Noob Question - Dual builds
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Fortunatas and Night Widows are variants of the same AT. And yes, you can have a dual build with one build being a Fortunata and the other a Night Widow.
Hi all,
Very simple noob question on SoA. I was planning to make a Fortunata and Night Widow and allocated a slot for each of them. Having looked a little deeper it seems that they are variants of the same AT and as such it's possible to alocate just one slot and dual build - one for each. Is this correct or does a dual build have to be powers from the same branch? |
Ok I am not following very well. Can you split up power selections between the two skills on one of the two builds you can store at the Arbiter....No...
If you are asking: Can I have build 1 be X and Build 2 be Y at the arbiter. yes.
I have a Crab Spider and Bane using the build swap.
The only thing I can say is I was told I have a graphic bug to. I chose to go Spider first. Now when I flip to Bane I still have a crab pack on my back....either team was wrong or its a bug from what I understand.
So if you have a costume problem like I have...keep the example I gave in mind.
Edit: bah was beaten to the punch.
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You were beaten but still good info. I did not know this. I was gonna make a Bane as I have a 50 crab. This just made it much easier for me.. Thanks..
Ok I am not following very well. Can you split up power selections between the two skills on one of the two builds you can store at the Arbiter....No...
If you are asking: Can I have build 1 be X and Build 2 be Y at the arbiter. yes. I have a Crab Spider and Bane using the build swap. The only thing I can say is I was told I have a graphic bug to. I chose to go Spider first. Now when I flip to Bane I still have a crab pack on my back....either team was wrong or its a bug from what I understand. So if you have a costume problem like I have...keep the example I gave in mind. Edit: bah was beaten to the punch. |
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
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It's great being able to switch between the two.
Hi all,
Very simple noob question on SoA. I was planning to make a Fortunata and Night Widow and allocated a slot for each of them. Having looked a little deeper it seems that they are variants of the same AT and as such it's possible to alocate just one slot and dual build - one for each. Is this correct or does a dual build have to be powers from the same branch? |
I join a PuG. If they're mostly Corruptors and Domis I go with the NW, knowing that she's nearly always softcapped to almost everything (with very little in the way of Set Bonuses, I got lucky with a Steadfast Unique drop) and can thus take alphas as needed.
The PuG has a few stalkers, Brutes and/or MMs (I hate wading through pets to get to the enemy), or if we're fighting something like Carnies, then I go Fort and bring still-decent defenses and lashings of AOE to the party.
Either way I'm leveling both builds as I go. Makes leveling more fun too, you get 2 builds to pick powers and allocate for when you ding.
My Widow is the only character I've played where I not only use the Dual builds on a daily basis (or hourly if I'm feeling fickle) but where I wish I'd one or two more available, as I'd love to try out an AOE Melee Fort build as well.
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Thanks for all of the replies.
It's great being able to switch between the two.
I join a PuG. If they're mostly Corruptors and Domis I go with the NW, knowing that she's nearly always softcapped to almost everything (with very little in the way of Set Bonuses, I got lucky with a Steadfast Unique drop) and can thus take alphas as needed. The PuG has a few stalkers, Brutes and/or MMs (I hate wading through pets to get to the enemy), or if we're fighting something like Carnies, then I go Fort and bring still-decent defenses and lashings of AOE to the party. Either way I'm leveling both builds as I go. Makes leveling more fun too, you get 2 builds to pick powers and allocate for when you ding. My Widow is the only character I've played where I not only use the Dual builds on a daily basis (or hourly if I'm feeling fickle) but where I wish I'd one or two more available, as I'd love to try out an AOE Melee Fort build as well. |
A couple of quick questions on NW.
I hear people say how easy it is to softcap defence, how exactly is this being done? I can see a few powers that add defence but the numbers are pretty low. Also I've had a quick look at the powers and can't see any DDR.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
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There's a wee bit of DDR in Foresight, but that's your lot. Widows do have a weakness to cascading defense failures (gotta have something, right?).
Thanks for all of the replies.
A couple of quick questions on NW. I hear people say how easy it is to softcap defence, how exactly is this being done? I can see a few powers that add defence but the numbers are pretty low. Also I've had a quick look at the powers and can't see any DDR. |
Slotted up CT : Defensive, TT : Maneuvers, Foresight, Mind Link (which I have very close to perma now thanks to Frankenslotting with Def/Recharge along with Mental Training and Hasten), Surpressed Mask Presence and 1 slotted Combat Jumping along with a Steadfast Unique which I got as a lucky drop has me at 44.8% to Ranged and AOE and something like 52% to melee when Mind Link is up.
I think that's the figures anyway, I can check Combat Numbers later and give you the full breakdown.
Edit : I think I've one or two Defense Set bonuses as well, but they're from 3 slotting a cheap mid-level set into my attacks so nothing too tricky involved. My Fort/Widow is only level 37 so it's pretty cheap and easy to do.
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Thanks very much, just what I was after. Don't worry about the exact numbers.
There's a wee bit of DDR in Foresight, but that's your lot. Widows do have a weakness to cascading defense failures (gotta have something, right?).
Slotted up CT : Defensive, TT : Maneuvers, Foresight, Mind Link (which I have very close to perma now thanks to Frankenslotting with Def/Recharge along with Mental Training and Hasten), Surpressed Mask Presence and 1 slotted Combat Jumping along with a Steadfast Unique which I got as a lucky drop has me at 44.8% to Ranged and AOE and something like 52% to melee when Mind Link is up. I think that's the figures anyway, I can check Combat Numbers later and give you the full breakdown. Edit : I think I've one or two Defense Set bonuses as well, but they're from 3 slotting a cheap mid-level set into my attacks so nothing too tricky involved. My Fort/Widow is only level 37 so it's pretty cheap and easy to do. |
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
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It was, at one time, considered a bug, but at this point it is no longer considered a bug as there is no viable way to get around it. The problem is that the animations for a Crab Spider involved the Crab Backpack, of course. Costume slots are not associated with builds, they are associated with the character as a whole.
Ok I am not following very well. Can you split up power selections between the two skills on one of the two builds you can store at the Arbiter....No...
If you are asking: Can I have build 1 be X and Build 2 be Y at the arbiter. yes. I have a Crab Spider and Bane using the build swap. The only thing I can say is I was told I have a graphic bug to. I chose to go Spider first. Now when I flip to Bane I still have a crab pack on my back....either team was wrong or its a bug from what I understand. So if you have a costume problem like I have...keep the example I gave in mind. Edit: bah was beaten to the punch. |
This creates a bit of a problem. If they removed the pack when you switch to a non-crab build, and you go make a costume without the pack, then switch builds to your crab spider, there is no crab backpack to animate.
Thematically, they decided that the Crab Backpack was surgically attached to your spine and could, therefore, never be removed without killing you...permanently.
Also of note, even if you had done the Crab Spider build as your first build, this would still affect you. Bottom line, once you go Pack, you never go Back.
- Garielle
Hi all,
Very simple noob question on SoA.
I was planning to make a Fortunata and Night Widow and allocated a slot for each of them. Having looked a little deeper it seems that they are variants of the same AT and as such it's possible to alocate just one slot and dual build - one for each.
Is this correct or does a dual build have to be powers from the same branch?
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller