Regen question?


Animal_Mutha_EU

 

Posted

I'm thinking of starting a Regen Scrapper as i've read a bit about them on the forums and they sound kinda cool.

The question is "Is it worth taking the Fitness power pool if you have quick recovery?"

I'm just seeing if i can free up some room for different powers, also i was gunna run a MA/Regen, what are peoples thoughts on them


 

Posted

I still think you need the Fitness pool, probably more than ever with the wonderful enhancement diversification changes.


 

Posted

I took it in my I6 respec and am very happy with my decision. I don't think Stamina is necessary but it is certainly very convenient, and I actually wanted the prerequisites as well (Health is a nice little addition to my sadly nerfed regen rate and Hurdle gives wonderful combat mobility combined with Combat Jumping).

I don't think I could get by with just QR with my attacks slotted the way they are now (the best ones 1 acc, 3 dam, 2 recharge). Endurance drainers rarely give me much concern and as far as endurance goes, I could pretty much fight forever. So yeah, I think it's worth it.

And regen scrappers are cool


 

Posted

Regen scrappers are cool, definitely my favorite. Have found that regen scrappers will either go down at the very start (unlikely) or will be the last one standing, just due to Reconstruction, Dull Pain, Instant Healing and Moment of Glory.

I personally do not think stamina is needed, instead of putting recharge reductions in (I do run hasten though), I put 1 acc, 3 dam and 2 end reductions in my powers.
Quick recovery is a must to 3 slot with end reductions, and I 6 slot Integration, 3 heal and 3 end reduction, find this does roughly the same as health.

Just a quick disclaimer though, this all works for me as a level 50 (been doing TF's so exemped too and he has stood up ok), he has been active since I3 so with other issues and ED I do not know how effective this may be at lower or mid levels!

I am MA/Regen you ever want to see what any of the powers are like (all regen powers and all MA except thunder kick and cobra atrike), my total cat handle is @Green Avenger on union too, will be on later so just give me a shout

Edit: Just realised he is in Possie TF at the moment which we will be finishing tonight, but will be on tommorow night if u want to see MA/Regen in a mish


 

Posted

What's your primary? If you're going for MA then I don't think you need Stamina since I don't think MA is heavy on the endurance usage. You probably don't need Hasten either since you can put together a perfectly good attack chain without it.

Regen now has the advantage that it only has one toggle to run, so pretty much all your endurance can go on attacks. You're likely to struggle using only QR, until you can slot it with SOs, but you wouldn't really be able to get Stamina much before that either.

Personally, I have Health and Stamina on my main (kat/regen scrapper). I like being able to stand up to most things without even turning on Integration, and I like only running out of endurance when facing electric Freak en mass, Sappers and Ringmistresses. However, I don't think I need them.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

I generally always take the fitness pool if I'm playing a Tank or Scrapper. Health will certainly make a contribution to increasing your regen rates (which is the name of the game surely?) and Stamina I'm sure will be of great help.

I recently got Integration at 16 (with only a single DO Health enhancer at the mo) and it is a big end-drain. As a Spines scrapper I also want to run Quills which is again another big end user. I will definately be three slotting Quick Recovery and Stamina and will probably be putting end redux'ers in Integration.


 

Posted

[ QUOTE ]
I recently got Integration at 16 (with only a single DO Health enhancer at the mo) and it is a big end-drain

[/ QUOTE ]

Is QR 3-slotted yet? With SOs? No, because you just got Integration. There is a massive and significant difference between QR with DOs and QR with SOs.

Crow runs with QR 3-slotted. He currently has Stamina 3-slotted, but that's liekly to drop to 1-slot. Running Integration constantly in both cases (I've tested the 1-slotted version) causes no endurance issues at all.

Now, I'm not saying that Quills won't push you over the edge into 'endurance debt', but you'd be amazed at how effective SO-slotted QR is in yanking your endurance back up.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

QR only has one DO in at the mo. Was planning to put a slot in QR and in Integration (for additonal Health enhancer) at 17, get either Quills or Dull Pain at 18 and then put third slots into QR and Integration at 19 then Stamina at 20.

I'm not finding much room for manouver in my Spines/Regen build all the powers seem soooo good. I doubt I'll be getting a travel power until 26-28.


 

Posted

I'd always take Stamina on a Regen Scrapper because it gives you the ability to go on and on for ages, even when running a number of additional Power Pool toggles. I currently only really have isues when I run Super Speed in missions on top of Tactics, Assault and Integration and thats facing Arachnos, who who have a lot of Lethal resists. The two will also provide you a very small amount of mitigation towards End Drain powers.


 

Posted

I've found you can cope without the fitness pool with regen but your life is easier with it?


 

Posted

Thanks a lot guys n gals...had sort of decided to get Fitness anyway but always like to here peoples thoughts.

Also one other thing, if i get a free space for an extra power I was gunna look in to defence of some sort...what type of power pool defence has the better numbers?


 

Posted

Don't bother with Power Pool Defence. If you really must get extra damage mitigation, get Tough.


 

Posted

I would say from experience of fighting regens, fitness gives you an edge i find regens with fitness tend to be noticeably tougher. id choose fitness over fighting pool if i was a regen.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

totally with the question on the point of getting fitness too, you can never have too much endurance after all


@ExtraGonk

 

Posted

i hav a regen scrapper who has combat jumping, weave, tough and of course intergration and toped off with a little focus accuracy...this is entirely way 2 many toggles. and when i become level 44 i will respec out the combat jumping and weave, i was thinking of investing in the medicine tree so i can use aidself on top of recontstruction(would like 2 hear opinions on that idea). but im wondering if it is reali needed...my reconstrution is already 5 slotted with 3 rechargers and 2 heals .and i am goin 2 trade in my jumpin for speed as i want to use hasten. i believe combat jumpin serves almost no purpose for a regen as everything is still gona hit you. but seeing as il soon be 50 i was wondering if i should be preparing for pvp..in which case i shud take the presense pool (so i can use fear) or the manuevers pool so i can increase my damage and resist taunt placate and fear..i should also add im a claws scrapper so the extra damage of assult seems some what important to me.......HELP!


"an eye for an eye can only lead to blindness"

"am i a clown for wearing a smile...or are you a fool to try and stop me?"

Degzy_G ProductionZ inc

 

Posted

I have a BS/regen scrapper which only has 2 toggles, combat jumping and integration.
I have the fitness pool and reconstruction, dull pain, and instant healing. Believe me , i almost never need to look at my health bar with those powers. With a large mob size just hit dull pain and instant healing and away you go, with reconstruction for any occasional drops in health, or to assist when DP and instant healing are down.
Most of the time i dont even need to use my healing powers with health, fast healing and integ on.

I dont really believe my build suits pvp, but im not that interested in that anyway for this toon.


 

Posted

Bit of experimentation last night with new build.

Get Stamina.

I changed from 3-slotted Stamina to 1-slotted and there's a noticeable difference in endurance recovery. I'll probably be putting back the two slots next level.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

I saw yonks ago (before ED or anything, I4 I think) that QR was a 35% end recovery, and Stamina was 25%, but together they were only 45%, and if I remember correct this was when they were 6-slotted. I find I don't run out of end, when running Integration, Tough, and using my dark melee powers, without end reduction enhancers in them.

@Kraver - The Leadership pool isn't worth it for Scrappers, the bonus is minimal, 5% I think. As for Defenders, I think it's 20%. Both unenhanced. Then again, you can't enhance the damage of Assault.


 

Posted

[ QUOTE ]
that QR was a 35% end recovery, and Stamina was 25%, but together they were only 45%

[/ QUOTE ]

Horses for courses, mate. I'll take the extra 10%.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

i was ma/regen and i took health and stamina as well as all the useful regen powers as i ran
combat jump,tough,weave , integration , hasten and at least dullpain or instant healing

with avs i would also have focused accuracy on as well so i even got end recovery from the epic pool,
in short stamina is a must


 

Posted

[ QUOTE ]
@Kraver - The Leadership pool isn't worth it for Scrappers, the bonus is minimal, 5% I think. As for Defenders, I think it's 20%. Both unenhanced. Then again, you can't enhance the damage of Assault.

[/ QUOTE ]

Yeah, but slotted that's 10%. Can't remember which is the defense bonus but surely that 10% is worth considering if you've got nothing else in mind. I'm thinking of my toons lvl49 power. I;ve got nothing in mind and would like even a minimal boost in defence.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

with princess kara nope not got fitness pool, never knew that the regens an fitness stacked lol

45 lvl later , learn something new.

if they stack then yep would definatly give you a bit more edge , however with mine i'm finding within +2 range i dont really suffer to many problems.

instant healing and dull pain see me though most sitations
i ave conserve power which only get used on AVs

at +3 just a bit more carefull

but there is the odd occasion when no sk availible u might see me goin hammer an tong at the +5 , with no real worry as ne debt is pratically over ridden by the great xp
and the rest of the team just think i'm down right mental

so any way even now i know that fitness an regen stack ,i'm not gonna upset my character gameplay and change what i got
it is a bit on the edge and i like it that way


 

Posted

I find all the fitness powers good. Swift and Hurdle make movement that little bit easier in and out of missions (and add ever so slightly to SS and SJ )
Health is handy to add to FH for that extra bit of regen post ED/I6.
Stamina is very useful. Excellent recovery rate combined with QR and I've only got one slot in it (though my attack chain is very slow... )


 

Posted

yer, totally agree, i think the only character i'll ever have that wont have the fitness pool as standard is my kinetics defender, and he doesnt have any travel powers either.

still dont understand why swift is slower than hurdle though


@ExtraGonk

 

Posted

[ QUOTE ]
[ QUOTE ]
@Kraver - The Leadership pool isn't worth it for Scrappers, the bonus is minimal, 5% I think. As for Defenders, I think it's 20%. Both unenhanced. Then again, you can't enhance the damage of Assault.

[/ QUOTE ]

Yeah, but slotted that's 10%. Can't remember which is the defense bonus but surely that 10% is worth considering if you've got nothing else in mind. I'm thinking of my toons lvl49 power. I;ve got nothing in mind and would like even a minimal boost in defence.

[/ QUOTE ]

IIRC
Maneuvers is 2.5% defence, 3.25% for defenders
Assault is 10%, 15% for defenders.
Tactics is 7.5%, 12.5% for defenders.

Both Maneuvers and Tactics use Schedule B enhancements, so 3 slotted is 56% extra rather than the 95% extra for 3 schedule A enhancements.

Of the 3, tactics is the most worthwhile, an 11% to hit buff 3 slotted is enough to remove the second ACC in any attacks. However if you are happy with single ACC SO accuracy don't bother.


@Unthing ... Mostly on Union.