Elec/Elec Human Battery Build
Any idea why my BB Code is showing up instead of just formatting it in the right color? I've exported builds before, but never had a problem until just now.
Chromium Man Model Designations
I - Fire/Fire/Fire Blaster, II - Fire/Energy/Fire Tank, III - Elec/Elec/Elec Blaster,
IV - Elec/Elec/Mu Brute, V - Elec/Elec/Mu Stalker, VI -Elec/Elec/Energy Tank, VII - Elec/Elec/Body Scrapper, VIII - Elec/Elec/Mu Dominator
Co-founder of Riders of Apocalypse - Triumph Server
Any idea why my BB Code is showing up instead of just formatting it in the right color? I've exported builds before, but never had a problem until just now.
|
You can go back and edit your OP with the re-exported build... I'd advise also including the data chunk since the data link has been a bit problematic lately.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
This may be wrong, but couldn't you get significantly more regen by building for recharge? you already have many recharge sets, broken right before the recharge, this would mean far more usage of energize... which adding both the frequency of the self-heal and the actual 30 seconds of high regeneration should be far higher effective regeneration.
Also, it's higher recovery via more energize end discount, and more use of power sink. All while improving your attacks further.
Though I can get onboard with the idea of a speciality build, this one seems like it could have gone a different direction.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Been working on the same thing this is what i have come up with in my build
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
goldenarc: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(40)
Level 1: Charged Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 2: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(45), S'fstPrt-ResDam/Def+(45)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 8: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(27)
Level 10: Static Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(15), ImpArm-ResPsi(15)
Level 12: Energize -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(13)
Level 14: Hurdle -- Jump-I(A)
Level 16: Thunder Strike -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Dmg(21), Oblit-%Dam(21)
Level 18: Super Speed -- Run-I(A)
Level 20: Lightning Field -- C'ngBlow-Acc/Rchg(A), C'ngBlow-Dmg/EndRdx(23), C'ngBlow-Acc/Dmg(23)
Level 22: Health -- Numna-Heal(A), Numna-Heal/EndRdx(25), Numna-Heal/Rchg(25)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(45), P'Shift-Acc/Rchg(46), P'Shift-End%(48), P'Shift-EndMod/Acc(50)
Level 28: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(29), RctvArm-EndRdx(34)
Level 30: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), P'ngS'Fest-Acc/Dmg(36), P'ngS'Fest-Dmg/EndRdx(36)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), LkGmblr-Rchg+(33)
Level 35: Lightning Reflexes -- Run-I(A)
Level 38: Lightning Rod -- Oblit-Acc/Rchg(A), Oblit-Dmg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx(46), Mrcl-Rcvry+(46), Mrcl-Heal(48), Mrcl-EndRdx/Rchg(50)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48)
Level 49: Taunt -- Annoy-Taunt(A), Annoy-Taunt/Rchg/Rng(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
This may be wrong, but couldn't you get significantly more regen by building for recharge? you already have many recharge sets, broken right before the recharge, this would mean far more usage of energize... which adding both the frequency of the self-heal and the actual 30 seconds of high regeneration should be far higher effective regeneration.
Also, it's higher recovery via more energize end discount, and more use of power sink. All while improving your attacks further. Though I can get onboard with the idea of a speciality build, this one seems like it could have gone a different direction. |
1) It's hard for me to rationalize a recharge build that doesn't include purples and I didn't have the inf or inclination to do another purple build.
2) While more recharge would mean Energize would be up more, I feel it would also give the character a more binary nature. With this build I feel like I'm awesome all the time instead of average when Energize is down and awesome when it's on.
3) One of my secondary goals was to increase HP which is easy to do since most HP bonuses are early in sets. Between set bonuses and accolades I'm at about +850 HP which helps with regen also. Building for recharge wouldve hurt that since most recharge bonuses come so late.
That's my two cents at least. I am curious how the regen of a recharge build would compare to that of regen build. Can anyone more skilled with math than I crunch the numbers?
Chromium Man Model Designations
I - Fire/Fire/Fire Blaster, II - Fire/Energy/Fire Tank, III - Elec/Elec/Elec Blaster,
IV - Elec/Elec/Mu Brute, V - Elec/Elec/Mu Stalker, VI -Elec/Elec/Energy Tank, VII - Elec/Elec/Body Scrapper, VIII - Elec/Elec/Mu Dominator
Co-founder of Riders of Apocalypse - Triumph Server
Nice build chromium man, after seeing it im now thinking of leaving my ice/ice tank (lvl3) and making 1 of these instead! . looks like it has good surviability, does it play well?. good effort
Johnnycash-''Morning bright eyes!!''
Mrs johnnycash-''P*****F im sleeping''
Chromium Man Model Designations
I - Fire/Fire/Fire Blaster, II - Fire/Energy/Fire Tank, III - Elec/Elec/Elec Blaster,
IV - Elec/Elec/Mu Brute, V - Elec/Elec/Mu Stalker, VI -Elec/Elec/Energy Tank, VII - Elec/Elec/Body Scrapper, VIII - Elec/Elec/Mu Dominator
Co-founder of Riders of Apocalypse - Triumph Server
Hey CM,
The only thing I can see that might be worth tweaking is Power Sink's slotting. Maybe swap 3 of them out for more Performance Shifters to get more recharge for the power. You'd lose the regen bonus, but gain another +HP bonus.
I know I've teamed with this guy several times, and he seems pretty stout, so I'd fathom that your build seems to work pretty well.
Don't I know you???
You want your Numina++ in Physical Perfection, not Health. It'd give you more regen and more recovery.
Excessively slotting Grounded is silly. It's usually best for Steadfast Protection Res/Def and/or KB prot.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
i made this one
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
stacey static: Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor
- (A) Impervium Armor - Psionic Resistance: Level 40
- (3) Impervium Armor - Resistance: Level 40
- (7) Impervium Armor - Resistance/Endurance: Level 40
- (25) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (3) Mako's Bite - Accuracy/Damage: Level 50
- (7) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (25) Mako's Bite - Damage/Recharge: Level 50
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (5) Mako's Bite - Accuracy/Damage: Level 50
- (9) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (46) Mako's Bite - Damage/Endurance: Level 50
- (A) Obliteration - Damage: Level 50
- (5) Obliteration - Accuracy/Recharge: Level 50
- (9) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
- (33) Obliteration - Damage/Recharge: Level 50
- (50) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) Run Speed IO: Level 50
- (A) Impervium Armor - Resistance: Level 40
- (11) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (11) Impervium Armor - Resistance/Endurance: Level 40
- (A) Impervium Armor - Resistance: Level 40
- (13) Impervium Armor - Resistance/Endurance: Level 40
- (13) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (A) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (15) Impervium Armor - Resistance: Level 40
- (15) Impervium Armor - Resistance/Endurance: Level 40
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (17) Numina's Convalescence - Heal: Level 50
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (17) Obliteration - Damage: Level 50
- (19) Obliteration - Accuracy/Recharge: Level 50
- (19) Obliteration - Damage/Recharge: Level 50
- (21) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) Numina's Convalescence - Heal: Level 50
- (21) Numina's Convalescence - Heal/Endurance: Level 50
- (23) Numina's Convalescence - Endurance/Recharge: Level 50
- (23) Numina's Convalescence - Heal/Recharge: Level 50
- (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (31) Performance Shifter - EndMod/Accuracy: Level 50
- (31) Endurance Modification IO: Level 50
- (A) Adjusted Targeting - Endurance/Recharge: Level 50
- (27) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (27) Adjusted Targeting - Recharge: Level 50
- (29) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (29) Adjusted Targeting - To Hit Buff: Level 50
- (A) Run Speed IO: Level 50
- (A) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Steadfast Protection - Resistance/Endurance: Level 30
- (33) Steadfast Protection - Resistance/+Def 3%: Level 30
- (34) Steadfast Protection - Knockback Protection: Level 30
- (34) Impervium Armor - Resistance: Level 40
- (34) Impervium Armor - Resistance/Endurance: Level 40
- (36) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (36) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (36) Crushing Impact - Accuracy/Damage: Level 50
- (37) Crushing Impact - Damage/Endurance: Level 50
- (37) Crushing Impact - Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (40) Serendipity - Defense: Level 40
- (40) Serendipity - Endurance: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Kismet - Accuracy +6%: Level 30
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Damage: Level 50
- (42) Obliteration - Accuracy/Recharge: Level 50
- (42) Obliteration - Damage/Recharge: Level 50
- (42) Obliteration - Accuracy/Damage/Recharge: Level 50
- (43) Obliteration - Chance for Smashing Damage: Level 50
- (A) Performance Shifter - EndMod/Accuracy: Level 50
- (43) Performance Shifter - EndMod: Level 50
- (43) Performance Shifter - Accuracy/Recharge: Level 50
- (45) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (45) Performance Shifter - EndMod/Recharge: Level 50
- (A) Adjusted Targeting - Recharge: Level 50
- (45) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (46) Adjusted Targeting - To Hit Buff: Level 50
- (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (50) Adjusted Targeting - Endurance/Recharge: Level 50
- (A) Regenerative Tissue - Heal/Endurance: Level 30
- (48) Regenerative Tissue - +Regeneration: Level 30
- (48) Miracle - Heal: Level 40
- (48) Miracle - +Recovery: Level 40
- (A) Endurance Reduction IO: Level 50
Level 1: Brawl
- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Recharge Reduction IO: Level 50
------------
Set Bonus Totals:
- 21.5% DamageBuff(Smashing)
- 21.5% DamageBuff(Lethal)
- 21.5% DamageBuff(Fire)
- 21.5% DamageBuff(Cold)
- 21.5% DamageBuff(Energy)
- 21.5% DamageBuff(Negative)
- 21.5% DamageBuff(Toxic)
- 21.5% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 12.4% Defense(Psionic)
- 10.5% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 6% Enhancement(Heal)
- 40% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 10% FlySpeed
- 196.8 HP (10.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 8.8%
- MezResist(Stun) 6.6%
- 14% (0.23 End/sec) Recovery
- 38% (2.97 HP/sec) Regeneration
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
- 5.5% Resistance(Psionic)
- 14% RunSpeed
Set Bonuses:
Impervium Armor
(Charged Armor)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
(Charged Brawl)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Havoc Punch)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Lightning Field)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Conductive Shield)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Static Shield)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Grounded)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Health)
- 12% (0.94 HP/sec) Regeneration
(Jacobs Ladder)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Energize)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Build Up)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tough)
- 1.5% (0.03 End/sec) Recovery
- 28.1 HP (1.5%) HitPoints
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Tough)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Chain Induction)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Weave)
- 4% (0.31 HP/sec) Regeneration
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Lightning Rod)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Power Sink)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 2.5% DamageBuff(All)
(Focused Accuracy)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
(Physical Perfection)
- 4% RunSpeed
(Physical Perfection)
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;717;1434;HEX;| |78DAA593DB4E53411486A7275AE82E2D144A394939590AB4D03BC5446304130C4D1| |0912BB56ECAD0566A4BF6DE2672E70378E5F14A45BDF30D8CB79E8D9A687C1AC5BA| |D6FA77E1016CD2FF9BC33F6BD6ACD953B8BD682875E78CF218E76AA66D17D7CDFA8| |EB642855B8EE9541BF588ED9825BD97B2B95B0A2AA586E1282EEA6D5DB7756EA9A6| |4B8E552D15CF5A371B566BB6A06BFA68CEAC61A06BB95ED196AE3BB956C3586D346| |AB9F355A7AE6D3BE276CA15A75A2F636A459BBBD489B63A5BDAB22BD5DDF8D26EB5| |945BAA6BABBC572C98B6A3ADBD246597A1FFDB288987FEAAE953196AA495774AD03| |62148A6055FD9A75CDF0D425E79B7056D5541B222F81675C391CF039F1FBE107CD9| |B2E01DF97CF0057CBFBDE2FB23083505C7783AAF5207D2CBFF1504A8A80164AB025| |909F49E020531E40D22F30EA4DC81037C2043BB6B6887C1C08C01DF4732845D4318| |439DF075C217A45D233078221B1EDE357659F09D96A2304D7F1479C770986E1CA61| |BE9F720FD4FE4ED42207F1722F45C1424D6804B82D4BA2044FBC6DDC4E28F519547| |404ACEFE83E2F5BADBF73E97998117C04BC1D033E0A9E033D9FBDCEAF5A17A5EDAA| |21F11547F51F1697D343408576030418D6195EA138C2601146714C51947C57E4679| |0AAB86B5C41EDF02AE0B264C601328E1D3A0BD46DCBD467AE5D0C77B80181017A4B| |DB249DA2748D0AA31F73EC6B02A7FC0AF4DFDA22C26DD2C26711F69DC4706F791C1| |7D64701FD3F8C6BED0AA29F96A9BFE291478FA1EF05030FB00B82FD8A74533EE2DC| |EA0CEB3A87A1675CEEEE39BC58DBC8A2895735F586E412A38771A5896E3CC5D1074| |D3A9E6DDDB991F95F20CF90F1F9D523B32B4E23F7CAFF480648355FFE193539E197| |1658E5CFFF57B6DB4E2B4AF7590AEB3AC927836B87585E52A77AF71CBE4D6264B89| |BBCD37462BFDE8094EE824CB02CB2996BB6C0A8649C22C064B84A59325CA126389B| |3245806589EB034FF014D51FF3D| |-------------------------------------------------------------------|
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
stacey static: Level 50 Mutation Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(3), ImpArm-ResDam/EndRdx:40(7), ImpArm-ResDam/EndRdx/Rchg:40(25)
Level 1: Charged Brawl -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/Dmg:50(3), Mako-Acc/EndRdx/Rchg:50(7), Mako-Dmg/Rchg:50(25)
Level 2: Havoc Punch -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/Dmg:50(5), Mako-Acc/EndRdx/Rchg:50(9), Mako-Dmg/EndRdx:50(46)
Level 4: Lightning Field -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(5), Oblit-Acc/Dmg/EndRdx/Rchg:50(9), Oblit-%Dam:50(31), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(50)
Level 6: Swift -- Run-I:50(A)
Level 8: Conductive Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx/Rchg:40(11), ImpArm-ResDam/EndRdx:40(11)
Level 10: Static Shield -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(13), ImpArm-ResDam/EndRdx/Rchg:40(13)
Level 12: Grounded -- ImpArm-ResDam/EndRdx/Rchg:40(A), ImpArm-ResDam:40(15), ImpArm-ResDam/EndRdx:40(15)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(17)
Level 16: Jacobs Ladder -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(17), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(21)
Level 18: Energize -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(21), Numna-EndRdx/Rchg:50(23), Numna-Heal/Rchg:50(23), Numna-Heal/EndRdx/Rchg:50(33)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(31), EndMod-I:50(31)
Level 22: Build Up -- AdjTgt-EndRdx/Rchg:50(A), AdjTgt-ToHit/EndRdx:50(27), AdjTgt-Rchg:50(27), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit:50(29)
Level 24: Lightning Reflexes -- Run-I:50(A)
Level 26: Kick -- T'Death-Dam%:40(A)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(33), S'fstPrt-ResKB:30(34), ImpArm-ResDam:40(34), ImpArm-ResDam/EndRdx:40(34), ImpArm-ResDam/EndRdx/Rchg:40(36)
Level 30: Chain Induction -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Acc/Dmg:50(36), C'ngImp-Dmg/EndRdx:50(37), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(39), S'dpty-Def:40(40), S'dpty-EndRdx:40(40)
Level 35: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(50)
Level 38: Lightning Rod -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(40), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-%Dam:50(43)
Level 41: Power Sink -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod:50(43), P'Shift-Acc/Rchg:50(43), P'Shift-EndMod/Acc/Rchg:50(45), P'Shift-EndMod/Rchg:50(45)
Level 44: Focused Accuracy -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/EndRdx:50(45), AdjTgt-ToHit:50(46), AdjTgt-ToHit/EndRdx/Rchg:50(46), AdjTgt-EndRdx/Rchg:50(50)
Level 47: Physical Perfection -- RgnTis-Heal/EndRdx:30(A), RgnTis-Regen+:30(48), Mrcl-Heal:40(48), Mrcl-Rcvry+:40(48)
Level 49: Assault -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Mako-Dam%:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 21.5% DamageBuff(Smashing)
- 21.5% DamageBuff(Lethal)
- 21.5% DamageBuff(Fire)
- 21.5% DamageBuff(Cold)
- 21.5% DamageBuff(Energy)
- 21.5% DamageBuff(Negative)
- 21.5% DamageBuff(Toxic)
- 21.5% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 12.4% Defense(Psionic)
- 10.5% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 6% Enhancement(Heal)
- 40% Enhancement(RechargeTime)
- 52% Enhancement(Accuracy)
- 10% FlySpeed
- 196.8 HP (10.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 8.8%
- MezResist(Stun) 6.6%
- 14% (0.23 End/sec) Recovery
- 38% (2.97 HP/sec) Regeneration
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
- 5.5% Resistance(Psionic)
- 14% RunSpeed
Set Bonuses:
Impervium Armor
(Charged Armor)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
(Charged Brawl)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Havoc Punch)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Lightning Field)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Conductive Shield)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Static Shield)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Grounded)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Health)
- 12% (0.94 HP/sec) Regeneration
(Jacobs Ladder)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Energize)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Build Up)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tough)
- 1.5% (0.03 End/sec) Recovery
- 28.1 HP (1.5%) HitPoints
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Tough)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
(Chain Induction)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Weave)
- 4% (0.31 HP/sec) Regeneration
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Lightning Rod)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Power Sink)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 2.5% DamageBuff(All)
(Focused Accuracy)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
(Physical Perfection)
- 4% RunSpeed
(Physical Perfection)
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
Level 1: Charged Armor -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(3), ImpArm-ResDam/EndRdx:40(7), ImpArm-ResDam/EndRdx/Rchg:40(25) |
The key is using powersink offensively, and knowing how low your blue bar can go before firing powersink will crash your toggles.
Trust me. I've played 150 levels of electric brutes to know this - an AT that thrives on never stopping for anything.
I've become obsessed with all things electrical in the game. I rolled an Elec/Elec Blaster first and fell in love and followed up with a Elec/Elec Brute and Stalker. When the ported Elec over for Tanks in i16 I dove right in and came up with this build. It wasn't THAT expensive and doesn't involve any purples at all. I'd say that 95% of the build was paid for by this toon's earnings and merits (without donations from my other toons, in other words). I haven't seen (m)any other builds that focus on Regen and Recovery so I figured I'd post it in case anyone was looking for a starting point. One of my friends rolled an Elec/Elec Tank using this build as a starting point and both toons are an absolute blast to play and nearly unstoppable. Let me know what you think.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Chromium Man VII: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(7), TtmC'tng-EndRdx(9), ResDam-I(42)
Level 1: Charged Brawl -- P'ngS'Fest-Dmg/EndRdx(A), P'ngS'Fest-Dmg/Rchg(23), C'ngImp-Acc/Dmg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 2: Havoc Punch -- P'ngS'Fest-Dmg/EndRdx(A), P'ngS'Fest-Dmg/Rchg(3), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 4: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(40), TtmC'tng-EndRdx(42), ResDam-I(46)
Level 6: Static Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(11), TtmC'tng-EndRdx(11), ResDam-I(48)
Level 8: Fly -- Frbd-EndRdx(A), Frbd-Fly(9)
Level 10: Swift -- Run-I(A)
Level 12: Energize -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal/Rchg(13), Mrcl-Heal/EndRdx/Rchg(13), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(17), Numna-Heal(17)
Level 14: Health -- RgnTis-Regen+(A), Numna-Heal(15), Numna-Regen/Rcvry+(43)
Level 16: Thunder Strike -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(21), Sciroc-Dmg/EndRdx(21), Sciroc-Acc/Dmg/EndRdx(23)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-End%(43)
Level 22: Grounded -- ResDam-I(A)
Level 24: Lightning Field -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(27), Sciroc-Dmg/EndRdx(27), Sciroc-Acc/Dmg/EndRdx(29)
Level 26: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(33)
Level 28: Chain Induction -- P'ngS'Fest-Dmg/EndRdx(A), P'ngS'Fest-Dmg/Rchg(33), C'ngImp-Acc/Dmg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 30: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(43)
Level 32: Boxing -- Acc-I(A)
Level 35: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(37), TtmC'tng-EndRdx(37), ResDam-I(48)
Level 38: Lightning Rod -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Focused Accuracy -- GSFC-Build%(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Numna-Heal/EndRdx(45), Numna-Heal(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46)
Level 47: Taunt -- Zinger-Taunt/Rchg(A), Zinger-Acc/Rchg(48), Zinger-Dam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
Chromium Man Model Designations
I - Fire/Fire/Fire Blaster, II - Fire/Energy/Fire Tank, III - Elec/Elec/Elec Blaster,
IV - Elec/Elec/Mu Brute, V - Elec/Elec/Mu Stalker, VI -Elec/Elec/Energy Tank, VII - Elec/Elec/Body Scrapper, VIII - Elec/Elec/Mu Dominator
Co-founder of Riders of Apocalypse - Triumph Server