Ghost Falcon

Business Manager
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  1. Quote:
    Originally Posted by Smurch View Post
    The markets are not segregated by server. Right now the markets are Blue Side across ALL servers (one market, all servers), and red-side is one market across all servers. This will make it one market across all servers and each side, not one per server.
    To clarify.

    Currently:
    Wentworths encompasses ALL North American and EU servers for Heroes. Similarly, the Black Market encompasses ALL North American and EU servers for Villains.

    This essentially means that EU players regularly trade with players on the North American servers. It was a decision/feature we made back when we launched the AH system in Issue 9 (that the markets be a global system).

    With the Going Rogue expansion launch on August 17th:
    There will be "one" market for ALL North American and European servers that will be accessible to any "alignment" (Hero, Villain, Vigilante, Rogue).
  2. Quote:
    Originally Posted by Twoflower View Post
    GLORIOUS.

    What I'm curious about is if the last-five bidding history on items will be wiped at the same time all items revert to Storage state, to truly set the record to zero and give us a fresh start. Otherwise, how would the bid histories merge together from red and blue? If only the highest prices are shown, the insane-o blueside prices will take priority 90% of the time.
    Wentworth and Black Market Bid histories will be 'wiped', and will start with a clean slate.
  3. Quote:
    Originally Posted by all_hell View Post
    Apparently the log-in server is down too
    The network issue has been resolved. We're calling an all-clear on this, and will continue to monitor.
  4. Quote:
    Originally Posted by Red Valkyrja View Post
    And they're back...


    ...but for how long...?
    The issue has been resolved. We're going to continue monitoring, but we do not anticipate further problems.
  5. If you haven't had the opportunity, you should check out the 2009 HeroCon podcast of "The Evolving Storyline of City of Heroes", where we informally introduced John Hegner.
  6. Hi all,

    I wanted to provide an update on the Mission Architect solution that Dr. Aeon mentioned last month.

    After reading a lot of your feedback (and I mean a *lot* of feedback), and reviewing and testing our planned solution internally, we feel that the solution requires a lot more testing before it can be released to the Live Servers.

    Due to our estimates of the time it will take to release and polish this Mission Architect change, and in light of our current Going Rogue development and Closed Beta test schedules, we have decided to put the Mission Architect solution into the Going Rogue release, and allow Beta testers to check out the changes.

    To ensure that these changes are thoroughly tested, Dr. Aeon will be inviting active members of the Mission Architect Community into the Going Rogue Closed Beta.

    Our goal is to ensure that Going Rogue development continues, and that we deliver you a solution that is not rushed out. The entire development team here at Paragon Studios is committed to properly addressing this issue, and we want to be as transparent as possible about the reasons behind implementing the solution post-Issue 17 in conjunction with Going Rogue.

    Best,

    Ghost Falcon



  7. Question for people that had the problem exiting Lord Winter’s realm and arriving outside the map:

    • Was it Heroes only, or did any Villains experience it?
    • Did you exit by clicking on the portal, or did you wait for the timeout to kick you from the zone?
    • Did you just enter the first instance and stay there, enter the second and stay there, or enter the first and then transfer to the second?
    • There was a short period when entry to the second did not work at the white present. Did you try and enter the second zone during this period and fail?
    Thanks again to everyone that participated in the 2009 Winter Event test!!
  8. Quote:
    Originally Posted by Orion_Star_EU View Post
    Still no euro test?
    Unfortunately, the timing of running the November 18th Winter Event from 4PM-8PM Pacific / 7PM-11PM Eastern doesn't sync up with an optimal EU window. (Note: We want all tests to be performed simultaneously so as not to affect feedback.)

    Additionally, we also looked at the number of EU players that logged in for the 2009 Halloween Event Test on the EU Training Room, and based upon the level of participation then, it was decided to focus this on the North American Training Room.

    Both of the items above were the determining factors.
  9. Quote:
    Originally Posted by Texas Justice View Post
    Can we get clarification on which channel to join? Your post lists "2009 Winter Event" as the channel name, but the GMoTD when logging in says the channel is named "Winter 2009". Both channels exist, so not sure which to use.

    For the Winter Event Test, the Global Chat Channel should be : "Winter 2009"

    (Now corrected. My error.)
  10. Quote:
    Originally Posted by NordBlast View Post
    So, fix for -1 TFs is posponed?
    The fix for that is in the 1600.20091102.3T build, and that will be published to all Live Servers (in North America and Europe) tomorrow morning (Thursday, November 12th).

    I'll make sure that the Release Notes for 1600.20091102.3T include Release Notes for both 1600.20091102.1T and 1600.20091102.3T for clarity.
  11. Quote:
    Originally Posted by Renardine View Post
    Can players on Macs please be allowed to choose to have mouse functionality instead of a walk power?
    Please check out the Release Notes for today's Training Room publish of Build 1600.20091102.1T (published today at 2PM Pacific/5PM Eastern - Thursday, November 5).

    We addressed the cursor issue for Mac users (with the Intel GMA X3100 video card).
  12. Quote:
    Originally Posted by Ghost Falcon View Post
    ...I will post an update (on the CoH Mac forums and on the Training Room forums) of when the fix is ready to be tested on the Training Room (aka Public Test Server).

    This afternoon (at 2:00 PM Pacific- November 5, 2009), we will be publishing a new build to the Training Room that will resolve the following Macintosh issues.

    Macintosh Client
    • Fixed a mouse cursor issue that affected Macintosh users who had the Intel GMA x3100 video card.
    • The “Enter” key on the Macintosh Number keypad will no longer have the same functionality as the “Return” key on the keyboard.

    I encourage
    Mac Users who were affected by the Intel GMA X3100 mouse cursor bug to download the Mac CoH Test Client, and check the fixes out.

    Thanks for your patience!
  13. Quote:
    Originally Posted by Green_thumbs_up View Post
    Seems like door ToTing isn't working... I'm in Mercy with a lvl 5, and all I keep getting is "You cannot enter."
    Note: If you performed this on the Training Room, the Halloween Event is not running on the Training Room.

    I'll kick it off on both North American and EU Training Room servers today.

    If you see this behavior on the Live Servers, please do not hesitate to /bug it in-game.

    Thanks!

    Ghost Falcon
  14. Quote:
    Originally Posted by CuppaManga View Post
    The devs do care - but this problem may be more complicated than it looks. Could be a Cider issue, or a game client issue, or a driver issue, or worst case, all 3. They'll get it fixed when they can.
    We've been monitoring this thread, and have been looking over the Support Tickets submitted to our Tech Support Team.

    I've been hesitant to post an update until we:
    a) found out how many users were affected,
    b) had identified the cause of the problem,
    c) had an expectation of when a fix would be delivered to affected customers.

    That said, our Tech Support Team has received several reports from Mac users who are using the Intel GMA 950 and Intel GMA X3100 video cards.
    • Our Tech Support Team has been holding off on any response to tickets until we could confirm that the cause of the issue had been determined, and we had an idea of how difficult this would be to fix.
    • Please note that if you are using an Intel GMA 950 video card, that card is not supported by the City of Heroes Macintosh client.
    At this time, our Mac developers have found the cause of the cursor issue, and are working on a solution.

    I cannot give an exact timeline or an ETA of when this fix will be patched to the Live servers, but I will post an update (on the CoH Mac forums and on the Training Room forums) of when the fix is ready to be tested on the Training Room (aka Public Test Server).

    If you are a Mac user (with an Intel GMA x3100 video card), please file a Support Ticket via this link.

    We are monitoring this thread and the Mac forums for Macintosh-specific issues, but the best way for us to determine how many people are affected is for players to submit a Support Ticket.
  15. Quote:
    Originally Posted by Spyke View Post
    .... bottom line, will NA have only one maintenance time?
    There will be "one" Global Server Maintenance for all servers located in North America and Europe.

    The Global Maintenance (projected 2 hour) window will occur "one" day a week (every Thursday, beginning October 22, 2009), and those times break down to be:

    Thursdays
    North American time zones
    Pacific:
    4:00 AM - 6:00 AM (beginning October 22, 2009)
    Mountain: 5:00 AM - 7:00 AM (beginning October 22, 2009)
    Central: 6:00 AM - 8:00 AM (beginning October 22, 2009)
    Eastern: 7:00 AM - 9:00 AM (beginning October 22, 2009)
    ---
    European time Zones
    GMT : 11:00 AM - 1:00 PM (beginning October 22, 2009)

    Europe/London 12:00 PM - 2:00 PM (beginning 22-Oct-2009)
    Europe/Paris / Berlin 1:00 PM - 3:00 PM (beginning on 22-Oct-2009)
    ---
    Oceanic Time Zones
    Australia/Sydney 10:00 PM - 12:00 AM (beginning on 22-Oct-2009)
    New Zealand/Auckland 12:00 AM - 2:00 AM (at midnight of Oct 22...12:01 AM = Oct 23rd).

    (My apologies for leaving any specific time zone or country out.)

    Note: I used a web-based Time converter to determine all equivalent times..., so if there are any errors, I blame the Internet.

    Please note that tomorrow, October 20th, we have a Publish of a build (1600.20090930.5T2) that is for the 2009 Halloween Event. We had conducted several tests over the past couple of weeks, and made some improvements based upon player feedback.
  16. Quote:
    Originally Posted by Tymers_Realm View Post
    I'm hopeful they've fixed the no power awarded when SK'ed issued when the Aspect Gm is taken down.

    Thank you for the time...
    We did.

    We have another Halloween Event test tomorrow at 11:00 AM Pacific / 2:00 PM Eastern to 1:00 PM Pacific / 4:00 PM Eastern on the North American Training Room.
  17. Quote:
    Originally Posted by Bionic_Flea View Post
    Or did you mean to state that North American players are less likely to be effected due to the time of the scheduled maintanence?

    If the former, I wish that NA server had the same 1/week maintanence that the EU servers get.
    Yes, North American players will be the least affected by this change.

    It's a Global maintenance, so the NA servers will have the same once-a-week maintenance.
  18. Quote:
    Originally Posted by InfamousBrad View Post
    I'm game for only one weekly scheduled maintenance as long as, by Wednesday night, the server hamsters aren't leg-cramping so badly that we start lagging and rubber-banding. But since I assume that that's what you mean by "heavily monitored and evaluated," I'm okay with trying it, for sure.
    Yes, exactly.

    Quote:
    Originally Posted by InfamousBrad View Post
    What's the worst that could happen?
    ...a lot of things that 1) keep me up late at night and 2) just contribute to stress related hair loss.

    Since I don't think most players want to become bald, I'm going to keep the risks tight-lipped.

    (I had a full head of hair when I started this job in 2004...now, however...there's a reason why I wear a baseball cap.)
  19. Quote:
    Originally Posted by Part_Troll View Post

    "Maintenance times shifting smack into prime-time, being extended, and being repeatedly incurred on -any- day of the week, it's a slap in the face for all the stuff-arounds we've endured."
    We're shifting our twice-a-week Global Maintenance to one day, beginning Thursday, October 22nd.
    • The next one will be this Friday, October 16th.
    • Monday's (October 19th) maintenance has been cancelled.
    • Then on Thursday, October 22nd, we'll start the Hardware/Network Global Server maintenance.
    Please note that we did not perform a hardware/network maintenance last Friday (10/9) or last Monday (10/12) due to the Double XP / Reactivation, and we postponed the maintenance to yesterday, October 13th.

    On days where we have publishes for builds to the Live servers, Server down time is unavoidable.
    • Today (October 14th), we published a build to the North American and EU Live servers that resolved a number of bugs. This build was also made to prepare for the upcoming 2009 Halloween / Deadly Apocalypse Event (that will begin on Tuesday, October 20th).
      • Please note that we will probably have an additional maintenance on Tuesday, October 20th to promote a build that should fix some Halloween Event issues uncovered during yesterday's Halloween Event test on the NA/EU Training Rooms.
    In all instances where unexpected maintenance periods occur, we've posted those on the Server Status page.
  20. Quote:
    Originally Posted by Leese View Post
    I have no idea. If I had to guess, it would be that they're leaving some servers up during the normal maintenance times so that the Oceanics aren't constantly locked out during their prime time.

    But that's just a guess. Vague much, Niviene? :P
    We're reducing the number of weekly maintenances.

    Recently, we shifted our hardware/network maintenance schedule from two separate North American and European server maintenance windows to two "Global" maintenance windows per week.
    • Server maintenances occurred on Monday and Friday.
      • Two in North America and two in Europe...four total.
    • The recent shift brought our maintenance windows from four to two windows.
    We've been monitoring the reactions from our Oceanic and EU players, and have decided to move to only one "Global" maintenance window per week beginning Thursday, October 22nd.
    • Please note that we are doing this as a test / trial, and the new single-global-maintenance-window-a-week schedule is going to be heavily monitored and evaluated.
    If we find that we need to go back to a two-global-maintenance-windows-a-week schedule, we will do so.

    This will not affect players located in North America, and will have a greater impact on Oceanic and European players.
  21. Quote:
    Originally Posted by Minotaur View Post
    One thing I'm not clear about.

    If we need GM assistance to fix the consequences of a bug, we clearly petition to summon a GM. Should we bug it as well or should the GM do that for us ?
    All /petition issues are logged, and escalated as necessary. If the /petition turns out to be a bug, it's forwarded on to the QA team for verification and processing.
  22. Quote:
    Originally Posted by Catwhoorg View Post
    If we wanted to highlight something specific that was already bugged, I assume we can use the ticket number.

    For example:
    090728-000759 is a closed ticket reporting a text error I submitted. Obviously not a game breaking issue and undoubtedly in the system as a low priority thing.

    Is that the right reference to use ? OR do support tickets from /bug get recoded when entered into the bug tracking software.
    It's not entirely necessary.

    Bug information received from the /bug command goes into a bug queue.
    • Bugs filed by multiple users are combined into a single "bug" and assigned an internal tracking number. If more /bug reports come in for that issue, it gets higher visibility, and is then triaged as needed.
    Information from the /petition command goes into another queue that is reviewed by our Game Masters (GMs/Customer Support).

    Support Issues filed through the website are routed to appropriate departments (i.e. Billing Support, Tech Support, Customer Support, etc.). If those issues are game-related, and not service related, those issues are forwarded on to the Paragon Studios dev team.
  23. Quote:
    Originally Posted by Shadow Ravenwolf View Post
    Red Skeleton hasn't posted since 09-04-09 and hasn't been seen, so Yeah, I think we ran him off.

    ...unless there's some "gotta recharge under the rays of the red cemetery light and only come back after a couple months" type limit on him.
    Red Skeleton was covering for me while I was out on paternity leave. He did a great job, but has now resumed his previous role on City of Heroes (CoH QA Lead at NCsoft).

    Arbiter Kim is a recent new hire in the Paragon Studios QA organization, and we've been training him up to take a more active role with the City of Heroes community. If he sees a forum bug/issue, and the details are not clear, he'll contact players that posted in that thread for further clarification/reproduction steps.
  24. Quote:
    Originally Posted by Arbiter Kim View Post
    Woah, so many responses already.

    Just to reiterate, you guys can PM me or post in the forums, and I'll inevitably get to it.
    To clarify Arbiter Kim's role:

    • If you find a bug when playing the game, please use the /bug command in-game. Whenever you use /bug, certain player information, server and other data is sent along with your /bug submission. The bug is then reviewed, vetted and entered into our bug tracking system.
      • Note: Whenever you use /bug in the game, those tickets are counted and if all player bug reports are only posted on the web or sent via PMs, those cannot be tracked.
    • If you want to post your findings to the forums to clarify the bug further and/or discuss the in-game impact, please post to the Technical or Training Room forum sections.
      • Posting bugs to those Forum sections alerts other players to the issue, and players (and/or devs) can confirm whether it's a bug or working as designed.
      • If you feel that you need to alert Arbiter Kim to a specific issue, please PM him with the link.
    So to re-iterate, the introduction of Arbiter Kim does not mean that players should stop using /bug, or only send him Private Messages (PMs) with bugs.
  25. Quote:
    Originally Posted by Red Valkyrja View Post
    After the update, I am unable to log in to the test server.
    Try now.