First time making a build, Feedback needed
No criticism or feedback at all?
Well, since you asked so politely...
Fault is excellent mitigation and can be slotted with sets that give very nice bonuses. I'd drop the Widow and take Fault instead.
Regarding slotting:
Your build is very focused on recharge bonuses which seems like a bit of overkill considering that you have the Spiritual Alpha and all those LotG +Recharges. I think you'd be better off trying to soft-cap E/NE as well as S/L, so my slotting suggestions will be geared toward that goal.
You've almost no resistance enhancement at all except in MoB. I'd drop a couple of resistance commons into HPT and fully slot Tough for resistance--a Reactive Armor set would be perfect.
I don't think you need two Mako's slots in the mallets and Seismic Smash. I'd go with 5 slots--the KC set and the Mako's quad, and use the 6th slots elsewhere. I'd put one slot in Stone Fist and use the others to add resistance slotting.
I know you're using the Doctored Wounds sets for the recharge bonus, but you could get by with 3 or 4 Numina's instead if you need the slots elsewhere--and I think you do.
WP doesn't need KB protection, I'd swap out the BotZ in SJ for a Winter's Gift.
You could get 3.75% more E/NE defense by 6-slotting Gloom with Thunderstrike.
The combination of an RA set in Tough and 4 slotting Fault with Mocking Beratement will allow you to drop both the Oblit set in Tremor and the RR set in Build Up. Instead, slot Tremor with 3 Eradication and 3 Cleaving Blow. With the Thunderstrikes in Gloom you'll be just over 1% away from E/NE softcap.
Here's your build with the changes I recommended:
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Omen: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 1: High Pain Tolerance -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(5), Numna-Heal(36), ResDam-I(36), ResDam-I(37), S'fstPrt-ResDam/Def+(40)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(17)
Level 6: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(45)
Level 8: Fast Healing -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(46), Mrcl-Heal/Rchg(46)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Fault -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(42)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(39)
Level 18: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(23)
Level 20: Quick Recovery -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 24: Tough -- GA-3defTpProc(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(43)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(29)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Tremor -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), C'ngBlow-Acc/Dmg(34), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(43)
Level 35: Build Up -- RechRdx-I(A)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 41: Super Jump -- Winter-ResSlow(A)
Level 44: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 47: Dark Obliteration -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(50), Posi-Dam%(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Darkest Night -- EndRdx-I(A)
Level 50: Spiritual Partial Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(5), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(3)
------------
Set Bonus Totals:
- 29.8% Defense(Smashing)
- 29.8% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 16.6% Defense(Energy)
- 16.6% Defense(Negative)
- 6% Defense(Psionic)
- 17.9% Defense(Melee)
- 13.2% Defense(Ranged)
- 6% Defense(AoE)
- 3.6% Max End
- 16% Enhancement(Accuracy)
- 43.8% Enhancement(RechargeTime)
- 14% FlySpeed
- 320.5 HP (21.4%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 16%
- 8% (0.13 End/sec) Recovery
- 64% (4 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 14% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1369;667;1334;HEX;| |78DA65946D53125114C7EFC212822820028ACA93080ABA61F5BA664A6D6CA4347A7| |8E9307883B5756100A77AD767A8997AD5E357A8A6BE4A8FBE6E26AB6F8087F3BF22| |33ECC0FDED9EF33FF79C73F7DE2D3D5EF309F1F48AD046AF5995767BF76AEBB0235| |DA54ACDACEAB70EA4ED164244D9B85B92969446B9D3B0D5BDB2AFC907D26E4BE3BE| |6959CDC623D90A6EDA75D99276C738BDF16D371A96B1252B4DD3AE8DF1C38659AB7| |7E8C97FEADA93AD76DD6C7AF9B9DC94722FBADE34AB0692941B87D66EA9D2EEC8D6| |9329AA294BFF294DA8ABAB8B6D425A9CDB016E3346CA8CFC3E61557CED2939A4EB1| |23B5ACFA49719F3778165D665805C948C73625A5341944443121F92F890641C49C6| |9124465AA7923B211F81DC0BB917F280C9F26F34BA5093D395A69B9C48A61899386| |339C1F84E0A37740EF73A9B563681EB8C1FE4F240203C616E6796C65194E21CAD3B| |7AA680C998DA672C3D6444E81D8FA9B9C710BA340904183FC9E5D75C2CF063E1B27| |7002C5CAFD4A06A3A88A627D0F4049A8EA0E9089AFE456348250CBDE01A269F01CF| |191A5514569587315F1CF32531DF3CE673922E8A89F4E80527B78665CB61D97258C| |B3C565627F9B4CA3B8D4663683486468FC835A304336A11E199852E4833CC29C11C| |047178E2D025694CA07257E2B7A3B781927F18A963C0E225481D30F236A397338D2| |8912EB0294D991690495B80290B44C9B3A8C48B33DC7495C682CA5A782578DFBC06| |DE70CCCA5BC6EA3BE03DFB244519EAAD191FE1F9C438FF05F8007C661CD187A2A87| |65831C5A659BD7F00E94797C80F598A4396D521CB45BD7F3295E5D29066E34CD3DD| |1AF47A78CB6CEBFD632A340EF004FA27B17BEC25AF36E8FD7766716837B03D2EF38| |1CFDCE337F97728E4FF60C84BCEEAC0B6756013DF0CD1A84A3C01B5D3D7F5| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012

This is my first attempt of making a build since returning for my Stone/WP Brute , any feedback or improvements would be appreciated :
Questions: 1. Will this character be study enough defensively? 2. Is there a more efficient way of slotting my attacks that may not require 6 slots, or use all 6 slots to more efficiency? 3. Is there any key stats I'm missing or lacking in? |
1) It should be quite sturdy as you've slotted it, but I think that the changes I suggested will help--especially the additional E/NE defense.
2) Yes, as I mentioned above, I consider ST attacks to be fully slotted with just a KC set and a Mako's quad, especially since you are planning to take Spiritual for additional recharge. IME, you an get away with just five slots with most high-level attack sets.
3) Your posted build isn't bad by any means, but personally I like more E/NE defense if I can get it. Energy is the most common damage type after S/L by a wide margin. YMMV of course.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

If I came off as impolite, my apologies for that.
And thanks for the build critique, it looked like I insert a lot of unneccesary extras in a lot of my attacks.
I probably did go overboard with the recharge, I just love Seismic Smash that much wanted it up asap haha.
One further question - Is the Widow from Soul Mastery bad? The idea of having another summon alongside Lore Pets interested me, but if it's a mindless null, then I can live without it.
One further question - Is the Widow from Soul Mastery bad? The idea of having another summon alongside Lore Pets interested me, but if it's a mindless null, then I can live without it.
|
I think the Leviathan pets are the best performing, but the widow is not useless unless you run very high difficulty solo, or against enemies with huge amounts of AoE.
also, fantastic set bonuses for the recharge intensive pet sets. =)
Edit: I will say that if you solo on high difficulty it will probably die within seconds on your first spawn. Don't think that was clear enough in my post originally.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
And thanks for the build critique, it looked like I insert a lot of unneccesary extras in a lot of my attacks. |
I probably did go overboard with the recharge, I just love Seismic Smash that much wanted it up asap haha. |
One further question - Is the Widow from Soul Mastery bad? The idea of having another summon alongside Lore Pets interested me, but if it's a mindless null, then I can live without it. |
My Characters
Knight Court--A CoH Story Complete 2/3/2012

This is my first attempt of making a build since returning for my Stone/WP Brute , any feedback or improvements would be appreciated :
Questions:
1. Will this character be study enough defensively?
2. Is there a more efficient way of slotting my attacks that may not require 6 slots, or use all 6 slots to more efficiency?
3. Is there any key stats I'm missing or lacking in?