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Posts
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Joined
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That's looking like a good build, only things I would change myself would be the recharge reductions in MoG to damage resistances (3 defbuf and 3 dmgres), MoG is a very useful power, especially against things like Malta etc, but does come back quickly enough to be used once every few mobs or so, which is mostly all you need it (have found if it is needed more then revive is more useful
), whereas the extra damage resistance does help for the auto hit powers and anything that does manage to get a swipe in.
Also suggest disorientate duration for cobra strike, you don't need this power for damage (the rest do plenty enough), best use I have found for it is mezzing sappers, lieutenants or anything else that is going to cause you or the rest of the team grief (is a much more useful now post ED, pre ED with damage six slotted you could just fire off focus chi and 1 shot them, now they will only go down to half/third health and sap you.)
Now go and enjoy the pre 20 levels and waiting for the rest of the team's health/end to come back up between fights while you sit there looking smug)
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You don't need so many attacks, especially with hasten running and recharge reductions in them. I use Storm kick, Crane kick, crippling axe kick, dragons tail and eagles claw as my attack cycle, with Laser beam eyes for the runners, even when hasten is down and with no recharges in my powers then one of them is always up. (Cobra strike is more useful to take earlier on than 47 if you are going to, had it in my own build till last respec, excellent against sappers!!)
I don't use the fitness pool myself but slot my attacks with 1 acc, 3 dam and 2 end reductions in each as I wanted SJ as well as SS, but I know a lot of people suggest it is a good idea, so this one is up to you, if I hadn't have wanted SJ I would have taken that as well.
Only 1 accuracy is fine in your attacks, no need for 2, especially with Focused accuracy.
And as has been pointed out, focus chi is excellent, 3 slot for recharge, with hastyen works out about a 25 second downtime (10 second duration and approx 35 second recharge), means you can use it a couple of times per mob, and does massively increase your acc and dam. -
Depends on how you use force bubble, in indoor missions it is great, I know a FF defender in our SG has /bind "Hope you like your goons pressed up against the wall folks", cos that is exactly what it does, position yourself so the bulk of the mob hits a wall or a corner and it is great.
Also if the defender doesn't move much it is great, put it on to protect the squishies, the tanks and scrappers can just move to the edge of the bubble and hit from there. -
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Uncontrolled knockback will make you very unpopular. That said most people are aware of Storms powers so as long as you don't do it continually people are generally cool about it.
And if possible try out powers on the Test Server before buying them. Tornado is one I'd try before you buy. Personally I think it's rubbish but some people swear by it for AV fights.
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Definitely true, a well played Stormie can be a GREAT addition to a team, but needs careful play not to really annoy the rest of the team.
Storm does have a lot of knockback powers, these can be either of great help (knocking people off other squishies, hurricane being used to keep people pressed against a wall, Giving the tank a few seconds to heal and then get the aggro back etc) or a great hinderance.
Also if you are soloing a lot, the knockback powers do give you some breathing space (soloing hurricane is a must have power).
Also, on the ones you can, actually lining up which direction you want them to be knocked back (it is amazing the amount of people with any power pool that has knockback don't think of which way would be best to knock them back).
However used too much or in the wrong situation, some storm powers can be a nightmare. If the tank has control of a mob, let them control it, that is not the time to unleash gale or tornado, similarly with a scrapper who has the attention of the boss who is 2 hits from death!
And less obvious (was to me anyway, normally play melee characters), if you have another defender or controller that are providing Targeted AoE debuffs (personal experience of this with Rad), then using a knockback that breaks up the mobs will not make you popular, either with the debuffer or the rest of the team who wonder why they are now getting hit so much more/for more damage.
As has been said in previous posts, once you get above about lvl 20/25 then people have had enough experience in the game to notice that the powers you have make much more subtle (not big green numbers and health bar going up, but not going down as much type of subtle) addition to the team and tend to want to team with you more often. -
Regen scrappers are cool, definitely my favorite. Have found that regen scrappers will either go down at the very start (unlikely) or will be the last one standing, just due to Reconstruction, Dull Pain, Instant Healing and Moment of Glory.
I personally do not think stamina is needed, instead of putting recharge reductions in (I do run hasten though), I put 1 acc, 3 dam and 2 end reductions in my powers.
Quick recovery is a must to 3 slot with end reductions, and I 6 slot Integration, 3 heal and 3 end reduction, find this does roughly the same as health.
Just a quick disclaimer though, this all works for me as a level 50 (been doing TF's so exemped too and he has stood up ok), he has been active since I3 so with other issues and ED I do not know how effective this may be at lower or mid levels!
I am MA/Regen you ever want to see what any of the powers are like (all regen powers and all MA except thunder kick and cobra atrike), my total cat handle is @Green Avenger on union too, will be on later so just give me a shout
Edit: Just realised he is in Possie TF at the moment which we will be finishing tonight, but will be on tommorow night if u want to see MA/Regen in a mish -
I find it depends a lot on what other AT's are in your team as to which role you play. My experience is from playing a MA/Regen scrapper, although most other scrappers I have seen of all builds play roughly the same way.
If we have a tank or controller in the team, normally I play the skirmisher, going round singling out bosses/lt's or things that are likely to give grief to the team (malta sappers, mezzers etc), and in this role I find the scrapper excels (along with blasters, but closer).
In our SG, the main tank in the SG and myself often use the tactic of both standing in the doorway, providing a shield for the squishies as well, can be useful if there are a lot of enemies in front (tank taunts them, they come close, I hit them, so much like a conveyor belt we have been thinking about getting the mobs barcoded).
Without a tank or controller, then I take the role of "meatshield with damage" and hope the defender is on the ball with buff's, debuff's, heals and anything else they can do to keep me alive (playing in teams of 4 or more without any tank/defender/controller is very quick, very fun but dangerous).
Above all though, play the scrapper in the way that is fun for you, adjust tactics if the team needs, but make sure you are enjoying it! -
Hehe, absolutely I get what I deserve, certainly wasn't complaining about it (sorry if that is how it came across, not meant to be), it's nice to have a .....nemesis for want of a better word
Still hate sappers, even on solo, find as soon as they hit you once (easily done if you miss an attack, and it is always that attack you miss!), then u find yourself with no or very little end, integration drops which is exactly the point at which the tactical ops throws a stun grenade
And definitely agree about the Ring Mistresses, and also about the IH being a clicky now, both for the reason you mention, and because it was definitely overpowered, used to have it permanantly on, now I am enjoying playing more because I actually have to think in a battle(although getting slightly off thread here so will stop now)
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regen when your instnt healing has run down, so has your MoG against nemesis is not fun in the slighteset, face plants very quickly I find
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Really? Why?
Or perhaps, what level of mission are you running? Nemesis usually fall over quite happily for me just with Integration running.
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Usually on invincible, and usually in a largeish team so you have quite a lot of them as well, have just found that with their AoE's and cone attack's that it is very easy to be caught by a lot of them at the same time, which often means going down very quickly.
Once you have thinned their numbers a bit, or the tank has managed to grab the aggro from them all, then they are not so bad, usually just find the first few attacks with Nemesis are worse than any other. (Not as bad as sappers, but judging by speaking to people in game and also looking on forums, everyone hates them!) -
Definitely hoping it is going to be left as it is, Regen is the same as all the other builds in my opinion, has it's advantages and disadvantages, mostly depending on what enemies you face (regen when your instnt healing has run down, so has your MoG against nemesis is not fun in the slighteset, face plants very quickly I find)!
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Im a martial arts/regen scrapper and need a little advice...is hasten really that good? I dont have it at the moment but considering it. Any ideas would sure be appreciated. If its worth taking how should I slot it?
See you in Warburg.
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Even Post ED and no more Perma hasten, still find it very useful, I have a longer attack chain now for when hasten is down, but with hasten all I really use is Eagles claw, Crane Kick, Dragons tail and Crippling Axe Kick, personally (no figures worked out, just what I reckon after trying a few builds with him) that this gives a high DPS.
I use hasten 3 slotted, also Quick recovery 3 slotted as I find that the higher powers can be quite end consuming with hasten on (running Integration, Combat jumping and Focussed accuracy), so I 6 slot all powers, 1 acc, 3 dam and 2 end red (I like to be accurate lol).
Also with Hasten then focus Chi comes back quicker as well, giving you more damage -
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does it still have the really long animation? it was that alone that made me drop it as soon as i saw it working.
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Yes, the animation is unchanged, has nearly caused a couple of faceplants but personally I think the extra damage makes up for it, with hasten active I can still get off the same attack chain as before without Focus Chi running down -
Have just repecced in using crippling axe kick as I heard it has changed, and I can confirm it has. Is now a worthwile attack, does damage about halfway between Storm kick and Crane kick now, as well as the chance to disorientate, personally use it now I need an extra attack for when hasten is down, and does more damage than thunder kick
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Have to agree, the only reason I see getting one for SG's who are not into PvP and base raiding is the fact that it spawns you back to the start of the mission, or even into your base so then you at least have a choice.
Had a mission in PI the other night, mission location was in one of the portals, clicked on return to base because I thought it would be quicker, I ended up at the statue at the very bottom of PI -
Green Avenger is more than happy to help out, have got most of the carnie arc to do as well if you need mission donor
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Damn it, knew the date rang a bell, I am out and banned from house due to housemates having odd party's so can;t make it, have fun guys, will be there in spirit for you, best of luck
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I think to be honest it depends on what type of character and playstyle you enjoy playing. I am a complete Altaholic, but I find it no coincedence that the 3 characters I have got above level 15 are 1 level 50 scrapper, 1 level 30 blaster and a level 30 tank, I just like being in the thick of the action.
I do enjoy playing other types of character, but after a couple of hours want to be in the middle hitting things or doing massive damage from afar again!
I also found the 30-40's were a bit of a slog with him (although this was pre-I5 and the increased XP above 25), however once you had got some big, big powers and loads more slots, he was doing much more damage and not getting quite such a kicking as before which definitely made it more interesting.
If you are getting fed up with your scrapper I would suggest rerolling a different character or carrying on with your alts for a little while as you said, then going back to him as the mood suits you, you may find you enjoy him more after a break -
Need some jelly, Green Avenger lvl 50 scrapper will be along for the rematch
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Just like to say big thank you to Electro Mag for organising and leading the raid, and all the other team leaders as well. Was my first Hami raid, shame we never got to *ahem* arrest him (where exactly would you put the handcuffs??), but was still immensely fun, will definitely be about for the next one, just keep us all posted.
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Vic, you haven't said what level you are, but I am guessing you are still approx around lvl 10 (apologies if wrong). I had the same vision as you when I started my stone tank (now lvl 20), was gonna go for a complete defence build inluding combat jumping etc, and was miffed when I found out combat jumping could not be used with rooted.
However I think you will find that once you get to facing more enemies that can stun/immobilise/knockback etc, etc, you will find that rooted becomes far more important than the small amount of extra defence that combat jumping gives you (I tried for 2 levels and was so glad when I got the I6 respec, I can play my tank without a tray full of break free's now)!!
Taunted enemies will attack you as they see fit, they will melee attack you if you are close, if they are far away they will use their ranged weapons, so if you want them to melee attack, you've got to get in close. Rooted will slow your speed down, so sprint from the fitness pool is always a good plan (especially if you are going for stamina and health as well), TP as a travel power is often used by stone tanks as they can then TP straight into mobs, and kinetics defenders with their speed boosts are you best friend!! -
Green Avenger, Lvl 50 (hitting the biggie tonight) MA/Regen Scrapper reporting for duty, Sah!