Spine/Elec build!
Wow... just.... wow...
No Charged Armor means you aren't capping out your Energy Resists... You also have practically no Neg/Fire/Cold resists. That could be alright if you went to pick up about 25% def to those types, but you didn't.... Overenhanced your def powers and underenhanced your resist powers. Microfilaments in Swift and Lightning Reflexes is wasted influence, because a lvl 50 Runspeed IO will give better enhancement to run and half the value of the Micro is wasted because they are auto powers and cost no endurance... No Impale seriously gimps your single target damage.
Really don't know what you were going for there, but try this instead:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Lunge
(A) Crushing Impact - Damage/Endurance/Recharge
(43) Crushing Impact - Accuracy/Damage/Endurance
(43) Crushing Impact - Accuracy/Damage/Recharge
(45) Crushing Impact - Damage/Endurance
(46) Crushing Impact - Accuracy/Damage
Level 1: Charged Armor
(A) Impervium Armor - Resistance
(17) Impervium Armor - Resistance/Endurance
(17) Aegis - Resistance
(43) Aegis - Resistance/Endurance
Level 2: Spine Burst
(A) Obliteration - Chance for Smashing Damage
(3) Obliteration - Accuracy/Damage/Endurance/Recharge
(3) Obliteration - Damage
(7) Obliteration - Damage/Recharge
(15) Obliteration - Accuracy/Damage/Recharge
Level 4: Conductive Shield
(A) Impervium Armor - Resistance
(5) Impervium Armor - Resistance/Endurance
(5) Aegis - Resistance
(7) Aegis - Resistance/Endurance
Level 6: Hurdle
(A) Jumping IO
Level 8: Impale
(A) Decimation - Accuracy/Damage/Recharge
(9) Decimation - Accuracy/Endurance/Recharge
(9) Decimation - Damage/Recharge
(13) Decimation - Damage/Endurance
(15) Decimation - Accuracy/Damage
Level 10: Static Shield
(A) Impervium Armor - Resistance
(11) Impervium Armor - Resistance/Endurance
(11) Aegis - Resistance
(13) Aegis - Resistance/Endurance
Level 12: Hasten
(A) Recharge Reduction IO
(46) Recharge Reduction IO
(46) Recharge Reduction IO
Level 14: Super Speed
(A) Celerity - +Stealth
Level 16: Health
(A) Empty
Level 18: Quills
(A) Scirocco's Dervish - Damage/Endurance
(19) Scirocco's Dervish - Accuracy/Damage/Endurance
(19) Cleaving Blow - Accuracy/Damage
(40) Cleaving Blow - Damage/Endurance
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Performance Shifter - EndMod
(21) Performance Shifter - EndMod/Recharge
(37) Performance Shifter - EndMod/Accuracy
(40) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Energize
(A) Doctored Wounds - Recharge
(23) Doctored Wounds - Heal
(23) Doctored Wounds - Heal/Endurance
(25) Doctored Wounds - Heal/Recharge
(34) Doctored Wounds - Heal/Endurance/Recharge
(34) Recharge Reduction IO
Level 24: Grounded
(A) Steadfast Protection - Resistance/+Def 3%
(25) Steadfast Protection - Resistance/Endurance
Level 26: Ripper
(A) Obliteration - Chance for Smashing Damage
(27) Obliteration - Accuracy/Damage/Endurance/Recharge
(27) Obliteration - Damage
(29) Obliteration - Damage/Recharge
(29) Obliteration - Accuracy/Damage/Recharge
Level 28: Lightning Reflexes
(A) Run Speed IO
Level 30: Lightning Field
(A) Scirocco's Dervish - Accuracy/Damage/Endurance
(31) Scirocco's Dervish - Damage/Endurance
(31) Cleaving Blow - Damage/Endurance
(31) Cleaving Blow - Accuracy/Damage
Level 32: Throw Spines
(A) Positron's Blast - Chance of Damage(Energy)
(33) Positron's Blast - Accuracy/Damage/Endurance
(33) Positron's Blast - Damage/Range
(33) Positron's Blast - Damage/Recharge
(34) Positron's Blast - Accuracy/Damage
Level 35: Power Sink
(A) Efficacy Adaptor - EndMod/Endurance
(36) Efficacy Adaptor - EndMod/Accuracy
(36) Efficacy Adaptor - EndMod/Accuracy/Recharge
(36) Efficacy Adaptor - Accuracy/Recharge
(37) Efficacy Adaptor - EndMod/Recharge
(37) Efficacy Adaptor - EndMod
Level 38: Build Up
(A) Adjusted Targeting - Recharge
(39) Adjusted Targeting - To Hit Buff/Endurance
(39) Adjusted Targeting - To Hit Buff/Recharge
(39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(40) Adjusted Targeting - Endurance/Recharge
Level 41: Char
(A) Basilisk's Gaze - Accuracy/Hold
(42) Basilisk's Gaze - Accuracy/Recharge
(42) Basilisk's Gaze - Recharge/Hold
(42) Basilisk's Gaze - Endurance/Recharge/Hold
Level 44: Melt Armor
(A) Shield Breaker - Accuracy/Defense Debuff
(45) Shield Breaker - Accuracy/Recharge
(45) Achilles' Heel - Chance for Res Debuff
(50) Achilles' Heel - Defense Debuff/Recharge
Level 47: Fire Ball
(A) Positron's Blast - Chance of Damage(Energy)
(48) Positron's Blast - Accuracy/Damage/Endurance
(48) Positron's Blast - Damage/Range
(48) Positron's Blast - Damage/Recharge
(50) Positron's Blast - Accuracy/Damage
Level 49: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(50) Luck of the Gambler - Defense
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
14.5% DamageBuff(Smashing)
14.5% DamageBuff(Lethal)
14.5% DamageBuff(Fire)
14.5% DamageBuff(Cold)
14.5% DamageBuff(Energy)
14.5% DamageBuff(Negative)
14.5% DamageBuff(Toxic)
14.5% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
5.5% Defense(Energy)
5.5% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
4.25% Defense(Ranged)
3% Defense(AoE)
2.25% Max End
4% Enhancement(Heal)
52% Enhancement(Accuracy)
58.8% Enhancement(RechargeTime)
5% FlySpeed
70.3 HP (5.25%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Immobilize) 4.95%
MezResist(Stun) 4.4%
MezResist(Terrorized) 2.2%
19.5% (0.33 End/sec) Recovery
40% (2.24 HP/sec) Regeneration
4.41% Resistance(Fire)
4.41% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
20% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Lunge)
MezResist(Immobilize) 2.2%
15.1 HP (1.12%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Impervium Armor
(Charged Armor)
2.5% (0.04 End/sec) Recovery
Aegis
(Charged Armor)
5% RunSpeed
Obliteration
(Spine Burst)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Impervium Armor
(Conductive Shield)
2.5% (0.04 End/sec) Recovery
Aegis
(Conductive Shield)
5% RunSpeed
Decimation
(Impale)
MezResist(Immobilize) 2.75%
15.1 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Impervium Armor
(Static Shield)
2.5% (0.04 End/sec) Recovery
Aegis
(Static Shield)
5% RunSpeed
Scirocco's Dervish
(Quills)
10% (0.56 HP/sec) Regeneration
Cleaving Blow
(Quills)
1% (0.02 End/sec) Recovery
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
Doctored Wounds
(Energize)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Steadfast Protection
(Grounded)
1.5% (0.03 End/sec) Recovery
3% Defense(All)
Obliteration
(Ripper)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Scirocco's Dervish
(Lightning Field)
10% (0.56 HP/sec) Regeneration
Cleaving Blow
(Lightning Field)
1% (0.02 End/sec) Recovery
Positron's Blast
(Throw Spines)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Power Sink)
15.1 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.56 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
Adjusted Targeting
(Build Up)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Basilisk's Gaze
(Char)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)
Shield Breaker
(Melt Armor)
2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
Achilles' Heel
(Melt Armor)
1.5% DamageBuff(All)
Positron's Blast
(Fire Ball)
2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
10% (0.56 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
Better endurance, better resists, better recharge. Bit more pricey, but well worth it.
~WP

Here's what I came up with. Defenses aren't as high as my spine/dark but Electric Armor does have a couple of helpful tricks that Dark Armor does not.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Lunge
(A) Touch of Death - Accuracy/Damage
(3) Touch of Death - Damage/Endurance
(3) Touch of Death - Damage/Recharge
(11) Touch of Death - Accuracy/Damage/Endurance
(15) Touch of Death - Damage/Endurance/Recharge
(33) Touch of Death - Chance of Damage(Negative)
Level 1: Charged Armor
(A) Aegis - Resistance/Endurance
(36) Titanium Coating - Resistance/Endurance
(37) Impervium Armor - Resistance/Endurance
Level 2: Spine Burst
(A) Obliteration - Damage
(5) Obliteration - Accuracy/Recharge
(5) Obliteration - Damage/Recharge
(11) Obliteration - Accuracy/Damage/Recharge
(31) Obliteration - Accuracy/Damage/Endurance/Recharge
(31) Obliteration - Chance for Smashing Damage
Level 4: Lightning Field
(A) Multi Strike - Accuracy/Damage
(7) Multi Strike - Damage/Endurance
(7) Multi Strike - Damage/Recharge
(13) Multi Strike - Accuracy/Endurance
(17) Multi Strike - Accuracy/Damage/Endurance
(17) Multi Strike - Damage/Endurance/Recharge
Level 6: Hasten
(A) Recharge Reduction IO
(46) Recharge Reduction IO
Level 8: Impale
(A) Thunderstrike - Accuracy/Damage
(9) Thunderstrike - Damage/Endurance
(9) Thunderstrike - Damage/Recharge
(13) Thunderstrike - Accuracy/Damage/Recharge
(15) Thunderstrike - Accuracy/Damage/Endurance
(33) Thunderstrike - Damage/Endurance/Recharge
Level 10: Static Shield
(A) Steadfast Protection - Knockback Protection
(42) Steadfast Protection - Resistance/+Def 3%
Level 12: Hurdle
(A) Empty
Level 14: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
(A) Miracle - +Recovery
Level 18: Quills
(A) Impeded Swiftness - Chance of Damage(Smashing)
(19) Impeded Swiftness - Accuracy/Slow
(19) Impeded Swiftness - Damage/Slow
(23) Impeded Swiftness - Accuracy/Endurance
(25) Impeded Swiftness - Range/Slow
(25) Impeded Swiftness - Endurance/Recharge/Slow
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Performance Shifter - EndMod
(21) Performance Shifter - EndMod/Recharge
Level 22: Combat Jumping
(A) Karma - Knockback Protection
(42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(43) Defense Buff IO
Level 24: Boxing
(A) Razzle Dazzle - Accuracy/Recharge
(40) Razzle Dazzle - Endurance/Stun
(42) Razzle Dazzle - Accuracy/Endurance
(43) Razzle Dazzle - Stun/Range
(46) Razzle Dazzle - Accuracy/Stun/Recharge
(48) Razzle Dazzle - Chance of Immobilize
Level 26: Ripper
(A) Obliteration - Damage
(27) Obliteration - Accuracy/Recharge
(27) Obliteration - Damage/Recharge
(29) Obliteration - Accuracy/Damage/Recharge
(29) Obliteration - Accuracy/Damage/Endurance/Recharge
(31) Obliteration - Chance for Smashing Damage
Level 28: Lightning Reflexes
(A) Empty
Level 30: Energize
(A) Miracle - Heal/Recharge
(33) Numina's Convalescence - Heal/Recharge
(36) Doctored Wounds - Heal/Recharge
Level 32: Throw Spines
(A) Detonation - Accuracy/Damage
(34) Detonation - Damage/Endurance/Range
(34) Detonation - Accuracy/Damage/Endurance
(34) Detonation - Damage/Endurance
(36) Detonation - Damage/Recharge
Level 35: Conductive Shield
(A) Aegis - Resistance/Endurance
(37) Titanium Coating - Resistance/Endurance
(37) Impervium Armor - Resistance/Endurance
Level 38: Build Up
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up
(39) Gaussian's Synchronized Fire-Control - To Hit Buff
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 41: Tough
(A) Recharge Reduction IO
Level 44: Focused Accuracy
(A) Adjusted Targeting - To Hit Buff
(45) Adjusted Targeting - To Hit Buff/Recharge
(45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(45) Adjusted Targeting - Endurance/Recharge
(46) Adjusted Targeting - To Hit Buff/Endurance
Level 47: Weave
(A) Red Fortune - Defense/Endurance
(48) Red Fortune - Defense/Recharge
(48) Red Fortune - Defense
(50) Red Fortune - Endurance/Recharge
(50) Red Fortune - Defense/Endurance/Recharge
(50) Red Fortune - Endurance
Level 49: Physical Perfection
(A) Performance Shifter - Chance for +End
Set Bonus Totals:
15% DamageBuff(All)
23.6% Defense(Melee)
18% Defense(Ranged)
11.8% Defense(AoE)
20% Enhancement(RechargeTime)
34% Enhancement(Accuracy)
90.4 HP (6.75%) HitPoints
Knockback (Mag -8)
Knockup (Mag -8)
8% (0.13 End/sec) Recovery
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
Well i just made a spine/elec after getting my spine/fire to 50
and thought i roll out a spine/elec for energize.
any builds,opinions, anything that will help!
and heres my first thought out build for it
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Magik: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Lunge C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 1: Charged Armor ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-EndRdx/Rchg(5), ImpArm-ResDam(5)
Level 2: Spine Burst Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(15), P'ngTtl-Dmg/Slow(15)
Level 4: Lightning Field EndRdx-I(A), EndRdx-I(17), EndRdx-I(17), Dmg-I(19), Dmg-I(19), Dmg-I(42)
Level 6: Combat Jumping S'dpty-Def/EndRdx(A), S'dpty-Def(43), S'dpty-Def/EndRdx/Rchg(46)
Level 8: Hasten RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 10: Static Shield EndRdx-I(A), S'fstPrt-ResDam/EndRdx(43), S'fstPrt-ResKB(43)
Level 12: Swift HO:Micro(A)
Level 14: Super Speed Clrty-Stlth(A)
Level 16: Super Jump HO:Micro(A)
Level 18: Health Heal-I(A)
Level 20: Energize Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 22: Stamina Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(25)
Level 24: Grounded ResDam-I(A), ResDam-I(25), ResDam-I(27)
Level 26: Ripper Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Acc/Rchg(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 28: Lightning Reflexes HO:Micro(A)
Level 30: Quills EndRdx-I(A), EndRdx-I(31), EndRdx-I(31), Dmg-I(31), Dmg-I(34), Slow-I(36)
Level 32: Throw Spines AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(33), AirB'st-Dmg/Rchg(33), AirB'st-Dmg/Rng(33), Posi-Acc/Dmg(34), Posi-Dmg/EndRdx(34)
Level 35: Power Sink RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Stealth LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-EndRdx/Rchg(39), GftotA-Def/Rchg(39), GftotA-Def(40)
Level 41: Char Acc-I(A)
Level 44: Fire Blast Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), AirB'st-Acc/Dmg(48), AirB'st-Dmg/EndRdx(48)
Level 49: Melt Armor LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(50), LdyGrey-DefDeb/Rchg/EndRdx(50), LdyGrey-DefDeb/EndRdx(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
3.13% Defense(Fire)
3.13% Defense(Cold)
1.88% Defense(Psionic)
6.25% Defense(AoE)
2.25% Max End
25% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
4% Enhancement(Heal)
4% Enhancement(Knockback)
4% Enhancement(Knockup)
115.5 HP (8.62%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Held) 2.75%
MezResist(Immobilize) 2.2%
MezResist(Terrorized) 2.2%
17% (0.28 End/sec) Recovery
64% (3.58 HP/sec) Regeneration
0.63% Resistance(Smashing)
0.63% Resistance(Lethal)
1.26% Resistance(Fire)
1.26% Resistance(Cold)
6.25% Resistance(Negative)
1.26% Resistance(Toxic)
3.76% Resistance(Psionic)