Has anyone made a good DM/EA Build yet?
Here is a basic layout for what I personally would do.
Haven't chosen Incarnate, epic/app powers, and theres still a few slots to put in powers, and slot SL as you please.
Is it cheap?
Not really, but not prohibitively expensive either, especially since it avoids the use of Kin Combats.
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Shadow Punch
- (A) Touch of Death - Accuracy/Damage
- (5) Touch of Death - Damage/Endurance
- (7) Touch of Death - Damage/Recharge
- (7) Touch of Death - Accuracy/Damage/Endurance
- (9) Touch of Death - Damage/Endurance/Recharge
- (9) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Touch of Death - Chance of Damage(Negative)
- (11) Touch of Death - Accuracy/Damage
- (11) Touch of Death - Damage/Endurance
- (13) Touch of Death - Damage/Recharge
- (13) Touch of Death - Accuracy/Damage/Endurance
- (15) Touch of Death - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (39) Luck of the Gambler - Defense/Endurance
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Empty
- (15) Empty
- (17) Empty
- (17) Empty
- (19) Empty
- (19) Empty
- (A) Endurance Reduction IO
- (A) Empty
- (21) Empty
- (21) Empty
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense/Endurance
- (A) Empty
- (A) Reactive Armor - Endurance
- (25) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (29) Reactive Armor - Resistance/Endurance
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (27) Recharge Reduction IO
- (A) Doctored Wounds - Recharge
- (40) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (34) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (39) Defense Buff IO
- (39) Defense Buff IO
- (40) Defense Buff IO
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Defense/Endurance
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Numina's Convalescence - Heal
- (5) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
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Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Why would you use Touch of Death Melee set? Energy Aura is a Typed defense set and Touch of Death is a Positional defense IO bonus.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Why would you use Touch of Death Melee set? Energy Aura is a Typed defense set and Touch of Death is a Positional defense IO bonus.
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Also, this particular build above uses Weave, Combat Jumping, AND Maneuvers, so it's pretty high defense already before adding set bonuses. Avoiding Kinetic Combat and using Touch of Death means somewhat lower Smash/Lethal defense, but it may be over the softcap anyway, so it doesn't matter. Touch of Death is cheaper, too (unless you just use A-Merits).
Positional defense IO bonuses also give half the value as Typed (and vice versa). There are cases where either there isn't a Typed-bonus set for what you want for that power, or the other bonuses besides defense are better in one set over another.
Also, this particular build above uses Weave, Combat Jumping, AND Maneuvers, so it's pretty high defense already before adding set bonuses. Avoiding Kinetic Combat and using Touch of Death means somewhat lower Smash/Lethal defense, but it may be over the softcap anyway, so it doesn't matter. Touch of Death is cheaper, too (unless you just use A-Merits). |
The build is over soft cap without even using energy drain, and ToD is cheaper than Kin Combat. Much cheaper. A full set of 6 ToD is cheaper than 4 Kin Combats, and the enhancement values themselves are better.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Title says it all, looking for a good DM/EA build. My playstyle varies alot so not worried about AoE or Single target or anything else like that.