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Posts
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Joined
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I'm on duty with not a single TV near me. Luckily my phone has teh interwebz.
So looking forward to this, I watched the whole first season a cpl days ago on Netflix cause I knew season 2 was coming up. -
Sorry, I had planned on answering sooner, but had quite a few family emergencies happen within 2 weeks of each other.
As far as attack chains, the second post in this thread details a decent chain. Personally, I skip fire sword, but GFS hits like a mac truck.
The reason most people skip unstoppable is that in the day and age of IO's, a inv brute can reach the softcap with only 1 foe in range of it's aura. Of course by now you've probably alreadt figured ths out.
P.S.
I read your guide long ago. Funny stuff. -
I was hoping for video.
On the bright side, sounds awesome. -
There was a star trek animated series???
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Just got back into town after a crappy couple of weeks. Will do my best to make it to this tonight.
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Thx Eji, I am feeling better. Unfortunately, there has been a death in the family, so I will beout of town for awhile and won't have much of anything to add to this discussion for awhile.
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I guess the part I disagree with is the fact that it isn't necessarily the wrong type of def. It still gives 1.88% of S/L, allowing you to cap S/L.
Personally, my /Ea brute is already softcapped to s/l and only has one set of ToD, the steadfast unique. Everything else is just generic IO's.
Ah well, as I said in another thread tomato, tomato.
I take that back, it uses Energy drain to hit soft cap for now, has one full set of ToD and 1 set of Oblits. Of course, he's also only lvl 38 atm
http://www.cohplanner.com/mids/downl...C9FE0653C8335D
Here's what his finished build will look like.
http://www.cohplanner.com/mids/downl...53E65F4C68DC15
50% s/l def, without even using energy drain. Of course, I'll prob use it in every group, just to keep the extra buffer there in case of def debuffs. -
Apparently Mids has been updated. I wanted to see what could be done. How's 100 KP/Sec with 33% S/L def with 31% S/L res sound?
Of course, thats when DP is up. Of course, while haasten is up, DP has 106 sec regharge, compared to its 120 sec duration.
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Stone Mallet- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Pounding Slugfest - Damage/Endurance
- (7) Pounding Slugfest - Damage/Recharge
- (A) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (7) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Pounding Slugfest - Damage/Endurance
- (11) Pounding Slugfest - Damage/Recharge
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (A) Pounding Slugfest - Accuracy/Damage
- (43) Pounding Slugfest - Damage/Endurance
- (A) Razzle Dazzle - Accuracy/Recharge
- (13) Razzle Dazzle - Endurance/Stun
- (13) Razzle Dazzle - Accuracy/Endurance
- (15) Razzle Dazzle - Stun/Range
- (15) Razzle Dazzle - Accuracy/Stun/Recharge
- (A) Doctored Wounds - Recharge
- (17) Doctored Wounds - Heal/Endurance
- (19) Doctored Wounds - Endurance/Recharge
- (19) Doctored Wounds - Heal/Recharge
- (21) Doctored Wounds - Heal/Endurance/Recharge
- (A) Doctored Wounds - Recharge
- (21) Doctored Wounds - Heal/Endurance
- (23) Doctored Wounds - Endurance/Recharge
- (23) Doctored Wounds - Heal/Recharge
- (25) Doctored Wounds - Heal/Endurance/Recharge
- (A) Reactive Armor - Endurance
- (37) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Resistance/Endurance
- (A) Numina's Convalescence - Heal
- (36) Numina's Convalescence - Heal/Endurance
- (36) Numina's Convalescence - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal/Endurance
- (A) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (34) Pounding Slugfest - Damage/Endurance
- (34) Pounding Slugfest - Damage/Recharge
- (A) Reactive Armor - Endurance
- (31) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance/Endurance
- (33) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (39) Luck of the Gambler - Defense/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (40) Scirocco's Dervish - Damage/Endurance
- (40) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Recharge
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (42) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Rectified Reticle - To Hit Buff
- (42) Rectified Reticle - To Hit Buff/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (43) Luck of the Gambler - Defense/Recharge
- (43) Recharge Reduction IO
- (A) Performance Shifter - Chance for +End
- (A) Numina's Convalescence - Heal
- (46) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal/Recharge
- (50) Regenerative Tissue - +Regeneration
Level 49: Tactics- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
- (50) Rectified Reticle - Increased Perception
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Core Paragon
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Level 1: Brawl- (A) Pounding Slugfest - Accuracy/Damage
- (17) Pounding Slugfest - Damage/Endurance
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - Heal
- (45) Numina's Convalescence - Heal/Endurance
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1484;642;1284;HEX;| |78DA6594694F1A511486EF8541652BD001115964A9684111D27E6E9356ED060D48B| |7F40B217A8B9310200C2E68F79FD02FFDD0F62FF49F75F907F438E7AD126612F2DC| |39F72CEFBCCC9DDAE9B6EFE7834F7785F4DEEFB64DB3756F783452AE5ABB63EC3B0| |55DF3F48B5AC1564D75952A3547FD1ED6CB1CDF566F54CF54A53DD5513D356C8F8C| |7E4FF8EBFD7EB7B46B740E4746AFE3B3EEAAAA3DA01B8F75D31C287510F81F3F504| |3F3D018C47606C67E6987BA74C6AD5ADB1CA9E198252D918E02FD6252E09AB8449D| |90D584A301EE31B526F88898D4C4DC63E6599868D54F1CE2392D2A9AD86C30B75E3| |0972552A8BF449F39CC59C09C05CCF1A0BF07FDDF527F27F797CEAF0EABDFC617A6| |24235DDC57BA1E727E01F509C93ED39E366F4A2BE61B8147CC6BC7E009F31DCD72F| |32CCD5D67EDC127CCEB55B0C60C3F659E538D1773BCA809A36611358BA859428D93| |84F9798ED39FA3C59A266E64C10C9862BEA7FE01E406E06F0EFEE69E81987751128| |2CF21F89986CF69F89C81FF19F89481CF1F688E8E67D7A129054D29684A41533ACA| |7E69F41C11688B44F08C61662208EAF08072A39C2BA2C8CD522CC67A1DB1A2E0776| |5861F49571C3971C436C12D30447D92D09144EF3C74E4313F0F3D69C20A3C5A39E6| |FAB513F0141C336F9E81E7CC38D566F1BE65BFD13BA8D3DE77E667D2B90A9DABD05| |00881D0E9A63F671D1EACE35DF651AC08EDC5D9F3D36456EEB0DF938B4BA7872DE3| |C09521A20211951FCC847679A0A5C0C108E20F2F5CED09ABA328DB22155BE4962D7| |2DB16D9D52E3F0593AA6DB7AE5D7E0484B422EE201D6D8E4C7E7968574EEFFEB98A| |4809633660CC6F5BF6DFE9EC99CF44C363F960CD7939B57E35B57E3DB56EE85486F| |53F7748DD8E| |-------------------------------------------------------------------|
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First off, complications of organ removal suck. Freakin hate the hospital.
Second, it occured to me that someone had asked about DM/EA in the scrapper forums a couple of days ago. This is what I posted over there. I think the only difference in scrapper and brute EA is the order you get energy drain and energize is reversed.
Quote:Here is a basic layout for what I personally would do.
Haven't chosen Incarnate, epic/app powers, and theres still a few slots to put in powers, and slot SL as you please.
Is it cheap?
Not really, but not prohibitively expensive either, especially since it avoids the use of Kin Combats.
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Shadow Punch- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (7) Touch of Death - Accuracy/Damage/Endurance
- (9) Touch of Death - Damage/Endurance/Recharge
- (9) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Touch of Death - Chance of Damage(Negative)
- (11) Touch of Death - Accuracy/Damage
- (11) Touch of Death - Damage/Endurance
- (13) Touch of Death - Damage/Recharge
- (13) Touch of Death - Accuracy/Damage/Endurance
- (15) Touch of Death - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (39) Luck of the Gambler - Defense/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Empty
- (15) Empty
- (17) Empty
- (17) Empty
- (19) Empty
- (19) Empty
- (A) Endurance Reduction IO
- (A) Empty
- (21) Empty
- (21) Empty
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Reactive Armor - Endurance
- (25) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Resistance/Endurance
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Doctored Wounds - Recharge
- (40) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (39) Defense Buff IO
- (39) Defense Buff IO
- (40) Defense Buff IO
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Defense/Endurance
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Numina's Convalescence - Heal
- (5) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1201;559;1118;HEX;| |78DA6553C96E1A4110AD81C16336036133313BB6318E846225F7280ACE21810809C| |5876C68843B1819C16400C5DCF20DB9E42BB3FCC1A4A837C683A625FAF5D4F2EA55| |77D1BBEBC4887EBC20EDE0D5D45C2C8683916D5A96B2433D733C19914144857BDBB| |0A7A64AB53BA67D8B6371EBE9A8AF6AB650EDCB99B2C7EBE1CB956D52A43F9F4FDB| |034BA9EB981CBBCAB426B3715C3E5E4FC6374BFE4ADCBBAE95BDB89958854B6B326| |A0F96E6F4967907F3D574D833174B65AF0F59CB09FFBE6D44C97242F481A149FA47| |81BD4F80CF02FB5F004384E41834C90A52960F1754CB08349202C76901DB70C3985| |D436A04452228124391188A1CA0C81EB3075DF620D88F335EDA531409715C087114| |CAF3A1442B2E68B8050D87171DC89EF4EC8F3CBBC1146197225CA30D6B9DF3A3A00| |8442528E3D973EC8DBB097168DB678E846B4A48D0770E4A49E30EA5C412E698B4DB| |521A6939B494434B45B4A4716616C5292B9941B6E4DDCC7C43DBDCCF611D5013289| |605EE38AE809A81C213E9E4F10E4458C211A8F5A3BE546BBE057405CE7B8077023A| |F395DCBA25282E43711952CB10BEE6B88A7BE315BC6D156F5BC5DB56F1B635BC6D0| |D53106531750A4B561DFA1A3B705AF64213D03030B49BDB3991DB49B1E5CC557906| |952DA86C415E0B629DDD55D4B7534FE2A38ABE9D68E7DCE77DEAB35CF82CCF7C96E| |73E4BD767E9EBDB7F08691895244F3F2CCEEF087B35AFF7EF8325A05D496F81F778| |B03732077F7C29FF1E2C9AF62B20293F05FE0315A0F6D7| |-------------------------------------------------------------------|
Pine questioned my use of ToD for an /EA toon. You still hit soft cap without using the Kin Combats, so why use the money on them. Like I said, this is just what I personally would do. Maybe it'll give you some ideas. -
Quote:This time last year, I was speaking with theOcho about this change and how Repeat Offenders and other multi-server groups, would be handled or what options we would have.
So what do you recommend multi-server groups do in regards to SG recruitment? Posting up duplicate threads on the various server seems like a lot of repetition and if I'm not mistaken, is against the forum rules.
I was about to ask a similar question. I know when we started Guardians of Soul Society, we didn't publish it on the server forum. Mostly because we didn't know which server it was going to be on.
Personally I think the SG/VG Recruitment should be left as it is.
As far as the PvP forum consolidation idea, you mean to tell me ppl still PvP? And talk about it on the forums? -
Agreed completely. I was completely unable to watch that teen iron man series just because of the CGI. Sorry, but I prefer old school cartoons.
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Quote:I personally have no interest whatsoever in Voodoo, but I lol'ed when a person that cjose the screen name Fanservice was complaining about, well, Fanservice.No, I'm turned off by the fact it's just a ton of Fanservice and no substance.
Lol, ok, continue with the thread. -
Actually, I think it was issues 2, 3, and 4.
I just think they should change the name of the set and the description.
And thanks Kioshi. -
Back in hospital, so I'll look when I get home.
My new ss/ea brute is 38 and softcapped to s/l/e and close to it on f/c without using a single kin combat. -
Well, with the new Story Arc, Who will die? It should be a little easier. Being able to grab a hero merit at 10 helped me. Between doing that and the hero side TF's I've been able sto slot my Fm/Wp with all generic IO's, and have around 100mil Inf. Though I freely admit to having no clue how to work the market. I also have a perf shifter +end Slotted.
Also, I know EM is a shadow of it's former self, but the Op did state that he wanted a set that was unavailable to scrappers. That was the only reason I mentioned it.
P.P.S.
There is currently a bug in mids if you have, I believe it is the tier 3 and 4 incarnate that increases healing/regen. Can't remember what it's called. They are working on fixing that. -
I have a concept for a toon that I really want to play, but am unsure whether to roll it as a corroptur or a defender.
Personally, I'm not really one for playing squishies, I'm mostly into melee toons.
I level mostly by doing TF's, PuGs, and soloing a few mishes. I like doing stupid scrapper tricks, like soloing AV's, and one day would like to solo a GM, though not necessarily with this particular toon.
With this in mind, what would you recommend? -
Unfortunately, due to a death in the Family, I will most likely be out of town that day, so unable to attend. I would like to do one in the future though, so please let me know if ya'll plan on doing another one.
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As I said before, I wont derail the thread any further, if you guys would like to continue to discuss this, I believe a new thread would be the appropriate place, not here.
DeProgrammer and other Mids personnel, I apologize for the turn that the thread took. -
Quote:Blue Fenix is right.Positional defense IO bonuses also give half the value as Typed (and vice versa). There are cases where either there isn't a Typed-bonus set for what you want for that power, or the other bonuses besides defense are better in one set over another.
Also, this particular build above uses Weave, Combat Jumping, AND Maneuvers, so it's pretty high defense already before adding set bonuses. Avoiding Kinetic Combat and using Touch of Death means somewhat lower Smash/Lethal defense, but it may be over the softcap anyway, so it doesn't matter. Touch of Death is cheaper, too (unless you just use A-Merits).
The build is over soft cap without even using energy drain, and ToD is cheaper than Kin Combat. Much cheaper. A full set of 6 ToD is cheaper than 4 Kin Combats, and the enhancement values themselves are better. -
For years I have played the game, enjoying the myriad sounds that we have, music, sound fx, with only the occasional use of back ground music.
Since BR was released, I have CoX sound turned all the way down, and youtube playlists on shuffle.