Fire/Fire or Fire/Elec Scrapper?


ClawsandEffect

 

Posted

I have a 50 Fire/Fire Tanker so I know what Fire Armor is like, pretty resilient and a strong/fast heal. However, I have no experience with Electric Armor what so ever.

Now, I have already made up my mind to use Fire Melee as a primary for my Scrapper, granted it being a little bit different compared to Fire Melee for Tanker, but it's still pretty similar.

Right now, I'm leaning in favor of Electric Armor because:
> It's new to me and playing something new should be more fun.
> Energize is a nice heal that heals for 50% (once slotted), same as Healing Flames AND it offers 200% regeneration (once slotted). As for the recharge, yea it's 40 seconds longer for the heal, but the 200% regeneration is pretty much always on.
> Lightning Reflex is a definite plus.
> Power Sink is great, but Fiery Armor has Consume as well.
> A much more useful Tier 9, Power Surge, compared to Rise of the Phoenix.

As for Fiery Armor:
> A strong, fast heal.
> Another "Build Up," Fiery Embrace.


I'm looking for inputs so any would be greatly helpful!


 

Posted

Power Sink recharges a LOT faster than Consume if I recall correctly.


Quote:
Originally Posted by Dechs Kaison
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Posted

Fire/Elec gets my vote for the extra energy res.


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@Starflier

 

Posted

It is a tiny thing, and kind of silly, but on my /elec brute I love the faster run speed. Does hte scrapper version get that also? I think so but haven't checked. I will say my fire/fire scrapper is very fun.


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Posted

Fiery Embrace in Fire Armor is a second Build Up type power, since you're going Fire Melee anyway, Build Up+Fiery Embrace gives you +225% damage for 10 seconds. Now, don't you want to do +225% damage?


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Posted

Quote:
Originally Posted by Eislor View Post
Fiery Embrace in Fire Armor is a second Build Up type power, since you're going Fire Melee anyway, Build Up+Fiery Embrace gives you +225% damage for 10 seconds. Now, don't you want to do +225% damage?
Honestly, that's the only reason why I'm not sure which set to go with.


 

Posted

Elec armor has infinite endurance, mitigation from end drain (especially useful when teamed with an elec/ or /ment Blaster) and a +recharge power, which means all your powers but most importantly BU and FSC will be up more often.

On a Fire armor you'll often find yourself sucking wind, even with consume.


 

Posted

Is the 225% damage for 10s every 90s or so better than 20% recharge all the time, plus slow resists? Assuming decent global recharge, lets say we get FE down to 60s (that's pretty much ED capped recharge plus 100% global recharge, say hasten and a few sets bonuses). Yeah, the burst is huge, but it doesn't really do much for overall DPS. Whereas the 20% recharge all the time will really help DPS. It's also nice, if you frankenslot, to be able to focus more on end redux or secondary effects, instead of more recharge, since 20% global helps with attack chains more than a short term damage buff.

So it's more a matter, to me, of what you want to do with the scrapper. You wanna solo AVs or something like that? Go /Elec, you'll have an easier time getting high DPS. You want high burst damage, go /Fire, it'll do more in that department. (Although if you want burst, go elec/shield and be done with it =D).

Personally, I'd go elec. The resists are better, it has psi resistance, and it gets better debuff resistance. (No end drain, and while /Fire get's the same slow protection, it gets it in Temperature Protection, a power that doesn't do much else. Lightning Reflexes gives the 20% recharge buff as well as a boost to run/fly speed, so it's definitely better in the long run.) Elec also gets KB/Immob protection, something Fire would have to look to outside sources to get. Seems to me Elec is everything Fire wants to be.


 

Posted

Good point guys. I'm now at level 14 with my Fire/Elec Scrapper and I'd have to admit, fire is pretty good single target damage. Also, Breath of Fire still blows...I'm going to get rid of there, unless someone here can convince me otherwise.