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Posts
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Joined
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wait till you take it to hero side after starting in preatoria. I think this will be one of my creations. new secondary sets
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Stoney and those guys rock I loved how fast they turned around i17 and I know this will be just the same.
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the nice thing about this combo is that you dont need tough and or weave to make it soft cap. now you will need money but here is what I have done
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lady Katal: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(11), LkGmblr-EndRdx/Rchg(17), Ksmt-ToHit+(19)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(15), S'dpty-Def(33), S'dpty-Def/EndRdx(33)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(5), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(33)
Level 6: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(9)
Level 10: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(13), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(34)
Level 12: Swift -- Run-I(A)
Level 14: Combat Jumping -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(48)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(34)
Level 22: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(50)
Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), RgnTis-Regen+(45), P'Shift-End%(45), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(50)
Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run -
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Myndfire: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(15), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Immob/Rng(17), Enf'dOp-Acc/Immob/Rchg(19), Enf'dOp-Acc/Immob(33)
Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 4: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 6: Rain of Fire -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(7), AirB'st-Dmg/Rchg(7), AirB'st-Dmg/Rng(9)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13), AdjTgt-ToHit(13), AdjTgt-ToHit/Rchg(31)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Fire Breath -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(17), AirB'st-Dmg/Rchg(21), AirB'st-Dmg/Rng(23)
Level 18: Concentration -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(39)
Level 24: Drain Psyche -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33), Acc-I(37)
Level 26: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27), LkGmblr-Def/Rchg(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx(36), AdjTgt-ToHit/EndRdx/Rchg(39)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(50)
Level 41: Snow Storm -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(42), CtlSpd-Acc/EndRdx(42), CtlSpd-Rng/Slow(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), S'fstPrt-ResDam/Def+(45)
Level 47: World of Confusion -- CoPers-Conf%(A), CoPers-Conf(48), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(50), CoPers-Conf/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
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Thanks for the ideas looking at my build. is there more that i can do.. of course. there are many different ways to adjust a build but I am happy with the results. my regen may not be as high but hey you have to use your insper some time. I tend to keep a few green blue and purples for those just in case moments
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Thanks I have had this one for some time. The total to trick it out cost me over 1.5 Billion. Still I would not change anything in this build
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Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
test4: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(50)
Level 1: Deflection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(7), Aegis-ResDam(13), Aegis-Psi/Status(31), S'fstPrt-ResDam/Def+(42)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(9), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dam%(50)
Level 4: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-EndRdx(11), S'dpty-Def/EndRdx/Rchg(15), S'dpty-Def(17)
Level 6: True Grit -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(39)
Level 8: Swift -- Run-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(17)
Level 12: Boxing -- Empty(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(48)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-EndRdx/Rchg(23), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39), T'Death-Acc/Dmg/EndRdx(43)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(31), S'dpty-EndRdx(37), S'dpty-Def/EndRdx/Rchg(45)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Char -- Acc-I(A)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run -
here is the updated version of my fire/elec i think i have the numbers I am looking for. Again any help would be nice
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
katal test1: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), P'ngS'Fest-Acc/Dmg(11), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(40)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(34)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx/Rchg(9), S'fstPrt-ResKB(42), RctvArm-ResDam(46)
Level 6: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), HO:Membr(15), LkGmblr-Def(25), LkGmblr-Def/Rchg(34), Ksmt-ToHit+(43), Zephyr-ResKB(48)
Level 12: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam(15), RctvArm-ResDam/EndRdx/Rchg(31)
Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(45)
Level 16: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-EndRdx/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(48)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(39)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(48)
Level 22: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(43)
Level 24: Boxing -- Acc-I(A)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx/Rchg(40)
Level 30: Lightning Reflexes -- Run-I(A)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(39), Rec'dRet-Pcptn(43)
Level 41: Super Jump -- Jump-I(A)
Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Power Surge -- RechRdx-I(A)
Level 49: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A), Run-I(42)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run -
Thanks for the advise ill make the changes when I get home this evening
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I am currently lvl 20 and am having a lot of fun with my build but i want to make it a beast for resist. I have read a few posts on what elec def can do but still feel that my build is lacking. Have any of you made this and how close to being on target am i let me know..
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Ill be there with my brute its been to long on red side time to get into rotation
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Code:
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odd test is showing as down yet your able to login.. interesting
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nah i blame the pantless wonders in game.. you know who you are
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yep unable to connect here wonder if they are doing some update on the loader
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Things have def changed. The Raid leaders are very thought out and structured. One the clearing and the raid start it all takes less than an hour. Compared to the many hours spent back in the day.
I wish they would bring the baby hamis back those were fun to get. plus they gave the hami-o rather than it being an option of merit or hami-o.
ahh the good ol days -
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Acc/Dmg(50)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-EndRdx/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(46)
Level 2: Spine Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(43)
Level 4: Conductive Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(21), S'fstPrt-ResDam/Def+(43), Aegis-ResDam(46)
Level 6: Swift -- Empty(A)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), LkGmblr-Rchg+(29)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-EndRdx/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(46)
Level 12: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(15)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-Heal(17)
Level 18: Quills -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Grounded -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(23)
Level 24: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(48)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(34)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam(33), RctvArm-EndRdx(34)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 41: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit/EndRdx(43)
Level 44: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(45), Numna-Regen/Rcvry+(45), Mrcl-Rcvry+(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A)
Level 49: Power Surge -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(50), Efficacy-EndMod/Acc/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
your thoughts would be helpful -
I agree I am almost done with mine here is the final layout I have
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
test4: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(50)
Level 1: Deflection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(7), Aegis-ResDam(13), Aegis-Psi/Status(31), S'fstPrt-ResDam/Def+(42)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(9), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dam%(50)
Level 4: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-EndRdx(11), S'dpty-Def/EndRdx/Rchg(15), S'dpty-Def(17)
Level 6: True Grit -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-EndRdx/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(39)
Level 8: Swift -- Run-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(17)
Level 12: Boxing -- Empty(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(48)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-EndRdx/Rchg(23), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39), T'Death-Acc/Dmg/EndRdx(43)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(31), S'dpty-EndRdx(37), S'dpty-Def/EndRdx/Rchg(45)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Char -- Acc-I(A)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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I have taken what you hav eand made minor edits to this build. Hope you like them
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Karmyn Alectra: Level 50 Technology Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-EndRdx/Rchg(7), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(9)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(15)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(17), RedFtn-EndRdx(27)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(25)
Level 8: Swift -- Run-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(19)
Level 12: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(37)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-Acc/Rchg(21), P'Shift-End%(27), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(29), P'Shift-EndMod/Acc(31)
Level 22: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 24: True Grit -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam/Rchg(43), RctvArm-EndRdx/Rchg(43), RctvArm-ResDam(43), S'fstPrt-ResDam/Def+(45)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(36)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 38: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(42)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(45), Rec'dRet-ToHit/Rchg(48)
Level 44: Physical Perfection -- Numna-Heal(A), Mrcl-Rcvry+(48), RgnTis-Regen+(48)
Level 47: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
Been working on the same thing this is what i have come up with in my build
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
goldenarc: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(40)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(45), S'fstPrt-ResDam/Def+(45)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 8: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(27)
Level 10: Static Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(15), ImpArm-ResPsi(15)
Level 12: Energize -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(13)
Level 14: Hurdle -- Jump-I(A)
Level 16: Thunder Strike -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Dmg(21), Oblit-%Dam(21)
Level 18: Super Speed -- Run-I(A)
Level 20: Lightning Field -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Dmg/EndRdx(23), C'ngBlow-Acc/Dmg(23)
Level 22: Health -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(46), P'Shift-End%(48), P'Shift-EndMod/Acc(50)
Level 28: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(29), RctvArm-EndRdx(34)
Level 30: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), P'ngS'Fest-Acc/Dmg(36), P'ngS'Fest-Dmg/EndRdx(36)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), LkGmblr-Rchg+(33)
Level 35: Lightning Reflexes -- Run-I(A)
Level 38: Lightning Rod -- Oblit-Acc/Rchg(A), Oblit-Dmg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx(46), Mrcl-Rcvry+(46), Mrcl-Heal(48), Mrcl-EndRdx/Rchg(50)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48)
Level 49: Taunt -- Annoy-Taunt(A), Annoy-Taunt/Rchg/Rng(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet -
thanks ill plug this into mids to see which works best with other ideas i have had. thanks for assisting
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would you mind showing me your recommended setup in Mids with the idea that cost is an object.
thanks -
I took your suggestions and made the following changes
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(42)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(13), RedFtn-EndRdx(19)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(9), LkGmblr-Rchg+(17)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dam%(50)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Mrcl-Rcvry+(7), Aegis-ResDam(13), Aegis-ResDam/EndRdx(48), Aegis-Psi/Status(48)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(40)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(29)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(29)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(17)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 24: Phalanx Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(43)
Level 26: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(50)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(50)
Level 41: Hasten -- Empty(A)
Level 44: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Acrobatics -- EndRdx-I(A), EndRdx-I(48)
Level 49: Grant Cover -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury