GeoForce_NA

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  1. So I followed everyone's advice and I'm pretty happy with how shes going. I'm still torn between Degenerative and Reactive.
  2. Quote:
    Originally Posted by Hopeling View Post
    Broadly speaking, yes, Scrappers are more likely to prefer Core and Brutes are more likely to prefer Radial. But it depends heavily on the specific powers in question, and also how much you value doing full damage up front vs having to build stacks.
    With that being said, which do you think would be better on a TW Brute?
  3. Quote:
    Originally Posted by Agent White View Post
    For the most part, go with whatever sounds good to you.

    Interface - Reactive is the MOAR DAMAGE one and most common. But they all have some kind of damage proc and a secondary effect, so go with whatever you feel is the most useful.

    Judgement - They're all good. Void is probably best for Melee range as the only PBAoE.

    Lore - Cimerorans do lots of damage. Longbow do -regen. For the most part, pick your fav of the bunch. Most of them hit like trucks regardless.

    Destiny - Ageless or Rebirth is probably going to be what you want.

    Hybrid - Assault.
    Thanks! This is what I had in mind. Reactive, Void (Good to choose something different other than Ion (; , Longbow, I'm torn between Ageless and Rebirth but I'm leaning more towards Rebirth & assault is always nice for the extra damage (:
  4. Hello!

    I was wondering a good general direction for my tw/elec. I love her to death and is amazingly fun to play. I currently have Cardiac but unsure about the rest of the incarnates. Any help? Thanks (:
  5. Will Blaster have a damage increase? & Will they get more secondaries in the future?
  6. Quote:
    Originally Posted by ClawsandEffect View Post
    It will slot in damage auras too, so if your brute has one, that would be where I would put it.

    Since damage auras don't build fury on their own, seems like it would work nicely.
    He's a Claw/Energy , so no damage aura there.
  7. Thanks guys! I'll put it in Follow up.
  8. Quote:
    Originally Posted by EJI View Post
    I put mine in follow up.
    Oh, I currently have mine in Strike, but it just seems "meh" being in there.
  9. Title says it all, where is the best place to put the brute ATO for claws?
    Thanks (:
  10. Hello !
    I was wondering which would be better. TW/elec, or TW/EA. I've heard TW has some endurance problems ( Yayyy -.-) and elec would help out more when it comes to that. Also, TW needs a lot of recharge? Which both sets can provide. But, I just don't know which one to choose. I'm experienced in both Armors. But, I would like to hear you guys opinions on which would be "better"
    Thanks ! (:
  11. GeoForce_NA

    Dm/Fiery

    Hello,

    I'm tempted to make this build. And I was wondering this Pros/cons of this. The -To hit should help with survivability, and Fiery Embrace is just waiting to be used! And builds, guides, etc?
  12. Well now with Shadow Meld. You can solve your defense holes.
    Here's my current build for Kat/Elec
    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    kat elec: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    ------------
    Level 1: Sting of the Wasp
    (A) Crushing Impact - Accuracy/Damage: Level 50
    (11) Crushing Impact - Damage/Endurance: Level 50
    (11) Crushing Impact - Damage/Recharge: Level 50
    (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    (13) Crushing Impact - Damage/Endurance/Recharge: Level 50
    (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50


    Level 1: Charged Armor
    (A) Reactive Armor - Resistance/Endurance: Level 40
    (3) Reactive Armor - Endurance: Level 40
    (3) Reactive Armor - Resistance/Recharge: Level 40
    (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    (5) Reactive Armor - Resistance: Level 40


    Level 2: Flashing Steel
    (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    (7) Scirocco's Dervish - Accuracy/Recharge: Level 50
    (7) Scirocco's Dervish - Damage/Endurance: Level 50
    (9) Scirocco's Dervish - Damage/Recharge: Level 50
    (9) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50


    Level 4: Conductive Shield
    (A) Reactive Armor - Resistance/Endurance: Level 40
    (15) Reactive Armor - Resistance: Level 40
    (17) Reactive Armor - Resistance/Recharge: Level 40
    (17) Reactive Armor - Endurance: Level 40
    (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40


    Level 6: Combat Jumping
    (A) Kismet - Accuracy +6%: Level 30
    (19) Gift of the Ancients - Run Speed +7.5%: Level 40
    (21) Luck of the Gambler - Defense: Level 50
    (21) Luck of the Gambler - Defense/Endurance: Level 50
    (23) Luck of the Gambler - Defense/Recharge: Level 50


    Level 8: Divine Avalanche
    (A) Red Fortune - Defense: Level 50
    (23) Red Fortune - Defense/Endurance: Level 50
    (25) Red Fortune - Defense/Recharge: Level 50
    (25) Red Fortune - Endurance/Recharge: Level 50
    (27) Red Fortune - Defense/Endurance/Recharge: Level 50
    (27) Red Fortune - Endurance: Level 50


    Level 10: Static Shield
    (A) Reactive Armor - Resistance/Endurance: Level 40
    (29) Reactive Armor - Resistance/Recharge: Level 40
    (29) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    (31) Reactive Armor - Resistance: Level 40
    (31) Reactive Armor - Endurance: Level 40


    Level 12: Swift
    (A) Run Speed IO: Level 50


    Level 14: Health
    (A) Healing IO: Level 50


    Level 16: Grounded
    (A) Steadfast Protection - Resistance/Endurance: Level 30
    (34) Steadfast Protection - Resistance/+Def 3%: Level 30
    (34) Steadfast Protection - Knockback Protection: Level 30


    Level 18: The Lotus Drops
    (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    (37) Scirocco's Dervish - Accuracy/Recharge: Level 50
    (39) Scirocco's Dervish - Damage/Endurance: Level 50
    (39) Scirocco's Dervish - Damage/Recharge: Level 50
    (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50


    Level 20: Stamina
    (A) Endurance Modification IO: Level 50


    Level 22: Energize
    (A) Doctored Wounds - Heal: Level 50
    (36) Doctored Wounds - Heal/Endurance: Level 50
    (36) Doctored Wounds - Endurance/Recharge: Level 50
    (36) Doctored Wounds - Heal/Recharge: Level 50
    (37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    (37) Doctored Wounds - Recharge: Level 50


    Level 24: Lightning Field
    (A) Endurance Reduction IO: Level 50


    Level 26: Soaring Dragon
    (A) Force Feedback - Recharge/Endurance: Level 50
    (31) Force Feedback - Recharge/Knockback: Level 50
    (33) Damage Increase IO: Level 50
    (33) Force Feedback - Damage/Endurance/Knockback: Level 50
    (33) Force Feedback - Damage/Knockback: Level 50
    (34) Force Feedback - Accuracy/Knockback: Level 50


    Level 28: Lightning Reflexes
    (A) Run Speed IO: Level 50


    Level 30: Boxing
    (A) Empty


    Level 32: Golden Dragonfly
    (A) Kinetic Crash - Damage/Knockback: Level 50
    (40) Kinetic Crash - Accuracy/Knockback: Level 50
    (40) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
    (40) Kinetic Crash - Recharge/Endurance: Level 50
    (42) Kinetic Crash - Damage/Endurance/Knockback: Level 50


    Level 35: Power Sink
    (A) Efficacy Adaptor - EndMod: Level 50
    (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    (42) Efficacy Adaptor - EndMod/Recharge: Level 50
    (43) Efficacy Adaptor - Accuracy/Recharge: Level 50
    (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
    (43) Efficacy Adaptor - EndMod/Endurance: Level 50


    Level 38: Tough
    (A) Reactive Armor - Resistance/Endurance: Level 40
    (45) Reactive Armor - Resistance/Recharge: Level 40
    (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    (45) Reactive Armor - Resistance: Level 40
    (48) Reactive Armor - Endurance: Level 40


    Level 41: Weave
    (A) Red Fortune - Defense: Level 50
    (46) Red Fortune - Defense/Endurance: Level 50
    (46) Red Fortune - Defense/Recharge: Level 50
    (46) Red Fortune - Defense/Endurance/Recharge: Level 50
    (48) Red Fortune - Endurance: Level 50


    Level 44: Dark Blast
    (A) Thunderstrike - Damage/Endurance: Level 50
    (50) Thunderstrike - Damage/Recharge: Level 50


    Level 47: Shadow Meld
    (A) Red Fortune - Defense: Level 50
    (48) Red Fortune - Defense/Recharge: Level 50
    (50) Red Fortune - Defense/Endurance/Recharge: Level 50
    (50) Red Fortune - Defense/Endurance: Level 50


    Level 49: Hurdle
    (A) Jumping IO: Level 50


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Critical Hit
    Level 4: Ninja Run



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  13. Well here is my build for it. It's a lil' on the expensive side. But it's well worth it. Just about everything soft capped. I am using Ninja for the tavel power :P

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    kat elec: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    ------------
    Level 1: Sting of the Wasp
    (A) Crushing Impact - Accuracy/Damage: Level 50
    (11) Crushing Impact - Damage/Endurance: Level 50
    (11) Crushing Impact - Damage/Recharge: Level 50
    (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    (13) Crushing Impact - Damage/Endurance/Recharge: Level 50
    (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50


    Level 1: Charged Armor
    (A) Reactive Armor - Resistance/Endurance: Level 40
    (3) Reactive Armor - Endurance: Level 40
    (3) Reactive Armor - Resistance/Recharge: Level 40
    (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    (5) Reactive Armor - Resistance: Level 40


    Level 2: Flashing Steel
    (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    (7) Scirocco's Dervish - Accuracy/Recharge: Level 50
    (7) Scirocco's Dervish - Damage/Endurance: Level 50
    (9) Scirocco's Dervish - Damage/Recharge: Level 50
    (9) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50


    Level 4: Conductive Shield
    (A) Reactive Armor - Resistance/Endurance: Level 40
    (15) Reactive Armor - Resistance: Level 40
    (17) Reactive Armor - Resistance/Recharge: Level 40
    (17) Reactive Armor - Endurance: Level 40
    (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40


    Level 6: Combat Jumping
    (A) Kismet - Accuracy +6%: Level 30
    (19) Gift of the Ancients - Run Speed +7.5%: Level 40
    (21) Luck of the Gambler - Defense: Level 50
    (21) Luck of the Gambler - Defense/Endurance: Level 50
    (23) Luck of the Gambler - Defense/Recharge: Level 50


    Level 8: Divine Avalanche
    (A) Red Fortune - Defense: Level 50
    (23) Red Fortune - Defense/Endurance: Level 50
    (25) Red Fortune - Defense/Recharge: Level 50
    (25) Red Fortune - Endurance/Recharge: Level 50
    (27) Red Fortune - Defense/Endurance/Recharge: Level 50
    (27) Red Fortune - Endurance: Level 50


    Level 10: Static Shield
    (A) Reactive Armor - Resistance/Endurance: Level 40
    (29) Reactive Armor - Resistance/Recharge: Level 40
    (29) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    (31) Reactive Armor - Resistance: Level 40
    (31) Reactive Armor - Endurance: Level 40


    Level 12: Swift
    (A) Run Speed IO: Level 50


    Level 14: Health
    (A) Healing IO: Level 50


    Level 16: Grounded
    (A) Steadfast Protection - Resistance/Endurance: Level 30
    (34) Steadfast Protection - Resistance/+Def 3%: Level 30
    (34) Steadfast Protection - Knockback Protection: Level 30


    Level 18: The Lotus Drops
    (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    (37) Scirocco's Dervish - Accuracy/Recharge: Level 50
    (39) Scirocco's Dervish - Damage/Endurance: Level 50
    (39) Scirocco's Dervish - Damage/Recharge: Level 50
    (39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50


    Level 20: Stamina
    (A) Endurance Modification IO: Level 50


    Level 22: Energize
    (A) Doctored Wounds - Heal: Level 50
    (36) Doctored Wounds - Heal/Endurance: Level 50
    (36) Doctored Wounds - Endurance/Recharge: Level 50
    (36) Doctored Wounds - Heal/Recharge: Level 50
    (37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    (37) Doctored Wounds - Recharge: Level 50


    Level 24: Lightning Field
    (A) Endurance Reduction IO: Level 50


    Level 26: Soaring Dragon
    (A) Force Feedback - Recharge/Endurance: Level 50
    (31) Force Feedback - Recharge/Knockback: Level 50
    (33) Damage Increase IO: Level 50
    (33) Force Feedback - Damage/Endurance/Knockback: Level 50
    (33) Force Feedback - Damage/Knockback: Level 50
    (34) Force Feedback - Accuracy/Knockback: Level 50


    Level 28: Lightning Reflexes
    (A) Run Speed IO: Level 50


    Level 30: Boxing
    (A) Empty


    Level 32: Golden Dragonfly
    (A) Kinetic Crash - Damage/Knockback: Level 50
    (40) Kinetic Crash - Accuracy/Knockback: Level 50
    (40) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
    (40) Kinetic Crash - Recharge/Endurance: Level 50
    (42) Kinetic Crash - Damage/Endurance/Knockback: Level 50


    Level 35: Power Sink
    (A) Efficacy Adaptor - EndMod: Level 50
    (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    (42) Efficacy Adaptor - EndMod/Recharge: Level 50
    (43) Efficacy Adaptor - Accuracy/Recharge: Level 50
    (43) Efficacy Adaptor - EndMod/Accuracy: Level 50
    (43) Efficacy Adaptor - EndMod/Endurance: Level 50


    Level 38: Tough
    (A) Reactive Armor - Resistance/Endurance: Level 40
    (45) Reactive Armor - Resistance/Recharge: Level 40
    (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    (45) Reactive Armor - Resistance: Level 40
    (48) Reactive Armor - Endurance: Level 40


    Level 41: Weave
    (A) Red Fortune - Defense: Level 50
    (46) Red Fortune - Defense/Endurance: Level 50
    (46) Red Fortune - Defense/Recharge: Level 50
    (46) Red Fortune - Defense/Endurance/Recharge: Level 50
    (48) Red Fortune - Endurance: Level 50


    Level 44: Dark Blast
    (A) Thunderstrike - Damage/Endurance: Level 50
    (50) Thunderstrike - Damage/Recharge: Level 50


    Level 47: Shadow Meld
    (A) Red Fortune - Defense: Level 50
    (48) Red Fortune - Defense/Recharge: Level 50
    (50) Red Fortune - Defense/Endurance/Recharge: Level 50
    (50) Red Fortune - Defense/Endurance: Level 50


    Level 49: Hurdle
    (A) Jumping IO: Level 50


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Critical Hit
    Level 4: Ninja Run



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  14. Quote:
    Originally Posted by MutantX_7 View Post
    What are you going for? Do you want to make it more survivable? (More Defense, Typed or positional?), do you want more recharge, are you looking for more damage? There are a number of posibilities but kinda need to know what direction you are looking for. You have a bunch of sets that don't look to compliment each other very well. Personally I would be going for a +defense build:
    Hmm well good question actually, i don't know really, i was just building the chararcter. But i guess survivable.
  15. Hello scrappers!
    i need help with this build!
    Any ideas?


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Ghost Magik: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Electric Armor
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
    Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(15), TtmC'tng-ResDam/Rchg(15), TtmC'tng-ResDam/EndRdx/Rchg(17), TtmC'tng-EndRdx/Rchg(17)
    Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(9)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(34)
    Level 6: Hover -- DefBuff-I(A)
    Level 8: Divine Avalanche -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(11), GftotA-EndRdx/Rchg(11), GftotA-Def/EndRdx/Rchg(13), GftotA-Def(13)
    Level 10: Static Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(34), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-EndRdx/Rchg(36)
    Level 12: Swift -- Run-I(A)
    Level 14: Fly -- Flight-I(A)
    Level 16: Health -- Heal-I(A)
    Level 18: Grounded -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(37)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21)
    Level 22: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31)
    Level 24: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), Dct'dW-Rchg(29)
    Level 26: Soaring Dragon -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(31), KinCrsh-Dmg/EndRdx/KB(31), KinCrsh-Acc/Dmg/KB(33), KinCrsh-Rchg/KB(33)
    Level 28: Lightning Reflexes -- Run-I(A)
    Level 30: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(45), GftotA-EndRdx/Rchg(45), GftotA-Def/EndRdx/Rchg(45), GftotA-Def(46)
    Level 32: Golden Dragonfly -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(40), FrcFbk-Rchg/KB(43), FrcFbk-Rchg/EndRdx(43), FrcFbk-Dmg/EndRdx/KB(43)
    Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Lightning Field -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-%Dam(46)
    Level 44: Char -- Hold-I(A)
    Level 47: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/EndRdx(48), LdyGrey-DefDeb/Rchg/EndRdx(48), LdyGrey-DefDeb/Rchg(48)
    Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 9.88% Defense(Fire)
    • 9.88% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 3.63% Defense(Melee)
    • 5.19% Defense(Ranged)
    • 16.8% Defense(AoE)
    • 7.65% Max End
    • 10% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 34% Enhancement(Accuracy)
    • 10% FlySpeed
    • 145.6 HP (10.9%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Held) 9.9%
    • MezResist(Immobilize) 3.3%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 4.95%
    • 17% (0.28 End/sec) Recovery
    • 44% (2.46 HP/sec) Regeneration
    • 2.5% Resistance(Smashing)
    • 7.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 6.25% Resistance(Negative)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)
    • 13% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Crushing Impact
    (Sting of the Wasp)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Titanium Coating
    (Charged Armor)
    • MezResist(Sleep) 2.2%
    • 20.1 HP (1.5%) HitPoints
    • MezResist(Stun) 2.2%
    • MezResist(Held) 2.75%
    Scirocco's Dervish
    (Flashing Steel)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Reactive Armor
    (Conductive Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Gift of the Ancients
    (Divine Avalanche)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    • MezResist(Held) 2.2%
    Impervium Armor
    (Static Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • MezResist(Held) 2.75%
    Steadfast Protection
    (Grounded)
    • 1.5% (0.03 End/sec) Recovery
    • 20.1 HP (1.5%) HitPoints
    • 3% Defense(All)
    • Knockback Protection (Mag -4)
    Efficacy Adaptor
    (Stamina)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    Scirocco's Dervish
    (The Lotus Drops)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Doctored Wounds
    (Energize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Kinetic Crash
    (Soaring Dragon)
    • 3% RunSpeed
    • 2.5% Resistance(Smashing)
    • Knockback Protection (Mag -3)
    • 6% (0.34 HP/sec) Regeneration
    Gift of the Ancients
    (Combat Jumping)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    • MezResist(Held) 2.2%
    Force Feedback
    (Golden Dragonfly)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • MezResist(Terrorized) 2.75%
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    Performance Shifter
    (Power Sink)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Eradication
    (Lightning Field)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 30.1 HP (2.25%) HitPoints
    • 2% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Touch of Lady Grey
    (Melt Armor)
    • 20.1 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 8% (0.45 HP/sec) Regeneration
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
  16. GeoForce_NA

    DB/Elec?

    I'm thinking of rolling out another scrapper, but i would like to know the pros/cons of db/elec. any help?
  17. Hello Scrappers,


    After getting my spine/elec to 50 i wanted to try db/elec. So
    Anyone have a db/elec build i could play around with.
    influence isnt a propblem
  18. Well this is my current build for my 50 Spine/Elec
    its a beast build pretty much tanks alot, but sometimes i get over my head in some battles and pray for energize to come back.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Magik: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(17)
    Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), Aegis-ResDam(3), Aegis-ResDam/EndRdx(7)
    Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
    Level 4: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(5), Aegis-ResDam(5), Aegis-ResDam/EndRdx(7)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39)
    Level 10: Static Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), Aegis-ResDam/EndRdx(11), Aegis-ResDam(15)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17)
    Level 18: Health -- Heal-I(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(21), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(29)
    Level 22: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25), Dct'dW-Rchg(27)
    Level 24: Quills -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg/Rchg(37)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg/Rchg(31)
    Level 28: Lightning Reflexes -- Run-I(A)
    Level 30: Lightning Field -- Oblit-Dmg(A), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
    Level 38: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39)
    Level 41: Char -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(42), G'Wdw-Hold/Rng(42), G'Wdw-Acc/Rchg(42), G'Wdw-Acc/EndRdx(43), G'Wdw-Acc/Hold/Rchg(43)
    Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
    Level 49: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(50), LdyGrey-DefDeb/Rchg/EndRdx(50), LdyGrey-DefDeb/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 20% DamageBuff(Smashing)
    • 20% DamageBuff(Lethal)
    • 20% DamageBuff(Fire)
    • 20% DamageBuff(Cold)
    • 20% DamageBuff(Energy)
    • 20% DamageBuff(Negative)
    • 20% DamageBuff(Toxic)
    • 20% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 52% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 26.3% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 160.6 HP (12%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 2.2%
    • MezResist(Stun) 8.8%
    • MezResist(Terrorized) 2.2%
    • 17.5% (0.29 End/sec) Recovery
    • 52% (2.91 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)
    • 25% RunSpeed
    ------------
    Set Bonuses:
    Crushing Impact
    (Lunge)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Impervium Armor
    (Charged Armor)
    • 2.5% (0.04 End/sec) Recovery
    Aegis
    (Charged Armor)
    • 5% RunSpeed
    Obliteration
    (Spine Burst)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    Impervium Armor
    (Conductive Shield)
    • 2.5% (0.04 End/sec) Recovery
    Aegis
    (Conductive Shield)
    • 5% RunSpeed
    Devastation
    (Impale)
    • 12% (0.67 HP/sec) Regeneration
    • 30.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    Impervium Armor
    (Static Shield)
    • 2.5% (0.04 End/sec) Recovery
    Aegis
    (Static Shield)
    • 5% RunSpeed
    Steadfast Protection
    (Grounded)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(All)
    • Knockback Protection (Mag -4)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Doctored Wounds
    (Energize)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Obliteration
    (Quills)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    Obliteration
    (Ripper)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Obliteration
    (Lightning Field)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    Positron's Blast
    (Throw Spines)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Power Sink)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.56 HP/sec) Regeneration
    Lockdown
    (Char)
    • 3% DamageBuff(All) (Exceeded 5 Bonus Cap)
    Ghost Widow's Embrace
    (Char)
    • 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.25% Max End
    Devastation
    (Fire Blast)
    • 12% (0.67 HP/sec) Regeneration
    • 30.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All) (Exceeded 5 Bonus Cap)
    Thunderstrike
    (Fire Blast)
    • 2% (0.03 End/sec) Recovery
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Touch of Lady Grey
    (Melt Armor)
    • 20.1 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 8% (0.45 HP/sec) Regeneration
  19. Well heres my spine/elec build
    hes currently lvl 44 and is awesome
    can tank alot of things, but sometime get over my head and have to hit energize but still a great character

    also, didnt know what to put into lightning field and quills

    might be alittle expensive. for some players
    but i already have almost all of the sets
    just need two more resist: impervium

    any opinions, anything really.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Magik: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Crushing Impact - Accuracy/Damage
    • (9) Crushing Impact - Damage/Endurance
    • (9) Crushing Impact - Damage/Recharge
    • (15) Crushing Impact - Accuracy/Damage/Recharge
    • (17) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Charged Armor
    • (A) Impervium Armor - Resistance/Endurance
    • (3) Impervium Armor - Resistance
    • (3) Aegis - Resistance
    • (7) Aegis - Resistance/Endurance
    Level 2: Spine Burst
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (43) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (46) Scirocco's Dervish - Damage/Recharge
    Level 4: Conductive Shield
    • (A) Impervium Armor - Resistance/Endurance
    • (5) Impervium Armor - Resistance
    • (5) Aegis - Resistance
    • (7) Aegis - Resistance/Endurance
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Impale
    • (A) Devastation - Accuracy/Damage
    • (19) Devastation - Damage/Endurance
    • (19) Devastation - Damage/Recharge
    • (39) Devastation - Accuracy/Damage/Recharge
    • (39) Devastation - Accuracy/Damage/Endurance/Recharge
    Level 10: Static Shield
    • (A) Impervium Armor - Resistance/Endurance
    • (11) Impervium Armor - Resistance
    • (11) Aegis - Resistance
    • (15) Aegis - Resistance/Endurance
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Celerity - +Stealth
    Level 16: Grounded
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (17) Steadfast Protection - Knockback Protection
    Level 18: Health
    • (A) Healing IO
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Accuracy/Recharge
    • (21) Performance Shifter - EndMod/Recharge
    • (27) Performance Shifter - Accuracy/Recharge
    • (29) Performance Shifter - EndMod/Accuracy
    Level 22: Energize
    • (A) Doctored Wounds - Heal/Endurance
    • (23) Doctored Wounds - Endurance/Recharge
    • (23) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Heal/Endurance/Recharge
    • (25) Doctored Wounds - Heal
    • (27) Doctored Wounds - Recharge
    Level 24: Quills
    • (A) Scirocco's Dervish - Damage/Endurance
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Tempered Readiness - Accuracy/Damage/Slow
    • (37) Tempered Readiness - Damage/Slow
    Level 26: Ripper
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (29) Scirocco's Dervish - Damage/Endurance
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (31) Scirocco's Dervish - Damage/Recharge
    Level 28: Lightning Reflexes
    • (A) Run Speed IO
    Level 30: Lightning Field
    • (A) Scirocco's Dervish - Damage/Endurance
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (40) Efficacy Adaptor - EndMod
    • (40) Efficacy Adaptor - EndMod/Recharge
    Level 32: Throw Spines
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    Level 35: Power Sink
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Accuracy
    • (37) Efficacy Adaptor - EndMod/Endurance
    Level 38: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Endurance/Recharge
    Level 41: Char
    • (A) Lockdown - Accuracy/Hold
    • (42) Lockdown - Endurance/Recharge/Hold
    • (42) Ghost Widow's Embrace - Accuracy/Recharge
    • (42) Ghost Widow's Embrace - Endurance/Hold
    • (43) Ghost Widow's Embrace - Accuracy/Endurance
    • (43) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    Level 44: Fire Blast
    • (A) Devastation - Accuracy/Damage
    • (45) Devastation - Damage/Endurance
    • (45) Devastation - Damage/Recharge
    • (45) Devastation - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Accuracy/Damage/Recharge
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    Level 49: Melt Armor
    • (A) Touch of Lady Grey - Defense Debuff
    • (50) Touch of Lady Grey - Defense Debuff/Recharge
    • (50) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    • (50) Touch of Lady Grey - Defense Debuff/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 21.3% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 25% Enhancement(Accuracy)
    • 5% FlySpeed
    • 175.7 HP (13.1%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 2.2%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 19% (0.32 End/sec) Recovery
    • 82% (4.58 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 6.25% Resistance(Negative)
    • 1.26% Resistance(Toxic)
    • 1.26% Resistance(Psionic)
    • 25% RunSpeed
  20. What do yall think of it?
    i'll take anything help,opinons, or even you build of an spine/elec

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Magik: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    ------------
    Level 1: Lunge C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(17)

    Level 1: Charged Armor ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), Aegis-ResDam(3), Aegis-ResDam/EndRdx(7)

    Level 2: Spine Burst
    Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dmg/Rchg(46)

    Level 4: Conductive Shield ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(5), Aegis-ResDam(5), Aegis-ResDam/EndRdx(7)

    Level 6: Hurdle Jump-I(A)

    Level 8: Impale Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39)

    Level 10: Static Shield ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), Aegis-ResDam(11), Aegis-ResDam/EndRdx(15)

    Level 12: Hasten RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)

    Level 14: Super Speed Clrty-Stlth(A)

    Level 16: Grounded S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17)

    Level 18: Health Heal-I(A)

    Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(21), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(29)

    Level 22: Energize Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25), Dct'dW-Rchg(27)

    Level 24: Quills Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(34), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(37)

    Level 26: Ripper Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), C'ngBlow-Dmg/EndRdx(31), C'ngBlow-Dmg/Rchg(31), Sciroc-Dmg/Rchg(31)

    Level 28: Lightning Reflexes Run-I(A)

    Level 30: Lightning Field Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Dmg(40)

    Level 32: Throw Spines Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)

    Level 35: Power Sink Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)

    Level 38: Combat Jumping LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39)

    Level 41: Char Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(42), G'Wdw-Acc/Rchg(42), G'Wdw-EndRdx/Hold(42), G'Wdw-Acc/EndRdx(43), G'Wdw-Acc/Hold/Rchg(43)

    Level 44: Fire Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)

    Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)

    Level 49: Melt Armor LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(50), LdyGrey-DefDeb/Rchg/EndRdx(50), LdyGrey-DefDeb/EndRdx(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    14% DamageBuff(Smashing)
    14% DamageBuff(Lethal)
    14% DamageBuff(Fire)
    14% DamageBuff(Cold)
    14% DamageBuff(Energy)
    14% DamageBuff(Negative)
    14% DamageBuff(Toxic)
    14% DamageBuff(Psionic)
    3% Defense(Smashing)
    3% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    3% Defense(Energy)
    3% Defense(Negative)
    3% Defense(Psionic)
    3% Defense(Melee)
    3% Defense(Ranged)
    3% Defense(AoE)
    2.25% Max End
    25% Enhancement(Accuracy)
    4% Enhancement(Heal)
    21.3% Enhancement(RechargeTime)
    5% FlySpeed
    160.6 HP (12%) HitPoints
    5% JumpHeight
    5% JumpSpeed
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Held) 3.3%
    MezResist(Immobilize) 2.2%
    MezResist(Terrorized) 2.2%
    20.5% (0.34 End/sec) Recovery
    82% (4.58 HP/sec) Regeneration
    4.41% Resistance(Fire)
    4.41% Resistance(Cold)
    6.25% Resistance(Negative)
    1.26% Resistance(Toxic)
    1.26% Resistance(Psionic)
    25% RunSpeed
  21. Well i just made a spine/elec after getting my spine/fire to 50
    and thought i roll out a spine/elec for energize.
    any builds,opinions, anything that will help!

    and heres my first thought out build for it

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Magik: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Electric Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    ------------
    Level 1: Lunge C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)

    Level 1: Charged Armor ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-EndRdx/Rchg(5), ImpArm-ResDam(5)

    Level 2: Spine Burst Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(15), P'ngTtl-Dmg/Slow(15)

    Level 4: Lightning Field EndRdx-I(A), EndRdx-I(17), EndRdx-I(17), Dmg-I(19), Dmg-I(19), Dmg-I(42)

    Level 6: Combat Jumping S'dpty-Def/EndRdx(A), S'dpty-Def(43), S'dpty-Def/EndRdx/Rchg(46)

    Level 8: Hasten RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)

    Level 10: Static Shield EndRdx-I(A), S'fstPrt-ResDam/EndRdx(43), S'fstPrt-ResKB(43)

    Level 12: Swift HO:Micro(A)

    Level 14: Super Speed Clrty-Stlth(A)

    Level 16: Super Jump HO:Micro(A)

    Level 18: Health Heal-I(A)

    Level 20: Energize Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(40), Dct'dW-Rchg(40)

    Level 22: Stamina Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(25)

    Level 24: Grounded ResDam-I(A), ResDam-I(25), ResDam-I(27)

    Level 26: Ripper Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Acc/Rchg(37), M'Strk-Dmg/EndRdx/Rchg(37)

    Level 28: Lightning Reflexes HO:Micro(A)

    Level 30: Quills EndRdx-I(A), EndRdx-I(31), EndRdx-I(31), Dmg-I(31), Dmg-I(34), Slow-I(36)

    Level 32: Throw Spines AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(33), AirB'st-Dmg/Rchg(33), AirB'st-Dmg/Rng(33), Posi-Acc/Dmg(34), Posi-Dmg/EndRdx(34)

    Level 35: Power Sink RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)

    Level 38: Stealth LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-EndRdx/Rchg(39), GftotA-Def/Rchg(39), GftotA-Def(40)

    Level 41: Char Acc-I(A)

    Level 44: Fire Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)

    Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), AirB'st-Acc/Dmg(48), AirB'st-Dmg/EndRdx(48)

    Level 49: Melt Armor LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(50), LdyGrey-DefDeb/Rchg/EndRdx(50), LdyGrey-DefDeb/EndRdx(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    3% DamageBuff(Smashing)
    3% DamageBuff(Lethal)
    3% DamageBuff(Fire)
    3% DamageBuff(Cold)
    3% DamageBuff(Energy)
    3% DamageBuff(Negative)
    3% DamageBuff(Toxic)
    3% DamageBuff(Psionic)
    3.13% Defense(Fire)
    3.13% Defense(Cold)
    1.88% Defense(Psionic)
    6.25% Defense(AoE)
    2.25% Max End
    25% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)
    4% Enhancement(Heal)
    4% Enhancement(Knockback)
    4% Enhancement(Knockup)
    115.5 HP (8.62%) HitPoints
    Knockback (Mag -4)
    Knockup (Mag -4)
    MezResist(Held) 2.75%
    MezResist(Immobilize) 2.2%
    MezResist(Terrorized) 2.2%
    17% (0.28 End/sec) Recovery
    64% (3.58 HP/sec) Regeneration
    0.63% Resistance(Smashing)
    0.63% Resistance(Lethal)
    1.26% Resistance(Fire)
    1.26% Resistance(Cold)
    6.25% Resistance(Negative)
    1.26% Resistance(Toxic)
    3.76% Resistance(Psionic)