Grouchybeast

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  1. Quote:
    Originally Posted by Tyranny_NA View Post
    Look, my biggest gripe is that if you're going to give VIP players a stipend of 400pts a month then charge us to buy new, somehow "extra", powersets on the market those items shouldn't cost two months worth of points to buy. A powerset should be 400pts instead of 800pts. From my POV powersets to City of Heroes should never ever be considered "extra". They define the game.
    The thing is, though, this *is* just your point of view. For you, powersets are a most important part of the game, and so of course they should be free. Someone else might not care at all about powersets, and see costumes as the central part of CoX. You're willing to pay for costumes, but not for powersets. They think that costumes should all be free, but would pay for powersets.

    It's another version of the 'what should be included in Premium content' debate. If everyone gets to have what they think of as a central part of the game for free, then there's virtually nothing left that can be sold in the market and used to fund the extra development and extra releases that you acknowledge are happening.

    At the end of the day, what it comes down to is, are you willing to pay extra to get more of some of the things that you feel are fundamental to the game, or do you think that they shouldn't exist for anyone to buy? Because those are the options -- more stuff that we pay for, or the lesser amount of stuff we got under the old system, for free. More stuff for free isn't really going to fly as a business model.
  2. Quote:
    Originally Posted by Agent White View Post
    How exactly do you guys expect them to make a skin for something that can't yet be customized?
    Buying a 'skin' gives the player a new toggle power which is mutually exclusive with others in the group, in exactly the same way as the Prestige Power Sprints work?
  3. Quote:
    Originally Posted by Gangrel_EU View Post
    Sure with a double blind setup, there isnt all that much that you can do, but even just listing the *time* of the last transactions (and not just the date) would come in handy
    That used to be shown, and it was useful. It disappeared in the UI 'upgrade'.
  4. Quote:
    Originally Posted by FourSpeed View Post
    There are several things I'd like added as improvements, and personally, I detest the god-awful UI they saddled us with, but even as WW is today, it's a huge improvement to the game, and to the capabilities of my characters.
    I used to think the updated WW interface was a ridiculously bad piece of design. Since the arrival of the Paragon Market, I'm just thankful that it wasn't much, much worse.
  5. Quote:
    Originally Posted by Twigman View Post
    Have a 1 week life of transfered toons to the test or beta server. after that time, they get auto deleted. Add unlimited enhancments to WW/BM. How does that sound as far as options?
    That would be pretty annoying for people who were actually using the test servers to test upcoming content.
  6. Quote:
    Originally Posted by Ogi View Post
    If updating non-IOs wasn't such a hassle I wouldn't touch WW aside from dumping salvage and recipes for 1 inf.
    That's one of the better things about WW. Okay, dumping everything on the market for 1 inf isn't the most efficient way to make inf, but it does provide a surprisingly reasonable return, and certainly more than enough to pay for SOs and the odd -KB IO.

    I'd really hope that any alternate system proposed caters equally as well for those people who want as little to do with the market as possible.
  7. I'd be happy with the idea of gradually opening up more sections of the forums to Free/Premium players, as has happened. However, if it got too spammy, then I'd also be happy with the sections being closed down again.

    Maybe it would be possible to make a finer distinction between Free and Premium, so that more sections could be opened up to Premium players, while leaving Free accounts more heavily restricted.
  8. It's a great idea, and I wish the devs would change their minds about not allowing it.

    At least these days, with Free/Premium accounts, it's somewhat easier to work around the restriction.
  9. Have you tried the Rikti War Zone? There are already quite a few of the things you're looking for there -- death and destruction, lots of high-level enemies in big groups, the pylons, some fun story arcs, a nice TF and a fun zone event with the Mothership Raid.

    Quote:
    Originally Posted by Lulipop View Post
    Add some excitement, and yes I know I'm suggesting a PVP type environment (OH NOES!) but it'd be something different.
    No, it really wouldn't. It would be as empty and dead as all the other PVP zones in the game.
  10. Quote:
    Originally Posted by Benchpresser View Post
    If there's one thing the SSA's have proven it's that the entire Freedom Phalanx is a bunch of dimwitted chumps... the entire team ought to be wiped and heroes with actual brains be brought in.
    Seriously. I've been playing through the arcs on various characters, and every run I have a sneaking hope that maybe THIS time they won't be so utterly, utterly stupid.
  11. Quote:
    Originally Posted by Mastermiine View Post
    Well they used to Give out WS, PB, AS, and AW, back when my bro used to play (i was to young to play then) and when he reached lvl 50 he got all that stuff so I dont see why they cant still give it away?
    They give practically the entire game away, now. You don't even need to get to 50, and there it is. Free!

    Also, I assume that, despite the latest round of AE tweaks, the power-levelling to 50 in significantly less than a day is still pretty trivial. Given that, there is less than a snowflake in hell's chances of them giving away anything of actual value for reaching 50. Giving away 30 days of VIP time for PLing characters would be insane.
  12. Quote:
    Originally Posted by Alpha-Six View Post
    In closing I felt i should post about the 23rd anomaly maybe it will help future races to decipher the mystery of the tokens.
    The token you got on the 23rd was (most likely) the token that's awarded for making your first Paragon Points purchase of any amount of points, and nothing to do with your VIP subscription token.

    As to when the token might show up, I'm afraid I can't help. You can ask customer services about it, but to be honest they seemed to be as confused as the rest of us.
  13. The Musculature damage increase is applied to individual powers in the same way as adding a Damage SO/IO to the power, which is why it can be partly reduced by ED depending on what's already slotted. The damage bonus shown on the misc buffs tab is the total of global damage bonuses only (e.g. set bonuses, damage buffing powers), which aren't affected by ED, and so Musculature bonuses won't show up there.

    Conversely, when you hover the cursor over an attack power, you're looking at the damage slotting in that specific power (and any ED effects). This includes Musculature, because Musculature acts in the same way as adding an SO/IO to the power, but does not include any global bonuses.

    ETA: if you look at the damage meter at the bottom of the power description info pane, that will show you the damage taking into account all bonuses, slotting, Incarnate powers etc.
  14. Quote:
    Originally Posted by BrandX View Post
    I see. Yeah, if they can't shell out 5 dollars then for the chat unlock (and then I believe the monthly Paragon Reward Token to slowly move up the ladder)
    Reward Tokens are only for VIP subs (one per month subbed) and VIPs or Premium players who buy Paragon Points (one RT per 1200 points). No paying, no tokens.
  15. I'm not sure if moving on from "It's for your own mental health, you antisocial weirdos!" to "The future of the game depends on you accepting random invites, OMG won't someone think of the newbies!" is much of an improvement, but at least it's different. So, sure, run with that one for a while.
  16. Quote:
    Originally Posted by Mad_Scientist_JC View Post
    The initial batch of Frostlings with him are Zone level, as he fights someone, he will summon up more frostlings at the level of who he is fighting. So if a lvl 50 takes some potshots at him, he summons up some lvl 50 frostys.
    Yeah. Last year I had 'fun' with a WL and his level 50 Frostlings sat on top of a contact in Praetoria.
  17. Quote:
    Originally Posted by Zombie Man View Post
    So, what does T for Teen mean anyway?
    Apparently, it means 'stuff that teenage boys like to look at'.
  18. Quote:
    Originally Posted by gameboy1234 View Post
    It's not really "first purchase" its the transition from completely free to having paid for anything at all, at any time, including before Freedom launched.
    Are you sure? I'm pretty sure that I got a bonus reward token the first time I bought extra Paragon Points, and that was a while after Freedom launched, on an account that had been subbed for years.
  19. This page on the Paragonwiki will tell you exactly what you will have unlocked as a Premium player -- just see how many Reward Token you have and what tier of the Rewards Program you have reached, and look it up on the list:

    http://paragonwiki.com/wiki/Paragon_Rewards_Program

    Not having bothered with IOs is an advantage if you're planning to play as a Premium account. Using IOs without paying for a monthly license needs a completed Tier 7 in the Rewards Program, but SOs are available to all.
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    I could see a "Wolfpack" mastermind primary. Tier 1 pets would be regular wolves, tier 2 would be direwolves, and the tier 3 would be a werewolf of some kind.

    No idea what the personal attacks in that set could be though.
    Rolled up newspaper?
  21. Quote:
    Originally Posted by Scarlet Shocker View Post
    Seriously? Hellion's don't get defeated by civvies in Primal Earth but the civvies from Praetoria get to beat those who will inherit the legacy of Statesman with a bit of mental mumbo jumbo from a seer and a rock.
    I dunno. Have you tried standing in foot traffic in Atlas? And I've let off Inferno in the middle of a Mayhem mission before now, and those so-called 'civilians' don't even twitch. You should be glad that the Primal civilians are kind enough to leave the supers alone.
  22. Quote:
    Originally Posted by Arnabas View Post
    Maybe he's just re-rolling and starting as a new AT.

    Perhaps he grants a portion of his power to the player to-- as suggested elsewhere-- open a new Incarnate slot.
    Combine the two, and add the Market!

    Statesman dies and Marcus Cole gains new powers. Completing the entire arc allows players to buy an AT/power set change on the Market for a bajillion PPs.
  23. Quote:
    Originally Posted by Ghost Falcon View Post
    1) proposed and got buy off on all prices in the market prior to Freedom's launch
    2) schedule all new items to be released in the Paragon Market.
    3) write up 90% of all Paragon Market in-game text,
    4) propose and schedule all in-game and in-store weekly sales promotions (even Black Friday),
    5) examine all in-game store sales metrics and adjust prices / remove item(s) accordingly.
    Aha! So, was it you who priced the full set of Kinetic Combat at more point than buying all of the set's IOs separately?
  24. Quote:
    Originally Posted by Kitsune9tails View Post
    Therefore, just by playing the ingame market, you can pull a set that is demonstrably worth $72 in real American dollars.

    This is bad.
    But *why* is it bad? That's what I'm not seeing, yet. What are the negative consequences for the game and players of being able to add a supply of ATOs from the cards to the in-game market?
  25. Quote:
    Originally Posted by Wing_Leader View Post
    I have noticed that this is true to wildly different degrees depending on the industry we're talking about. I don't think it is accurate to make the blanket assertion that all (competent) programmers in all application domains are going to be equally rigorous or effective at debugging and testing. I can't speak to what is "typical" in the video game arena, but in the two industries I've worked in as a software engineer, the attitudes towards testing and debugging have been almost diametrically opposed.
    I think one of the issues with video games is that traditionally, the game is released in a more-or-less fixed state, and while there may be a patch or two to clear up particularly horrible bugs, generally the developers will then move on to the next project. No one needs to think about what could be happening ten years down the line, when the whole team has changed, and so have the requirements. The keys are quick development, and code that works, but isn't necessarily easy to change or maintain.

    Unfortunately, MMOs are a lot more like enterprise software in that the same code needs to be continuously maintained and developed for years, while it's in use by the customer. I would hope that things have changed now, and new processes have been brought in, but I can understand why an old MMO like CoX might now have a lot of problems.