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If you want to get xp while working on defeat badges, then you can use Ouroboros. Find a mission which will exemp you down to the appropriate level, then street hunt for your defeats. You won't get end-of-mission bonuses, obviously, but you will get xp and drops. For a slower ride to the badges, you can even pick faction-appropriate missions in Ourob, but for boss defeats that could well be a lot slower than hunting in the streets, depending on your AT and difficulty settings.
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As far as I understand it (and cross-checking in the wiki), Purples are a Pool A drop. Just a Pool A drop with a very low drop chance. Pool A contains Common, Uncommon, Rare and Ultra Rare recipes in a fixed ratio. It might have changed, but I'm pretty sure that's been tested on live and found to be accurate.
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Quote:It depends entirely on how fast your character can kill bosses compared to lieutenants.Which setting is faster statistically for more purples? +0/8x+Bosses or +0/8x+No Bosses?
The drop rates for Pool A recipes (of which purples are a subset) are as follows:
Minion - 2.666667%
Lieutenant/Sniper - 5.333333%
Boss/Elite Boss - 7.999999%
So, if it takes you any more than roughly 50% longer to kill a boss than to kill a lt, you're worse off with bosses on the map. -
Quote:I haven't noticed a particular shift myself.This is a bit different to about 12 months ago when you could just jump in and find a team without too much problem. Standing in Atlas now and there's only 3 of us around and the others are lvl 1 and 3!
Just wondering whether this is a problem with me or a shift in the way the game is played now. I've noticed, searching for players, that there are a lot of high end (lvl50) numbers and also a lot of players sitting in bases. Has COH shifted to End-Game only now?
If you were last around about a year ago, you might've last seen the game when AE was the big thing. Due to squashing of high-gain XP exploits, AP is no longer a seething mass of people looking for AE teams, and people have spread out through the zones again. With regards to bases, there's a bug in the search system at the moment which reports people in bases when they're actually in missions.
Possibly silly question: have you remembered to set the level rage when you search? The list truncates, and while I don't remember how it sorts by default, you might be getting a biased view if you're only looking at a raw 'search all' result. -
For serious. I logged in at 4am today, and out of curiosity I did a Find blueside. 48 visible characters! And all genuine-looking names, too, not random gold-farmer gibberish. Does no one on Defiant ever sleep?
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Quote:The Complete Collection edition has the following in-game items which are not in the Expansion:There will also be an online-only $10 upgrade from GR regular to GR CE, but unless there are in-game goodies I'm not sure what the benefit is, since there would be no physical goodies if any exist (the upgrade is online-only) and to my understanding the upgrade doesn't include the 30-day play time. I suppose if someone purchased regular GR, got an account set up, and then wanted to go someone aside from Praetoria... or there's something else in GR CE.
Alpha and Omega themed costumed sets
Alpha- and Omega-themed auras
Four stance emotes
The Shadowy Presence invisibility power
There will be a pack available to buy those items for people who bought the Expansion version. The price of that pack has not yet been set. Information taken from here. -
Quote:Paragon really aren't too bad for things like that. I got my 18 month vet badge in February, and I only started playing CoX to pass the time until Diablo III came out.Personally I'm annoyed at how far ahead they advertise. We knew about Going Rogue about a year before it will actually come out. That is just too long to wait for something. I would much prefer they not announce it until a few months before it is released. My excitement for things completely dies if I have to wait that long to get what I originally got excited about.
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Quote:I've recently been flipping level 50 common IOs to get starting money for new blueside characters. Put in very low bids (and I mean around the 10,000-20,000 mark) for the more popular types of level 50 crafted common IOs, and relist around 300,000. It's very low-stress, as all you have to do is drop into WW every now and then to relist whatever has been bought. I do it when I log in and out, as I want the WW day job badge anyway for the TP.The Scrapper in question is level 10, and doesn't have 200,000 inf yet. The Brute is even worse off, Not even having broken 100,000, despite being level 9.
It isn't going to make you rich, but it'll get you a few million with very little effort. Caveat: I don't know how well it would work redside, as it's been a while since I looked at the BM.
Of course, there's the even simpler method of spending AE tickets on a piece of rare salvage. That will net you a couple of million, and there are some really fun low-level arcs in the AE. -
Bidding low for IOs works really well, and at very low level there aren't so many slots to fill. And anything like Holds or Immob IOs can usually be bought right away for peanuts.
I also have lowbies chuck the useful salvage like Luck Charms into a salvage rack as they go, and when the rack fills up I bring in a character with the crafting badges, make the commonly needed IOs from levels 10-25, and put them in the IO table. Then lowbies can pick them up as needed, filling in the gaps with WW buys. -
Quote:Is Frostfire really that tough solo? The last time I went through the arc solo was on...a fire blaster, I think, and he didn't seem to give me too much trouble. Of course, at that level you've probably dinged twice between entering the mission and finding him, which helps :-)I'm not going to go so far as to call shenanigans on this, but I will ask this: what AT are you and what is his build? Soloing Frostfire is not at all common (despite all the claims of doing exactly that that are sure to follow this post). I've been on plenty of teams where he wiped ALL of an 8 man team. Twice in a row.
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Quote:When the initial info about GR was presented at HeroCon, people were told that *probably* there wouldn't be another Issue between I16 and GR. However, there was a chance that the devs *might* be able to put out a mini-issue including the Ultra Mode upgrade if it was ready for release before GR. I think they've more than delivered on what wasn't even a promise.Before Issue 17 was announced, Ultra mode was promised as a major feature of the retail expansion pack, Going Rogue. When Issue 17 was announced, that was no longer the case. So off the retail pack came Ultra Mode and in its place comes the first level of the Incarnate system (with the other 9 levels to come at a late date).
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Awesome! I would definitely be up for a TF tonight. What's 'late' for you?
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Quote:They can use the same magical system which allows characters to deliver a prisoner or hand over an item by phone to a contact.and how exactly do you get an item from a screen or phone again?
Plus, if WW and the BM can somehow manage to move items and inf across parallel realities which are absolutely impossible for any character to travel between, I think they can telephone me a Luck Charm. -
I'd like to sign up, please. Level 50 options are:
Ellie Mintal, Fire/Ice blaster. (fly)
Grouchybeast, Rad/Rad defender. (no fly other than jetpack)
Penny Umbra, D3 defender. (fly, Howling Twilight, no recall friend) -
I know it so totally isn't the point, but my inner biologist is yelling, the humans are okay? When there are no animals? Don't you know what an ecology is?
This is also one of my problems with scripted failure in games. All too frequently it isn't just depressing, it's stupid and annoying, as well. -
Quote:That makes me so sad, in a completely irrational and ridiculous way. I love writing, and I love writing long, and I want to say, no, you can do it! It isn't as impossible as you think! I have friends who said exactly the same thing, that they couldn't write long, plotty fiction, and in the end they cracked it, and then wondered what the big deal was.Back to writing, I honestly tried writing large, detailed, complex stories. And I failed, because I didn't have the patience or skill to put them together.
But I know that, really, it's like meeting someone who doesn't like chocolate, and having the urge to give them a slab of really excellent chocolate and tells that that yes, you will like it! You will! Just try it! You'll love it. Which, as I said, is irrational and ridiculous. You can show people how to do something, but you can't make them *enjoy* it. And with hobbies, that's really what matters, in the end.
Aaaaanyway, back on topic.
Quote:The thing is, I don't fault the Inventions system for that. Its entire POINT is to provide incredibly long-term, unobtainable goals for people to engage in.
That is, at least, how I use it. Characters I really love, and believe I'll keep playing frequently long-term, I'll outfit over time with the shinier sets. Others that I'll play less regularly, I outfit more quickly with cheaper sets. And the ones I decide to abandon get common IOs. -
I thought I wouldn't be able to make it, but I think I probably will be able to after all (depending on exactly what time the weekend guests leave on Sunday). I'll show up with a blaster, but if there's a need I also have a rad/rad or D3 defender available at 50. The D3 has Recall Friend, and Howling Twilight.
ETA: I just logged in the D3, and apparently I repecced out of the Teleportation pool at some point. She still has Howling Twlilight, though. -
Quote:Quick recharge single-target buffs like the 2 FF bubbles can be stacked after zoning. IIRC, this is because the games doesn't track who applied a buff through zoning. So at the least, increasing the duration significantly would require adding the code to track buffs or remove all buffs on zoning. Otherwise, it would be possible to zone repeatedly and build up a ludicrous amount of DEF. In fact, a quick-moving team would accumulate multiple buffs anyway.I would need to check (to be 100% absolutely sure, I'm fairly positive), but I beleive you cannot stack any of the 2 second recharge buffs now anyway, so increasing their duration wouldn't be a problem. My main reason for not just suggesting that is that the endurance cost in doing such a thing would be incredibly trivial. This seems like a far more simplistic (and thus likely) solution though.
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Now you're just being silly. Supply and demand? Don't you know the only cause of high prices is market manipulation by ebil marketeers?
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It's pretty easy if whoever goes to Boomtown has ranged aoe, because so long as you've done any damage to the Council, it doesn't matter who actually kills them. Without ranged aoe, it's an absolute swine.