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Posts
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Joined
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Quote:The thing is, though, this *is* just your point of view. For you, powersets are a most important part of the game, and so of course they should be free. Someone else might not care at all about powersets, and see costumes as the central part of CoX. You're willing to pay for costumes, but not for powersets. They think that costumes should all be free, but would pay for powersets.Look, my biggest gripe is that if you're going to give VIP players a stipend of 400pts a month then charge us to buy new, somehow "extra", powersets on the market those items shouldn't cost two months worth of points to buy. A powerset should be 400pts instead of 800pts. From my POV powersets to City of Heroes should never ever be considered "extra". They define the game.
It's another version of the 'what should be included in Premium content' debate. If everyone gets to have what they think of as a central part of the game for free, then there's virtually nothing left that can be sold in the market and used to fund the extra development and extra releases that you acknowledge are happening.
At the end of the day, what it comes down to is, are you willing to pay extra to get more of some of the things that you feel are fundamental to the game, or do you think that they shouldn't exist for anyone to buy? Because those are the options -- more stuff that we pay for, or the lesser amount of stuff we got under the old system, for free. More stuff for free isn't really going to fly as a business model. -
Buying a 'skin' gives the player a new toggle power which is mutually exclusive with others in the group, in exactly the same way as the Prestige Power Sprints work?
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I used to think the updated WW interface was a ridiculously bad piece of design. Since the arrival of the Paragon Market, I'm just thankful that it wasn't much, much worse.
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That would be pretty annoying for people who were actually using the test servers to test upcoming content.
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Quote:That's one of the better things about WW. Okay, dumping everything on the market for 1 inf isn't the most efficient way to make inf, but it does provide a surprisingly reasonable return, and certainly more than enough to pay for SOs and the odd -KB IO.If updating non-IOs wasn't such a hassle I wouldn't touch WW aside from dumping salvage and recipes for 1 inf.
I'd really hope that any alternate system proposed caters equally as well for those people who want as little to do with the market as possible. -
I'd be happy with the idea of gradually opening up more sections of the forums to Free/Premium players, as has happened. However, if it got too spammy, then I'd also be happy with the sections being closed down again.
Maybe it would be possible to make a finer distinction between Free and Premium, so that more sections could be opened up to Premium players, while leaving Free accounts more heavily restricted. -
It's a great idea, and I wish the devs would change their minds about not allowing it.
At least these days, with Free/Premium accounts, it's somewhat easier to work around the restriction. -
Have you tried the Rikti War Zone? There are already quite a few of the things you're looking for there -- death and destruction, lots of high-level enemies in big groups, the pylons, some fun story arcs, a nice TF and a fun zone event with the Mothership Raid.
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Seriously. I've been playing through the arcs on various characters, and every run I have a sneaking hope that maybe THIS time they won't be so utterly, utterly stupid.
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Quote:They give practically the entire game away, now. You don't even need to get to 50, and there it is. Free!Well they used to Give out WS, PB, AS, and AW, back when my bro used to play (i was to young to play then) and when he reached lvl 50 he got all that stuff so I dont see why they cant still give it away?
Also, I assume that, despite the latest round of AE tweaks, the power-levelling to 50 in significantly less than a day is still pretty trivial. Given that, there is less than a snowflake in hell's chances of them giving away anything of actual value for reaching 50. Giving away 30 days of VIP time for PLing characters would be insane. -
Quote:The token you got on the 23rd was (most likely) the token that's awarded for making your first Paragon Points purchase of any amount of points, and nothing to do with your VIP subscription token.In closing I felt i should post about the 23rd anomaly maybe it will help future races to decipher the mystery of the tokens.
As to when the token might show up, I'm afraid I can't help. You can ask customer services about it, but to be honest they seemed to be as confused as the rest of us. -
The Musculature damage increase is applied to individual powers in the same way as adding a Damage SO/IO to the power, which is why it can be partly reduced by ED depending on what's already slotted. The damage bonus shown on the misc buffs tab is the total of global damage bonuses only (e.g. set bonuses, damage buffing powers), which aren't affected by ED, and so Musculature bonuses won't show up there.
Conversely, when you hover the cursor over an attack power, you're looking at the damage slotting in that specific power (and any ED effects). This includes Musculature, because Musculature acts in the same way as adding an SO/IO to the power, but does not include any global bonuses.
ETA: if you look at the damage meter at the bottom of the power description info pane, that will show you the damage taking into account all bonuses, slotting, Incarnate powers etc. -
Reward Tokens are only for VIP subs (one per month subbed) and VIPs or Premium players who buy Paragon Points (one RT per 1200 points). No paying, no tokens.
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I'm not sure if moving on from "It's for your own mental health, you antisocial weirdos!" to "The future of the game depends on you accepting random invites, OMG won't someone think of the newbies!" is much of an improvement, but at least it's different. So, sure, run with that one for a while.
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Yeah. Last year I had 'fun' with a WL and his level 50 Frostlings sat on top of a contact in Praetoria.
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Are you sure? I'm pretty sure that I got a bonus reward token the first time I bought extra Paragon Points, and that was a while after Freedom launched, on an account that had been subbed for years.
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This page on the Paragonwiki will tell you exactly what you will have unlocked as a Premium player -- just see how many Reward Token you have and what tier of the Rewards Program you have reached, and look it up on the list:
http://paragonwiki.com/wiki/Paragon_Rewards_Program
Not having bothered with IOs is an advantage if you're planning to play as a Premium account. Using IOs without paying for a monthly license needs a completed Tier 7 in the Rewards Program, but SOs are available to all. -
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I dunno. Have you tried standing in foot traffic in Atlas? And I've let off Inferno in the middle of a Mayhem mission before now, and those so-called 'civilians' don't even twitch. You should be glad that the Primal civilians are kind enough to leave the supers alone.
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Quote:Combine the two, and add the Market!Maybe he's just re-rolling and starting as a new AT.
Perhaps he grants a portion of his power to the player to-- as suggested elsewhere-- open a new Incarnate slot.
Statesman dies and Marcus Cole gains new powers. Completing the entire arc allows players to buy an AT/power set change on the Market for a bajillion PPs. -
Quote:Aha! So, was it you who priced the full set of Kinetic Combat at more point than buying all of the set's IOs separately?1) proposed and got buy off on all prices in the market prior to Freedom's launch
2) schedule all new items to be released in the Paragon Market.
3) write up 90% of all Paragon Market in-game text,
4) propose and schedule all in-game and in-store weekly sales promotions (even Black Friday),
5) examine all in-game store sales metrics and adjust prices / remove item(s) accordingly. -
But *why* is it bad? That's what I'm not seeing, yet. What are the negative consequences for the game and players of being able to add a supply of ATOs from the cards to the in-game market?
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Quote:I think one of the issues with video games is that traditionally, the game is released in a more-or-less fixed state, and while there may be a patch or two to clear up particularly horrible bugs, generally the developers will then move on to the next project. No one needs to think about what could be happening ten years down the line, when the whole team has changed, and so have the requirements. The keys are quick development, and code that works, but isn't necessarily easy to change or maintain.I have noticed that this is true to wildly different degrees depending on the industry we're talking about. I don't think it is accurate to make the blanket assertion that all (competent) programmers in all application domains are going to be equally rigorous or effective at debugging and testing. I can't speak to what is "typical" in the video game arena, but in the two industries I've worked in as a software engineer, the attitudes towards testing and debugging have been almost diametrically opposed.
Unfortunately, MMOs are a lot more like enterprise software in that the same code needs to be continuously maintained and developed for years, while it's in use by the customer. I would hope that things have changed now, and new processes have been brought in, but I can understand why an old MMO like CoX might now have a lot of problems.