Kat/Elec Build Powers
There are only three things I'd change in your current power lineup. Well four, but the last one is mostly a matter of preference. First thing: swap Sting of the Wasp for Gambler's Cut. GC is the superior attack of the two. Second, if this is a leveling up build or you plan to exemp, move Static Shield to lvl 10. The third thing would be dropping Flashing Steel and picking up Power Sink. I do just fine with only Lotus on my Kat/Inv and you have a damage aura so I can't imagine you having problems. The fourth thing would be dropping SJ for Hasten. Of course, if you don't have Ninja Run this might be a bit annoying gameplay wise.
As for how to continue with your build, I'd get the Fighting Pool (Tough and Weave) and Soul Mastery (for Shadow Meld). I have an IO'd DB/Elec/Soul at level 50 and it's fun to play mostly because the playstyle is slightly different from my other Scrappers. I usually pop Shadow Meld, run into the spawn and hit Power Sink. By the time Shadow Meld runs out, everyone I hit with Power Sink is drained of Endurance thanks to Lightning Field. This doesn't completely negate their damage, but negating the alpha and slowing down incoming damage after that helps loads.
As for IO sets, I'd concentrate on getting 20-25% Defense to all positions and enough +Recharge to be able to run DA > GC > SD > GC > GD > GC attack chain. With slotted DA you'll constantly have soft cap for Melee Defense this way and respectable Defenses to all other positions. Combining this with slow attacking enemies and good Resistances with a self heal available will make you a sturdy Scrapper for most of the content.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Just thought I'd post my DB/Elec/Soul's build for ideas. I went for S/L Defense exclusively, but I think as a Katana user you should vary it up a bit and only get enough Melee Def to be able to soft cap with a single application of DA.
Hero Plan by Mids' Hero Designer 1,803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Power Slice -- Acc-I(A)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5), Achilles-ResDeb%(7)
Level 4: Lightning Field -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(11), Efficacy-EndMod/EndRdx(11), Sciroc-Acc/Dmg(13), Sciroc-Dmg/EndRdx(13), Sciroc-Acc/Dmg/EndRdx(15)
Level 6: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(17), RgnTis-Regen+(17), Heal-I(27)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(23)
Level 22: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(39), Winter-ResSlow(40)
Level 26: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Kick -- Empty(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(43)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(50)
Level 38: Typhoon's Edge -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 41: Dark Blast -- Acc-I(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Thanks, that is really helpful to look at.
I just realized I have Gambler's Cut and not Sting of the Wasp...so I don't need to fix that.
Also, I had last quit right after the Magic Powers Super Booster, and am just returning now. Had not known about the ninja run skill. Just bought it now and will go try it out. So thanks, and let NCSoft know they owe you a cut :-)
Well Ninja Run is cool, especially at level 7, but I won't be able to give up Super Jump for the pure fun factor :-)
Well here is my build for it. It's a lil' on the expensive side. But it's well worth it. Just about everything soft capped. I am using Ninja for the tavel power :P
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
kat elec: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
------------
Level 1: Sting of the Wasp
(A) Crushing Impact - Accuracy/Damage: Level 50
(11) Crushing Impact - Damage/Endurance: Level 50
(11) Crushing Impact - Damage/Recharge: Level 50
(13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(13) Crushing Impact - Damage/Endurance/Recharge: Level 50
(15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
Level 1: Charged Armor
(A) Reactive Armor - Resistance/Endurance: Level 40
(3) Reactive Armor - Endurance: Level 40
(3) Reactive Armor - Resistance/Recharge: Level 40
(5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(5) Reactive Armor - Resistance: Level 40
Level 2: Flashing Steel
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(7) Scirocco's Dervish - Accuracy/Recharge: Level 50
(7) Scirocco's Dervish - Damage/Endurance: Level 50
(9) Scirocco's Dervish - Damage/Recharge: Level 50
(9) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 4: Conductive Shield
(A) Reactive Armor - Resistance/Endurance: Level 40
(15) Reactive Armor - Resistance: Level 40
(17) Reactive Armor - Resistance/Recharge: Level 40
(17) Reactive Armor - Endurance: Level 40
(19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 6: Combat Jumping
(A) Kismet - Accuracy +6%: Level 30
(19) Gift of the Ancients - Run Speed +7.5%: Level 40
(21) Luck of the Gambler - Defense: Level 50
(21) Luck of the Gambler - Defense/Endurance: Level 50
(23) Luck of the Gambler - Defense/Recharge: Level 50
Level 8: Divine Avalanche
(A) Red Fortune - Defense: Level 50
(23) Red Fortune - Defense/Endurance: Level 50
(25) Red Fortune - Defense/Recharge: Level 50
(25) Red Fortune - Endurance/Recharge: Level 50
(27) Red Fortune - Defense/Endurance/Recharge: Level 50
(27) Red Fortune - Endurance: Level 50
Level 10: Static Shield
(A) Reactive Armor - Resistance/Endurance: Level 40
(29) Reactive Armor - Resistance/Recharge: Level 40
(29) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(31) Reactive Armor - Resistance: Level 40
(31) Reactive Armor - Endurance: Level 40
Level 12: Swift
(A) Run Speed IO: Level 50
Level 14: Health
(A) Healing IO: Level 50
Level 16: Grounded
(A) Steadfast Protection - Resistance/Endurance: Level 30
(34) Steadfast Protection - Resistance/+Def 3%: Level 30
(34) Steadfast Protection - Knockback Protection: Level 30
Level 18: The Lotus Drops
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(37) Scirocco's Dervish - Accuracy/Recharge: Level 50
(39) Scirocco's Dervish - Damage/Endurance: Level 50
(39) Scirocco's Dervish - Damage/Recharge: Level 50
(39) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 20: Stamina
(A) Endurance Modification IO: Level 50
Level 22: Energize
(A) Doctored Wounds - Heal: Level 50
(36) Doctored Wounds - Heal/Endurance: Level 50
(36) Doctored Wounds - Endurance/Recharge: Level 50
(36) Doctored Wounds - Heal/Recharge: Level 50
(37) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(37) Doctored Wounds - Recharge: Level 50
Level 24: Lightning Field
(A) Endurance Reduction IO: Level 50
Level 26: Soaring Dragon
(A) Force Feedback - Recharge/Endurance: Level 50
(31) Force Feedback - Recharge/Knockback: Level 50
(33) Damage Increase IO: Level 50
(33) Force Feedback - Damage/Endurance/Knockback: Level 50
(33) Force Feedback - Damage/Knockback: Level 50
(34) Force Feedback - Accuracy/Knockback: Level 50
Level 28: Lightning Reflexes
(A) Run Speed IO: Level 50
Level 30: Boxing
(A) Empty
Level 32: Golden Dragonfly
(A) Kinetic Crash - Damage/Knockback: Level 50
(40) Kinetic Crash - Accuracy/Knockback: Level 50
(40) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
(40) Kinetic Crash - Recharge/Endurance: Level 50
(42) Kinetic Crash - Damage/Endurance/Knockback: Level 50
Level 35: Power Sink
(A) Efficacy Adaptor - EndMod: Level 50
(42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(42) Efficacy Adaptor - EndMod/Recharge: Level 50
(43) Efficacy Adaptor - Accuracy/Recharge: Level 50
(43) Efficacy Adaptor - EndMod/Accuracy: Level 50
(43) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 38: Tough
(A) Reactive Armor - Resistance/Endurance: Level 40
(45) Reactive Armor - Resistance/Recharge: Level 40
(45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(45) Reactive Armor - Resistance: Level 40
(48) Reactive Armor - Endurance: Level 40
Level 41: Weave
(A) Red Fortune - Defense: Level 50
(46) Red Fortune - Defense/Endurance: Level 50
(46) Red Fortune - Defense/Recharge: Level 50
(46) Red Fortune - Defense/Endurance/Recharge: Level 50
(48) Red Fortune - Endurance: Level 50
Level 44: Dark Blast
(A) Thunderstrike - Damage/Endurance: Level 50
(50) Thunderstrike - Damage/Recharge: Level 50
Level 47: Shadow Meld
(A) Red Fortune - Defense: Level 50
(48) Red Fortune - Defense/Recharge: Level 50
(50) Red Fortune - Defense/Endurance/Recharge: Level 50
(50) Red Fortune - Defense/Endurance: Level 50
Level 49: Hurdle
(A) Jumping IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build |
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So I posted this in the thread where I was gladly talked into the Kat/Elec toon, but it probably needs its own thread to be noticed now.
So not sure of all of the skills, but after reading around, does this look like a good skill order?
As for slotting, I know basic IO slotting for most powers, the question I have it what sets should I be thinking for most of these? Not purples, just good solid affordable ones. I already am starting to play the market a bit, so by the time they start to come available I will be able to afford most of sets like T-death and Makos. Just could use advice on which sets to save up for.
+----------------------------------------------------------------
+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
+----------------------------------------------------------------
Archetype: Scrapper
Primary: Katana
Secondary: Electric Armor
+----------------------------------------------------------------
01: Charged Armor => Empty(1)
01: Sting of the Wasp => Empty(1)
02: Flashing Steel => Empty(2)
04: Lightning Field => Empty(4)
06: Combat Jumping => Empty(6)
08: Divine Avalanche => Empty(8)
10: Hurdle => Empty(10)
12: Conductive Shield => Empty(12)
14: Super Jump => Empty(14)
16: Health => Empty(16)
18: The Lotus Drops => Empty(18)
20: Stamina => Empty(20)
22: Grounded => Empty(22)
24: Energize => Empty(24)
26: Soaring Dragon => Empty(26)
28: Lightning Reflexes => Empty(28)
30: Static Shield => Empty(30)
32: Golden Dragonfly => Empty(32)
35: Build Up => Empty(35)
+----------------------------------------------------------------
+ Inherent Powers
+----------------------------------------------------------------
01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)