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Quote:Not sure what you mean by this one. You mean like people on the US servers teaming with people on the European servers?The ability to team with people in different geographic locations
Oh, and there is another, sort of QoL feature I have been thinking about for a while now, that may actually increase the income of NC Soft slightly. A limited number of free server transfers (as in 1 to 3, not 10 to 20) a month that do NOT carry over and accumulate. Not enough for the free ones to have a HUGE impact on the bottom line, but just enough to encourage people to make use of the feature. Then, if they want to move those characters back they can either wait out the rest of the month, or pony up the money to purchase a server transfer.
If this is done, it should definitely NOT be part of the Veteran Rewards system. This is something that would be even more useful to new players than older ones. For example, a new player comes in, creates a character, is chugging along for a few days, but finds they have difficulty finding teams because they happened to land on a less-populated server. If they had a free transfer or two, they could simply move their shiny new character to a more populated server and carry on. As it stands, their only course of action is to create a new character on another server and carry on. Not a huge deal to someone who has been around a while and can get through the first 20 to 30 levels in a couple of days, but a much bigger deal for someone who is new, and may be a pill that is slightly bitter to swallow and gives a negative first impression.
EDIT: On the topic of cross-server teaming as well as the Server Transfers, I did find it interesting back when they first announced paid transfers, that they included the following statement...
Quote:"Customers who are interested in taking advantage of the Character Transfer service should know that it is possible in the future that we may make changes to the game that would remove the need to Transfer servers. One example of such a change would be a “server-less” game configuration where all players can group with anyone, without the restriction of which server they play on. We are not committing to this “server-less” configuration, and in fact there are no plans to implement a “server-less” environment this calendar year, but because we are charging a fee for these services, it is important that our players understand that the possibility exists. We want to be very clear in this regard so that those who do decide to make use of a Server Transfer, when it becomes available, understand that they may not need it in the future. " -
One of the QoL features I wanted for a long time we actually have now--the ability to send inf/objects between characters. The fact that it is cross server and can be sent to our global (and therefore accessible from ANY character) makes it even more awesome. When I18 hits and we can send stuff to literally any of our characters on any server without regards to them being a hero or villain, it will be the cherry on top.
I know some people think we should be able to send more than one item at a time, but I get why we can't. Storage is something that has always been at a premium in CoH. Allowing us to send entire stacks at once would just encourage people to use their mailbox as a huge storage system. Sure, it can still be done, but it's a lot harder to do it, and keep it organized, when you can only send one at a time.
There are still two things I would like to see, but I don't really expect to any time in the near future...
1 - Offline SuperGroup Invites
While the usefulness of this is obvious, if not done properly it could also become quite spam-o-rific. Maybe link it to the email system so that only friends can send you offline SG invites?
I know that with side switching coming in a few short days, this feature may be even more useful as people drop their SG in order to shift from one side or the other.
2 - Offline SuperGroup Promotions/Demotions
This one SHOULD be easier to implement than the invites and is also quite useful. Well, I SAY it should be easier to implement, but there again, I am not privy to how the SG rank data is stored. There may be a very good logistical reason WHY a person has to be online in order to be promoted/demoted.
In any event, there have been many times when someone has been due for a promotion in an SG and it was delayed because I wasn't able to catch them while they were online. Would have been nice to be able to promote them while I was there so they would have it waiting for them when they returned. -
Quote:I hate that as well.... just remember CTRL+TAB = Target NEAREST Enemy (assuming you haven't redefined it) which comes in handy in these cases. From there you can usually TAB (Target NEXT Enemy) to get to one you want fairly easy. Unless, of course, you are in a Villain Mayhem Mission. Those damned civilians must have the taunt from hell!I'd be happy with only ONE change:
* Adjustable Range for "Tab To Next Enemy"
It's frustrating as ... well, something that's REALLY, REALLY frustrating!
How many times have I been tabbing through enemies, searching for someone in the group gathered around me to storm kick into next summer, when, suddenly, I'm targeting the Rikti Drone waaaaay over on Hamburger Hill? Whaa? It makes me a sad panda.
PS: Bow ties are still cool. -
Hmmm.... based on the responses in this thread, I don't think imagining that would do any good. Doesn't seem a likely scenario since the general response seems to indicate that just as many people (if not more) will be moving TO Red Side as will be moving AWAY from Red Side.
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Quote:It was, at one time, considered a bug, but at this point it is no longer considered a bug as there is no viable way to get around it. The problem is that the animations for a Crab Spider involved the Crab Backpack, of course. Costume slots are not associated with builds, they are associated with the character as a whole.Ok I am not following very well. Can you split up power selections between the two skills on one of the two builds you can store at the Arbiter....No...
If you are asking: Can I have build 1 be X and Build 2 be Y at the arbiter. yes.
I have a Crab Spider and Bane using the build swap.
The only thing I can say is I was told I have a graphic bug to. I chose to go Spider first. Now when I flip to Bane I still have a crab pack on my back....either team was wrong or its a bug from what I understand.
So if you have a costume problem like I have...keep the example I gave in mind.
Edit: bah was beaten to the punch.
This creates a bit of a problem. If they removed the pack when you switch to a non-crab build, and you go make a costume without the pack, then switch builds to your crab spider, there is no crab backpack to animate.
Thematically, they decided that the Crab Backpack was surgically attached to your spine and could, therefore, never be removed without killing you...permanently.
Also of note, even if you had done the Crab Spider build as your first build, this would still affect you. Bottom line, once you go Pack, you never go Back. -
Quote:Poorest Ad gimmick EVAR!!
They announced the loyalty program waves, but no vet waves or pre-purchace waves?
Guess this is the story of..."Buyer Beware"Quote:Agreed, I missed the loyalty program by ten days but pre-ordered it on the website and now I feel that I got the shaft. Next time I wont bother to pre anything with this company and will do my part to make sure that no one else makes the same mistake as me.
1) I am NOT in the Closed Beta
2) I Pre-Purchased, like the 2 of You
3) I am not now, nor have I ever been an employee of NC Soft or any affiliated company, paid or otherwise.
In short, I am customer, just like the two of you.
Now, if the two of you somehow believed that pre-ordering would automatically qualify you for beta entry, I don't know why. The pre-purchase page never said that. No developer or community rep has ever said it either, as far as I know. If you assumed you would, that is your own assumption and you can't get mad at anyone else because of something you assumed for no other reason than because you wanted it to be true.
That being said, sit back and relax. Only 13 days to go before it's live. Just imagine you're still a kid and it's almost Christmas.
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I was double-checking the date when my subscription would be expiring the other day, and happened to notice the date the account was first created... Aug-10-2004. So in just about 6 more days (exactly one week before the scheduled release of Going Rogue) it will be my 6 year anniversary.
This got me reminiscing about all that I have seen over the past 6 years. I have seen many people come and go. Some whom I considered friends, some whom I considered acquaintances, but none I ever really considered to be a bitter enemy. I mean, sure there have been people I didn't agree with on everything. There have been people I rarely agreed with. There have been those that I don't know if we ever saw eye to eye on a single thing. Still, they weren't enemies. They just had different viewpoints than I.
There were the listeners and my fellow DJs from the now all but forgotten Woot Radio. The interviews we did with CuppaJo, Poisitron and other members of the NC Soft family. The hours of music and laughter at the "Encounters with Statesman" bits that Buzz and Jester put together. The parties during special events. The weekly arena tournaments. All fond memories.
Then there are the changes to the game. Some greatly anticipated--such as the release of City of Villains. Some deeply dreaded--such as the still-griped about Enhancement Diversification. I remember when the 5th Column was one of the groups you faced as a starting hero before being replaced by The Council. I remember how excited everyone was when The Hollows was first added. It was nearly impossible to find a team between level 7 and 16 that wasn't in the Hollows. I remember thinking my head would pop if one more person asked me if I wanted to get in on a Frostfire with my Empathy Defender. All fond memories. Yes, even ED is a fond memory. It taught us to be more creative in our slotting.
I was around to see Positron move more to the forefront on the development team, and the impact the change made on the direction the game headed. In my own opinion, as well as many others, I think Positron's vision is much more player friendly than the previous one. I know that there are those who have issues with some of the changes that have been made. There are some things that I personally may have done a little differently, but you must admit that overall the game has been taken in a very positive direction.
Now another era begins, as we sit and we wait the final 13 days for the release of Going Rogue. Positron is now focusing mainly on the End Game content, and War Witch has now taken the helm as the overall Lead. I will be anxious to see what new direction she will take us in. Some of what I have been hearing about Going Rogue really piques my interest. I like the idea of "shades of grey" and hope they will expand this concept further in coming issues.
I'm glad to have been a small part of this community over the past six years, and look forward to the next six. What was the point of all of this? Just to sit back for a moment and remember the past six years. To step away from those who seem to only be able to find pleasure in expressing the negative aspects in anything and everything that the staff at Paragon Studios puts out. To stop for a brief second to think about all the good things these guys and gals have done for us. And most of all, to say Thank You! -
1. Space: Above and Beyond
2. Dollhouse
3. Threshold
4. The Dresden Files
5. Firefly
6. Warehouse 13
7. Kolchak
8. Nowhere Man
As a side note... Dollhouse and Twin Peaks both had multiple seasons. Harpers Island was a mini-series (albeit a full-season one). It had a story with a beginning and an end. It told the story. Should there be a sequel? Perhaps, but the original story has already been told now.
The Prisoner sort of falls into both categories. It was a series (with two seasons) and then a modernized mini-series. I liked both, but wish the mini-series had adhered more to the original story instead of doing a kinda-sorta-related storyline. -
It's just my belief that when you wear an SG tag, you represent that SG. Your actions reflect on everyone else in the SG. I have actually, in the past, booted people from an SG (back when I cared about running one) for this very reason. Not before speaking to them about it and giving them fair warning ahead of time, mind you.
It's this same reason that some companies expressly forbid their employees to engage in certain activities while wearing a company uniform or driving a company vehicle. The US military is a classic example. People see the uniform first and the individual second. Even if it is not intentional, there is a subconscious association. -
Quote:Hmmm... have never tried to login to my account from more than one machine, so not sure if a second login would kick you or if they would simply get the "This account is already logged in" message. I HAVE seen the "already logged in message" after a crash before, but am always able to login immediately after, so can't say for certain whether it force kicks the person who is logged in when it pops that message up.i was on liberty 2am mst. i was the ONLY one who got kicked rest of my sg/friends on liberty had no issues. also there was no red warning message about the maintenance. I still had to use my old password to log into the forums :/
As for the password, as Sharker said, it is possible that you changed your Master Account password and not your game account password. They are not the same. The forums, as well as the game, use your game account, and not your Master account. -
Quote:As scary as it is, I can find little to disagree with in this idea. Let's face it folks, infamy or influence is not currency like dollars. It's how well known and well-liked (or feared) you are and what that reputation is able to get you. Someone who spends their time in a totally immersive VR environment fighting virtual villains or heroes would be developing skill, since they would be training their bodies to react, learning effective use of their abilities, etc. They would not, however, be garnering the respect and admiration of their peers.8) Lastly (I know, its longer than I intended, sorry)
Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding.
A known Arch Villain and Subordinate of Recluse running the show with another Arch Villain and her evil MegaCorporation holding the purse strings is not a recipe for anything good for Paragon City. Positron is enamored of the technology but has doubts about all of the data being collected by the wrong people. Still, he shrugs this off, saying that he has faith in the Heroes of Paragon City and that he believes that the benefits outweigh the risk. What benefits? I can only guess that's the extra EXPerience that Heroes can gain.
What about the downside of Heroes spending time in simulations when they could be fighting REAL CRIME? And don't forget: "The fact that the whole thing is a scheme to benefit me and further my needs and goals should not be counted against me by posterity." ~ Dr. Aeon
TL/ I know, but here's the point: All the time that Heroes OR Villains spend in AE is time that they aren't doing their JOB. Don't people NOTICE this? Is a Hero that's spending all his time playing video games as worthy of public respect as one who's out on the streets protecting the innocent? No. Therefore, CHARGE INF each time a character enters an MA mission. Put the charge on a scale based on the mission level and difficulty setting. Level 1 missions are free, level 2 missions are almost free. Level 50 missions are cheap for a 50 or even a 30 but they are prohibitively expensive for the brand new toon unless it is funded by an alt or friend.
I know this is an old topic and there are many varying perspectives. Don't flame me too hard. ;P
Taking it a step further, why would such a person get any reputation at all? After all, no one has ever even seen them except their fellow VR addicts. Why not remove inf rewards from AE? Let them keep their XP rewards and their ticket rewards, but just take the inf out.
It makes sense from a lore standpoint. It doesn't go against the statement that it is possible to level from 1 to 50 running MA arcs. It may not provide the optimum income in INF, but you do indeed get from 1 to 50.
Flame Retardant Shields Activated! -
Quote:Out of curiosity... when was this and which server were you on? I know that Freedom was taken down briefly last night (could have been this morning for you depending on where you are) for maintenance. Additionally, the maintenance that usually takes place Thursday mornings took place this morning on all US servers.Tonight (this morning technically) while playing I was forced kicked from the game. I was the only one kicked from the game with the forced kicked message. Why would this happen? Only theory I've heard is someone got a hold of my password and was login in those 2 times i got kicked. I have not shared my password with anyone. I went to ncsoft website and updated my password but it still takes my old one to log into the game and the forums. Time delay?
Thoughts? -
Before I say anything else, let me make one thing clear. I am not a farmer. I have run a couple of farms in the past, but I find that I bore of it very quickly because, well... I just don't like running through the same map killing the same enemies over and over and over again. I know some people like it, and that's cool. Not gonna say you shouldn't be able to do it, just saying that I don't want to do it myself.
When I heard about the Mission Architect system coming out, I was very excited. I had some ideas for some stories I would love to see other players' reactions to, and now I had a way I could share them without having to find some way to blackmail Paragon Studios into hiring me. Besides, the idea of getting arrested trying to sneak into their end of year seasonal office party to take pictures was hardly appealing.
The reality is though that many people chose to use the MA system (and yes, it is the MA system, and NOT the AE system) to find the fastest path from 1 to 50. As I said, i appreciate the fact that different players prefer different play-styles and I admire the devs of CoX for managing to find a way to accommodate as many of these as feasible. In a game like CoX though, with no content (yet) that actually requires the player to be level 50, I don't see the point in racing and prefer to just enjoy the ride.
The vast number of farming and speed-leveling arcs though vastly overshadowed those with a story behind them. Because of this, people who would enjoy the types of stuff I was thinking of don't really look to MA much as it's too much trouble to wade through the garbage trying to find an arc that is worth playing.
I did publish a couple of arcs which are still out there and which do see some traffic, but for the most part, they sit unappreciated, collecting dust. Again, I can accept this. If what I put out there doesn't appeal to people, that's fine. Can't force people to like something they don't and wouldn't want to even if I could. It has, however, rather discouraged me from trying to create new stories in the future.
All of this said, I see no reason why the reward system (either XP or tickets) should be changed in any way, shape, or form. Yes, it's true that it isn't currently used the way I, personally, would have liked to have seen, but obviously there are players who enjoy it. There's no reason to force my views and opinions on them.
In short, if you don't like a particular play style, go do something else. Play the way you want to play the game and don't worry about anyone telling you that you are being stupid or playing the game wrong. If you don't like teaming with people who play a particular way, don't team with them. Go find people who enjoy the same things you do and team with them. Stop trying to get the devs to change the way things work just so everyone will be forced to play the way that you like to play. -
The fact that they are dumping the people who have built XFire seems to indicate they care little about the platform, as it stands now. They are pretty much just buying the XFire name and have their own concepts for what they will implement as a platform.
Like one of the comments on the news story, I don't find the statement by Titan about "[utilizing] the Xfire platform to help gaming companies better engage and monetize their games", very promising. "Monetize" could mean just about anything. It could, indeed, mean they will add the ability to purchase games, but could also means something like...ohhhh... i dunno...running ads for Evony in pop ops or banners on your IMs.
I just wish companies that create things like the XFire client would remember the words of Antoine de Saint-Exuper, "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away."
Tacking on unnecessary bells and whistles to otherwise stable systems will, more often than not, turn it into an unreliable, buggy, laggy, unstable piece of drek that isn't worth the cost of the drive space it occupies. -
Quote:This is definitely where I find myself these days as well, especially since the ability to mail items/money was introduced. Teleporters are nice, but once you hit 25, you can just drop an Ouro portal and teleport to most zones from there. This is especially true Villain side, where the only zones you CAN'T get to from Ouroboros are Mercy Island, Port Oakes, and of course the co-op and PvP zones.I find that SGs in general add little to my enjoyment of the game. I can belong to a group with a tricked-out base with all the teleporters, storage bins, and whatnot and not be aware of this fact for several months. I just don't find myself making use of the perks of SG membership.
Storage is also nice, but I am one of those that has a tendency to give more than I take, so not being in a SG actually benefits me in this respect.
This leaves teaming. I have had little luck with teams in SGs. I have just as much luck teaming with random people and then friending those that seem to know what they are doing and are fun to team with. In most of the SGs I have seen, what teams there are seem to focus more on farms than anything else. While I understand some people like to farm, and that's fine, I don't. Farming = Repeating the same thing over and over again. Griding = Repeating the same thing over and over again. Therefore, Farming = Grinding. I don't like grinding, therefore an SG's ability to put together 1337 F4RMS does not impress me. I will say again, I know that some people enjoy farms, and them I say, "GREAT! Have fun with it then!" That's the beauty of this game. The devs have done a great job with trying to accommodate various playstyles. There is no "right" or "wrong" way to play.
So yeah, while if I found a group of like-minded players who I really enjoyed playing with, I wouldn't be adverse to joining or even forming an SG with them, but I definitely don't see it as a critical need by any stretch of the imagination. -
Meh, like others I will echo the sentiment that the meaning of "optimal" is more about what is fun for you, as a player, and not what's gonna get you the best numbers. There are way too many variables in what is or is not optimal. A lot of it depends on your play style--not only as a player, but how you intend to use that character.
For example, I am really bad at knockback management. For that reason, if I am creating a character that I intend to use primarily in teams, I will avoid powers which do knockback (take Blackwand instead of Nemesis Staff, avoid energy blasters and bot MMs, etc). For any of the various melee ATs, me playing ANY Energy Blaster is definitely sub-optimal when they team with me. Other folks are great at making sure their knockback helps rather than hinders the team by carefully positioning themselves in relation to their target to ensure they don't knock them into another group of foes or knock the Tank's target away from him/her.
On the other hand, if I am creating a character to solo with, gimme that Bots MM with a secondary that includes some sort of AoE heal so I can keep both my pets and myself alive. In that case, as long as the bots' knockback is keeping stuff away from my squishy self, then I am happy and it is an optimal experience. -
Quote:While it's an interesting idea, and I could definitely picture it leading up to the release of CoX2 (whenever that may be), it would make little sense from a business standpoint to kill CoX on the same day as the CoX2 launch.I've always assumed the Storm will have something to do with the "end" of CoX and the beginning of CoX2.
No real evidence or anything, just a hunch and the idea of a huge hyped up event to jump start a new game seems pretty cool.
It would be safe to assume that whenever they do a CoX2 it will be a total revision from the ground up. Over the years, the devs have cited an inability to do certain things because of limitations of the game engine that serves as the game's foundation. Having learned quite a bit since CoH originally launched, a CoX2 project would be a great opportunity to use a new foundation which will allow them to do some things players have wanted that they are currently unable to deliver. Since they would not be using the same engine, they could likely use this as an opportunity to remove Cryptic's name entirely from the product.
Now all this being the case, you can expect that CoX2 would be an entirely product, much like (and I am sorry I have to use this example since CoX is FARRRR superior) EQ and EQ2. When the second was released, they allowed the originally to putter on. To do otherwise would cripple the income stream, something you definitely do NOT want during development.
You would need to schedule the launch date at least one year in advance and would have zero wiggle room. Why? Because you would need to be able to stop selling one-year subscriptions a year before shutting down. Likewise, you would need to stop selling 6 month and 3 month subscriptions at the appropriate times. And during the final month, you couldn't sell ANYTHING. Can't sell the game cause it includes 30 days of free time, and there aren't 30 days left in the game's life. Can't sell even one month subscriptions for the same reason. And by the last day of the game, the only people left would be those few people who's billing cycle started exactly 30 days before the end date, because everyone else would have expired accounts.
Since the only thing we know about CoX2 is that the CityOfHeroes2.com domain name has been registered, it's waaaayyy too early to speculate beyond the common sense business aspects mentioned above. Okay, so I speculated a little with reference to a different gaming engine, but is that really much of a stretch? -
After a bad PUG this morning, I got into an interesting discussion with someone. Two of the members of the team were from the same SG, which I will keep nameless at this point. This being the case, I made the comment that there was one more SG that I would avoid teaming with in the future.
The other player seemed to think this was a bit harsh, but I don't think so. When you go out there as an SG member, everyone sees what SG you are from. Your actions reflect not only on you, but on your entire SG.
In this case, the player was low level and likely a new recruit to the SG. Maybe their actions were not indicative of the SG members as a whole, but first impressions are everything. The leadership of an SG has full control over who and how they recruit. If their preferred method is spamming broadcast in various zones and accepting anyone who knows how to turn on SG mode and get them prestige, they probably shouldn't expect much in the way of "quality" players.
And yes, I know the above method is the most common method for recruitment. I understand why the prestige system more or less encourages people to just focus on member quantity rather than member quality.
I know that personally I have left SGs because I don't want to be associated with some of the people in them. I see how they act, and I think to myself, "Wow! I don't want people to see this SG name and associate me with that guy or think I may be one of his alts. I think I should go now."
So my question is, how many people think along the same lines? When you see a particularly good or bad player, do you pay attention to what SG they are from? Does it influence your willingness to possibly join that SG at some point or take part in teams with members of that SG in the future?
Just want to get some thoughts on this. -
There are actually a few problems Blizzard will have with implementing this. First, there is their own privacy policy. Yes, of course they can change the privacy policy, but if they go this route, they have to do one of two things. They can allow existing customers to opt-out of the new features (in which case they would have some people posting under their "Real ID" and some people posting under character names like it is now). Alternatively, the can allow customers who do not wish to have their information put out there to cancel their account and remove information which is currently stored. This means no future "come back and see us" emails for these former customers. Hardly a good business move.
Second, whether you think the number is large or small, you have to agree that some portion of the WoW community is below the age of 18. Releasing information on minors (even if it is just a name) can get them into some seriously hot water.
Now, if you do not see either of the above as an issue, perhaps we should look at the more technical/logistical reasons this is simply not feasible.
Real names are not unique. My own real name, in fact, is quite common. So common, that in a small community, I grew up with someone who had the exact same first and last name as me who lived on the same street. In fact, we were born almost exactly one year apart.
If their intent is to use the "Real ID" as a cross-server communication tool (as indicated in the article), then it has to be unique. It not only has to be unique on the server, it needs to be unique among all of their 1,000,0000+ users.
The solution, of course, is to do what NC Soft did years ago and go with a Global Name which is not based on the person's real name. Doing this accomplishes the goal without creating any of the problems. Of course, as CoH/V players we already knew the guys at Paragon Studios are smarter than the guys at Blizzard. -
Quote:Comparing WoW to CoX is a bad comparison. In CoX, almost all of the mission content is instanced. There are the occasional, "Go Kill 20 Skuls" missions, but the bulk of missions are run in instances.Also, I've played World of Warcraft (on a trial basis, not full account and I'm not a WoW addict) a couple of times and every town was full of people jumping and walking all over the place. When I go through CoH on all the servers, I rarely see another player on patrol or moving out and about. I just see a lot of NPCs that say, "Nice day, isn't it?"
On the other hand, WoW does the opposite. Most of their quest content is open world. Instances there are pretty much strictly team content.
Now personally, I like the instanced content of CoH. Yes, it can make the game appear less active and less social, but it also means you don't stand around a small area with a dozen or more other players all trying to get the same spawn. It also spares us the dreaded "Go Kill These Guys Until you Collect 20 Of Their Heads (but keep in mind they don't all actually HAVE heads)" quests. I do seem to recall a CoH mission that called you for you to go collect blood samples from a particular group, but it at least assumed they all had blood, so it was really just a "Go Kill 10 of These" mission, worded a little differently for story purposes, which is all good. -
Quote:You're confusing "farming" and "power leveling".if they didnt we wouldnt have changed sidekicking 3 times to try and stop it.if your old enough here to remember 41 being the minimum lvl to go into a lvl 50 mish and get xp.then to combat that it was 46. now everyone gets to be 49. all to stop or fix farming high lvl xp
Did super-sidekicking stop people from bridging to power level? Yep.
Did it make it harder to farm drops? Nope
Did it make it easier to farm drops? Yep
And if you have been around long enough to remember when you had to be level 41 to enter a level 50 mission and get XP, perhaps you also recall some other things from that period.
1 - The XP curve was much much steeper.
2 - Debt began at level 5, not level 10.
3 - FULL Debt began at level 10, not level 20.
4 - The amount of debt earned was much higher
5 - The debt cap was many times larger than it currently is. (Level 35 blasters with debts in the hundreds of millions anyone?)
ALL of these things slowed down the leveling process greatly. All of these things have since been adjusted, and definitely to players favor.
There have multiple across the board decreases to debt as well as multiple across the board increases to XP gains.
Also, keep in mind that, currently, there is no real "end game" content in CoX per se. This is not like other MMOs where the goal is to level as quickly as possible to the max level and then unlock special end game content. CoX is more about enjoying the journey.
Along the same lines, from a business standpoint, it is only common sense to limit a player's ability to level up too quickly. This extends the life of the game for the player. You must, of course, balance this with the need to have the player feel like the are accomplishing something. If it is too slow (something which can definitely NOT be said about CoX at this point), the player will lose interest as well. -
While we are on the topic of illusion control....
During the meet and greet last week, Positron mentioned that the ORIGINAL intent for Illusion Control pets was to have them be mirror images of the character. Apparently, they were unable to implement that from a technical standpoint, so they went with the current "ghost image" appearance, and they are wary of changing it because there will be some players who will prefer the current appearance.
What MAY be cool is to possibly implement it as a power customization option at some point. Those who prefer the current appearance can stick with it, those who prefer to have mirror images of themselves could select that, and possibly even have a few other options. -
I have to agree with this one. I tend to dismiss mine as soon as I exit a mission unless I know I am going directly into the another mission specifically because I find them to be a bit loud and annoying. Even dropping the volume of sound effects is not a great solution because the demons seem to be a bit louder than other sound effects, so by the time the demons level is even halfway calm, everything else is completely inaudible.
If nothing else, consider dropping the volume level so that is more in line with other sound effects. -
I read through a good part of the thread, and didn't see any mention of a very obvious factor here which I can guarantee is impacting the figures, at least to some extent.
The reports are in WON. The value of the dollar has been going down. This means, even if sales volume is constant, once those dollars are converted to WON, it will show a drop equal to the drop in the dollar.
Do I think this is the only factor? I wouldn't hazard a guess, but it definitely has some impact, and quite likely a noticeable one. In order to do a fair analysis, you would need to look at more than just the sales figures. You need to look at the number of new units sold, the number of new subscribers, the number or returning subscribers, the net change in total subscribers, and other factors where changes to currency value have no impact.