GavinRuneblade

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  1. Quote:
    Originally Posted by Kelenar View Post
    The point is, you're having to avoid huge chunks of content and plan out your contacts ahead of time, just to play a concept that the entire game should have had in mind when it was built. It's like if half of heroside missions explicitly involved murdering villains, thus precluding you from playing a hero based on Batman or Superman.
    If you care about the roleplaying aspect of it enough to avoid missions, but not so much to be willing to rewrite the discussion for yourself, then that is the price you are choosing to pay.

    My alternate solution is to pay other players to start missions for you so they are your employees and servants. That works well too. And it's fun.
  2. BS/Regen Scrapper heroside

    Dark/Dark Stalker, Elec/Elec Brute, or Plant/Ice Dom villain in order of how often I grab them.

    My stalker and scrapper are really my two mains by a lot. The brute can't tank and is only used if we need more aoe because a dark stalker doesn't bring aoe to the table =).
  3. Quote:
    Originally Posted by Riverdusk View Post
    I'm not fan of the idea of just extending the timer at all. Anyone trying to do a zone hunt (Numina TF being the worst) can attest to the frustration of having to wait around 15 minutes twiddling your thumbs in the middle of a task force or story arc because an annoying zone event is going on.

    If anything I'd rather see them even shorter, but make them faster/easier to complete in another way. For instance, significantly lower the amount of killing it takes to make the banners vulnerable or something like that would be a much better way to go imho.

    Btw, I just did a banner event that happened in Talos on Virtue just this past weekend and got every badge. The right server, the right zone, the right time, and they are pretty easy. But things do have to line up pretty favorably to have a chance.
    I agree on reducing the killing it takes to make the banners vulnerable, and making the banners a bit more killable themselves (5% shift ought to be plenty, not a big change). But more importantly, some kind of in-event clue for people to spread out and hunt at all banners to make them vulnerable, and then another to gather on one banner at a time. It would go a long way.
  4. Quote:
    Originally Posted by Quatermain View Post
    The event, at least the zombie event, is supposed to suppress so that there is only one per day/night event. Could have broken at some point, esp after the other event was added.
    I think it was either the last week in May or the first June (this year 2010) there were four simultaneous supernatural events going on Virtue. So, clearly it is not suppressing.

    Just this long weekend I hit an event in Mercy Island, then within minutes joined one in Grandville.
  5. Quote:
    Originally Posted by RedSwitchblade View Post
    Dark Aura and Martial Arts.

    DA infuriates me, and MA is just kinda... eh.

    The fact that Cloak of Fear and Oppressive Gloom are toggles that unhide you is just... insulting. They need to be reworked into clicks.
    They don't bother me as toggles. I do wish they had shorter activation times so I could turn them on faster. But I use them quite a bit.

    As clicks I wouldn't take them because no enemy would survive long enough for them to be relevant. As a toggle, I can use them when I need to scrap for a while, or while escorting a kidnapee and I can't be stealthed, or when in a team and the -tohit benefits everyone.

    But I also have so much I want to fit into stalker builds that having skippable powers doesn't bug me. =)
  6. Quote:
    Originally Posted by Kelenar View Post
    Well, yeah. I could also power-level a hero to level 40, fight nothing but Malta, and pretend the name of the game is Metal Gear Solid. When you talk about going that far out of your way to do something that the game really should support to begin with, something's wrong.
    Doesn't take you out of your way at all. You have to actively pursue the contacts. You have to travel often all the way across a zone, then all the way back to the contact, sometimes more than once before getting a cell number. Occasionally you have to leave a zone, though thankfully this is rarer than blueside. What I am suggesting is significantly LESS work and LESS effort than standard play and not going out of your way at all. Hell, you barely have to leave the immediate area of the market and/or your VG portal.
  7. Quote:
    Originally Posted by Frosticus View Post
    If there is nothing a player can do to stop the npc from pushing that button then they may as well just grant it the effect of the power while it stands there. It simply running across the room isn't making the fight any more dynamic.

    To use an example that is already in game, picture the missions where you have to stop X from escaping. Now imagine if you couldn't affect that target with slows, holds, immobs, knockdown, taunt, etc and your only resolution was either deal enough damage or it escapes. I don't think many players would find that enjoyable, fair, or particularly involving.

    Unless you are suggesting that during this phase it should only ignore taunt, or only the taunt generated from PA? But that would seem silly (and even more arbitrary than the ptod) as a team would just bring anyone with an immobilize power and trivialize the encounter by preventing it from activating the button.
    This is why most other games have bosses with vastly more dynamic powers that CoH uses. For example, powers that when they hit move the target down the aggro list (or remove all aggro from the target entirely). Shapeshifts and Multi-stage fights where the boss completely changes powers between stages. AoEs with radius larger than the range on heals and blasts so squishies can't stay out of them, but not so many of these that the squishies are in constant danger and the tank is meaningless. Actions that must be performed simultaneously to turn off a power/effect. Terrain with significant impact on the fight. Waves that are significant, not just "ambushes while the boss stands in one place", by significant I mean change the powersets and/or tactics used up to that point in the fight.

    And personally, on the carnies, the biggest change I would LOVE to see is implementing PvP phase rules so when they phase, I can phase and still hit them. I'd love that.
  8. Quote:
    Originally Posted by Kelenar View Post
    Really, CoV content just assumes that your character is willing to do anything for their contacts (who are, presumably, paying them) or just like doing evil for evil's sake. Which works great if your concept is Snidely Whiplash or a mercenary. If you want to play Doctor Doom, or Lex Luthor, or any one of a zillion other comic book villains who don't fall into those templates, you just get to kowtow to Arachnos for 45 levels until you can become Recluse's equal. And then the game ends.
    Or you can take Burke for your level 1 contact, avoid all the arachnos agent contacts, run primarily newspapers and street hunting, plus write your own AE arcs. At 45, do exactly the bare minimum (3 arcs for 1 contact) working with Arachnos for the experience of beating down first one of the second-tier lieutenants, then one of the patron, then Recluse himself just to prove your superiority to Arachnos.

    You can also join people on their arcs on your own terms, including using Inf to hire people to start arcs for you as if you were the contact and they were minion. I have a villain on Virtue who enjoys this and gets decent responses.
  9. In addition to the ones Kelenar listed, the earliest "evil" one I know of are the two for Radio where you get to be responsible for the plague during the hero "outbreak" tutorial. That's kind of fun.
  10. Quote:
    Originally Posted by oreso View Post
    Thanks MCM, nothing I really disagree with there.

    Is there any other input? Because seriously, I have no idea how to get soft-cap and decent endurance management on her, never mind the other stuff.

    Cheers!
    In reality, the softcap obsession is mostly relevant to those who are thinking of AV soloing without inspirations/temps. If you are willing to pop a purple, getting 35% defense is good enough, especially on a budget.
  11. Quote:
    Originally Posted by Mr. DJ View Post
    they duplicate and work the same way, which is why you can cut off powers like Chilling Night from Death Mages and Spectral Demon Lieutenants.
    Good to know. Thanks!
  12. GavinRuneblade

    Seriously

    Quote:
    Originally Posted by Bill Z Bubba View Post
    DM has one issue: Too much left hand usage. Needs alternating animations.

    My DM/WP at 50 hits exactly as much as it should be hitting.
    That's amazing, my DM/DA at 20 hits exactly as much as it should be hitting. You'd almost think Dark is working as intended. But that can't be right.

    Note: the above may have included sarcasm.
  13. Quote:
    Originally Posted by BlissfulChaos View Post
    the worst thing in the build is affording all the kinetic combats. my procs and lotg's come easily enough through merits
    As a stopgap, use the sucky proc where you can. There are a ton of them on the market and they are cheap enough that you can use them as a placeholder to get the set bonus then just slot right over them once you get the triple. And if you are using any powers as setmules, might as well leave in the proc, because who cares right?
  14. What kind of makes me chuckle is the existence of complaints that villain side is all "do good to stop some greater evil from destroying the world" and saying "not enough villainy" and "not evil enough" and saying "too evil".

    My point is the missions have quite a bit of variety. From ruining someone who was trying to redeem the freaks in Grandville, to kidnapping a woman and forcing her to be Johnny Sonata's "girlfriend" against her will, then beating down her guards and bringing her back when she runs away, to random bank robberies and petty thefts, to joining up with heroes to do good in Cimerora and the Warzone.

    There's a lot of content out there. Play what you like, avoid the rest. You have to turn off exp to play all of it before you outlevel some anyway. Might as well use that to your advantage to skip what you don't like.
  15. Quote:
    Originally Posted by Peacemoon View Post
    Another small tip worth mentioning, is that Mesmerize is Mag4 so can sleep Bosses/AV's in one application, even as a controller without Domination. When doing the 5th Column TF or the ITF, I have kept 3 AV's slept. Another small tip and something I rarely see advertised, Mesmerize has a 100yrd range not 80. Making it a great long range CC snipe, both to control and to shut off any pesky toggles. Even if Mesmerize lasts half a second, it will still shut off a bosses toggles.

    My understanding was that no mobs have toggles. They only have click powers that duplicate the effects of toggles.
  16. GavinRuneblade

    Seriously

    Dark melee has the standard 1.0 accuracy of most melee attacks. Nothing different from energy, fire, or spines. The blades get 1.05 or 1.1 (supposedly to make up for redraw), but all other melee sets have the exact same accuracy. So if you are missing with your dark melee, and not with your other characters, then you have underslotted accuracy.

    Try taking the leadership pool, or slotting a kismet /accuracy. Or get a few cheap IO sets with accuracy bonuses.
  17. Quote:
    Originally Posted by Arkadian_NA View Post
    Gavin, your suggestion on Stamina, will do! But why is Haste going to be that important
    Efficiency. A luck of the gambler is over 100 million for 7.5% recharge. Haste is 1 slot for 70% recharge. But if you are missing out on over 30 seconds of downtime that 70% effectively drops lower and lower.
  18. GavinRuneblade

    Farming or not

    Quote:
    Originally Posted by Nethergoat View Post
    Who cares, play however you like.

    Tell the haters to eat it.
    This. At the end of the day, it's a game, you're supposed to have fun.
  19. GavinRuneblade

    Arbiter Rein

    If you plan to pvp, you want leviathan/mako, if you pve soul/ghost widow is very popular.
  20. GavinRuneblade

    Farming or not

    Quote:
    Originally Posted by Rigel_Kent View Post
    As of March 2010 I hear there's a second reasonable length arc that made DC, so I'll give that a try, too.
    I haven't played it, but I can confirm there is at least one listed as "medium" length.
  21. I'm not really able to review the whole build, but I can make some small comments.

    On health, take out the generic heal and add the Miracle Heal for the first set bonus.

    Pull one of the slots from swift and put it on haste. I see what you're doing, but really if you're ever in that much of a hurry, the two in hurdle will help you move way faster than staying on the ground and the extra boost to haste makes a very big difference.

    If you have 4 slots in stamina, running 4 pieces of the performance shifter set gives you more end/sec than two pieces and two generic end mods.
  22. Quote:
    Originally Posted by ClawsandEffect View Post
    It turns out Phase Shift is actually kind of useful in PvE as well. I discounted it for years, but it's really nice when slows start stacking up. I can phase and let the slows wear off while I'm untouchable, and I regen quite a bit while they can't hit me too.

    So, in a strange turn of events, a build I put together for PvP turned out to be pretty good in PvE as well.
    on my BS/Regen I tried using Phase Shift as a backup MOG, so I had two clickies where I could regen like a fiend safely. It turned into just another power I would forget to use when I needed it, but the few times I did remember, it worked well enough.
  23. It is a tiny thing, and kind of silly, but on my /elec brute I love the faster run speed. Does hte scrapper version get that also? I think so but haven't checked. I will say my fire/fire scrapper is very fun.
  24. I have an elec/elec brute, and I can say that jacob's ladder may have great dpa numbers, but I really don't like it. long rooted time, very hard to get more than 1 enemy. That said, it is listed in all the best single-target attack chains and single is where electric needs the most help. AoE is easy with electric. So, unhappily I took it and it does work. But I still don't like it.

    Look into Bill's stickied threads about "the results are in" #1 if you are going for an expensive build, and #2 if you are going discount. Then take only the attacks you need for your chain. He has the attack chains and recharge amounts needed.

    On the armor side, you're faced with the decision on S/L or positional defense. I went melee focus with a goal of 15-20 ranged/aoe if I could pull it off. I tried the S/L route but just didn't like what my attack numbers looked like with the kinetic combat's slotted. I like Mako and Touch of Death a little more.