Regen changing?


Cyberknight

 

Posted

a friend told me regen is due another "balance" change. I really hope this isnt true because im tired of my regen changing so often.

some moan about regen being too overpowered, have any of you seen how a SR scrapper can tank an AV if built like mine was, and with assistance from an empath can do a +2 AV and +3 minions with no worries due to +def from fortitude, and a SR + bubbler is unstopable.

Every scrapper is very powerfull but in its own way and not normaly alone, the regen has an unbelivable success rate at soloing large groups of minions, but has a weakness in the big hitters, shadow scrappers dont need to worry about the numbers all the time because of the fear aura, sr avoids a lot of incoming fire, invul can stand still and take a lot of agro.

the true difference with regen is it is always strong from the off, where other scrappers have to work to catch up and i belive that my regen will never match the capability of my SR scrapper at max lvl.

plz tell me this change is just another lie?


 

Posted

Nothing official has been said about it that I know of, although /Regen always gets nerfed.


 

Posted

I hope not, just as I get back into scrapping i would be livid if they nerfed me...


 

Posted

You're friend is probably making things up.

As far as I know, nothing has been said about any changes...and Statesman said no major changes to powersets would be happening (not that that actually means anything...but he said it )


 

Posted

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Nothing official has been said about it that I know of, although /Regen always gets nerfed.

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Yeah, it wouldnt be a real issue if regen didnt get nerfed in it...

...(a joke)


 

Posted

The general feeling is that regen is regularly nerfed so we are not suprised when it is. Im getting sick of the idea regen is overpowered. That went out months ago and peole who insist on this idea need to get with the times and accept that I3 was a long time ago. Or just accept they dont know what they are talking about. At any rate we dont know anything concrete at this time. This rumour could be simply attributed to the sentiment and not on fact.

We cant act rashly on hear say. Until nearer the time a change is propsed we can only speculate and that well get us riled up. In honesty we can only make noise during a window and hope that any nerf is lessened (they are never reconsidered).

As for the sataement that there will be no more major power set changes well it depends if we consider major to have the same meaning as Statesman. We already seem to be at odds with his definations of a few terms and statements.


 

Posted

I am hoping no nerf mainly for the reason im tired of change now.


 

Posted

Regen isn't currently overpowered, IMO, but it is apparently one of the highest survivability Scrapper secondaries.

I honestly think that anything that happens in I7 will be very minor, unless you're a villain. I'd say I7 will see a few powers tweaked in the hero sets, a few up, a few down.

Personally, I think Controllers are currently overpowered in the lower levels and may see a slight downward mod to their Containment power. Stalkers will get a nerf that stops them one-shotting player characters, but that may be good for the rest of us since AVs and such won't be able to one-shot us either. Some of the Tanker sets may see a little upward mobility.

I don't see the Scrapper secondaries being nerfed, however.

And I could be wrong.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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I am hoping no nerf mainly for the reason im tired of change now.

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I think alot of us feel that way. I have an empath that got whacked by ED. Only my Dom gets off the best. Stamina and hasten of course and not much else unlesss. I decided to put more than 3 enhs on dam or hold. Which I didnt want to do anyway.


 

Posted

Definitely hoping it is going to be left as it is, Regen is the same as all the other builds in my opinion, has it's advantages and disadvantages, mostly depending on what enemies you face (regen when your instnt healing has run down, so has your MoG against nemesis is not fun in the slighteset, face plants very quickly I find)!


 

Posted

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regen when your instnt healing has run down, so has your MoG against nemesis is not fun in the slighteset, face plants very quickly I find

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Really? Why?

Or perhaps, what level of mission are you running? Nemesis usually fall over quite happily for me just with Integration running.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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regen when your instnt healing has run down, so has your MoG against nemesis is not fun in the slighteset, face plants very quickly I find

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Really? Why?

Or perhaps, what level of mission are you running? Nemesis usually fall over quite happily for me just with Integration running.

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Usually on invincible, and usually in a largeish team so you have quite a lot of them as well, have just found that with their AoE's and cone attack's that it is very easy to be caught by a lot of them at the same time, which often means going down very quickly.

Once you have thinned their numbers a bit, or the tank has managed to grab the aggro from them all, then they are not so bad, usually just find the first few attacks with Nemesis are worse than any other. (Not as bad as sappers, but judging by speaking to people in game and also looking on forums, everyone hates them!)


 

Posted

Ah, Invincible with an 8-man team, right. In that case you deserve all you get, sorry.

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Not as bad as sappers, but judging by speaking to people in game and also looking on forums, everyone hates them!

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Again at Invincible with an 8-man team I understand they are quite bad. Personally I generally solo on Rugged and sappers are boring. Worst issue is if one catches you by surprise.

I find Ringmistresses are a lot worse since they sap endurance worse than sappers and are bosses. I'm actually happy the 'nerfed' IH to be a clicky. If it was still a toggle I wouldn't be able to use it to keep me alive when taking them on. MoG is no use since they do Psi damage.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

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regen when your instnt healing has run down, so has your MoG against nemesis is not fun in the slighteset, face plants very quickly I find

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Really? Why?

Or perhaps, what level of mission are you running? Nemesis usually fall over quite happily for me just with Integration running.

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Usually on invincible, and usually in a largeish team so you have quite a lot of them as well, have just found that with their AoE's and cone attack's that it is very easy to be caught by a lot of them at the same time, which often means going down very quickly.

Once you have thinned their numbers a bit, or the tank has managed to grab the aggro from them all, then they are not so bad, usually just find the first few attacks with Nemesis are worse than any other. (Not as bad as sappers, but judging by speaking to people in game and also looking on forums, everyone hates them!)

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I've found being a regen in large teams against Nemesis is nasty too. The problem is the AoE spill combined by the long aggro range which means that it is easy to aggro more than one spawn accidentally and that the tank doesn't always take all of the hits ( as AoEs tend to hit the scrappers too ). The aggro limit doesn't help either....


@Unthing ... Mostly on Union.

 

Posted

Hehe, absolutely I get what I deserve, certainly wasn't complaining about it (sorry if that is how it came across, not meant to be), it's nice to have a .....nemesis for want of a better word

Still hate sappers, even on solo, find as soon as they hit you once (easily done if you miss an attack, and it is always that attack you miss!), then u find yourself with no or very little end, integration drops which is exactly the point at which the tactical ops throws a stun grenade

And definitely agree about the Ring Mistresses, and also about the IH being a clicky now, both for the reason you mention, and because it was definitely overpowered, used to have it permanantly on, now I am enjoying playing more because I actually have to think in a battle (although getting slightly off thread here so will stop now)


 

Posted

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Hehe, absolutely I get what I deserve, certainly wasn't complaining about it (sorry if that is how it came across, not meant to be), it's nice to have a .....nemesis for want of a better word

Still hate sappers, even on solo, find as soon as they hit you once (easily done if you miss an attack, and it is always that attack you miss!), then u find yourself with no or very little end, integration drops which is exactly the point at which the tactical ops throws a stun grenade

And definitely agree about the Ring Mistresses, and also about the IH being a clicky now, both for the reason you mention, and because it was definitely overpowered, used to have it permanantly on, now I am enjoying playing more because I actually have to think in a battle (although getting slightly off thread here so will stop now)

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Sappers... the best reason for teleminig... shame that scrappers can't telemine.. was lots of fun t'other day when my team froze in panic at the sight of a +2 sapper... simple solution... 4 mines, 1 TP foe, no sapper, personally I thought we should have worried more about the +2 Zeus Titan but hey... agree that the mistresses are a much bigger pain. No blaster holds seem to pin them and if more than +1s stuns are a waste of space. Yet to meet them with my BS/Regen... I imagine build up and an enrage or two might be in order...


 

Posted

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As far as I know, nothing has been said about any changes...and Statesman said no major changes to powersets would be happening (not that that actually means anything...but he said it )

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I thought he said that about AT changes not power sets?


 

Posted

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As far as I know, nothing has been said about any changes...and Statesman said no major changes to powersets would be happening (not that that actually means anything...but he said it )

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I thought he said that about AT changes not power sets?

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Hmm well spotted. Could be his get out clause if you are right and thats what he said. Oh well like I say we can make our protest when the times right and try to argue the toss. Until then lets sit tight.


 

Posted

I think regen is just as potent as the other scrapper secondary sets and not a tad more. If those people who complain about regen being over power, attempted to face a AV with a regen scrapper they would soon see scrapping is more of a "make your opponent fight your fight" sort of thing. MoG is the definition of useless in most situations. as it completely defeats the point of being a regen scrapper. at a time i tried giving me regen scrapper combat jumping and weave to prevent a chain of attacks hitting him....As many of you no doubt have guessed this failed miserably.. SR was givin a resistance to defense debuffs this can make them very hard to hit with 1 SO accuracy on a move...and almost impossible to hit with smashing or lethal if the are katana/broadsword using parry. Ladies and Gentleman of the court i urge you to see, this assult on regen scrappers is merely kicking us while we are down.


"an eye for an eye can only lead to blindness"

"am i a clown for wearing a smile...or are you a fool to try and stop me?"

Degzy_G ProductionZ inc

 

Posted

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Ladies and Gentleman of the court i urge you to see, this assult on regen scrappers is merely kicking us while we are down.

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You didn't actually read the thread before you posted, did you?

There is no assault on regen scrappers. This thread is just reporting a rumour, not any actual evidence of regen getting nerfed.

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I think regen is just as potent as the other scrapper secondary sets and not a tad more.

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Under generic conditions, you're wrong. Regen scrappers probably have the highest survivability of any scrapper secondary. Go check out DrRock's thread on comparative survivable DPS rates in the Player's Guide section.

That doesn't mean Regen needs nerfing, and I don't think that it's going to get any. It's just a rumour, nothing more.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Regen scrappers have the (bad) luck of no down-time. So fighting looks that much easier for them.

With the christmas-present I decided to get Niatu going again and she uses Katana/Regeneration. I happen to team up a lot with a Katana/Super reflexes-scrapper.

At the start of fights I often look like I'm about to drop while the SR-scrapper looks slightly wounded. But at the end of fights I look chirpy and ready for the next one and she looks awful (or is even on her way to the hospital if she didn't run in time).

When do people have time to watch other people's fights? Mostly when things cool down a bit so all they see is a healthy regen scrapper and a near-dead SR one.


 

Posted

well i have both SR and regen, the SR will laugh back at you one day, as even if you get in a group that you have no chance of winning, the sr can stand in the middle of them and survive, but at the same time cannot drop them, its great when a few tanks drop several times around you as you screem run i can hold the agro...but no they keep getting up because a scrapper is showing them up.

nemesis are a pain just because they get +def and +acc every upper member that dies, it wipes the point of +def out with the +acc and the regen cannot hit them to drop their numbers so is constantly taking the full hit and will die.


 

Posted

I also have both, though Velvet is only a baby at level 12. Regen has higher survivability than SR. Katana/Regen has the survivability of both. Katana/SR can get better melee/lethal Defense from using 3-slotted Divine Avalanch than they can from their toggles.

However, both have the same basic problem, getting hit. If a regen gets hit (more likely) he regenerates the damage, unless he's dead. If an SR gets hit, he doesn't, and while he's less likely to get alpha'd, the result is the same as for a regen. This is where the Resistance-based secondaries come in.

Added to this Quick Recovery, which tends to keep us high on endurance, and regen scrappers are perceived as overpowered because we aren't waiting around between fights.

Well, nowadays I'm waiting for clickies to recycle, but my endurance bar is full. (unless I've just hit a sapper or a Ringmistress. )


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

I'm still planning to slot Stamina on it too... and health...


 

Posted

I'm running a stalker/regen on COV, and more than once I acted as a "tank" on your missions (basically hitting as much as i could to allow others to run whenever possible)...

With minions L-1, up to 3 sometimes 4, they hit me, and my health regen as fast as they hit (or close enough), plus my "passive" powers (hide boosting def, and the one helping against criticals etc -forgot the name-), the amount of damages I take gets "virtually" lower every level I take, while my health regen gets higher...

The problem with nerfing something like this would be that at low levels, these powers would be kinda useless, unless you nerf them from a certain level, I do agree that a 1 to 2% decrease of the health regen would be a good idea...