Silly Little build I cooked up


Head_Kracker

 

Posted

It occures to me that SS/Shield brute could be very nasty in a good way. ALA build...
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Stupid strength: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def(11), RedFtn-Def/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), ResDam-I(40), ResDam-I(46)
Level 2: Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(17)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(17)
Level 6: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def(29), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(39)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: True Grit -- ResDam-I(A), ResDam-I(13), S'fstPrt-ResDam/Def+(15), Numna-Regen/Rcvry+(40), Numna-Heal/Rchg(43), Numna-Heal(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Rage -- RechRdx-I(A), RechRdx-I(23), AdjTgt-Rchg(23), AdjTgt-ToHit/Rchg(40)
Level 24: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(29)
Level 26: Against All Odds -- EndRdx-I(A)
Level 28: Phalanx Fighting -- DefBuff-I(A)
Level 30: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(31), Dev'n-Dmg/Rchg(34), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(39)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Rchg(36), M'Strk-Dmg/EndRdx/Rchg(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37)
Level 38: Boxing -- Acc-I(A)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Darkest Night -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg/EndRdx(45), DampS-ToHitDeb/Rchg(45), DampS-ToHitDeb/EndRdx(45), DampS-Rchg/EndRdx(46)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(50), RedFtn-Def/Rchg(50), RedFtn-Def/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]29% DamageBuff(Smashing)[*]29% DamageBuff(Lethal)[*]29% DamageBuff(Fire)[*]29% DamageBuff(Cold)[*]29% DamageBuff(Energy)[*]29% DamageBuff(Negative)[*]29% DamageBuff(Toxic)[*]29% DamageBuff(Psionic)[*]13.9% Defense(Smashing)[*]13.9% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]19.3% Defense(Melee)[*]3.63% Defense(Ranged)[*]3% Defense(AoE)[*]1.8% Max End[*]3% Enhancement(Immobilize)[*]8.75% Enhancement(RechargeTime)[*]151.8 HP (10.1%) HitPoints[*]MezResist(Held) 14.3%[*]MezResist(Immobilize) 18.7%[*]MezResist(Sleep) 3.3%[*]MezResist(Stun) 4.4%[*]24% (1.5 HP/sec) Regeneration[*]5.67% Resistance(Fire)[*]5.67% Resistance(Cold)[*]4.38% Resistance(Negative)[/list]


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this is just my quick and dirty go at it.... but if you loop rages and have max 10 folks in aura taunt, the fury to go along with that, AND the IO's - you get 430% over half the total amount of damage twoard the damage cap. Personally I'm thinking thats pretty darn impressive without any oputside buffs......but the cost of getting all the IO's would be a bear and a half. Thats also assuming that your surving the experiance, sheilds has horrible horrible base defence. Still its a insane idea if ya think about it.


Now we aren't ready quite yet to let the catgirls out of the bag.... (quote from ex libris)

 

Posted

I'm debating between ss/sd and elec/ sd.

Fortunately I have tons of influence so I can basically buy any io's I want... I'm just not sure what I want though. Two teleport attacks would be amazing... But then again, footstomp is just amazing fully slotted.

I'm guessing I'll be able to cap my defences... Esp when I take soul mastery.. Then I'll focus on global recharge and Aoe attacks.

I make farm toons... What's better damage? Lightning rod with the shield charge or footstomp with with the shield charge? Over time of course.


 

Posted

I was looking into this too. SD is just so incredibly fragile.

But the thought of ShieldCharge&gt;&gt;Stomp/LRod is just so...so delicious ;_;


 

Posted

If I were to really make a farmer out of the 2 options, and admittedly the build I made is very tastey in a certain way, I'd pick electric over SS, more aoe less resisted damage type.
Admittedly tho I buil the above with getting more damage bonuses than anything, you could surely fit Kin combats in instead of the touches and help max out defence on positionals, also adding thunderstrike and a 6th slot to hurl would open up ranged defence, and if you really added some sirrocos dervishes to the 2 aoe attacks it would add some nice regen and acc. The above build is just and example of how high one could get ones damge with SS/SD. its aldo not quite totaly buffed, for example you need the gladiators IO for another 3% general defence buff and a few other options in it.


Now we aren't ready quite yet to let the catgirls out of the bag.... (quote from ex libris)

 

Posted

[ QUOTE ]
I'm debating between ss/sd and elec/ sd.

I make farm toons... What's better damage? Lightning rod with the shield charge or footstomp with with the shield charge? Over time of course.

[/ QUOTE ]

I don't know about the numbers, but Foot Stomp is a much faster animation than the Electric AoEs, especially Thunder Strike (3.3 second animatino time). There are a lot of times that I find myself attacking a group of mobs that are already defeated with an AoE.

For Farming purposes, I think it mioght be better to have Footstomp and Shield Bash. Footstomp doesn't have as much damage as Lightning Rod, but it recharges SEVENTY seconds faster than Lightning Rod.


Too many alts to list.

 

Posted

[ QUOTE ]
I'm debating between ss/sd and elec/ sd.

Fortunately I have tons of influence so I can basically buy any io's I want... I'm just not sure what I want though. Two teleport attacks would be amazing... But then again, footstomp is just amazing fully slotted.

I'm guessing I'll be able to cap my defences... Esp when I take soul mastery.. Then I'll focus on global recharge and Aoe attacks.

I make farm toons... What's better damage? Lightning rod with the shield charge or footstomp with with the shield charge? Over time of course.

[/ QUOTE ]

outside of lightning rod, elec melee is lackluster imo. thunder strike is a pbaoe around the intial target - not you. so if you are surrounded, the mobs behind yuou will not be hit. it's single target attack chain is...well...poo. and lightning rod has a very long recharge no matter how you slot

aoe wise for brutes, building for a 7s recharge foostomp is our best option.