Any good ideas? Heres mine.
Forgot to add, and don't feel like editing it...
Like I said about choosing the different elements in the Character Creation, or in the tailor.
Let's take Archery for an example.
You can choose your different Arrow types in the tailor.... set the arrow types per costume.
- Snap Shot
- Original Arrow
- Fire Arrow
- Toxic Arrow
- Frozen Arrow(Frost)
- Bludgeon Arrow (smash Damage)
- Aimed Shot
- Original Arrow
- Fire Arrow
- Toxic Arrow
- Frozen Arrow(Frost)
- Bludgeon Arrow (smash Damage)
- Fistful of Arrows
- Original
- Blazing Arrow
- Original
- Explosive Arrow
- Original
- Fire
- Toxic
- Frozen (Frost)
- Bludgeon (smash Damage)
- Ranged Shot
- Original Arrow
- Bludgeon Arrow (smash Damage)
- Stunning Shot
- Original
- Rain of Arrows
- Original
Any good ideas? Heres mine. |
Illusion Control pets lack the ability to be controlled that Mastermind pets have so they wouldn't work. If you meant the set as a secondary powerset that would be way overpowered.
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The devs aren't going to rebalance the AR powerset just to replace something with Swap Ammo.
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Flat out never gonna happen. If you want to play a hero game that is designed around that idea you can go play Champions.
Keep thinkin tho maybe the next idea will be a diamond in the rough.
No, no, and no. Illusion as primary, not secondary.
Also, I know they're not going to rebalance AR/Archery with Swap Ammo(Arrows).
Just swap your damage type in tailor. Just like in Character Creation, you can change the color of a power(Using something like fire sword as a E.x) has dark, bright, or original color. With Archery/AR you can't set colors, why not different types of Arrows/bullets?
I'd much prefer to see Illusion Dominators, who could take the set pretty much unmodified, and too heck with the "Illusion doesn't benefit from Domination" naysayers. Villains need Illusion somewhere.
No, no, and no. Illusion as primary, not secondary.
Also, I know they're not going to rebalance AR/Archery with Swap Ammo(Arrows). Just swap your damage type in tailor. Just like in Character Creation, you can change the color of a power(Using something like fire sword as a E.x) has dark, bright, or original color. With Archery/AR you can't set colors, why not different types of Arrows/bullets? |
There's going to be 3 attacks for the character.
There's going to be 3 types of "illusionary" henchmen that can be summoned.
There will be two powers that buff the henchmen
And the final power could go one of several ways. The one I think you want would work like Gang War which summons several very short lived pets that would react like the controllers pets
As long as your willing to follow the established MM rules this isn't a bad idea.
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Ok here's the problem with messing with archery. I do understand why swap ammo would be cool in that set but please understand what you are asking for.
Ok for the sake of argument let's say they keep it simple and use the same ammo types DP uses Standard, Fire, Ice, and Chemical.
In order to do that the devs would have to rip apart two seperate powersets. Archery which has the Fire attack and the Standard attack. Then Trick Arrow which has the Ice Arrow and the Poison Gas and/or Acid Attack.
The devs then need to decide which set (Archery or Trick Arrow) will get the new swap ammo power. IMO Swap Ammo seems more fitting to Trick Arrow. In either case once that is decided the something needs to fill the holes where the missing powers once sat. That requires both powersets to be remade from the ground up to maintain balance.
I think it's very unlikely we will see the devs go down that road for existing powersets. Those are real big changes.
Illusion could actually be ported over to Masterminds fairly easily by simply reordering the powers, replacing the two invis powers with the pet upgrades, and removing Flash for a tier 2 pet summon. Now, whether or not an MM with a built-in Hold and Confuse would be overpowered, dunno.
As for the OP, that third idea will never fly. Power tiers are not equal across all powersets. It would be very possible to stack various high-strength abilities without much effort at all, ie, Knockout Blow, Total Forcus, Clobber.
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You keep using that word. I don't think it means what you think it means.
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As for the OP, that third idea will never fly. Power tiers are not equal across all powersets. It would be very possible to stack various high-strength abilities without much effort at all, ie, Knockout Blow, Total Forcus, Clobber.
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Wait wait wait wait wait. How on earth do I get Total Forcus?! That power sounds awesome!
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Illusion could actually be ported over to Masterminds fairly easily by simply reordering the powers, replacing the two invis powers with the pet upgrades, and removing Flash for a tier 2 pet summon. Now, whether or not an MM with a built-in Hold and Confuse would be overpowered, dunno.
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"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Ok here's the problem with messing with archery. I do understand why swap ammo would be cool in that set but please understand what you are asking for. The devs then need to decide which set (Archery or Trick Arrow) will get the new swap ammo power. IMO Swap Ammo seems more fitting to Trick Arrow. In either case once that is decided the something needs to fill the holes where the missing powers once sat. That requires both powersets to be remade from the ground up to maintain balance. I think it's very unlikely we will see the devs go down that road for existing powersets. Those are real big changes. |
No. No need to add the Swap Ammo(arrows). I'm saying you can change your damage in tailor. Or choose different types of arrows from character creation. No need of Swap Ammo.
No. No need to add the Swap Ammo(arrows). I'm saying you can change your damage in tailor. Or choose different types of arrows from character creation. No need of Swap Ammo.
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(For free, I mean without the need for a power selection, BTW.)
Seems highly unlikely - and not anything I could support.
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I think illusions would make for a better Mastermind set, then dominator set. it would take some tweaking, ovbiously phantom army would not be invincible, that said, who's to say it would be the "same" pets as illusions controllers currently have.
As far as dominators go, what do you really have in illusions that would build domination?(Does domination build off attacks too? or just off of mez's) This is the only real reason I dont think it would make for a good dominator set unless i missed something which is quite possible!
I'm not sure either would happen i would play in illusion dom though, only cause I love illusions, by far my favorite controller primary.
No. No need to add the Swap Ammo(arrows). I'm saying you can change your damage in tailor. Or choose different types of arrows from character creation. No need of Swap Ammo.
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Sorry /unsigned
As far as dominators go, what do you really have in illusions that would build domination?(Does domination build off attacks too? or just off of mez's) This is the only real reason I dont think it would make for a good dominator set unless i missed something which is quite possible!
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The argument is generally that the few mezzes in Illusion are not enough to justify using Domination, especially without the damage aspect included any more. Domination's effects are a full end bar, some status protection (not resistance - protection), and a doubled magnitude on all mezzes (plus normal magnitude for an additional half of normal duration).
Illusion still gets two out of three of those, and had two Holds, a Fear, a Confuse, and one Hold has an AoE Sleep component. For my money, there's more than enough control inherent in Illusion to justify giving it to Dominators. The only reason they haven't is because Illusion is apparently a "Heroic" power, like Empathy.
Which is nonsense. I can think of more villainous examples of illusion than heroic.
While we are on the topic of illusion control....
During the meet and greet last week, Positron mentioned that the ORIGINAL intent for Illusion Control pets was to have them be mirror images of the character. Apparently, they were unable to implement that from a technical standpoint, so they went with the current "ghost image" appearance, and they are wary of changing it because there will be some players who will prefer the current appearance.
What MAY be cool is to possibly implement it as a power customization option at some point. Those who prefer the current appearance can stick with it, those who prefer to have mirror images of themselves could select that, and possibly even have a few other options.
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