GavinRuneblade

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  1. Quote:
    Originally Posted by Zem View Post
    In my experience, trials take pretty much anyone. They are usually more interested in getting the league filled than being picky about min/maxing. And I've yet to be on a failed trial done that way either.
    I've been on many failed trials.

    If it's lamda, most often a few people crash on entering, then a few more get frustrated during the split phase. then during the final battle the remainders notice that we don't have enough acids to close all the doors because of the quitters. Soon after we don't have enough damage to take out marauder with the 4 of us left standing watching the clock tick down.

    failed BAFs are almost always a result of idiots getting too crazy with nightstar on the final phase and not syncing the kills, but I was on one two weeks ago were we didn't manage to down siege the first time before the timer ran out due to no one on adds until they had gotten buffed beyond the ability to kill (at 10 minutes into the fight the original group of his backup were still shooting as us and had such high defense that 8 people unloading judgements only dropped 1 of them).

    Keyes fails all over the place, mostly when there's no one taunting antimatter or when the leader can't keep morons with pets from attacking him.

    I've never had one fail because they had stalkers. =)
  2. 99% of this I personally don't care about, but this bit, I would like to address

    Quote:
    Originally Posted by T_Immortalus View Post
    For example, how many of you would argue that the incarnate slot grind and new incarnate merit purchase grind are "fun"?
    They're obviously the most obvious "carrot on a stick" I have seen in almost any game.
    Then you've never played that big fantasy game with 11 million subscribers. Firbolg reputation grinding took well over 240 hours just to get the ability to craft a few items. And that was just one faction out of literally dozens. Incarnate trials are nothing by comparison. Or that british free flash fantasy MMO with a name about runes. It has no levels, all skills are grinding out the same action over and over and over. check out what's required to get the ability to burn the highest level of wood. Or to mine the top ore. Then notice there are only 4 spawns for the top ore on each server, and they replenish once per 6 hours (unless it's been changed since I last played) and you need about 30 of them to make anything significant. And prayer is even worse. Try getting a couple million experience at a rate of 100 exp per action or less.

    iTrials are barely grindy at all compared to any other MMO I have ever played going back to MUDs in the '90s. And unlike any other MMO I am aware of, you have the option (I agree it is a terrible option that should be avoided but it still exists) to get all of your slots unlocked and all powers crafted using shards gathered from doing any action you want in any area and at any level of game play. Again, bad choice, but it does exist.

    Quote:
    MMO companies think we won't play a game past a few months without a really long leveling grind and then endgame grind.
    Originally, CoH had only a relatively short endgame grind and yet we stayed. FPS games have pretty much no grind and even the things that would qualify as gridn there are not thought of as grind because they're so fun and don't ram numbers down your throat, just waves of dynamic enemies.
    the thing is, all of that same end-game still exists in COH. You can choose to keep playing it or not. The main reason not to, is if you feel the need to compete with other people in an ePeen contest. I'm not saying that's your reason, just saying it is the most common I see. Everyone is afraid they'll be too weak if they don't. That's one of the reasons I love having Memphis Bill around to inject a voice of reason and perspective on the powerscale in COH.

    I agree with you 100% on the perspective of companies about grind vs fun and do wish they would do more that is fun and bears repeating vs grinding. Posi clearly understands the difference per a blog post of his about gated content. But seems that grindy is easier.

    Quote:
    1) Is it really fun to have 16-24 people having trouble with ONE AV when we used to, and still do, only need 8 to take own incarnate Statesman?!?

    2) Is it really fun to grind out for weeks, per character, just to make that character slightly more powerful with the new incarnate slots beyond the alpha?
    Where is the taste of the power we got on the alpha unlock arc when we experienced our future power with "Limitless Radial FREEM"?

    3) Is the IO system necessary? The devs say "no, it is not". It's definitely another long grind for the more powerful stuff that actually make s the invention system worth it, not to mention it is a huge INF sink.

    Honestly, I'm happy to unsubscribe and pay piecemeal without all the grind that subscribers "are privileged to have".
    I want fun, but the grind and lackluster rewards compared to time and effort needed really make the incarnate and IO systems a pain and not fun, especially when we'll eventually likely need 40 incarnate players to take down Emperor Cole and need to do some gimmick or we won't be able to(like a hamidon raid where you need a lot of people and need to take out the mitochondria spawns around him to defeat him).

    I am not looking forward to playing "just one small cog in a huge war machine" in the final battle against Cole.

    Weren't we supposed to end up more powerful than the signature characters yet we still need help for non-incarnate AVs and GMs on most characters and incarnate content AVs(even non-incarnate AVs in incarnate trials) require an even larger team of full incarnates?!?

    The incarnate system is, apparently, making us less powerful in relation to the endgame content.
    That is not fun, but it is also a symptom of traditional MMO design where you start out weak and have to grind just to reach "barely satisfactory" and end up int he endgame "even weaker than level one" against the big bad guys.

    Where did "being a superhero" go?
    Where did "Superman and his equally matched archenemy Doomsday" type of action and epic combat go?
    I understand that a few people were able to solo AVs back in the days of SOs. Are you aware that Elite Bosses are supposed to be more powerful than a single player can handle and require grouping to defeat?

    Have you seen the damage that fully Tier-4'd incarnates can put out?

    Have you seen how many people not only solo AVs, but solo the most difficult AVs and GMs and even solo entire task forces. Hell, some have solo'd the Lord Recluse Taskforce, including taking down over 8 AVs at once in that final battle. And anyone who solos the ITF is defeating not just Romulus but 4 AV-class nictus plus all the ambushes. I've seen 2-man Rikti Mothership raids including spawning and killing Ukon Grai.

    We already have teams of 4 people completing the Apex and Tin Mage taskforces, and teams of 2 completing the Lamda trial.

    Have you been on a Cathedral of Pain post i20? I've seen a single group of 6 pull it off. According to them it's easier because fewer people to screw up the timing.

    Is that not epic enough for you?

    Are you unable to project forward into time?

    With a few more incarnate slots people will be soloing the content that currently takes teams. Sure it takes 14 poorly or average built i20 characters to beat Siege and Nightstar. It'll only take 1 or 2 poorly built i23 characters and it already only takes 2 well built ones.

    Power is a progression. The leading edge is always were things are hardest. But even so, the best of the best are definitely getting more and more powerful and doing things that are more and more impressive. a team of two taking down marauder in the Lamda or a single villain taking out the whole freedom phalanx in the Lord Recluse Strike Force is a significant jump in power from previous issues.

    I do agree that the league function can make things appear weaker. And I do agree that a bit more focus on solo play would let us feel more powerful more often. Those are things that I really do hope the devs take into consideration.

    Quote:
    Anyway after my tangential rant, I do think subscribing is not worth it and will be worth even less later on, specifically because the VIP exclusives(as the only true difference between VIP and Premium since both pay) are just not fun compared to the base game features which make me feel more heroic(like the Positron TF part 1 with the shadow duplicate fight that is absolutely epic with "8 hero players versus 8 archvillain NPCs" - actually only boss rank or EB, but an even match for the players - which is the best designed fight in the entire game).
    I do love that fight also. And while your rant was a tangent, it is an important one because it really hits the perceived value of some of the most important new content. Without which new players and returning players both would have less reason to pay using either method.
  3. Quote:
    Originally Posted by _Elektro_ View Post
    Well this is really strange....

    Some of you folks responded to my comment with some good thoughts, but even though I don't think anyone is really trying to 'sell' me on the stalker, I find myself firing him up, and trying to get him blue side!

    The painful part is I still really enjoy the AT. I enjoy what he's supposed to do. The question is, if I get him to blue side will I feel -usefull- enough to keep playing him?

    I'm not going to lie to you. When we started discussing this I was trying to think of the 'worst case' scenario where being a Stalker would probably hinder my chance at getting an invite. I started to think of things like:
    - Incarnate trials (the people escaping one)
    - Rikti crash site , or just rikti invasions

    Stuff like that. I'm think you'd be hard up for invites on stuff like that for starters. We'll see.
    I have two stalkers and play them on teams and feel useful. One has more master of badges than my bs/regen scrapper who is my actual badging character so at least on virtue people don't discriminate that badly. I have no trouble finding teams.

    With my dark/dark I can scrap it out and kill things plenty fast. I am very often getting in the killing blow. No, I don't wipe whole spawns in two shots like some blasters and brutes/scrappers, but I still contribute. And I'm perfectly capable of running off on the side and completing minor objectives without the team.

    My spines/nin I'd be hapier with if he actually dealt more damage. He has the attack volume, but the damage is pure crap. Still, on a recent lady grey I cleared whole spawns on my own before the team caught up to me. I had to get WAAAY ahead to give myself the time to whittle them down, but I was able to do it.

    and I've brought both to mothership raids (the dark/dark has 2000 vanguard merits right now and the badge for 10 bombs and 5 kills of Ukon Grai), hami raids, LRSF, all of the incarnate content (Apex, tin mage, all three trials, etc). I've had a few people comment asking if I had a scrapper or brute for more damage, but only once or twice and they never said I had to swap just asked, I said "no", we all had fun.
  4. Quote:
    Originally Posted by Stone Daemon View Post
    The set is in there for smashing/lethal defense. The +perception is just an added bonus, as I doubt he actually intends to use the power itself.
    So, if I'm understanding you, tactics is a set mule not intended to be turned on, so the reticule +percept actually has a purpose 'cause it works while you have the power turned off? Hmm. Interesting build choice. Things like that are why I copy builds rather than make them.
  5. Quote:
    Originally Posted by Oathbound_Too View Post
    What that does is reset you to full HP, then drop you to 50%. It's a way to make it have a 50% hitpoint crash without killing you (if you have less than 50% hitpoints when it crashes). (Yes this means that if for example you only have 30% hitpoints left when it crashes, the crash will actually "heal" you by 20%.)

    All HP crash powers (Unstoppable, etc) function like this... they just normally drop you to much lower HP.
    Weird. Do you get damage taken or damage dealt credit towards badges for this? I just ask out of curiosity.
  6. Quote:
    Originally Posted by TheProtector View Post
    Well, I rolled a Elec/Energy Dominator to have sort of a scrapper ish Dominator and to throw people on their backs ( Although Ice/Energy sounds fun as well )

    I'm considering making a second dominator as well, since they do seem so varied. Either Plant/Thorn or Mind/Thorn for a more typical control heavy Dominator. I like the concept of Mind better, but it seems like everybody feels Plant is by far the best primary for dominators.
    Really, if you like the powers at all you'll find that all dominators are fun. I think the devs just did a great job on the AT overall. Domination itself being a clicky is a bit odd, but other than that doms are pretty much pure fun.

    As for plant, we don't all think plant is best. But it really is easy to learn on, and you can make it very powerful very cheap. So it is great for new players.
  7. I'll chime in to say that Super Reflexes is still famous for being very powerful just on SOs. Lots of people have a great experience levelling on SOs with /SR. So if you want an alt to go with your dominator, that would get my vote for your second character.
  8. You know, one of the things I really appreciate about this game is that the Devs and the community support team seem to genuinely care about the players. Unlike many others I've played where they genuinely cared about my subscription fee.

    Batty and Draeth, thanks for giving me two more reasons to appreciate our game. =)
  9. Quote:
    Originally Posted by JulioThom70 View Post
    Based on your choices, I second Ice/Thorns.

    That said, I recommend running more than 1 Dom. I have PermaDom-ed both a Plant/Fire/Fire and a Mind/Energy/Mace at 50. Provided I'm dictating the terms on engagement, neither die. The Mind/Energy was quite a bit safer to level up, but the Plant/Fire is a Force of Destruction only rivaled by my SS Brute. I like to "Tank" the ITF with my Plant/Fire/Fire.
    I have a hard time telling any new dom to start with Ice. It's not friendly. Great set, very good set. But not friendly to learners as it doesn't have the strong easy-to-use anti-alpha powers.
  10. I found one other thing helps a bit (not enough by itself but it does help) in terms of in-game performance:

    Turn off ALL buff icons. Pet, team and self. ALL of them. Made a noticeable (but small) difference in addition to the graphics settings.
  11. Quote:
    Originally Posted by Dal View Post
    I don't think anyone uses it out of hide. It's even worse DPA. And I keep on getting it interrupted even when I am hidden and doing nothing else. The interruptible thing is too much of a nuisance.
    I exemp down enough to where I am faced with the choice of "brawl twice in a row or AS once" and as a result, sometimes I AS when not hidden.

    *hides in shame*

    Seriously though, sometimes it's all that's up and so I use it. It's not ideal, but it gets the job done and by the time it's over I have my full set of tools ready to go again.
  12. Just curious: Why the +Perception in Tactics? If it's just for blinds isn't tactics enough?

    I mean, it's not like the tohit/recharge is that much better anyway. Shame Reticle doesn't have an /end option.
  13. Quote:
    Originally Posted by Deus_Otiosus View Post
    You want reactive for soloing AVs imo, because debuffs will be resisted and speeding up the fight will be the better option.
    I agree with this.

    I've been getting both diamagnetic and reactive for most of mine. I use reactive solo and diamagnetic for teaming because pretty much everyone and their sister has reactive so at least I'm contributing something.

    But I get the tier-3 reactive before I start building diamagnetic at all.
  14. Quote:
    Originally Posted by DarkSideLeague View Post
    Except for the fact that the Boss pet cuts out 2/3s through the escape phase of the BAF.
    Why did you bring support pets to a BAF? The second is 100% worthless. Swap out for something that attacks and use the support on a mission where they matter.

    Quote:
    EDIT: Why does the untouchable pet feel the need to leave my side and close to melee of a pylon that's shooting at me? It can't attack, so why does it leave my side EVER?
    I don't think it knows it can't attack. I suspect it uses the same AI code as all other critters and thus it is waiting to unphase and attack not knowing that neither of those will ever happen.
  15. I never noticed there is a slowdown at all. I remember when the xp smoothing happened and I played a bunch of my alts just to see and I couldn't tell any changes at any level. Still can't.

    Of course, I'm probably the worst person for this because most of the time I don't notice levelling. From time to time I show up at a trainer and go "hey I should level... Wow I have 7 levels stored up, cool" And I get a big chunk of powers and slots all in one go.

    I dunno about you all, but I play to have fun. I don't give a crap about what level my character is, I don't have making it to 50 as a goal, I don't make "end game builds" I don't stay on SOs until 50 then start IOing out. I just play and enjoy the game. If I'm not having fun right then and there, I log out and do something else or change characters or something.

    And really, if you're having fun, what do you care if you level or not? Are you in a race with someone to get to 50 first? As far as I can tell, that race was won 7 years ago. Enjoy the ride.

    Edit: for the record, I enjoy slot levels more than power levels at all points past about level 6.
  16. I learned that if you are in the market and you type a price in for the bid section, then hold down "return" on your keyboard, the game pushes through bid after bid after bid as fast as it can.

    I learned this while paying 2,109,999 for ceramic armor. I ended up with 32 of them.

    Which lead to the second lesson: Apparently some of the bids would combine into a stack before filling otherwise I'd have been limited by my 18 market slots.
  17. Quote:
    Originally Posted by Grouchybeast View Post
    Next time you're waiting for a TF or a Trial to start, check out the info for the characters around you. I've seen plenty of people out there playing with no set bonuses at all. The forums, especially the AT forums, tend to give a rather skewed idea of how characters are built.
    And people with very low set bonuses only, like several of mine where every set bonus says 'tiny" or "small" because they only use the junky sets at low level.

    A lot of the people at 50 with multiple chracters on SOs are often quite good players who understand their characters pretty well. At least that's what Ive found.

    Quote:
    Originally Posted by Laevateinn View Post
    Depends on skill. Some people are not able to perform in trials, high end TFs etc. even with lots of IOs.
    Also very true.
  18. Quote:
    Originally Posted by Stone Daemon View Post
    I personally prefer dancing through the forms*, because it let's me conceptualize a gracefully spinning alien spinning through forms and laying waste to the foes around her. Granted, it's not really graceful in game, but I can squint and pretend!

    I do wish I didn't have to worry about slotting, though. It's always a pain having to weigh the cost/benefit of moving a slot on a tri-form.


    *I used to be a human form player myself, but it wasn't a monster build like TwoHeadedBoys, and it was just too slow paced for me.
    For me, it's not about the pacing it's the lack of reflexes. For instance I'm nearly incapable of playing in nova form indoors as it moves too fast and I get stuck on a corner or piece of furniture or something. If it moved at hover speed, maybe. And for the others, I know the concept and I've read all the guides, and I am still pretty useless. I always end up in the wrong form for the situation. By the time I've swapped, I need to be in something else.

    I've got a PB where I'm trying to learn the forms, but it's slow going. REALLY wish form shifting was a lot faster.
  19. GavinRuneblade

    Tell me please,

    Quote:
    Originally Posted by Sardan View Post
    I don't recall how often AA's "chance of" happens. I believe most IO procs in a toggle trigger every 20 seconds but hopefully someone else can chime in on AA's attack rate, i.e. how often it's rolling for its own inherent fear and confusion effects.
    Most are every 10 seconds.
  20. Plant/anything. =)

    Mind/anything is also pretty solid and affordable. Mind/Energy I've only seen one in action and it was quite potent.
  21. Quote:
    Originally Posted by TheProtector View Post
    One further question - Is the Widow from Soul Mastery bad? The idea of having another summon alongside Lore Pets interested me, but if it's a mindless null, then I can live without it.
    It has lieutenant-level hit points so is a bit squishy depending on your difficulty settings. It has decent defenses and in a group with buffs flying around I've seen them survive quite well. I've also had one charge a group of 4 +1 level Malta (lieut gunslinger, three minions, no sapper) and it killed two minions before the gunslinger and summoned turret dropped it while I was fighting a completely unrelated spawn.

    I think the Leviathan pets are the best performing, but the widow is not useless unless you run very high difficulty solo, or against enemies with huge amounts of AoE.

    also, fantastic set bonuses for the recharge intensive pet sets. =)

    Edit: I will say that if you solo on high difficulty it will probably die within seconds on your first spawn. Don't think that was clear enough in my post originally.
  22. GavinRuneblade

    VUlcans

    Quote:
    Originally Posted by JmOz1 View Post
    This is probably in the wrong category, but I wanted to share

    I recently with my family started a new sub group of our Super-group (They have not joined yet, as they are still Yellow side)

    They are known as the Vulcans, a family of superheroes wearing similar costumes, with similar powers. The relations of the characters are the real world relationships of the players in all but one case.

    We have

    Prof. John Vulcan (Father), Dominator, Fire/Fire (Level 20).

    Angelica Vulcan (Mother): Brute, Fire/Fire (Level 12)

    John Vulcan Jr (Son): Blaster Fire/Fire (Level 6)

    Alice Vulcan (Daughter): Mastermind Demon Summoning/Thermal (Level 12)

    TALOS 1 (Robotic Assistant, played by my daughters boyfriend): Scrapper Fire/Fire (Level 10)

    So far it has been fun.
    This is not necessarily the wrong spot for it, any discussion of archetypes is cool. There are lots of discussions on what are good duo's trio's etc. Seems fair enough place for this one.

    also: very awesome that you all play together. I have a lot of real-world friends in one of my supergroups and it is very cool. I keep trying to talk more of my friends into playing. My two brothers and I used to all play that other really popular fantasy game (TM). But then I got sick of how negative the plot lines are, one brother got too busy with his restaurants and the other just stopped playing. I miss having family in game.

    I'll second the notion that I'd like to see screenshots of your group/family. =)
  23. Quote:
    Originally Posted by Katie V View Post
    2) Lore pets are available for five minutes out of every fifteen, and there's no way to change this.
    I've never seen anything definitive and I keep forgetting to test it myself. What about changing builds?

    I know that recharges all non-incarnate powers including the mission teleport. Does it let you swap your incarnate options even if you were attacked recently and does it recharge them?
  24. GavinRuneblade

    Admiral Sutter?

    Quote:
    Originally Posted by Oldeb View Post
    What, exactly, is non-linear about Jim Tremblor -> Penelope Yin -> Doc Delilah -> Agent G?
    That's the order they progress and they tell a story start to finish. There's nothing odd about their timeline.

    The same with Levantera -> Serpent Drummer -> Gaussian -> Dark Watcher -> Lady Grey.
    Each introduces the other in turn.
    Those are hazard zones and they were scripted to be linear in this fashion. Task Forces and arc vs arc stories are not linear with each other across levels in the same way.

    Sutter is not the only example of this.

    Another example is found in the Rikti War itself. Redside you can fight Ajax at level 20. But until you do the Lady Grey taskforce at 45 in your personal timeline the way you (and only you) define it, Omega Team was a complete wipe all of them even Hero 1 are dead. Only in the Lady Grey taskforce do you personally meet survivors of the Omega Team when the Rikti manage to re-open the door to their homeworld. Clearly the Devs do not consider the level 20 arc to be "before" the level 45 arc.

    Technically, ALL praetorian content is introduced per story arc with the Portal Corps missions in the 45s. In those arcs Praetoria is found for the first time, Antimatter is still a Praetor, and Statesman hasn't yet been captured. Sutter and Apex and all Incarnate stories obviously happen AFTER Statesman is captured, then freed by someone at level 50, then Cole goes ******* crazy and draws power from the well and invades.

    The stories are not linear by level. they are linear by story content. Some stories get introduced in a certain level range, yes, but not all. Some overlap.

    Quote:
    But, with the exception of the Sutter TF, the content is all written such that if you did shut off XP and play each contact as they are introduced by level range you move linearly through the metastory of CoX.
    Not really, I just showed the Rikti War has this same narrative flow as well. As do other parts of the Praetorian story. fighting Protean both hero and villain side for instance, happens in the 20s but is part of the praetorian war that doesn't "start" until level 45.

    Quote:
    Every character in this game, whether hero, villain, or praetorian, is at once the main character of the entire CoX world and a bit player as perceived by everyone else. Even when I think they've done a terrible job at writing the story (and I don't think that Sutter is the worst in that regard), the developers have kept that central to the design of the game. With this one exception.
    At least three exceptions. possibly more.

    Edit, just thought of another: The "new" cape mission hero side. The time capsule is opened and it is set post lady grey task force. Compared to the old cape mission where it hadn't been opened. The plot of the attacks changes as well. So at least four exceptions.
  25. Quote:
    Originally Posted by Ironblade View Post
    And when SCSI was introduced, they tried to get the consumers to pronounce it as 'sexy' but we all decided to pronounce it 'scuzzy'.
    Darn those unpredictable consumers!
    I don't see anything unpredictable about it. Seems like people will always go with the more fun option.