Heavensrun

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  1. [ QUOTE ]
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    The quote under Miki should read:

    "I'm looking for sailors. Have you seen any sailors?"


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    Lol. Played Shenmue lately?

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    Ah ha! That was bugging me so much. Why didn't I remember?

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    I had to remember it, I bought an Xbox for Shenmue 2 since I had issues finding a good importer.

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    http://www.ncsx.com
  2. [ QUOTE ]
    The quote under Miki should read:

    "I'm looking for sailors. Have you seen any sailors?"

    I really, really hope they added samurai armor, too, but I haven't seen it yet...

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    A black car?
  3. [ QUOTE ]
    what does Gamespot have against women with large chests ?

    http://image.com.com/gamespot/images..._screen014.jpg
    http://image.com.com/gamespot/images..._screen024.jpg

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    Those women HAVE large chests, to be perfectly blunt.

    It makes me fearful of what the other end of the scale looks like.
  4. Heavensrun

    Top Cow and CoH

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    Personally I did not care for the jump in villain levels. One issue they are fighting Zombies (levels from 1 to 20). Next they are tangling with Carnies (40+). I was hoping to watch them advance in powers.


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    It's not so unrealistic. At first they had Horus exemped down to their level, then between story levels he PLed War Witch, and they just SKed Apex after that. ;p

    But seriously, I didn't have much of a problem with that. The power levels thing seemed more like a gameplay restriction anyway.

    MY problem with the comic has been mostly the episodic nature of it. It's meant to further the story of the game, but if it just translates the game experience into comic form, it's not really doing that. There's no personal connection between the heroes of the comic and their foes, and they flip flop from one villian group to the next in nearly every issue. And they've also missed a lot of opportunities. I mean, Apex's sister goes to her first day of work and comes home convinced that Crey are supervillians. Sure, it made for a funny line, but how much better would it have been to work a sub-plot of her working there and gradually becoming more and more unsettled with where she's working and what she's doing?

    But I digress. ;p

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    But that said, I will miss the banter and stuff between them. And all the comments on War Witch's Hair style. Are they gone for good in April? Or will they make other appearances?


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    I've personally always wondered if they were ever going to make an appearence in-game.

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    Top Cow is a great boom for the comic. So it will be intresting to see where it goes.

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    Hopefully it'll be nifty. Big name studio doesn't mean guaranteed quality, but It's a good idea to focus on Freedom Phalanx. It'll make these legends feel more legendary if we can -see- their exploits firsthand. As it stands now, in game, they're just NPC's you go to to level up and do TF's.
  5. Heavensrun

    Top Cow and CoH

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    I'd disagree, in that your exact words are frankly way too mean-spirited about it and unless you could do better, I'd suggest leaving the critiques to the real artists out there.

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    You don't have to be a cook to know bad food when you taste it.

    The "don't complain if you can't do better" argument has ALWAYS been a flawed one. I agree the guy could've been nicer about the way he phrased his opinion, but he's still entitled to have and voice that opinion, even if it's not complementary.
  6. Heavensrun

    Boss Changes

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    Just wanted to drop a line...

    I've been discussing many of these issues internally with the team...and I think I might have something interesting that satisfies both parties...but I've got to do more research first.

    I know some people were upset when I didn't at least post a status in the Burn & Invulnerability threads (even when there wasn't much else to say), so I thought I'd try to avoid that mistake again!

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    Thanks for dropping a line in at least.

    Anyway, having played with it a bit more...I'm dealing with the bosses okay on an individual basis, when one crops up in a mission, with the right inspirations and the right strategy, I can generally take one on, tho it can get dicey and if I get caught by suprise, I'm screwed very, -very- quickly. All in all, it reminds me a bit more of when I was a lowbie and was getting plowed by bone daddies. ;p

    But Task forces that are geared to the old boss difficulty are still a huge problem. That TV respec trial with the freak tanks was just absurd. It's not just that they were tougher bosses, or that there were about ten of them to our six heroes, it's that they were all +2, +3 to boot. Two hits, and my regen scrapper was down. Most of our party was one-shotted. Only our invulnerability tank was able to hold up for any time at all, and he just couldn't keep going against that much power. It just wasn't feasible.

    Anyway, it's good to know you're looking into it, and I look forward to seeing what you guys come up with for a compromise. Keep us updated!
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    I wonder if they ever solo.

    Scorus

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    Do you ever take a break?

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    Actually, snide intent aside, they probably don't solo very often, simply because their friends and colleagues, who they're around every day, all play the game. I know that I, personally, and my friends, rarely solo if we're on at the same time, just because it's more fun to play with friends. (IMPO)

    On top of that, they probably like to see how people are enjoying their game, so they probably actively seek to get into teams with regular players whenever they can.

    Although, I know that I, personally, in their position would occasionally force myself to solo, just so that I could get an idea of what the experience was like for people who couldn't/don't want to team, so I'd bet they probably do solo occasionally, if just for that.

    Sorry to sidetrack things, It just set me to thinking. ;p
  8. I've generally agreed with most of what the devs have done up until now, but even I have to chime in on this. I don't like the new boss difficulty. It's all well and good to say that a solo player should need a team to deal with a boss in a mission, that bosses are supposed to be major characters, but if that's the case, then generic bosses should NOT spawn in missions, -ever-. These are just general spawns in the mission and aren't mentioned in the mission text. This happens, States. I've seen it myself, numerous times. Particularly in Devoured Earth missions. Devoured and lesser devoured spawn all over the place in those. What's more, because they're not the "named" boss, the +1 fix doesn't work on them, and I see red bosses all over DE missions. Something which you guys claim isn't supposed to happen.

    What's more, you need to rework the spawn patterns for task force missions, if this is the ideal. I wasted a big chunk of the day on the TV freakshow trial. At the very end a large number of Tank Smashers spawned. A -very- large number. Far more then one for one, and if you're not supposed to be able to solo a boss, then how is a team of six supposed to contend with 10 Tank Smashers? We got -destroyed-. -Utterly-. With a bubbler, a healer, two scrappers, an invuln tank, and a blaster, we got DESTROYED. Pow, day so far wasted completely. If we had taken 8, there probably would have been even more. And if -not-, then, well, that TF needs to -require- 8 people to start, because it's not terribly possible with six people right now.

    In short, I don't like this change. I don't like it at all. And I -like- teaming. I team all the time. But even -with- a team, this makes bits of the game too hard.

    Think about it this way. You guys designed all your missions and TFs around the way bosses -used- to work. Now that you've changed that, the bits that -used- to be the tough, challenging battles are now impenetrable walls.

    This is just my initial observation, and hey, maybe this will change in time, but just FYI, for once I'm not in agreement with you guys.
  9. [ QUOTE ]

    Final word on the subject, because I think we do largely agree on this. While I think introducing new story arcs, Task Forces and door missions for weekend events would be GREAT, it's far more ambitious than I would recommend. My only suggestion in these cases is that, since we're expected to fight Ru or Pumpkin Heads, or whatever we encounter next, our contacts include references to these and alternate "defeat x missions" along with their primary story arc missions, much the way they include street sweeping missions of normal mobs as alternates now. You wouldn't HAVE to do them, but at least your contacts wouldn't appear completely clueless to the event at hand. IOW, I'm not arguing for MORE content in these one or two day events, only that the event content (and I enjoyed both the Ru invasion and the Holloween event immensely) is woven into the fabric of the world at a minimal level.

    Where I think transient missions, story arcs and TFs do make sense is in longer story transitions that last from one update to the next update (or the update after that) so we're not talking about content good for a couple of days, but for several months. Even if they repurposed all the 5th missions as council missions after the transition, at least there'd be missions in between that would include the players in the transition.

    Personally I think this topic merits more discussion, so I will probably move this to its own thread, rather than further compromise this one.


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    I also wanted to put in a final word, since I don't want it to look like I "took my ball and went home". I pretty much agree with everything you said there. And I hope that a dev happens across this thread (or whatever suggestion thread you create/have created) and considers it. ;p
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    While I agree with your ideals, I don't think it's realistic to expect something like this. I mean, What you're basically suggesting is that they:

    A) Derail the normal operations of the game for the sake of a temporary event, which is inevitably going to piss off anybody who doesn't want to deal with the event itself. Think about all the people that complained about the Rulaaru event simply because their characters couldn't well handle the spawns? Any villian group is going to have it's strengths and weaknesses, meaning that there are going to be heroes who excel against them and heroes that suck against them. My regen scrapper kicked rularru [censored]. my fire blaster (a soloing powerhouse, normally) got his [censored] shot out of the sky in -seconds-.

    So who do they try to please with these event-specific missions? Team players? Soloists? Casual players? Hardcore players? And in ANY EVENT, it all basically means that

    B) -they'd have to go through all the trouble of writing, coding and creating missions, all for the sake of a relative handful of their userbase, for -one- weekend, after which they'd have to throw them away. (otherwise it wouldn't be an -event-, would it?) That's a LOT of work to please a pretty small portion of the player base for a limited period of time. then when it's over, they'd be constantly hearing the ******* of people who had to work, or who didn't have time to complete all the missions, or the TF, or whatever.

    While I agree that a story arc or TF dealing with the changeover would be a cool and very doable idea, no temporary event is going to exist on the scale that you're asking for here. It's just not feasible, in my opinion. I'd love the devs to prove me wrong on this, but I think it's maybe a little unreasonable to expect them to.
    Just my 2 inf. ;p

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    First, I'm glad that you agree with me regarding the incorporation of story transitions into the game itself. Given the relatively regular period between updates, it should be possible to use this interval as a means to drive the story forward, rather than have the story lurch forward from one update to the next.


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    I do have to say tho there are things I personally would try to do differently, I don't envy the technical and economic hurdles the devs have to jump to make these kinds of events. For all I know, the stuff I would do differently just isn't feasible. But I'll never know for sure unless they give me a job.

    (hint, hint, guys. ¬.¬)

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    As for "events" I don't know specifically how CoH is architected, but...

    Adding new "defeat x" missions and appropriate descriptions, into the contact mission database *should* be fairly trivial, and in any event, no more work than building a bunch of new monsters with 3D models, monster descriptions, powersets, badges, etc. as well as rigging all the doors to open once per minute per player. As been on the software development side of the online games industry for the better part of 10 years now, so, while I don't specifically how CoH is designed, I do have a fairly good idea, and, unless they're doing something really strange, this isn't that big a deal.


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    I think it -looks- simpler then it is.

    For one thing, if adding missions was so easy that they could afford to code in temporary story arcs for special events that only last for one weekend, then honestly I think we'd be getting floods and floods of new missions, story arcs, and task forces every update. (not that we're not getting plenty, but I mean, hell, have a couple of guys churn stuff out for four months and pow, you've doubled the content of the game, if it were so easy.

    Now, while setting up the framework for a mission might not be super hard, You've also got to write the story text, you've got to set the type of mobs, how many there are, set up a mission map...If you really want to please, it's gonna be hard to get away with using a generic cave or warehouse map, so you're probably going to have to have somebody do some modeling work. Then you've got to tie it to the contacts and you've gotta code it so that while the event is active, your contacts offer this special event/story arc instead of your normal missions, or at the very least alongside them. Then you've got to make sure that it'll go away when the event's over. But then, what if somebody takes a mission and doesn't do it until after the event's over? You've gotta account for that. And you've gotta account for people that might be in the middle of story-arcs, so that they can take a third "special" arc, or put the others on hold. (which is going to PO people who are trying to get through their arcs)

    THEN you've gotta bugtest the whole thing. Test and test and test again, all on the internal servers. You've gotta try every imaginable thing that players could do to try and trip a bug on something.

    After that, you might want to throw it up on the test server. Then you've gotta see how that goes, and see if -that- uncovers any more bugs. Then you put it up on live, when the day finally comes, and what happens? Well, likely some bug slips past, because somebody ALWAYS finds something you missed, so you get people [censored] about how the devs rushed it out. Then you get people who signed on during the weekend to do a TF or finish one of their mission arcs and pow, they find they're forced into doing something completely different that they weren't wanting to do.

    Then you'll have the self proclaimed messiahs of the "casual players" who complain that the devs made this cool story arc for the hardcore gamers because a casual player could never play through it all on a weekend.

    That's a LOT of effort to piss off as many people as you please.

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    As for "derailing normal operations", that would imply that the ability to incorporate limited time-specific content isn't part of the "normal operation" of the game. If you're right about this, that would represents a serious flaw in the design and/or implementation of the system as the devs have chosen to actually include time-specific "events" in the game. It is my hope that these events will become more common, and the developers will refactor the system to incorporate these events into the fabric of the game, rather than simply bolting them on, as the appear to have done with the Ru invasion and the Holloween event.


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    The events are designed to be non-intrusive. Nothing in this game is forced on players. They're never required to do anything. One of the major elements of this game is choice. You don't -have- to do TFs, you don't -have- to street sweep, you don't -have- to do missions. You don't -have- to team, you don't -have- to solo.

    Given that this is one of the pervading philosophies behind the dev's design schemes, If you -have- to do this time-sensetive story, it's gonna piss off a lot of people for a very small payoff.

    And if they DON'T have to do it, well, you went through all that trouble to code in this elaborate thing that a lot of people aren't going to mess with. When they could have been, say, working on getting the skills system to work right on the internal test servers. ;p

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    With regard to pissing off people who don't want to deal with the event or who might miss it, while this may be a real concern of the devs, it would be unfortunate, as it reinforces the idea that the game is not the actual vehicle for the story, but simply a game based on the story, as I originally suggested. (Kinda like the game version of "The Incredibles" - it may give you the feeling of being in the world of the Pixar movie, but the story of "The Incredibles" isn't what happens in the game, but what appears on the big screen.) If these "events" are supposed to be part of the story, and the story is supposed to be driven through the game, than dealing with these events, or choosing to ignore them in favor of other priorities, or missing them if you're not around, would be part of the game as well. The option to treat them as if they weren't happening, or never happened at all after they were over, would not.


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    Well, ultimately it's partially a hinderance of the game style. In an MMO, not everybody can be "the hero". we're all "a hero". For all we know, there -was- a resolution to the other events', it's just that Statesman is the hero that resolved it, and we were all the supporting cast that was keeping the minions busy. ;p

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    Unfortunately, this is not how the devs designed, or, I assume, envisioned, the game. CoH *could* have been implemented as a fictional world, instead it is a game based on that fictional world.

    In their defense, CoH is the first MMORPG I've played for more than a month (still going strong after 7 months at this point) which is a testament to everything they've done right so far. My criticism stems from a desire to see the MMORPG mature as a medium to the point where it actually becomes a vehicle through which a long-running "story" can be told, not simply the reflection of the story being told in the Paragon Times. My hope is that as CoH evolves this will become more and more the case for both casual and hardcore players alike.

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    Actually, I suspect you and I think a lot alike in terms of ideals. Unfortunately, after watching numerous developers over the years, it's that ideas are a lot easier to come up with then they are to implement. That said, a lot of what you're talking about is the kind of thing that the devs WANTED when they concieved the game. A lot of it had to be dropped or changed because of impracticality, but I suspect they're doing their best to incorperate as much of it as they can to the game. Creating a living, breathing storyline that the players can actually affect is a pretty daunting task, tho.

    Personally, I think the events have all been cool so far, and they seem to get a little more impressive and elaborate each time. I still think having a temporary event story-arc is infeasible, tho. But I do think they can do more then they've done so far, AND I think they plan to. Keep in mind every aspect of this game is always being evolved and examined. so with each event, they're going to listen to everybody's comments and take them into consideration.

    And wow. I talk to much, and this is pretty far from the original topic. ;p

    Um. I did say "casual gamer" in the message!
  11. [ QUOTE ]
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    One aspect of casual gameing is the ability to solo and progress through content.

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    And with that fallacy as a central premise I can easily ignore the rest of your post.

    Preference for soloing or grouping has nothing to do with casual vs advancement driven play.

    [/ QUOTE ]I guess you are missing his point then:
    casual play means you have a limited time and shedule tp play in.
    Teaming allways takes more time than soloing, there is no dount about it, between waiting to get a team together and doing other pwoples mission before your own, you take a good chunk of time in which you dont advance through your own content.
    Playing at odd hours may make finding a team, hard, and sometimes fruitless..

    I'll give an example ; yesterday I had about half an hour of time to play, I found a team in everret lake, and after killing two spaws, they disbanded. So i was left with 15 minutes, and a completely empty perez park. finding another team, in another zone would have taken any time I had left. SOloing or logging was my option. So, I logged.

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    I think the problem is that the term "casual gamer" is so nebulous. It could mean people who don't have a lot of time to play, it could mean people who don't -TAKE- a lot of time to play, it could mean people who spend lots of time playing but aren't particularly obsessive about it, it could be people who don't play at all 6 days out of the week but spend half a day on sunday. Or it could be none or all of the above.

    So basically people who are speaking on behalf of casual gamers REALLY mean "gamers like me". Which may be a valid argument. Maybe Person A is part of a large community of people with similar habits. But if he calls that community "casual gamers" and person B has a different definition of "casual gamers", person B immediately assumes person A is full of [censored]. Person A is speaking honestly, so he assumes person B is full of [censored].

    Personally, I think a casual gamer can be a lot of things. And I don't nessecarily agree that grouping ALWAYS takes longer then soloing. If you have a solid group of friends that's on the same hours you are, then it's easy for you to pull together a group and start having fun. Sure, it may not get you through YOUR MISSIONS faster, but you're still playing and enjoying yourself.

    On the other hand, for some people, forming a group is a difficult and tedious process. it can vary depending on the time of day you can play, the server you're on, dumb luck...

    I think there are "casual team players" and "casual soloers" So claims that team based content is screwing the "casual gamer" aren't accurate. they're screwing SOME casual gamers. And some more then others, at that. The problem is, when someone feels they're getting screwed, they're rarely calm enough to make such distinctions.
  12. [ QUOTE ]
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    Two more quick examples: The Rularuu "invasion" and the Holloween Event

    Did y'all notice how when the Ru invaded, none of the contacts seemed to notice? Worse still, none of the pedestrians did either. I guess they were too busy worrying about Skulls & Hellions stealing their purses to notice GIANT FLYING EYEBALLS swatting heroes like flies. Near as I can figure, we're the only ones who were scared of them

    Same thing with the Holloween event. Giant Pumpkin Heads running around town, and my low level contact wants me to go out and stop the Skulls rampage.

    Given that these were limited time events, and seeing how much work went into the models, animations, etc. Would it have been too much to ask that our contacts at least acknowledged these other more immediate concerns? A temporary suspension of "business as usual" to focus on the immediate threat would done wonders for the feeling of immersion.

    You don't need to single out any individual players to make the population as whole feel like it is a part of the "story" being played out, but as it is, we are locked into this "eternal now" where each issue the back-story of the game is updated, and the clock moved forward, but where the events within the game have no consequence.
    Personally, I think having ephemeral content, that reflects the current state of the "story" and changes (or goes away) as the story evolves and new content was introduced, would keep me interested and excited far more than all the badges, Epic ATs, and Auxilliary Power Pools put together.

    I know this was a thread about updates and casual players, but as a casual player (highest char is 36 after 7 months) , what I'd most like to see is the overall story of CoH reflected in the game I'm currently playing, not integrated or retconned into the back-story. If the Devs focused on this, game balance and bug fixes from update to update, I would gladly forgo just about every other new feature.

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    This is such a cool idea.

    I hope some Dev is reading this and takes a few notes on how to really bring home these invasion type scenarios in this game.

    How friggin cool would it have been to be solving the mystery of the Halloween event or the Rularuu event through missions?

    Heck, even if you finished it out with a Positron like, 'Thanks for the hard work, the Freedom Phalanx rode in and saved the dam thanks to you!'.

    That would just be too cool.

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    While I agree with your ideals, I don't think it's realistic to expect something like this. I mean, What you're basically suggesting is that they:

    A) Derail the normal operations of the game for the sake of a temporary event, which is inevitably going to piss off anybody who doesn't want to deal with the event itself. Think about all the people that complained about the Rulaaru event simply because their characters couldn't well handle the spawns? Any villian group is going to have it's strengths and weaknesses, meaning that there are going to be heroes who excel against them and heroes that suck against them. My regen scrapper kicked rularru [censored]. my fire blaster (a soloing powerhouse, normally) got his [censored] shot out of the sky in -seconds-.

    So who do they try to please with these event-specific missions? Team players? Soloists? Casual players? Hardcore players? And in ANY EVENT, it all basically means that

    B) -they'd have to go through all the trouble of writing, coding and creating missions, all for the sake of a relative handful of their userbase, for -one- weekend, after which they'd have to throw them away. (otherwise it wouldn't be an -event-, would it?) That's a LOT of work to please a pretty small portion of the player base for a limited period of time. then when it's over, they'd be constantly hearing the ******* of people who had to work, or who didn't have time to complete all the missions, or the TF, or whatever.

    While I agree that a story arc or TF dealing with the changeover would be a cool and very doable idea, no temporary event is going to exist on the scale that you're asking for here. It's just not feasible, in my opinion. I'd love the devs to prove me wrong on this, but I think it's maybe a little unreasonable to expect them to.

    Just my 2 inf. ;p


  13. [ QUOTE ]
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    Addendum: The 5th aren't gone, either. You can still see them in PI (and reportedly IP).

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    I can conferm them in IP. Was looking for the Giant Oct when I come upon a large group (9) of 5th Column fighting a Large group (7) of the Council. All shotting at each other and useing bats and all. (some of the placments of mobs were buggy). After attacking one 5th, the whole group broke loose. 2 Council Bosses ran around a corner all they all attacked each other (NOT ME). I Hovered up out of the way of all the AoE granads and watched as the Council defeated the 5th (tho it was only the two Council Bosses left standing)


    Every interesting set of content I might add. In the next 1 1/2 hours I did not see another set up like that.

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    Wait, correct me if I'm wrong, but then, you're saying that if you attack a group that's pantomiming a gang brawl, they actually start attacking each other instead of ganging up on you and then forgetting their differences once you're dead? 0_0

    If true, THAT by itself makes me immensely happy with this update.
  14. [ QUOTE ]
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    Combining the very informal "chan" suffix with the formal "desu"?

    Sikyanakotik has corrected your japanese grammar for 646.23 points of pedagogical damage.

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    I heard people doing it all the time when I was over there.
    *shrugs* Text books get ya nowhere!

    BTW. Why are there no dentists in honolulu??

    Ha wa ii!

    [/ QUOTE ]

    They're different kinds of formality, anyway. "Chan" is an informal way of referring to a specific person OR a polite way of referring to a small child (it's only "informal" in the truest sense if you're talking to a very close friend.) Your whole speech pattern doesn't become informal just because you're talking to a close friend or small child. (hell, in the latter case, you'd probably be -extra- formal, to set a good example) Not to mention the fact that "Desu" isn't just -formal-, it's polite. abbreviations and substitutes for "desu" generally accompany very brash, impolite ways of talking that a "proper" japanese would generally avoid.

    But the main thing is just that "chan" has more to do with your relationship in regards to the other person then the politeness of your grammar.

    And there's your pointless japanese lesson for the day. ;p
  15. [ QUOTE ]
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    Comfort's next gaming project: City of Trolls.

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    I would've never guessed Freakshow had an insult to throw in. The pot calling the kettle black.

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    If the kettle -is- black, the pot's still -right-.
  16. [ QUOTE ]
    Its almost to the point now where I have a hard time telling the differnece between real life and video games.

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    Then -yes-, you should cut back, get into the real world and deal with real people.

    If there is one thing that is absolutely VITAL to remember, it's that in a game, there are no real consequences. But in real life, you PAY for the things you do and say. And you could easily ruin your life if you lose track of that for too long.

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    I am driving down the road and sometimes I get mad and want to ram the other car, like the Grand Theft Auto game and I realize that would be stupid but it almost happens.


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    You see my point. Its like its okay to hurt other people cuz its all a game. Life is a game to me.

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    Life isn't a game. Other people are -people-, with hopes and dreams and lives of their own. They're not just computer opponents, and people that care about them.

    If this is genuinely how you feel about things, I'd say you need to lay off the fantasy worlds of videogames and television and get some counselling.
  17. [ QUOTE ]
    My relatives and friends believe I am in a self-destructive spiral from playing City of Heroes too much and they have decided to stage an intervention just for me.

    My question to you all is should I even go to this? They tell me I have an online gaming disorder. I am the only one in my family who plays a massive online game.

    I think they are all wierd, they think I am wierd. I'm tired of people telling me what to do with my life. What should I do about COH?

    [/ QUOTE ]

    Well, first off, you should explain to them that they're not very good at doing interventions. The point of an intervention is to -intervene-. IE: You don't INVITE someone to an intervention, you TAKE them to it.

    As for whether you should go, Well, contrary to what the people here who don't know anything about your personal situation may say, They -are- your family, and they likely want what's best for you. However there -are- biases against videogames out there in society, and sometimes you have to deal with it.

    The things you need to consider on this: Are you getting by okay at work or school? Are you still able to socialize and communicate in a real world setting? Are you -happy-? If the answer to any of these things is "no", then maybe you should hear them out, and see what comes of it.

    And to you guys that are so quick to say "ignore 'em", I understand your feelings, but you really should hold your tongue when you don't know anything about the person's full situation. Just because YOU don't have a problem gaming doesn't mean nobody does. There are people out there who damage their lives getting addicted to games like this. Don't forget the lady who let her baby starve to death because she was caught up in EQ.

    Games are wonderful, but in that wonder lies an addictive escape, and it's easy to become overwhelmed by it, particularly if your life isn't all that great to begin with.

    The secret to a solid lifestyle is moderation and self-control, which comes more easily to some people then others.
  18. [ QUOTE ]
    [ QUOTE ]
    Something a bit odd just happened to me. I was doing a DE mini arc totally unrelated to the 5th Column when two(and only two) of them ambushed me as I exited a mission in Skyway. I wonder if it's connected to the news article.

    [/ QUOTE ]

    I heard somebody else saying someting similar, being ambushed by 5th despite not doing an 5th missions...

    [/ QUOTE ]

    Hey, wait, now that you mention it, that happened to me the other day. Two fifth attacked my speedster. Level 24. I was on the sister psyche TF at the time. I thought it was odd, but I'd just assumed that SOMEHOW I'd aggro'd a pair nearby while running at super speed.just before I stopped running.

    Maybe it's something, maybe it's nothing, but this reminded me of it, regardless.
  19. [ QUOTE ]
    [ QUOTE ]
    I'll say, are you people just plain bored, or what? You won't be paying two fees, it's been said a million times already that Statesman has made this bit of information known.

    WAKE UP!

    [/ QUOTE ]

    Not true what statesman said was If it was up to him or criptic you would only pay one monthly fee for both games, and he would be fighting for just that. Then he said However, cryptic does not set priceing for the game or suppscription that NCsoft owned the marketing and destrabution and therefor NCsoft dicides on pricing issues, he would use his inflence in the hope of having only one monthly charge for both games but it was not up to him or criptic it's up to NCsoft.

    [/ QUOTE ]

    Yes, he has REPEATEDLY said that's what he wants to do.

    Oddly, I never heard this "That's what I want and I'll be fighting for it" line, what I heard him say in the interview was that There was going to be one fee. In fact, I've never, ever seen a DEV suggest otherwise. I've only seen people in this thread LEAP to the conclusion that there were going to be seperate fees.

    I'm not trying to put anybody down here, but consider the source. When a player says "I hope they don't have two fees", that doesn't mean that a dev ever said "there might be two fees", it just means a player was worried about the possibility.

    I would be VERY suprised if there were two fees, given the number of times I've heard the devs suggest otherwise.
  20. [ QUOTE ]
    [ QUOTE ]
    The rumor

    [/ QUOTE ]

    Key word there; rumor. All I have to say is that I'd be pretty pissed if I'm having costume options denied over a few sexual deviants.
    But somehow.......I doubt that the devs are that petty.

    [/ QUOTE ]

    It would seem a bit hypocritical, given that anime fans can get just as if not more twisted and deviant, but nobody criticises anime fandom by IT'S obsessive minority.

    But hey, bashing on furries is trendy right now, so why shouldn't they be on the bandwagon?
  21. I'm seeing a lot of points repeated over and over in this thread by both sides, but there's a couple things that I haven't seen mentioned at all. One: To the guy who said, quote: "How heroic am I when everyone else is better at what I do than I am?"

    IMPO, heroes are people who fight against overwhelming odds to accomplish seemingly impossible feats for the sake of others with no regards to their own personal safety.

    So if you're going up against a villian who can do things that you won't be able to do for 20 levels, well, that's pretty damn heroic.

    My question to you would be "How heroic is it to post whines on message boards about how it isn't fair that villians get powers before you do?"

    For the people who have said that we have no defense against high level powers:

    Um...I didn't hear any of you complaining about the Eidolons a month ago, or three or four months ago, for starters, but that aside: These powers were created and the power tree was designed around PvE. I mean, just because something is a high level power doesn't mean that it can't be dealt with with low level abilities or, and this is key, inspirations. The right inspiration combination can usually help deal with things like powers with holds and imps and the like. The suggestion that we're unprepared for it simply because we don't get the same power until later is flawed logic at best.

    And finally, and I feel this is important, most villians only get a handful of powers. Yeah, they might get a couple of high level powers (that, I'll point out, are likely scaled down in effectiveness to provide a challenge for their current level, IE: An attack from a level 14 villian that is a level 36 power for a hero is not going to do the damage that a level 36 villian would do to that selfsame level 14 hero.) -but ultimately, they STILL only have a few powers, whereas my hero can cycle through seven attacks and be doing nearly constant damage, the villian will throw a few powerful hits, then wait a bit, then throw their weakest attack, then wait a bit, then do a more powerful attack, then wait a bit...

    Point being, while they may have more "raw power" from a certain point of view, they don't have the versatility or the capacity for situational strategy that we have.

    Honestly, and this is my take on this whole hubbub about all the difficulty *******: The devs were working on issue 2, working working working and, I'll bet, for PR reasons and because it just kept dragging out, SOMEBODY somewhere on a corperate level said "Just get it done and out.", and the devs had to go with that. Then removing frontloaded missions causes a largely overlooked bug to become a serious problem, (the plus one thing) Some players have some really bad experiences as a result, and now they're angry and they want things FIXED.

    But seriously, guys, this particular issue is NOT the cause of the high difficulty. Not entirely, anyway. Eidolons have been using high level powers since the game launched, and nobody ever [censored] about it being unfair.

    Oh, and lastly, to the guy who said a level 15 villian one-shotted his level 15 scrapper: Either you were already injured, are exaggerating, or you should be bug reporting that sh--, 'cause that just doesn't happen. If even-cons could one-shot -any- AT, we'd be seeing a lot more [censored] on these forums then we ar now. (which is saying something)
  22. [ QUOTE ]
    I await the aquaman power set.

    Soon we shal see Dolphins flopping along the streets of Atlas park coming to slap the heck out of a Hellion.

    Of course the level 32 power will be dropping blue whales out of the sky on groups of enemies.

    One of the hold powers could be spawning a octipus to entangle the legs.

    [/ QUOTE ]

    Then I damn well be able to create a little pirate girl with a giant anchor for a weapon.
  23. [ QUOTE ]
    There's a storm coming. Watch the skies! Trust no-one! Look, you fools. You're in danger. Can't you see? They're after you. They're after all of us. Our wives, our children, everyone. They're here already. YOU'RE NEXT!

    [/ QUOTE ]

    "Feel the storm? It's coming!"

    "I thought that was rain. ;_;"
  24. [ QUOTE ]

    "/e afk" not "/afk"
    or "/em afk" if you like

    [/ QUOTE ]

    Actually, minor point I haven't seen mentioned anywhere, but has anybody noticed you can just use a semicolon in place of /e or /em? Just something I noticed that I haven't seen anybody else point out.