Cold/Dark - Is it viable


Head_Kracker

 

Posted

Right now my main goal was with this build was cranking out some nice acc, then second was some extra end recovery. I doubted I would solo AVs, and due to ice not be too grand in pvp. But am I on the right path with this build. If now how would you do it differently.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Mutation Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Ice Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(3), Thundr-Dmg/EndRdx/Rchg:50(5), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(48)
Level 1: Twilight Grasp -- Nictus-Acc/Heal:50(A), Nictus-Heal:50(7), Nictus-Acc/EndRdx/Heal/HP/Regen:50(7)
Level 2: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(11), Dev'n-Acc/Dmg/EndRdx/Rchg:50(11), Dev'n-Acc/Dmg/Rchg:50(48)
Level 4: Tar Patch -- P'ngTtl-EndRdx/Rchg/Slow:50(A), TmpRdns-EndRdx/Rchg/Slow:50(13), TmpRdns-Rng/Slow:50(13)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 8: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(17), DarkWD-Rchg/EndRdx:50(17), DarkWD-ToHitDeb/EndRdx:50(19)
Level 10: Freeze Ray -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Dmg/EndRdx/Rchg:50(21), Dev'n-Acc/Dmg/EndRdx/Rchg:50(23), Dev'n-Acc/Dmg/Rchg:50(50)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Ice Storm -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(25), Posi-Dmg/EndRdx:50(25), Det'tn-Acc/Dmg/EndRdx:50(27)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(27)
Level 18: Bitter Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(29), Thundr-Acc/Dmg/EndRdx:50(29), Thundr-Dmg/EndRdx/Rchg:50(31), Dev'n-Acc/Dmg/EndRdx/Rchg:50(31), SipInsght-Acc/EndRdx/Rchg:50(50)
Level 20: Fearsome Stare -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(31), Abys-Acc/EndRdx:50(33), Abys-Fear/Rng:50(33), Abys-Acc/Fear/Rchg:50(33)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(34), P'Shift-End%:50(34)
Level 24: Super Speed -- Clrty-Stlth:50(A)
Level 26: Shadow Fall -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam:40(34), Aegis-ResDam/EndRdx:50(36), TtmC'tng-ResDam/EndRdx:50(36)
Level 28: Petrifying Gaze -- EoCur-Acc/Hold/Rchg:50(A), G'Wdw-Acc/Hold/Rchg:50(36), Lock-Acc/EndRdx/Rchg/Hold:50(37), BasGaze-Acc/EndRdx/Rchg/Hold:30(37)
Level 30: Aim -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(37), AdjTgt-ToHit/EndRdx/Rchg:50(42), AdjTgt-Rchg:50(50)
Level 32: Blizzard -- Posi-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(39), AirB'st-Dmg/Rchg:50(39), Posi-Acc/Dmg:50(39), Posi-Acc/Dmg/EndRdx:50(40), P'ngTtl-Dmg/Slow:50(40)
Level 35: Howling Twilight -- Amaze-Acc/Rchg:50(A), Amaze-Stun/Rchg:50(40)
Level 38: Dark Servant -- Acc-I:50(A), DarkWD-ToHitDeb:50(42), DarkWD-ToHitDeb/Rchg:50(42), DarkWD-ToHitdeb/Rchg/EndRdx:50(43), DarkWD-ToHitDeb/EndRdx:50(43)
Level 41: Shark Skin -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(43), TtmC'tng-EndRdx:50(46), Aegis-ResDam/EndRdx:50(46)
Level 44: Spirit Shark Jaws -- Lock-Acc/EndRdx/Rchg/Hold:50(A), Lock-EndRdx/Rchg/Hold:50(45), G'Wdw-Acc/Hold/Rchg:50(45), EoCur-Acc/Hold/Rchg:50(45), BasGaze-Acc/EndRdx/Rchg/Hold:30(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(48)
Level 49: Hibernate -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5% DamageBuff(Smashing)[*]5% DamageBuff(Lethal)[*]5% DamageBuff(Fire)[*]5% DamageBuff(Cold)[*]5% DamageBuff(Energy)[*]5% DamageBuff(Negative)[*]5% DamageBuff(Toxic)[*]5% DamageBuff(Psionic)[*]10% Defense(Energy)[*]10% Defense(Negative)[*]5% Defense(Ranged)[*]2.75% Enhancement(Terrorized)[*]23.8% Enhancement(RechargeTime)[*]64% Enhancement(Accuracy)[*]88.3 HP (8.25%) HitPoints[*]MezResist(Sleep) 2.2%[*]26% (0.43 End/sec) Recovery[*]48% (2.15 HP/sec) Regeneration[*]3.15% Resistance(Fire)[*]3.15% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[/list]


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Posted

It's close to what I'd aim for, but I tend to want Combat Jumping earlier (immob protection on squishies is good), would highly recommend Stamina at 20 (yes Fearsome Gaze is great, but you need to be able to afford to use it), and question the need for 3 single-target holds, especially one slotted as an attack (Freeze Ray). I'd probably go with FR and PG, slot them both as holds, and pick something else over Jaws... given how frequently I remember to use it, probably push Aim back there, shunt Combat Jumping to where Aim's at, and then just for giggles pick up Recall Friend to move bodies for Howling Twilight and/or mission stealthing with Superspeed + Shadow Fall.


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Posted

QR Ice blast is bad for PvP?


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Not really, its just a touch overshadowed by fire atm. Both do things that they indiviually do welll (i.e. damage and slows) really its a tossup on what your aiming for in pvp. Also solo vs team support vs aggro.


Now we aren't ready quite yet to let the catgirls out of the bag.... (quote from ex libris)

 

Posted

I was going to comment, then I realized my Corr is Dark/Cold, not Cold/Dark ;-)


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question