Understanding Soft Cap ele/sd


DSorrow

 

Posted

What is considered the soft cap for def or resist on shield defence brute. working on my first red side and well i know i am missing the mark. would like some input to help make mine better.

Below is what i am thinking of creating

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(46)
Level 1: Deflection -- Aegis-ResDam/Rchg(A), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(13), Aegis-Psi/Status(15)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(23)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7), Mrcl-Heal(7), Aegis-ResDam(11), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(15)
Level 8: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 10: Active Defense -- EndRdx-I(A), RechRdx-I(11), RechRdx-I(17)
Level 12: Swift -- Run-I(A)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17)
Level 18: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Against All Odds -- EndRdx-I(A), EndRdx-I(31)
Level 24: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 26: Chain Induction -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Acc/Dmg(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Build Up -- ToHit-I(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Aid Other -- Empty(A)
Level 41: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Summon Striker -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Acc(50)
Level 49: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(50), Numna-Heal/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

Weave adds about 5% defense to all 3 positions. It is difficult to soft-cap shields on a brute or scrapper without it. I also do not see the steadfast 3% def IO that adds 3% to all positions as well. Also, buildup can take a full gaussian's set which adds an additional 2.5% defense to all 3. Those three things are mainstays of most positional defense builds.

Then there are two other sets that often get placed in melee attacks to round out the melee and range defense - Touch of Death (3.75% melee) and Mako's Bite (3.75% range). For AoE attacks, I do see obliteration, but this can go in other attacks like thunderstrike and jacob's ladder if you need more melee defense to stack.

I would recommend you search the brute and scrapper forums for builds. Do NOT use the tanker forum builds because the base numbers are not comparable. There are a ton of topics available on this already. Just scrap this build you have here and take notes from the dozens and dozens of builds you come across.

Edit:

Mixing hover/flight and electric melee is a very, very bad idea. Lightning rod will not activate if you are not on the ground, and detoggling/toggling hover would get incredibly annoying. Combat jumping is preferable as it still adds the marginal 1.88% defense and allows for blessing of the zephyr.

I haven't verified it, but I believe shield charge also will not work while hovering/flying.


 

Posted

I took your suggestions and made the following changes

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(42)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(13), RedFtn-EndRdx(19)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/Rchg(9), LkGmblr-Rchg+(17)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dam%(50)
Level 6: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Mrcl-Rcvry+(7), Aegis-ResDam(13), Aegis-ResDam/EndRdx(48), Aegis-Psi/Status(48)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(15), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(40)
Level 10: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(29)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(29)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(17)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 24: Phalanx Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(43)
Level 26: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(50)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(50)
Level 41: Hasten -- Empty(A)
Level 44: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Acrobatics -- EndRdx-I(A), EndRdx-I(48)
Level 49: Grant Cover -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

I don't have mids up on my laptop, but if you want to rework your builds, here are some things I see:

- If money isn't an issue, red fortune really isn't that great of a set compared to 4-slotting luck of the gambler. If money IS an issue, save some coin and go with red fortunes for all of your defensive toggles. I'm thinking if you move some slots from Phalanx, you'll find the slot space you need.
- True Grit benefits most from slotting +health over resistance. Your unique IO's are nice, but you also want to add health to that. The small amount of AoE def you get from Aegis there is less than the benefit you would get from adding more HP.
- If you want scirrocco in Thunderstrike, only use 5 and have the 6th slot be the force feedback chance for +rech. It's useful on AoE KB attacks (excluding Lightning Rod and Shield Charge, which it does nothing for you)
- The -end you get from a second slot in Against all Odds is negligable. You'll be happier placing that extra slot elsewhere.
- To increase recovery, 4 slot stamina with performance shifter (+end proc, end mod, end/acc, end/rech)
- Phalanx Fightning is overslotted. Actually, 2 slots is overslotting it. What you want to do is calculate the 3.75% def to all it gives you and leave it unenhanced, excluding possibly throwing a LOTG 7.5 in there.
- You need a steadfast protection res/def unique somewhere. It adds 3% defense to all. Might I suggest placing it in true grit?
- Acrobatics offers you nothing. There are plenty of other useful things you could have.
- You want at least 2 slots in hasten for recharge. The more you can have it active, the more oten LR/SC recharges quickly.
- If you have the room for slots, patrons are always nice. Elec offers an AoE Immob (which while it's AoE, I like my knockdown so I avoid), a hard-hitting single target attack for it's attack speed, a moderate AoE attack - or you can leave the thematic, go with Soul Mastery and pick up an AoE attack that also debuffs to-hit for an added layer of protection for when your defenses start getting debuffed! A single-target attack can be 6 slotted with thunderstrike for 3.75% total range defense or 5 slotted for 1.88% AoE def with Ruin. Your targeted AoE can also get a similar AoE defense bonus if you pick up Detonation (I think that's the set)


 

Posted

QR,

Your melee is at 43%. The magic number is 45%. You may have Phalanx figting set to 1 friendly in range. This'll skew the number. You need to change it to 0 in the mids database.

Like the other guy suggested I'd move the slots for Phalanx Figting to Hasten or something.

I always just slot Phalanx Fighting and Grant Cover with LOTG uniques.

And yes, get rid of acrobatics. Pickup OWTS or something.

You don't need to 2 slot health if you're not putting the uniques in there.

To get melee up to at least 45%, slot that darn steadfast protection 3% defense! Then you can remove some slots where you have a full set of red fortunes.


 

Posted

would you mind showing me your recommended setup in Mids with the idea that cost is an object.

thanks


 

Posted

This is the build I'm building for on my scrapper (lvl 49 at the moment, just missing the purple sets and a few of the more expensive items). There are two powers that aren't (AFAIK) available to brutes, but it might give you some slotting ideas.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

This is what I could come up with on the fly. This is an end-game, low-end build, and would be very poor for leveling up, due to level slotting and a lack of attacks before you reach the patrons. Thematically, I chose to stick with Scirrocco, but you'll be happier if you grab gloom/dark obliteration over Scirroco with the added to-hit debuff until you get your IOs slotted.

I gravitated towards cheaper recipe sets on the market. There are some expensive things in here - but those can be added later. For example, those numina health IOs in true grit can be generic. The same with the health IOs. However, melee defense sets are expensive, and you have your pick between obliterations for AoE and touch of death for single targets. I'm actually thinking obliteration is cheaper now (and has better bonuses). However, I broke the rule of 5 with this build (unavoidable as I needed the defense bonuses, though I could pick up BoTZ and put it in SS or something to fix that) However, in keeping the cost low, I decided to skip Blessing Of the Zephyr entirely.

The last two IOs in stamina are a low priority. It caps your AoE, which isn't that important. You'll notice charged brawl isn't slotted at all. You'll be using your other attacks mostly, with boxing/CB being used to build fury initially. You could potentially drop jacob's ladder and replace it with havoc punch or 6 slot charged brawl and pick up another power. You'd use Touch of Death then to make up for the lost 3.75% melee defense. So, you still have some flexibility in deciding exactly what you want. You don't even really need to hit the AoE defense soft-cap. It's nice, but not necessary.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Brawl

  • (A) Accuracy IO
Level 1: Deflection
  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (27) Red Fortune - Defense
  • (43) Red Fortune - Endurance
Level 2: Battle Agility
  • (A) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance/Recharge
  • (15) Red Fortune - Defense/Endurance/Recharge
  • (27) Red Fortune - Defense
  • (45) Red Fortune - Endurance
Level 4: Jacobs Ladder
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Recharge
  • (5) Obliteration - Damage/Recharge
  • (7) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (7) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Chance for Smashing Damage
Level 6: Combat Jumping
  • (A) Kismet - Accuracy +6%
Level 8: Hurdle
  • (A) Empty
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Thunder Strike
  • (A) Scirocco's Dervish - Accuracy/Recharge
  • (13) Scirocco's Dervish - Accuracy/Damage
  • (13) Scirocco's Dervish - Damage/Recharge
  • (17) Scirocco's Dervish - Chance of Damage(Lethal)
  • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (25) Force Feedback - Chance for +Recharge
Level 14: Super Speed
  • (A) Endurance Reduction IO
Level 16: Health
  • (A) Miracle - +Recovery
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Chain Induction
  • (A) Mako's Bite - Accuracy/Damage
  • (19) Mako's Bite - Damage/Endurance
  • (19) Mako's Bite - Damage/Recharge
  • (23) Mako's Bite - Accuracy/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod/Accuracy
  • (43) Performance Shifter - EndMod/Accuracy/Recharge
  • (46) Performance Shifter - Accuracy/Recharge
Level 22: Active Defense
  • (A) Recharge Reduction IO
Level 24: Phalanx Fighting
  • (A) Empty
Level 26: Boxing
  • (A) Accuracy IO
Level 28: True Grit
  • (A) Numina's Convalescence - Heal/Endurance
  • (29) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Recharge
Level 30: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 32: Lightning Rod
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 35: Shield Charge
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Tough
  • (A) Aegis - Resistance
  • (39) Aegis - Resistance/Endurance
  • (39) Aegis - Resistance/Endurance/Recharge
  • (39) Steadfast Protection - Resistance/+Def 3%
  • (40) Steadfast Protection - Resistance/Endurance
Level 41: Mu Lightning
  • (A) Ruin - Accuracy/Damage
  • (42) Ruin - Damage/Endurance
  • (42) Ruin - Damage/Recharge
  • (42) Ruin - Accuracy/Endurance/Recharge
  • (43) Ruin - Accuracy/Damage/Recharge
Level 44: Ball Lightning
  • (A) Detonation - Accuracy/Damage
  • (45) Detonation - Accuracy/Damage/Endurance
  • (45) Detonation - Damage/Endurance/Range
  • (46) Detonation - Damage/Recharge
  • (46) Detonation - Damage/Endurance
Level 47: Weave
  • (A) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense
  • (48) Red Fortune - Endurance
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense/Recharge
  • (50) Red Fortune - Endurance/Recharge
Level 49: Against All Odds
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 23% DamageBuff(Smashing)
  • 23% DamageBuff(Lethal)
  • 23% DamageBuff(Fire)
  • 23% DamageBuff(Cold)
  • 23% DamageBuff(Energy)
  • 23% DamageBuff(Negative)
  • 23% DamageBuff(Toxic)
  • 23% DamageBuff(Psionic)
  • 9.88% Defense(Smashing)
  • 9.88% Defense(Lethal)
  • 12.4% Defense(Fire)
  • 12.4% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 16.8% Defense(Ranged)
  • 17.1% Defense(AoE)
  • 25% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 10% FlySpeed
  • 123.7 HP (8.25%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 1.65%
  • 6.5% (0.11 End/sec) Recovery
  • 22% (1.38 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 1.88% Resistance(Energy)
  • 3.13% Resistance(Negative)
  • 15% RunSpeed
  • 2% XPDebtProtection


 

Posted

thanks ill plug this into mids to see which works best with other ideas i have had. thanks for assisting


 

Posted

Here's my simple and easy build, hits the melee def. softcap with ranged a step behind and AoE another step behind it. All of the uniques are easy enough to get with the bronze 10-14 reward roll using AE tickets. A couple sets will run you some shinies (the ToD and Oblit) but overall stayed away from purples and expensive LoTG sets. I always take True Grit early and Battle Agility in the 20's after I get endurance 3 slotted. You'll get alot more mileage out of the extra HP's from true grit without any endurance loss than you will the defensive toggle in those early levels. And Active Defense is a must, and early, I'm not sure how anyone can wait till the late game to get it as it's arguably one of the best defensive powers in the set and keeps you off your butt. I as a rule generally do not take Aid Self, I keep a few green insps to pop when I need them, and I'd rather use those two power picks for something better.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dam%(48)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx/Rchg(40), Aegis-ResDam/EndRdx(43), Aegis-ResDam(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 2: Jacobs Ladder -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(3), M'Strk-Dmg/Rchg(3), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(40)
Level 4: True Grit -- Heal-I(A), Heal-I(5), Heal-I(5), S'fstPrt-ResDam/Def+(29)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17), GSFC-Build%(29)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(13), FrcFbk-Rechg%(15)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- RgnTis-Regen+(A), Heal-I(17)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(27)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def(23), S'dpty-Def/Rchg(23), S'dpty-Def/EndRdx/Rchg(25)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 28: Boxing -- Dsrnt-I(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(31), ImpArm-ResDam/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def(39), S'dpty-Def/Rchg(39), S'dpty-Def/EndRdx/Rchg(39)
Level 41: Mu Lightning -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



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Posted

Nice build, Whiskey Jack. I think I like it best out of the ones that have been posted. (Though I would probably use GotA rather than Serendipity in BA and Weave.)

If you (or the OP) wanted to soft-cap your build for Ranged and AoE, it would be very easy to do--just swap out the Decimations in Mu Lightning for Thunderstrike, and the Positron's in Ball Lightning for Detonation.


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Knight Court--A CoH Story Complete 2/3/2012