Bleeding Edge Tech - Energy Melee/Energy Aura


Arkadian_NA

 

Posted

I know these powersets are sub-par, I am asking for the builder community to help me make it all it CAN be!

Intended for soloing primarily, not trying to tank with it in groups. I require Energy Cloak (the whole point of the build), swift and hurdle (no travel power, only ninja run). Took Stamina because i am an end hog!!!! About 500 mil INF to play with.

Any and all suggestions welcomed, many Thanks in advance!



Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

London Porter: Level 50 Technology Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed

Villain Profile:
Level 1: Energy Punch -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(3), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(9), LkGmblr-Rchg+(9)
Level 2: Bone Smasher -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
Level 4: Power Shield -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def(11), LkGmblr-Rchg+(13)
Level 6: Hurdle -- Jump-I(A), Jump-I(45)
Level 8: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Swift -- Run-I(A), Run-I(45)
Level 14: Health -- Heal-I(A), Numna-Regen/Rcvry+(15), Numna-Heal(15), Numna-Heal/EndRdx(17), Mrcl-Rcvry+(17), RgnTis-Regen+(19)
Level 16: Boxing -- Acc-I(A)
Level 18: Total Focus -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(23), T'Death-Dmg/EndRdx(37), T'Death-Acc/Dmg(40), T'Death-Dam%(42), T'Death-Dmg/EndRdx/Rchg(42)
Level 20: Stamina -- EndMod-I(A), EndMod-I(48), P'Shift-End%(50), P'Shift-EndMod(50)
Level 22: Energy Cloak -- EndRdx-I(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Dampening Field -- ResDam-I(A)
Level 28: Energy Drain -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 30: Weave -- Ksmt-ToHit+(A), LkGmblr-Rchg+(33), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(34)
Level 32: Energy Transfer -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dam%(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Acc/Dmg(36), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37)
Level 35: Build Up -- AdjTgt-ToHit/EndRdx(A), AdjTgt-Rchg(36), AdjTgt-ToHit(36), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-ToHit/Rchg(40), AdjTgt-EndRdx/Rchg(40)
Level 38: Overload -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Stimulant -- IntRdx-I(A)
Level 44: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(48), Mrcl-Heal(48)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Taunt -- Annoy-Taunt/Rchg/Rng(A), Annoy-Taunt/Rchg(50)
------------
Level 1: Brawl -- Mako-Acc/Dmg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run



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Posted

I'm not really able to review the whole build, but I can make some small comments.

On health, take out the generic heal and add the Miracle Heal for the first set bonus.

Pull one of the slots from swift and put it on haste. I see what you're doing, but really if you're ever in that much of a hurry, the two in hurdle will help you move way faster than staying on the ground and the extra boost to haste makes a very big difference.

If you have 4 slots in stamina, running 4 pieces of the performance shifter set gives you more end/sec than two pieces and two generic end mods.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Arkadian_NA View Post
Intended for soloing primarily, not trying to tank with it in groups. I require Energy Cloak (the whole point of the build), swift and hurdle (no travel power, only ninja run). Took Stamina because i am an end hog!!!! About 500 mil INF to play with.
The power choice is ok. The main thing is that energy aura uses typed defense, but you use IO sets like Touch of Death instead of Kinetic combat. Another issue is your budget. With 500 mil, I doubt that you can pay for all the LotG +recharge, and the various uniques. Probably, buying the kinetic combat by itself is already a challenge.

I re-slot your build below. It's a semi-budget build. It has higher defense. I make the s/l defense higher such that you can take a couple defense debuffs. Energy drain can now heal, it is now slotted for both endurance and heal. I doubt that you need overload a lot. I would slot it for higher hit points, as you might need it for tough mobs.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

London Porter: Level 50 Technology Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed

Villain Profile:
Level 1: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(48)
Level 1: Kinetic Shield -- S'dpty-Def(A), S'dpty-Def/EndRdx(7), S'dpty-Def/Rchg(9), S'dpty-Def/EndRdx/Rchg(9)
Level 2: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 4: Power Shield -- S'dpty-Def(A), S'dpty-Def/EndRdx(11), S'dpty-Def/Rchg(11), S'dpty-Def/EndRdx/Rchg(13)
Level 6: Hurdle -- Jump-I(A), Jump-I(7)
Level 8: Whirling Hands -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(15), Erad-Acc/Rchg(15), C'ngBlow-Acc/Dmg(17), C'ngBlow-Dmg/EndRdx(17), C'ngBlow-Acc/Rchg(19)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Swift -- Run-I(A), Run-I(23)
Level 14: Health -- Heal-I(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/EndRdx/Rchg(48)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(36), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(39)
Level 22: Energy Cloak -- S'dpty-Def(A), S'dpty-Def/EndRdx(27), S'dpty-Def/Rchg(34), S'dpty-Def/EndRdx/Rchg(36)
Level 24: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-EndRdx(25), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(27), S'fstPrt-ResDam/Def+(43)
Level 26: Dampening Field -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(43)
Level 28: Energy Drain -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(29), Efficacy-EndMod/Rchg(29), Dct'dW-Heal(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 30: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(33), S'dpty-Def/Rchg(33), S'dpty-Def/EndRdx/Rchg(33)
Level 32: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(50)
Level 35: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(43), RechRdx-I(46)
Level 38: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(39), Mocking-Taunt/Rchg/Rng(39), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(40), Mocking-Rchg(42)
Level 41: Stimulant -- IntRdx-I(A)
Level 44: Aid Self -- IntRdx-I(A), Dct'dW-Heal/Rchg(45), Dct'dW-Rchg(45), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/EndRdx(46), Dct'dW-Heal(46)
Level 47: Overload -- Heal-I(A), Heal-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 2: Ninja Run


 

Posted

Wow i actually did not expect such insightful and useful responses after all i had read in the forums about EA.

Gavin, your suggestion on Stamina, will do! But why is Haste going to be that important?

Twilight, Thanks for the build suggestion! I have a couple 50 Brutes and several in the 40's but I’ve never IO'd anything yet, so I really needed an experienced builders work to reference! Somehow I had not read your guide before - very informative! You have a very scientific approach in your writing, LOVE IT! Clear and informative without any sense of bias, I wish the news was like that (it was like that in the 20th century)

I'm definitely going to make some changes to the build.

It would be easier/cheaper to get Kinetic Combat Sets vs. Touch of Death? I was actually going as much melee defense as i could get. I've got a few Katana and one Broadsword Scrapper and it made me think of how nice Parry's Melee DEF is...but it's weird....doesn't all melee have a Smash/Lethal component?


 

Posted

Quote:
Originally Posted by Arkadian_NA View Post
Wow i actually did not expect such insightful and useful responses after all i had read in the forums about EA.

Gavin, your suggestion on Stamina, will do! But why is Haste going to be that important?

Twilight, Thanks for the build suggestion! I have a couple 50 Brutes and several in the 40's but I’ve never IO'd anything yet, so I really needed an experienced builders work to reference! Somehow I had not read your guide before - very informative! You have a very scientific approach in your writing, LOVE IT! Clear and informative without any sense of bias, I wish the news was like that (it was like that in the 20th century)

I'm definitely going to make some changes to the build.

It would be easier/cheaper to get Kinetic Combat Sets vs. Touch of Death? I was actually going as much melee defense as i could get. I've got a few Katana and one Broadsword Scrapper and it made me think of how nice Parry's Melee DEF is...but it's weird....doesn't all melee have a Smash/Lethal component?
The KCs will probably be pricier than the ToDs, but they are better. Yes, all Melee def bonuses have a S/L component, and vice versa, but the secondary bonus is half the primary. So ToD will give 3.75% to melee and 1.875% to S/L, while KC will give 3.75% to S/L and 1.875% to melee, making KC better for sets that focus on typed defenses, like EA, Ice, or Invuln. ToDs are better for sets focused on typed defenses, like SR, Nin, Shield, or VEATs.

One reason I think the KCs are more expensive, other than the fact that they are lower level and so folks are less likely to roll in their range, is the fact that there is quite a bit of demand for them. For characters who don't have any defense, such as Fire or Elec armors, S/L is probably better than Melee defense, since I think something like 85-90% of all enemy attacks have either an S/L component, be they Melee, Ranged, or AoE, so S/L will give a wider array of protection if you have no other defense to build on.


 

Posted

Quote:
Originally Posted by Arkadian_NA View Post
Gavin, your suggestion on Stamina, will do! But why is Haste going to be that important
Efficiency. A luck of the gambler is over 100 million for 7.5% recharge. Haste is 1 slot for 70% recharge. But if you are missing out on over 30 seconds of downtime that 70% effectively drops lower and lower.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Arkadian_NA View Post
It would be easier/cheaper to get Kinetic Combat Sets vs. Touch of Death?
I just checked the market. For kinetic combat, some recipes are a couple mil, while some are around few tens to a hundred mil. Depending on how skilful your bidding is, you can drain your 500 mil pretty easily. If you run out of inf, you can temporarily replace kinetic combat by smashing haymaker. The build will still have s/l defense soft-capped after such replacement.

Quote:
Originally Posted by Arkadian_NA View Post
I was actually going as much melee defense as i could get. I've got a few Katana and one Broadsword Scrapper and it made me think of how nice Parry's Melee DEF is...but it's weird....doesn't all melee have a Smash/Lethal component?
The replies above explained it. I'll elaborate a little more.

Most attacks have a damage type attribute, and a positional attribute. For example, an attack from a gun causes lethal damage, and it is a range attack. To determine whether the attack hits or not, both your lethal defense and ranged defense is checked. The defense with the higher value will be used to determine the final outcome. The key here is that the lethal defense and ranged defense don't add up in the calculation, but are considered separately.

For energy aura, the defense are provided mainly by damage types. Therefore, it is more efficient if you acquire typed defense bonus, which can stack onto existing damage-type defense from your toggles. Melee defense set bonus does offer s/l defense bonus, however as mentioned, the values are halved. For example, in your build, slotting an attack with kinetic combat is better than touch of death for energy aura.

If you want to know more details, you can take a look at the wiki website.