Spins/Electric build critique
Well this is my current build for my 50 Spine/Elec
its a beast build pretty much tanks alot, but sometimes i get over my head in some battles and pray for energize to come back.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Magik: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(3), Aegis-ResDam(3), Aegis-ResDam/EndRdx(7)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 4: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(5), Aegis-ResDam(5), Aegis-ResDam/EndRdx(7)
Level 6: Hurdle -- Jump-I(A)
Level 8: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Static Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), Aegis-ResDam/EndRdx(11), Aegis-ResDam(15)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(21), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(29)
Level 22: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25), Dct'dW-Rchg(27)
Level 24: Quills -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg/Rchg(37)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg/Rchg(31)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Lightning Field -- Oblit-Dmg(A), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Char -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(42), G'Wdw-Hold/Rng(42), G'Wdw-Acc/Rchg(42), G'Wdw-Acc/EndRdx(43), G'Wdw-Acc/Hold/Rchg(43)
Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48)
Level 49: Melt Armor -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(50), LdyGrey-DefDeb/Rchg/EndRdx(50), LdyGrey-DefDeb/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:
- 20% DamageBuff(Smashing)
- 20% DamageBuff(Lethal)
- 20% DamageBuff(Fire)
- 20% DamageBuff(Cold)
- 20% DamageBuff(Energy)
- 20% DamageBuff(Negative)
- 20% DamageBuff(Toxic)
- 20% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 52% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 26.3% Enhancement(RechargeTime)
- 5% FlySpeed
- 160.6 HP (12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 2.2%
- MezResist(Stun) 8.8%
- MezResist(Terrorized) 2.2%
- 17.5% (0.29 End/sec) Recovery
- 52% (2.91 HP/sec) Regeneration
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 25% RunSpeed
Set Bonuses:
Crushing Impact
(Lunge)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Charged Armor)
- 2.5% (0.04 End/sec) Recovery
(Charged Armor)
- 5% RunSpeed
(Spine Burst)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
(Conductive Shield)
- 2.5% (0.04 End/sec) Recovery
(Conductive Shield)
- 5% RunSpeed
(Impale)
- 12% (0.67 HP/sec) Regeneration
- 30.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
(Static Shield)
- 2.5% (0.04 End/sec) Recovery
(Static Shield)
- 5% RunSpeed
(Grounded)
- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Energize)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Quills)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Ripper)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Lightning Field)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
(Throw Spines)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Power Sink)
- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.56 HP/sec) Regeneration
(Char)
- 3% DamageBuff(All) (Exceeded 5 Bonus Cap)
(Char)
- 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.25% Max End
(Fire Blast)
- 12% (0.67 HP/sec) Regeneration
- 30.1 HP (2.25%) HitPoints
- 3% DamageBuff(All) (Exceeded 5 Bonus Cap)
(Fire Blast)
- 2% (0.03 End/sec) Recovery
(Fire Ball)
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Melt Armor)
- 20.1 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 8% (0.45 HP/sec) Regeneration
Alright im not much of a mids guy so i was looking for some advice on how this build went. I will be doing about 50/50 when it come to team and doing some stuff solo. A friend of mine farms and i would like to tag along from time to time so i would like the aoe damage to be up there so we could just blast right through. Money really is not to much of a problem but i would like it to be kind of in the middle "only one or 2 purple sets at the most". I thank you all in advance and can't waite to see what you come up with.