Head_Kracker

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  1. Eh I pun and I thought it would catch folks attention while being very apt to the question at hand

    Emperer that build of yours is in the billions of inf category, I like to keep it in the under 30 million. I might, just might be able to get all the impervium psi resist ones and crushing isnt that hard to get but all the rest is way way to much money for just a goof/semi serious tank
  2. With double XP weekend here and my often neglected for fun tank sitting there staring at me pityfully, Ive decided that this is the time so that I may finnally say in 4 years of playing that yes I have a tank. The only question comes down to power order on some powers and should I use IO's to cover Invulnerabilitys Psi hole, or just leave it open and ignore the hot knife thru butter that would be psi?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Herding Cats: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Dark Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Flight
    Ancillary Pool: Energy Mastery

    Hero Profile:
    ------------
    Level 1: Temp Invulnerability RctvArm-ResDam/EndRdx:39(A), RctvArm-ResDam/Rchg:39(3), RctvArm-EndRdx/Rchg:39(3), RctvArm-ResDam/EndRdx/Rchg:39(7), RctvArm-ResDam:39(45)
    Level 1: Shadow Punch Empty(A), Empty(13), Empty(15), Empty(40), Empty(50), Empty(50)
    Level 2: Smite Empty(A), Empty(13), Empty(15), Empty(46), Empty(48), Empty(50)
    Level 4: Dull Pain Dct'dW-Heal/EndRdx:39(A), Dct'dW-Heal/Rchg:39(5), Dct'dW-Heal/EndRdx/Rchg:39(5), Dct'dW-Heal:39(7), Dct'dW-Rchg:39(9), Dct'dW-EndRdx/Rchg:39(9)
    Level 6: Hurdle Jump-I:40(A)
    Level 8: Unyielding RctvArm-ResDam/EndRdx:39(A), RctvArm-ResDam/Rchg:39(11), RctvArm-EndRdx/Rchg:39(11), RctvArm-ResDam/EndRdx/Rchg:39(17), RctvArm-ResDam:39(45)
    Level 10: Resist Elements ResDam-I:40(A), S'fstPrt-ResDam/Def+:30(36), ResDam-I:40(37)
    Level 12: Combat Jumping DefBuff-I:40(A)
    Level 14: Super Jump Jump-I:40(A)
    Level 16: Taunt Mocking-Rchg:39(A), Mocking-Taunt/Rng:39(17), Mocking-Taunt/Rchg:39(42), Mocking-Taunt:39(43), Mocking-Taunt/Rchg/Rng:39(46)
    Level 18: Invincibility RedFtn-Def:39(A), RedFtn-Def/EndRdx:39(19), RedFtn-Def/Rchg:39(19), RedFtn-EndRdx/Rchg:39(21), RedFtn-Def/EndRdx/Rchg:39(21)
    Level 20: Health Heal-I:40(A), Heal-I:40(43), Heal-I:40(43)
    Level 22: Stamina EndMod-I:40(A), EndMod-I:40(23), EndMod-I:40(23)
    Level 24: Siphon Life T'Death-Acc/Dmg:39(A), T'Death-Dmg/EndRdx:39(25), T'Death-Dmg/Rchg:39(25), T'Death-Acc/Dmg/EndRdx:39(27), T'Death-Dmg/EndRdx/Rchg:39(27), Nictus-Acc/Heal:39(29)
    Level 26: Tough Hide DefBuff-I:40(A), DefBuff-I:40(34), DefBuff-I:40(46)
    Level 28: Touch of Fear N'mare-Acc/Fear:39(A), N'mare-Acc/Fear/Rchg:39(29), N'mare-Acc/Rchg:39(37), N'mare-EndRdx/Fear:39(37)
    Level 30: Soul Drain Acc-I:40(A), Acc-I:40(31), Taunt-I:40(31), RechRdx-I:40(31), RechRdx-I:40(34)
    Level 32: Unstoppable RctvArm-ResDam/EndRdx:39(A), RctvArm-ResDam:39(33), RctvArm-ResDam/Rchg:39(33), RctvArm-ResDam/EndRdx/Rchg:39(33), RctvArm-EndRdx/Rchg:39(34)
    Level 35: Resist Energies ResDam-I:40(A), ResDam-I:40(36), ResDam-I:40(36)
    Level 38: Midnight Grasp Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
    Level 41: Resist Physical Damage ResDam-I:40(A), ResDam-I:40(42), ResDam-I:40(42)
    Level 44: Conserve Power RechRdx-I:40(A), RechRdx-I:40(45)
    Level 47: Physical Perfection Heal-I:40(A), Heal-I:40(48), EndMod-I:40(48)
    Level 49: Air Superiority Acc-I:40(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    4.5% DamageBuff(Smashing)
    4.5% DamageBuff(Lethal)
    4.5% DamageBuff(Fire)
    4.5% DamageBuff(Cold)
    4.5% DamageBuff(Energy)
    4.5% DamageBuff(Negative)
    4.5% DamageBuff(Toxic)
    4.5% DamageBuff(Psionic)
    9.25% Defense(Smashing)
    9.25% Defense(Lethal)
    8% Defense(Fire)
    8% Defense(Cold)
    8.63% Defense(Energy)
    8.63% Defense(Negative)
    3% Defense(Psionic)
    6.13% Defense(Melee)
    5.81% Defense(Ranged)
    8.31% Defense(AoE)
    1.8% Max End
    4% Enhancement(Heal)
    1.65% Enhancement(Terrorized)
    10% Enhancement(RechargeTime)
    5% Enhancement(Accuracy)
    28.1 HP (1.5%) HitPoints
    MezResist(Held) 5.5%
    MezResist(Immobilize) 8.25%
    MezResist(Terrorized) 2.2%
    2.52% Resistance(Fire)
    2.52% Resistance(Cold)
    1.26% Resistance(Toxic)
    1.26% Resistance(Psionic)






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  3. Found a bug with the banner of terror in skyway at 1000.3 -126.0 -1295.4 . The spawn point at that position just keeps clumps of spectral whatevers clustered at that point and they cannot move forward to melee or aggro upon player charectors at anything other than range.
  4. Hrmm might actually have to get Elsabeths bio done sooner or later than.
  5. Yeah thats my experiance with fire/dark as well, early aoe machines that wheeze and huff till 20 then aoe god/esses of doom post. I melt them therefore I am is their mantra.
  6. I have two zombie/darks both on different servers....my poor wallet
  7. Eh I always pick up one, just for something to do when I'm not debuffing. Also good for when you need to set up pulls early game and dont have either a toggle or the end to set up ambushes. Opinions differ on it tho
  8. How bout zombies?
    Asking since a friend is zombie pain and were wondering
  9. nope not kidding, I played a zombie/pain MM in the beta and it really didnt look like it was helping my pets too much. Never came to the forum when the feeding frenzy of new pain MM's and there isnt a guide in the MM guid section detaling or giving a opinion on the power. Sooo that why I'm asken
  10. Really is that kind of regen toggle that good for a MM. In beta it seemed pretty meh to me even with slots.
  11. I can always use another respec, sign up Elsabeth lvl 35 bs/shield scrapper for team 1
  12. Not really, its just a touch overshadowed by fire atm. Both do things that they indiviually do welll (i.e. damage and slows) really its a tossup on what your aiming for in pvp. Also solo vs team support vs aggro.
  13. If I were to really make a farmer out of the 2 options, and admittedly the build I made is very tastey in a certain way, I'd pick electric over SS, more aoe less resisted damage type.
    Admittedly tho I buil the above with getting more damage bonuses than anything, you could surely fit Kin combats in instead of the touches and help max out defence on positionals, also adding thunderstrike and a 6th slot to hurl would open up ranged defence, and if you really added some sirrocos dervishes to the 2 aoe attacks it would add some nice regen and acc. The above build is just and example of how high one could get ones damge with SS/SD. its aldo not quite totaly buffed, for example you need the gladiators IO for another 3% general defence buff and a few other options in it.
  14. It occures to me that SS/Shield brute could be very nasty in a good way. ALA build...
    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Stupid strength: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31)
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def(11), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), ResDam-I(40), ResDam-I(46)
    Level 2: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(17)
    Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(17)
    Level 6: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(39)
    Level 8: Combat Jumping -- DefBuff-I(A)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
    Level 12: True Grit -- ResDam-I(A), ResDam-I(13), S'fstPrt-ResDam/Def+(15), Numna-Regen/Rcvry+(40), Numna-Heal/Rchg(43), Numna-Heal(46)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Heal-I(A)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Rage -- RechRdx-I(A), RechRdx-I(23), AdjTgt-Rchg(23), AdjTgt-ToHit/Rchg(40)
    Level 24: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(29)
    Level 26: Against All Odds -- EndRdx-I(A)
    Level 28: Phalanx Fighting -- DefBuff-I(A)
    Level 30: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(39)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Rchg(36), M'Strk-Dmg/EndRdx/Rchg(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37)
    Level 38: Boxing -- Acc-I(A)
    Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
    Level 44: Darkest Night -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg/EndRdx(45), DampS-ToHitDeb/Rchg(45), DampS-ToHitDeb/EndRdx(45), DampS-Rchg/EndRdx(46)
    Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
    Level 49: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(50), RedFtn-Def/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]29% DamageBuff(Smashing)[*]29% DamageBuff(Lethal)[*]29% DamageBuff(Fire)[*]29% DamageBuff(Cold)[*]29% DamageBuff(Energy)[*]29% DamageBuff(Negative)[*]29% DamageBuff(Toxic)[*]29% DamageBuff(Psionic)[*]13.9% Defense(Smashing)[*]13.9% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]19.3% Defense(Melee)[*]3.63% Defense(Ranged)[*]3% Defense(AoE)[*]1.8% Max End[*]3% Enhancement(Immobilize)[*]8.75% Enhancement(RechargeTime)[*]151.8 HP (10.1%) HitPoints[*]MezResist(Held) 14.3%[*]MezResist(Immobilize) 18.7%[*]MezResist(Sleep) 3.3%[*]MezResist(Stun) 4.4%[*]24% (1.5 HP/sec) Regeneration[*]5.67% Resistance(Fire)[*]5.67% Resistance(Cold)[*]4.38% Resistance(Negative)[/list]


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    this is just my quick and dirty go at it.... but if you loop rages and have max 10 folks in aura taunt, the fury to go along with that, AND the IO's - you get 430% over half the total amount of damage twoard the damage cap. Personally I'm thinking thats pretty darn impressive without any oputside buffs......but the cost of getting all the IO's would be a bear and a half. Thats also assuming that your surving the experiance, sheilds has horrible horrible base defence. Still its a insane idea if ya think about it.
  15. nahhh worst would be slotting for debt protection....
  16. Head_Kracker

    Sync Issues?

    But isnt that mostly alive as well?
  17. Arc Name: Defend the Tuna Vault
    Arc ID: 93721
    Morality: Neutral
    Factions: Custom
    Level range: 1-54
    Missions: 2, 2 defend item in first misson, second 4 glowies and a defeat boss.
    Synopsis: Help protect Peppermint cats tuna vault from the Bad cats (Semi hard bring friends)
  18. arc 11609
    protect peppermint cats tuna vault Just a silly little one shot
  19. OK I have to give the autor of the comic a Thank you. That was so funny I actually LOL'ed in real life.


    and FPAARN
  20. the accolade is recive from rikti kills from the zones where the event is taking place
    25 bombs
    100 rikit soldiers(various) i think
    10 rikti heavys (spawned when groups of 8 to 16 are in one area)
  21. I swear to god, I wish we could get this thread sticked for both legendary quotage and for the hilarity of this
  22. Global: @Head Kracker
    Gender: Male
    Age: 26
    Location: Champaign, IL
    Height: 5'11''
    SG:Ravens Nest, F.E.L.I.N.E
    Most Recognizable Toons: Lady Dementia, Infinity Kitten
    Random fact : I knew Lost when we were both newbs