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Posts
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Joined
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So I followed everyone's advice and I'm pretty happy with how shes going. I'm still torn between Degenerative and Reactive.
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With that being said, which do you think would be better on a TW Brute?
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Quote:Thanks! This is what I had in mind. Reactive, Void (Good to choose something different other than Ion (; , Longbow, I'm torn between Ageless and Rebirth but I'm leaning more towards Rebirth & assault is always nice for the extra damage (:For the most part, go with whatever sounds good to you.
Interface - Reactive is the MOAR DAMAGE one and most common. But they all have some kind of damage proc and a secondary effect, so go with whatever you feel is the most useful.
Judgement - They're all good. Void is probably best for Melee range as the only PBAoE.
Lore - Cimerorans do lots of damage. Longbow do -regen. For the most part, pick your fav of the bunch. Most of them hit like trucks regardless.
Destiny - Ageless or Rebirth is probably going to be what you want.
Hybrid - Assault. -
Hello!
I was wondering a good general direction for my tw/elec. I love her to death and is amazingly fun to play. I currently have Cardiac but unsure about the rest of the incarnates. Any help? Thanks (: -
Will Blaster have a damage increase? & Will they get more secondaries in the future?
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Thanks guys! I'll put it in Follow up.
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Title says it all, where is the best place to put the brute ATO for claws?
Thanks (: -
Hello !
I was wondering which would be better. TW/elec, or TW/EA. I've heard TW has some endurance problems ( Yayyy -.-) and elec would help out more when it comes to that. Also, TW needs a lot of recharge? Which both sets can provide. But, I just don't know which one to choose. I'm experienced in both Armors. But, I would like to hear you guys opinions on which would be "better"
Thanks ! (: -
Hello,
I'm tempted to make this build. And I was wondering this Pros/cons of this. The -To hit should help with survivability, and Fiery Embrace is just waiting to be used! And builds, guides, etc? -
Well now with Shadow Meld. You can solve your defense holes.
Here's my current build for Kat/Elec
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
kat elec: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
------------
Level 1: Sting of the Wasp
(A) Crushing Impact - Accuracy/Damage: Level 50
(11) Crushing Impact - Damage/Endurance: Level 50
(11) Crushing Impact - Damage/Recharge: Level 50
(13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(13) Crushing Impact - Damage/Endurance/Recharge: Level 50
(15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 1: Charged Armor
(A) Reactive Armor - Resistance/Endurance: Level 40
(3) Reactive Armor - Endurance: Level 40
(3) Reactive Armor - Resistance/Recharge: Level 40
(5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(5) Reactive Armor - Resistance: Level 40
Level 2: Flashing Steel
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(7) Scirocco's Dervish - Accuracy/Recharge: Level 50
(7) Scirocco's Dervish - Damage/Endurance: Level 50
(9) Scirocco's Dervish - Damage/Recharge: Level 50
(9) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 4: Conductive Shield
(A) Reactive Armor - Resistance/Endurance: Level 40
(15) Reactive Armor - Resistance: Level 40
(17) Reactive Armor - Resistance/Recharge: Level 40
(17) Reactive Armor - Endurance: Level 40
(19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 6: Combat Jumping
(A) Kismet - Accuracy +6%: Level 30
(19) Gift of the Ancients - Run Speed +7.5%: Level 40
(21) Luck of the Gambler - Defense: Level 50
(21) Luck of the Gambler - Defense/Endurance: Level 50
(23) Luck of the Gambler - Defense/Recharge: Level 50
Level 8: Divine Avalanche
(A) Red Fortune - Defense: Level 50
(23) Red Fortune - Defense/Endurance: Level 50
(25) Red Fortune - Defense/Recharge: Level 50
(25) Red Fortune - Endurance/Recharge: Level 50
(27) Red Fortune - Defense/Endurance/Recharge: Level 50
(27) Red Fortune - Endurance: Level 50
Level 10: Static Shield
(A) Reactive Armor - Resistance/Endurance: Level 40
(29) Reactive Armor - Resistance/Recharge: Level 40
(29) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(31) Reactive Armor - Resistance: Level 40
(31) Reactive Armor - Endurance: Level 40
Level 12: Swift
(A) Run Speed IO: Level 50
Level 14: Health
(A) Healing IO: Level 50
Level 16: Grounded
(A) Steadfast Protection - Resistance/Endurance: Level 30
(34) Steadfast Protection - Resistance/+Def 3%: Level 30
(34) Steadfast Protection - Knockback Protection: Level 30
Level 18: The Lotus Drops
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(37) Scirocco's Dervish - Accuracy/Recharge: Level 50
(39) Scirocco's Dervish - Damage/Endurance: Level 50
(39) Scirocco's Dervish - Damage/Recharge: Level 50
(39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 20: Stamina
(A) Endurance Modification IO: Level 50
Level 22: Energize
(A) Doctored Wounds - Heal: Level 50
(36) Doctored Wounds - Heal/Endurance: Level 50
(36) Doctored Wounds - Endurance/Recharge: Level 50
(36) Doctored Wounds - Heal/Recharge: Level 50
(37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(37) Doctored Wounds - Recharge: Level 50
Level 24: Lightning Field
(A) Endurance Reduction IO: Level 50
Level 26: Soaring Dragon
(A) Force Feedback - Recharge/Endurance: Level 50
(31) Force Feedback - Recharge/Knockback: Level 50
(33) Damage Increase IO: Level 50
(33) Force Feedback - Damage/Endurance/Knockback: Level 50
(33) Force Feedback - Damage/Knockback: Level 50
(34) Force Feedback - Accuracy/Knockback: Level 50
Level 28: Lightning Reflexes
(A) Run Speed IO: Level 50
Level 30: Boxing
(A) Empty
Level 32: Golden Dragonfly
(A) Kinetic Crash - Damage/Knockback: Level 50
(40) Kinetic Crash - Accuracy/Knockback: Level 50
(40) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
(40) Kinetic Crash - Recharge/Endurance: Level 50
(42) Kinetic Crash - Damage/Endurance/Knockback: Level 50
Level 35: Power Sink
(A) Efficacy Adaptor - EndMod: Level 50
(42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(42) Efficacy Adaptor - EndMod/Recharge: Level 50
(43) Efficacy Adaptor - Accuracy/Recharge: Level 50
(43) Efficacy Adaptor - EndMod/Accuracy: Level 50
(43) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 38: Tough
(A) Reactive Armor - Resistance/Endurance: Level 40
(45) Reactive Armor - Resistance/Recharge: Level 40
(45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(45) Reactive Armor - Resistance: Level 40
(48) Reactive Armor - Endurance: Level 40
Level 41: Weave
(A) Red Fortune - Defense: Level 50
(46) Red Fortune - Defense/Endurance: Level 50
(46) Red Fortune - Defense/Recharge: Level 50
(46) Red Fortune - Defense/Endurance/Recharge: Level 50
(48) Red Fortune - Endurance: Level 50
Level 44: Dark Blast
(A) Thunderstrike - Damage/Endurance: Level 50
(50) Thunderstrike - Damage/Recharge: Level 50
Level 47: Shadow Meld
(A) Red Fortune - Defense: Level 50
(48) Red Fortune - Defense/Recharge: Level 50
(50) Red Fortune - Defense/Endurance/Recharge: Level 50
(50) Red Fortune - Defense/Endurance: Level 50
Level 49: Hurdle
(A) Jumping IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Well here is my build for it. It's a lil' on the expensive side. But it's well worth it. Just about everything soft capped. I am using Ninja for the tavel power :P
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
kat elec: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
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Level 1: Sting of the Wasp
(A) Crushing Impact - Accuracy/Damage: Level 50
(11) Crushing Impact - Damage/Endurance: Level 50
(11) Crushing Impact - Damage/Recharge: Level 50
(13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(13) Crushing Impact - Damage/Endurance/Recharge: Level 50
(15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 1: Charged Armor
(A) Reactive Armor - Resistance/Endurance: Level 40
(3) Reactive Armor - Endurance: Level 40
(3) Reactive Armor - Resistance/Recharge: Level 40
(5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(5) Reactive Armor - Resistance: Level 40
Level 2: Flashing Steel
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(7) Scirocco's Dervish - Accuracy/Recharge: Level 50
(7) Scirocco's Dervish - Damage/Endurance: Level 50
(9) Scirocco's Dervish - Damage/Recharge: Level 50
(9) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 4: Conductive Shield
(A) Reactive Armor - Resistance/Endurance: Level 40
(15) Reactive Armor - Resistance: Level 40
(17) Reactive Armor - Resistance/Recharge: Level 40
(17) Reactive Armor - Endurance: Level 40
(19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 6: Combat Jumping
(A) Kismet - Accuracy +6%: Level 30
(19) Gift of the Ancients - Run Speed +7.5%: Level 40
(21) Luck of the Gambler - Defense: Level 50
(21) Luck of the Gambler - Defense/Endurance: Level 50
(23) Luck of the Gambler - Defense/Recharge: Level 50
Level 8: Divine Avalanche
(A) Red Fortune - Defense: Level 50
(23) Red Fortune - Defense/Endurance: Level 50
(25) Red Fortune - Defense/Recharge: Level 50
(25) Red Fortune - Endurance/Recharge: Level 50
(27) Red Fortune - Defense/Endurance/Recharge: Level 50
(27) Red Fortune - Endurance: Level 50
Level 10: Static Shield
(A) Reactive Armor - Resistance/Endurance: Level 40
(29) Reactive Armor - Resistance/Recharge: Level 40
(29) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(31) Reactive Armor - Resistance: Level 40
(31) Reactive Armor - Endurance: Level 40
Level 12: Swift
(A) Run Speed IO: Level 50
Level 14: Health
(A) Healing IO: Level 50
Level 16: Grounded
(A) Steadfast Protection - Resistance/Endurance: Level 30
(34) Steadfast Protection - Resistance/+Def 3%: Level 30
(34) Steadfast Protection - Knockback Protection: Level 30
Level 18: The Lotus Drops
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(37) Scirocco's Dervish - Accuracy/Recharge: Level 50
(39) Scirocco's Dervish - Damage/Endurance: Level 50
(39) Scirocco's Dervish - Damage/Recharge: Level 50
(39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 20: Stamina
(A) Endurance Modification IO: Level 50
Level 22: Energize
(A) Doctored Wounds - Heal: Level 50
(36) Doctored Wounds - Heal/Endurance: Level 50
(36) Doctored Wounds - Endurance/Recharge: Level 50
(36) Doctored Wounds - Heal/Recharge: Level 50
(37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(37) Doctored Wounds - Recharge: Level 50
Level 24: Lightning Field
(A) Endurance Reduction IO: Level 50
Level 26: Soaring Dragon
(A) Force Feedback - Recharge/Endurance: Level 50
(31) Force Feedback - Recharge/Knockback: Level 50
(33) Damage Increase IO: Level 50
(33) Force Feedback - Damage/Endurance/Knockback: Level 50
(33) Force Feedback - Damage/Knockback: Level 50
(34) Force Feedback - Accuracy/Knockback: Level 50
Level 28: Lightning Reflexes
(A) Run Speed IO: Level 50
Level 30: Boxing
(A) Empty
Level 32: Golden Dragonfly
(A) Kinetic Crash - Damage/Knockback: Level 50
(40) Kinetic Crash - Accuracy/Knockback: Level 50
(40) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
(40) Kinetic Crash - Recharge/Endurance: Level 50
(42) Kinetic Crash - Damage/Endurance/Knockback: Level 50
Level 35: Power Sink
(A) Efficacy Adaptor - EndMod: Level 50
(42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(42) Efficacy Adaptor - EndMod/Recharge: Level 50
(43) Efficacy Adaptor - Accuracy/Recharge: Level 50
(43) Efficacy Adaptor - EndMod/Accuracy: Level 50
(43) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 38: Tough
(A) Reactive Armor - Resistance/Endurance: Level 40
(45) Reactive Armor - Resistance/Recharge: Level 40
(45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(45) Reactive Armor - Resistance: Level 40
(48) Reactive Armor - Endurance: Level 40
Level 41: Weave
(A) Red Fortune - Defense: Level 50
(46) Red Fortune - Defense/Endurance: Level 50
(46) Red Fortune - Defense/Recharge: Level 50
(46) Red Fortune - Defense/Endurance/Recharge: Level 50
(48) Red Fortune - Endurance: Level 50
Level 44: Dark Blast
(A) Thunderstrike - Damage/Endurance: Level 50
(50) Thunderstrike - Damage/Recharge: Level 50
Level 47: Shadow Meld
(A) Red Fortune - Defense: Level 50
(48) Red Fortune - Defense/Recharge: Level 50
(50) Red Fortune - Defense/Endurance/Recharge: Level 50
(50) Red Fortune - Defense/Endurance: Level 50
Level 49: Hurdle
(A) Jumping IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Quote:Hmm well good question actually, i don't know really, i was just building the chararcter. But i guess survivable.What are you going for? Do you want to make it more survivable? (More Defense, Typed or positional?), do you want more recharge, are you looking for more damage? There are a number of posibilities but kinda need to know what direction you are looking for. You have a bunch of sets that don't look to compliment each other very well. Personally I would be going for a +defense build:
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Hello scrappers!
i need help with this build!
Any ideas?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Ghost Magik: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(15), TtmC'tng-ResDam/Rchg(15), TtmC'tng-ResDam/EndRdx/Rchg(17), TtmC'tng-EndRdx/Rchg(17)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(9)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(34)
Level 6: Hover -- DefBuff-I(A)
Level 8: Divine Avalanche -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(11), GftotA-EndRdx/Rchg(11), GftotA-Def/EndRdx/Rchg(13), GftotA-Def(13)
Level 10: Static Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(34), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-EndRdx/Rchg(36)
Level 12: Swift -- Run-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Grounded -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(36), S'fstPrt-ResKB(37)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21)
Level 22: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31)
Level 24: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), Dct'dW-Rchg(29)
Level 26: Soaring Dragon -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(31), KinCrsh-Dmg/EndRdx/KB(31), KinCrsh-Acc/Dmg/KB(33), KinCrsh-Rchg/KB(33)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(45), GftotA-EndRdx/Rchg(45), GftotA-Def/EndRdx/Rchg(45), GftotA-Def(46)
Level 32: Golden Dragonfly -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(40), FrcFbk-Rchg/KB(43), FrcFbk-Rchg/EndRdx(43), FrcFbk-Dmg/EndRdx/KB(43)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Lightning Field -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-%Dam(46)
Level 44: Char -- Hold-I(A)
Level 47: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/EndRdx(48), LdyGrey-DefDeb/Rchg/EndRdx(48), LdyGrey-DefDeb/Rchg(48)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 9.88% Defense(Fire)
- 9.88% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 4.88% Defense(Psionic)
- 3.63% Defense(Melee)
- 5.19% Defense(Ranged)
- 16.8% Defense(AoE)
- 7.65% Max End
- 10% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 34% Enhancement(Accuracy)
- 10% FlySpeed
- 145.6 HP (10.9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -7)
- Knockup (Mag -7)
- MezResist(Held) 9.9%
- MezResist(Immobilize) 3.3%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.95%
- 17% (0.28 End/sec) Recovery
- 44% (2.46 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 7.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 6.25% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 13% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Crushing Impact
(Sting of the Wasp)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Charged Armor)- MezResist(Sleep) 2.2%
- 20.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
(Flashing Steel)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Conductive Shield)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
(Divine Avalanche)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
- MezResist(Held) 2.2%
(Static Shield)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- MezResist(Held) 2.75%
(Grounded)- 1.5% (0.03 End/sec) Recovery
- 20.1 HP (1.5%) HitPoints
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Stamina)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(The Lotus Drops)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Energize)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Soaring Dragon)- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback Protection (Mag -3)
- 6% (0.34 HP/sec) Regeneration
(Combat Jumping)- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
- MezResist(Held) 2.2%
(Golden Dragonfly)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- MezResist(Terrorized) 2.75%
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
(Power Sink)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Lightning Field)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 30.1 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Melt Armor)- 20.1 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 8% (0.45 HP/sec) Regeneration
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
-
I'm thinking of rolling out another scrapper, but i would like to know the pros/cons of db/elec. any help?
-
Hello Scrappers,
After getting my spine/elec to 50 i wanted to try db/elec. So
Anyone have a db/elec build i could play around with.
influence isnt a propblem -
Well this is my current build for my 50 Spine/Elec
its a beast build pretty much tanks alot, but sometimes i get over my head in some battles and pray for energize to come back.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Magik: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), Aegis-ResDam(3), Aegis-ResDam/EndRdx(7)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 4: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(5), Aegis-ResDam(5), Aegis-ResDam/EndRdx(7)
Level 6: Hurdle -- Jump-I(A)
Level 8: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Static Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), Aegis-ResDam/EndRdx(11), Aegis-ResDam(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(21), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(29)
Level 22: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25), Dct'dW-Rchg(27)
Level 24: Quills -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg/Rchg(37)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg/Rchg(31)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Lightning Field -- Oblit-Dmg(A), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Char -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(42), G'Wdw-Hold/Rng(42), G'Wdw-Acc/Rchg(42), G'Wdw-Acc/EndRdx(43), G'Wdw-Acc/Hold/Rchg(43)
Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 49: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(50), LdyGrey-DefDeb/Rchg/EndRdx(50), LdyGrey-DefDeb/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:- 20% DamageBuff(Smashing)
- 20% DamageBuff(Lethal)
- 20% DamageBuff(Fire)
- 20% DamageBuff(Cold)
- 20% DamageBuff(Energy)
- 20% DamageBuff(Negative)
- 20% DamageBuff(Toxic)
- 20% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 52% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 26.3% Enhancement(RechargeTime)
- 5% FlySpeed
- 160.6 HP (12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 2.2%
- MezResist(Stun) 8.8%
- MezResist(Terrorized) 2.2%
- 17.5% (0.29 End/sec) Recovery
- 52% (2.91 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 25% RunSpeed
Set Bonuses:
Crushing Impact
(Lunge)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Charged Armor)- 2.5% (0.04 End/sec) Recovery
(Charged Armor)- 5% RunSpeed
(Spine Burst)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
(Conductive Shield)- 2.5% (0.04 End/sec) Recovery
(Conductive Shield)- 5% RunSpeed
(Impale)- 12% (0.67 HP/sec) Regeneration
- 30.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
(Static Shield)- 2.5% (0.04 End/sec) Recovery
(Static Shield)- 5% RunSpeed
(Grounded)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Energize)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Quills)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Ripper)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Lightning Field)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Throw Spines)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Power Sink)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Combat Jumping)- 10% (0.56 HP/sec) Regeneration
(Char)- 3% DamageBuff(All) (Exceeded 5 Bonus Cap)
(Char)- 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.25% Max End
(Fire Blast)- 12% (0.67 HP/sec) Regeneration
- 30.1 HP (2.25%) HitPoints
- 3% DamageBuff(All) (Exceeded 5 Bonus Cap)
(Fire Blast)- 2% (0.03 End/sec) Recovery
(Fire Ball)- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Melt Armor)- 20.1 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 8% (0.45 HP/sec) Regeneration
-
Well heres my spine/elec build
hes currently lvl 44 and is awesome
can tank alot of things, but sometime get over my head and have to hit energize but still a great character
also, didnt know what to put into lightning field and quills
might be alittle expensive. for some players
but i already have almost all of the sets
just need two more resist: impervium
any opinions, anything really.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Magik: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Lunge- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Damage/Endurance
- (9) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (17) Crushing Impact - Damage/Endurance/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance
- (3) Aegis - Resistance
- (7) Aegis - Resistance/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
- (46) Scirocco's Dervish - Damage/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (5) Impervium Armor - Resistance
- (5) Aegis - Resistance
- (7) Aegis - Resistance/Endurance
- (A) Jumping IO
- (A) Devastation - Accuracy/Damage
- (19) Devastation - Damage/Endurance
- (19) Devastation - Damage/Recharge
- (39) Devastation - Accuracy/Damage/Recharge
- (39) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (11) Impervium Armor - Resistance
- (11) Aegis - Resistance
- (15) Aegis - Resistance/Endurance
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Celerity - +Stealth
- (A) Steadfast Protection - Resistance/+Def 3%
- (17) Steadfast Protection - Knockback Protection
- (A) Healing IO
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (21) Performance Shifter - EndMod/Recharge
- (27) Performance Shifter - Accuracy/Recharge
- (29) Performance Shifter - EndMod/Accuracy
- (A) Doctored Wounds - Heal/Endurance
- (23) Doctored Wounds - Endurance/Recharge
- (23) Doctored Wounds - Heal/Recharge
- (25) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal
- (27) Doctored Wounds - Recharge
- (A) Scirocco's Dervish - Damage/Endurance
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Tempered Readiness - Accuracy/Damage/Slow
- (37) Tempered Readiness - Damage/Slow
- (A) Scirocco's Dervish - Accuracy/Damage
- (29) Scirocco's Dervish - Damage/Endurance
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Scirocco's Dervish - Damage/Recharge
- (A) Run Speed IO
- (A) Scirocco's Dervish - Damage/Endurance
- (40) Scirocco's Dervish - Accuracy/Damage/Endurance
- (40) Efficacy Adaptor - EndMod
- (40) Efficacy Adaptor - EndMod/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (37) Efficacy Adaptor - EndMod/Accuracy
- (37) Efficacy Adaptor - EndMod/Endurance
- (A) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Lockdown - Accuracy/Hold
- (42) Lockdown - Endurance/Recharge/Hold
- (42) Ghost Widow's Embrace - Accuracy/Recharge
- (42) Ghost Widow's Embrace - Endurance/Hold
- (43) Ghost Widow's Embrace - Accuracy/Endurance
- (43) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (A) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Endurance
- (45) Devastation - Damage/Recharge
- (45) Devastation - Accuracy/Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (A) Touch of Lady Grey - Defense Debuff
- (50) Touch of Lady Grey - Defense Debuff/Recharge
- (50) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (50) Touch of Lady Grey - Defense Debuff/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 21.3% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 25% Enhancement(Accuracy)
- 5% FlySpeed
- 175.7 HP (13.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 2.2%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 19% (0.32 End/sec) Recovery
- 82% (4.58 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 6.25% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 25% RunSpeed
-
What do yall think of it?
i'll take anything help,opinons, or even you build of an spine/elec
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Magik: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Lunge C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 1: Charged Armor ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), Aegis-ResDam(3), Aegis-ResDam/EndRdx(7)
Level 2: Spine Burst
Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dmg/Rchg(46)
Level 4: Conductive Shield ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(5), Aegis-ResDam(5), Aegis-ResDam/EndRdx(7)
Level 6: Hurdle Jump-I(A)
Level 8: Impale Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Static Shield ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), Aegis-ResDam(11), Aegis-ResDam/EndRdx(15)
Level 12: Hasten RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed Clrty-Stlth(A)
Level 16: Grounded S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17)
Level 18: Health Heal-I(A)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(21), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(29)
Level 22: Energize Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25), Dct'dW-Rchg(27)
Level 24: Quills Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(34), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(37)
Level 26: Ripper Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), C'ngBlow-Dmg/EndRdx(31), C'ngBlow-Dmg/Rchg(31), Sciroc-Dmg/Rchg(31)
Level 28: Lightning Reflexes Run-I(A)
Level 30: Lightning Field Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Dmg(40)
Level 32: Throw Spines Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Power Sink Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Combat Jumping LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Char Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(42), G'Wdw-Acc/Rchg(42), G'Wdw-EndRdx/Hold(42), G'Wdw-Acc/EndRdx(43), G'Wdw-Acc/Hold/Rchg(43)
Level 44: Fire Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 49: Melt Armor LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(50), LdyGrey-DefDeb/Rchg/EndRdx(50), LdyGrey-DefDeb/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
14% DamageBuff(Smashing)
14% DamageBuff(Lethal)
14% DamageBuff(Fire)
14% DamageBuff(Cold)
14% DamageBuff(Energy)
14% DamageBuff(Negative)
14% DamageBuff(Toxic)
14% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
2.25% Max End
25% Enhancement(Accuracy)
4% Enhancement(Heal)
21.3% Enhancement(RechargeTime)
5% FlySpeed
160.6 HP (12%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 3.3%
MezResist(Immobilize) 2.2%
MezResist(Terrorized) 2.2%
20.5% (0.34 End/sec) Recovery
82% (4.58 HP/sec) Regeneration
4.41% Resistance(Fire)
4.41% Resistance(Cold)
6.25% Resistance(Negative)
1.26% Resistance(Toxic)
1.26% Resistance(Psionic)
25% RunSpeed -
Well i just made a spine/elec after getting my spine/fire to 50
and thought i roll out a spine/elec for energize.
any builds,opinions, anything that will help!
and heres my first thought out build for it
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Magik: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Blaze Mastery
Hero Profile:
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Level 1: Lunge C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 1: Charged Armor ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-EndRdx/Rchg(5), ImpArm-ResDam(5)
Level 2: Spine Burst Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(15), P'ngTtl-Dmg/Slow(15)
Level 4: Lightning Field EndRdx-I(A), EndRdx-I(17), EndRdx-I(17), Dmg-I(19), Dmg-I(19), Dmg-I(42)
Level 6: Combat Jumping S'dpty-Def/EndRdx(A), S'dpty-Def(43), S'dpty-Def/EndRdx/Rchg(46)
Level 8: Hasten RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 10: Static Shield EndRdx-I(A), S'fstPrt-ResDam/EndRdx(43), S'fstPrt-ResKB(43)
Level 12: Swift HO:Micro(A)
Level 14: Super Speed Clrty-Stlth(A)
Level 16: Super Jump HO:Micro(A)
Level 18: Health Heal-I(A)
Level 20: Energize Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 22: Stamina Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(25)
Level 24: Grounded ResDam-I(A), ResDam-I(25), ResDam-I(27)
Level 26: Ripper Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Acc/Rchg(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 28: Lightning Reflexes HO:Micro(A)
Level 30: Quills EndRdx-I(A), EndRdx-I(31), EndRdx-I(31), Dmg-I(31), Dmg-I(34), Slow-I(36)
Level 32: Throw Spines AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(33), AirB'st-Dmg/Rchg(33), AirB'st-Dmg/Rng(33), Posi-Acc/Dmg(34), Posi-Dmg/EndRdx(34)
Level 35: Power Sink RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Stealth LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-EndRdx/Rchg(39), GftotA-Def/Rchg(39), GftotA-Def(40)
Level 41: Char Acc-I(A)
Level 44: Fire Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), AirB'st-Acc/Dmg(48), AirB'st-Dmg/EndRdx(48)
Level 49: Melt Armor LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(50), LdyGrey-DefDeb/Rchg/EndRdx(50), LdyGrey-DefDeb/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
3.13% Defense(Fire)
3.13% Defense(Cold)
1.88% Defense(Psionic)
6.25% Defense(AoE)
2.25% Max End
25% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
4% Enhancement(Heal)
4% Enhancement(Knockback)
4% Enhancement(Knockup)
115.5 HP (8.62%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 2.75%
MezResist(Immobilize) 2.2%
MezResist(Terrorized) 2.2%
17% (0.28 End/sec) Recovery
64% (3.58 HP/sec) Regeneration
0.63% Resistance(Smashing)
0.63% Resistance(Lethal)
1.26% Resistance(Fire)
1.26% Resistance(Cold)
6.25% Resistance(Negative)
1.26% Resistance(Toxic)
3.76% Resistance(Psionic)