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Posts
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Joined
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The reason I didn't think a buff/debuff AT could do it was lack of defense without IO bonuses. I didn't think the effects of buff/debuff sets were strong enough on their own to solo drop an AV while also keeping the player alive long enough to drop the AV without the bonuses IO's offer.
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I'm curious if this is possible? If anyone has ever done it? The only build I could see doing it is a dark/shield......maybe.
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Someone new to the game mostly likely has no concept of what softcapping is, let alone DDR.
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Quote:It seems that, currently scrappers are pointless to play. Brutes have a larger damage potential, higher defense limits, higher HP limits ect. There is no benefit or or reason to play a scrapper. The critical hit only hits 10% of the time and it doesn't even feel like its that often. If it was every third or fourth successive hit it would be better.
As it stands now they are useless, just play a brute. -
I'm all for the idea that magic and mysticism has a place in the comic book universe, but jeezus, it seems to really be getting out of hand. With the changes that went to Dark Astoria recently, and the new Night Ward zone coming in i23, I feel like I'm playing another game. I can name more enemy groups based on magic/mysticism than I can who aren't, which in a game that's based on comic book lore seems a bit ridiculous.
I have no idea if I'm in the minority when it comes to this, just thought I'd share my feelings. I imagine I'll get some negative responses from this. I guess my suggestion would be more typical comic book villain groups, less warcraft. -
I have a build planned out for my fire/fire once I finish one of the Patron Arcs villain side. It is softcapped to S/L/E. With Aid Self also in the build, AV soloing is one of the first things I will try once he is set.
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All the more reason why Blaster nukes should have not only no end crash, but shouldn't have to give up anything for it either. Blasters already give up enough for the so called "superior damage".
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This is the build I currently use. It it softcapped to S/L/E/N, with 40% def to F/C as well.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Battle Axe
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Chop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 1: High Pain Tolerance -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(5), Aegis-ResDam(15), Aegis-ResDam/EndRdx(46), Aegis-ResDam/Rchg(46)
Level 2: Gash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(19)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(39)
Level 8: Swoop -- BrutesF-Acc/Dmg(A), BrutesF-Dmg/Rchg(9), BrutesF-Acc/Dmg/Rchg(9), BrutesF-Acc/EndRdx/Rchg(15), BrutesF-Acc/Dmg/EndRdx/Rchg(34), BrutesF-Rchg/Fury(40)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Fly -- Winter-ResSlow(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/Rchg(43)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(45)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(45)
Level 26: Cleave -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(29), LkGmblr-Def(29)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(31), LkGmblr-Def(31)
Level 32: Pendulum -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(40), Mocking-Rchg(46)
Level 38: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(39), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/Rchg(42)
Level 44: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(48)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Summon Widow -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Reactive Total Radial Conversion
Level 50: Rebirth Partial Radial Invocation
Level 50: Cardiac Total Radial Revamp
Level 50: Void Total Core Judgement
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13)
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Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 30.06% Defense(Smashing)
- 30.06% Defense(Lethal)
- 13.5% Defense(Fire)
- 13.5% Defense(Cold)
- 18.5% Defense(Energy)
- 18.5% Defense(Negative)
- 6% Defense(Psionic)
- 22.25% Defense(Melee)
- 14.13% Defense(Ranged)
- 11.63% Defense(AoE)
- 5.4% Max End
- 3% Enhancement(Immobilize)
- 56.25% Enhancement(RechargeTime)
- 9% Enhancement(Accuracy)
- 10% FlySpeed
- 359.8 HP (24%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 10.45%
- 7% (0.12 End/sec) Recovery
- 64% (4 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.21% Resistance(Smashing)
- 2.21% Resistance(Lethal)
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 1.88% Resistance(Negative)
- 15% RunSpeed
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My first tank was an INV/SS made back in '07. I'm still very happy with my choice and frequently use him to this day. Great damage output and almost nothing can put him down other than psychic enemies and Hamidon.
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So, Build Up and Aim shouldn't work with powers outside of the power pools they come from either?
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Quote:Brutes/Scrappers/Tanks/Controllers etc. who also are soloing AV's/GM's aren't doing so either without IO's. I'm not suggesting that Blasters don't need help, because they do. But, if your going to dismiss his achievement because of IO use, then you must also dismiss every other AT that has soloed an AV or GM because of IO's as well.Emphasis on 'can'. They 'can' be overpowered, just like anything else 'can' be overpowered. With billions of inf in IOs, and the correct powerset (/Mental in this case), anything can kill just about anything. Blasters need work, this is clear, and your thoughts otherwise only hurt the AT.
Try it with anything other than /Mental. -
Quote:I didn't realize Web Envelope was a Targeted AOE. This changes my direction quite a bit. I messed around with mids using Mace Mastery and came up with this..... Dropped Blazing Aura for Combustion btw.Additionally the Avoid in Hot feet means that Blazing Aura is only going to do 1 tic of damage, if that, before the mobs leave melee range.
I checked with Hero stats on a Fire/Fire Dom and on my Rad/Fire blaster. Hot feet and Combustion do the lions share of damage at 4 player's worth of mobs and higher (My guess is due to the radius), followed closely by FSC. Blazing Aura is absolutely pathetic with Hot Feet running and merely "low" with Hot Feet off.
I'd recommend going red side to get mace mastery. You can pick up Scorpion shield which is much better than Frozen Armor and you get Web Envelope which you could slot with the Enfeebled Operation set instead of Ring of Fire. Web Envelope is a TAoE immob. It has 20 second base recharge and a range of 80 feet. You can really leverage Hot Feet, FSC, Combustion, and Burn with that power.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Ring of Fire -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/Rchg(23)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Fire Ball -- BlastersW-Acc/Dmg(A), BlastersW-Dmg/Rchg(5), BlastersW-Acc/Dmg/Rchg(5), BlastersW-Acc/Dmg/EndRdx(15), BlastersW-Acc/Dmg/EndRdx/Rchg(25), BlastersW-Rchg/Dam%(34)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(25)
Level 8: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(43)
Level 12: Super Speed -- EndRdx-I(A)
Level 14: Aim -- RechRdx-I(A)
Level 16: Build Up -- RechRdx-I(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(40)
Level 20: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(42)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(45)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), HO:Cyto(45)
Level 26: Super Jump -- Zephyr-ResKB(A)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(33)
Level 35: Burn -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36)
Level 38: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Acc/Immob(48), Enf'dOp-Acc/Rchg(48), Enf'dOp-Immob/Rng(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Weave -- LkGmblr-Rchg+(A), HO:Cyto(50), HO:Cyto(50)
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Total Radial Revamp
Level 50: Pyronic Partial Core Judgement
Level 50: Reactive Total Radial Conversion
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(13)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 22.25% Defense(Smashing)
- 22.25% Defense(Lethal)
- 6.94% Defense(Fire)
- 6.94% Defense(Cold)
- 27.56% Defense(Energy)
- 27.56% Defense(Negative)
- 6% Defense(Psionic)
- 23.5% Defense(Melee)
- 24.75% Defense(Ranged)
- 7.88% Defense(AoE)
- 3.6% Max End
- 7.5% Enhancement(Range)
- 58.75% Enhancement(RechargeTime)
- 55% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 17% FlySpeed
- 58.73 HP (4.87%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 6.05%
- 10.5% (0.18 End/sec) Recovery
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 1.88% Resistance(Negative)
- 17% RunSpeed
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Quote:I see what your saying. I was actually considering dropping it for something else.I guess I could've been clearer. I have nothing against burn or hot feet, just blazing aura. It has the same radius as burn, smaller radius than FSC, and just doesn't do enough dmg to justify its end cost. Anything close enough to get hit by blazing aura is going to drop pretty quickly to burn and FSC, blazing aura doesn't get much of a chance to deal dmg.
To each their own -
Quote:I've always had the opposite feeling from other people about Hot Feet/Blazing Aura and Burn. I like the mitigation they provide. Hot Feet does good damage and Burn hits hard. My current build is softcapped to S/L, so I live in melee. Hot Feet/Blazing Aura combo does wonderful damage to large mobs. I played with the idea of slotting them with 3 Eradication/Cleaving Blow, but the end reduction they would provide would be horrible compared to Multi Strike slotted in them.OP: You could slot your dmg auras with 3 eradications and 3 cleaving blows, then move a slot from a travel power to boxing for 4 kin combats. Your blue bar is gonna hurt, though. I'm not a fan of Blazing Aura, due to its high end cost and small radius; Hot Feet and Burn make the baddies want to run.
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Trying to find a way to squeeze an extra 6% E/N out. The build currently has 45.6 S/L defense and 39% E/N. I've already sacrificed too much for recharge and don't want to anymore. Any ideas?
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(46)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(27), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Acc/Immob(33)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Fire Ball -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(5), SBlastersW-Acc/Dmg/Rchg(5), SBlastersW-Acc/Dmg/EndRdx(13), SBlastersW-Acc/Dmg/EndRdx/Rchg(31), SBlastersW-Rchg/Dmg%(46)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(31)
Level 8: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 12: Fly -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(40)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(40)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 20: Build Up -- RechRdx-I(A)
Level 22: Combat Jumping -- HO:Cyto(A), HO:Cyto(39)
Level 24: Blazing Aura -- M'Strk-Acc/EndRdx(A), M'Strk-Acc/Dmg(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(50)
Level 26: Boxing -- Empty(A)
Level 28: Consume -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(36)
Level 32: Weave -- HO:Cyto(A), HO:Cyto(36), LkGmblr-Rchg+(42)
Level 35: Burn -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(43)
Level 41: Flash Freeze -- LgcRps-Acc/Sleep/Rchg(A), LgcRps-Acc/Sleep(42), LgcRps-Acc/Rchg(42)
Level 44: Frozen Armor -- HO:Cyto(A), HO:Cyto(45), LkGmblr-Rchg+(45)
Level 47: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(48), M'Strk-Acc/EndRdx(48), M'Strk-Acc/Dmg/EndRdx(48), M'Strk-Dmg/EndRdx(50), M'Strk-Dmg/EndRdx/Rchg(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Total Core Conversion
Level 50: Agility Partial Core Revamp
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Level 1: Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(15), P'ngS'Fest-Dmg/Rchg(15)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
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Set Bonus Totals:- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 19.44% Defense(Smashing)
- 19.44% Defense(Lethal)
- 7.88% Defense(Fire)
- 7.88% Defense(Cold)
- 30.38% Defense(Energy)
- 30.38% Defense(Negative)
- 6% Defense(Psionic)
- 20.69% Defense(Melee)
- 29.44% Defense(Ranged)
- 9.75% Defense(AoE)
- 3.6% Max End
- 10% Enhancement(Range)
- 3% Enhancement(Immobilize)
- 4% Enhancement(Sleep)
- 54% Enhancement(Accuracy)
- 40% Enhancement(RechargeTime)
- 17% FlySpeed
- 40.66 HP (3.37%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 5.5%
- 8.5% (0.14 End/sec) Recovery
- 8% (0.4 HP/sec) Regeneration
- 3.47% Resistance(Fire)
- 3.47% Resistance(Cold)
- 1.88% Resistance(Negative)
- 17% RunSpeed
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Quote:Guess I'll take a shot at this. So here we go.......Hey all! The new Build Challenge is to create an Ice Control/Trick Arrow build optimized for solo/small-team play. An additional rule this time around is you have to include your top 2 favorite IO tricks for making builds! For example, my favorite tricks are six-slotting Tactics with Gaussians for the combination of defense bonus and team utility, and putting Celerity: Stealth Radius in one of my prestige sprints so that I can choose whether or not to be transparent when using my travel power.
That said, there are no restrictions on what IOs you can use for this build! Converters mean that the skys the limit.The only rule is that the build must contain Oil Slick Arrow I just cant live without it. I would suggest that you optimize for mitigation up to the point you feel the build is safe and sustainable while soloing, then for recharge time, then for any other stat you feel is important, but feel free not to follow those suggestions if you believe you can build a better Ice/TA build for solo/small-team play. The winner of this competition will receive a Rulu-Shin costume code as a prize! Thanks, and good luck!
-Arbiter Hawk
- You said to build first for mitigation. The following build is soft-capped to S/L and Range defense. Rebirth: +Regen for the heal that the build is lacking. Finally, Hibernate for those "oh-crap" situations.
- Recharge you stated was the second most important aspect. With Agility Alpha and set bonuses, your about 4 seconds off from perma-hasten. The build also has high recovery to deal with the increase in recharge.
- There were many other bonuses that unintentionally stacked up such as Accuracy, Recovery, HP, +DMG.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Ice Control
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(42)
Level 1: Entangling Arrow -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(11), P'ngTtl-Acc/EndRdx(13), P'ngTtl-Rng/Slow(37), P'ngTtl-EndRdx/Rchg/Slow(40), P'ngTtl--Rchg%(46)
Level 2: Block of Ice -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(9), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(40), Lock-%Hold(43)
Level 4: Frostbite -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(5), Enf'dOp-Immob/Rng(23), Enf'dOp-Acc/Immob/Rchg(23), Enf'dOp-Acc/Immob(43)
Level 6: Arctic Air -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(7), CtlSpd-Acc/EndRdx(7), CtlSpd-Rng/Slow(31), CtlSpd-EndRdx/Rchg/Slow(31)
Level 8: Flash Arrow -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(11), Cloud-Acc/Rchg(13), Cloud-Acc/EndRdx/Rchg(19), Cloud-ToHitDeb/EndRdx/Rchg(37), Cloud-%Dam(45)
Level 10: Fly -- Flight-I(A)
Level 12: Ice Slick -- RechRdx-I(A)
Level 14: Glue Arrow -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(15), P'ngTtl-Acc/EndRdx(19), P'ngTtl-EndRdx/Rchg/Slow(21), P'ngTtl-Rng/Slow(31), P'ngTtl--Rchg%(39)
Level 16: Ice Arrow -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(17), SWotController-EndRdx/Rchg(29), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46), SWotController-Rchg/Dmg%(46)
Level 18: Poison Gas Arrow -- LgcRps-Acc/EndRdx(A)
Level 20: Acid Arrow -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg/EndRdx(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(50)
Level 24: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29)
Level 28: Disruption Arrow -- EndRdx-I(A)
Level 30: Boxing -- Empty(A)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Oil Slick Arrow -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(39), S'fstPrt-ResKB(39), GA-3defTpProc(48)
Level 41: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/Rchg(42)
Level 44: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50), LkGmblr-Def(50)
Level 50: Agility Radial Paragon
Level 50: Cryonic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Rebirth Radial Epiphany
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 11.31% Defense(Smashing)
- 11.31% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 25.69% Defense(Energy)
- 25.69% Defense(Negative)
- 6% Defense(Psionic)
- 11% Defense(Melee)
- 34.13% Defense(Ranged)
- 8.5% Defense(AoE)
- 2.25% Max End
- 68.75% Enhancement(RechargeTime)
- 7% Enhancement(FlySpeed)
- 4% Enhancement(Stun)
- 4% Enhancement(Confused)
- 4.4% Enhancement(Terrorized)
- 7% Enhancement(JumpHeight)
- 7% Enhancement(JumpSpeed)
- 6.5% Enhancement(Held)
- 8% Enhancement(Sleep)
- 7% Enhancement(RunSpeed)
- 11% Enhancement(Immobilize)
- 55% Enhancement(Accuracy)
- 14% FlySpeed
- 72.49 HP (7.13%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 12.7%
- MezResist(Immobilize) 6.1%
- MezResist(Sleep) 10.5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 11.5% (0.19 End/sec) Recovery
- 40% (1.7 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 12.52% Resistance(Fire)
- 12.52% Resistance(Cold)
- 10% Resistance(Energy)
- 11.88% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 14% RunSpeed
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Quote:From what I'm reading elsewhere, it seems like it's chance to fire depends on the base recharge of the power it's slotted into. The way my build is slotted, only Foot Stomp and LBE would have room for the proc. I don't even know if LBE would take it or not though. I figured since I use Jab heavily in my attack chain, it was good to slot with it.This is very odd. Mine basically fires every time I use it. I hope it's you that is bugged and not me, I'd hate to lose the way the proc is working now.
EDIT: Here's a weird thought: The text says that the proc fires up to 5 times per minute. How does it do that? Does it consider the recharge time of the power it's slotted into?
Crowd Control has a base recharge of 12 seconds, and 60 seconds / 5 = 12 seconds on the money. Whereas Jab has a recharge of 2 seconds, which would yeild a proc chance of about 16.5% if you wanted 5 of them per minute. Hmmm. -
Quote:I have mine catalyzed and slotted in Jab. I still have a hard time having it fire more than a twice per minute. I'm very lucky if it even double stacks.I have it in haymaker as well and it doesn't fire off anywhere near as much as I expect it to
My dom can stack his proc (3/min not catalyzed) relatively quickly and keep it up without much trouble in a power that has an identical recharge time (8 seconds) while my tanker has the epic proc (6/min) can hardly ever stack it and often goes with no procs at all.
My expectations aren't high I just expect it to work as advertised. -
The problem with this kind of mindset is that if they buff Spines, then other sets will be compared to Spines as a reason to need a buff, and so on, and so on, and so on. Eventually it will go full circle and we'll be back at Spines needing a buff again. Power sets shouldn't be exact replicas of each other with only animations and colors being the difference. I like the idea of different sets having their own feel and flavor.
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I have it slotted in Hot Feet on my fire/fire blaster. It doesn't really seem to be doing much. Are there better powers I have where I could slot this?