blaster build advice


Fulmens

 

Posted

looking to roll with this build how well will to do

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Zulu: Level 50 Mutation Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Aimed Shot -- Decim-Build%(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(15), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Immob/Rng(17), Enf'dOp-Acc/Immob/Rchg(19), Enf'dOp-Acc/Immob(33)
Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 4: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 6: Blazing Arrow -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(23)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17), RechRdx-I(23)
Level 18: Concentration -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(19), RechRdx-I(31)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Drain Psyche -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33), Acc-I(37)
Level 26: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Rain of Arrows -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg(36), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 35: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx(36), AdjTgt-ToHit/EndRdx/Rchg(39)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(50)
Level 41: Flash Freeze -- LgcRps-Acc/Sleep/Rchg(A), LgcRps-Acc/Rchg(42), LgcRps-EndRdx/Sleep(42), LgcRps-Acc/Sleep(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), S'fstPrt-ResDam/Def+(45)
Level 47: World of Confusion -- CoPers-Conf%(A), CoPers-Conf(48), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(50), CoPers-Conf/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run


 

Posted

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Myndfire: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(40)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(15), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Immob/Rng(17), Enf'dOp-Acc/Immob/Rchg(19), Enf'dOp-Acc/Immob(33)
Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 4: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 6: Rain of Fire -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(7), AirB'st-Dmg/Rchg(7), AirB'st-Dmg/Rng(9)
Level 8: Hurdle -- Jump-I(A)
Level 10: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13), AdjTgt-ToHit(13), AdjTgt-ToHit/Rchg(31)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Fire Breath -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(17), AirB'st-Dmg/Rchg(21), AirB'st-Dmg/Rng(23)
Level 18: Concentration -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(39)
Level 24: Drain Psyche -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33), Acc-I(37)
Level 26: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27), LkGmblr-Def/Rchg(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 35: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx(36), AdjTgt-ToHit/EndRdx/Rchg(39)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(50)
Level 41: Snow Storm -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(42), CtlSpd-Acc/EndRdx(42), CtlSpd-Rng/Slow(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), S'fstPrt-ResDam/Def+(45)
Level 47: World of Confusion -- CoPers-Conf%(A), CoPers-Conf(48), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(50), CoPers-Conf/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1418;714;1428;HEX;|
|78DA9D934953134114C77BB29804129210C212D610F625C2CDE560C96229128D607|
|902E24846182B35994A4295DCFC001E04445C582C2F96CBCDAD2CBF8ADFC425BEF7|
|FE93E8D9A9E4FFEB7EFDFADF6FBAA733F7E7824A3DB8A0B4D06C412F977333A415A|
|3E4CF6C55F48A59B4FC996D2B7FD72C193EA55487339A5BD2AD0D239FBE4471CC48|
|D54696B76CBB58AAA4338655D10BB98C6E99F65641ACA257AC4DA344F174AD11CC1|
|68B0572A95846B98CCEA2A1DBA6B511AE75F246A9BC69DA0DD25FB60D231F9DB7CD|
|F5F46CB19027775E73BB9D4A1BA5FF45557BAA5E75481856AE03E0A9A0EB9960E0B|
|960F835615AEDFC3BEB91C6A1A61D605710D913343F16F4ED0B76295FC32CB79625|
|F42BCF0D6049E05F16EC91BA9D3C37F2FA9097445E1279B3A45E27CFFB460A3BF51|
|67827F0BF478FCEC1270B57956F444233A4014CF5043E48A8E123F04930F919F822|
|98276D8483BBF1854BA9980A1E02C78416D57322F0D14A2167A5D082C63B36479DB|
|0536418454650640B8A6C4591FBA451E469D123F16EC6127E328DC1548B1DB864EA|
|AEA09546E21871C5E3B2C7AD2D82A188E0090DB5699A9C53DB5509B52F021941CF3|
|51CD075C140424A89926D87F3B61D304AC0368145C6A2827ECAEB7496EF1C97A95D|
|400F90A2846EBC93EAFE2E255FA64EAFF3E5F4FE9050F2A720F54B30F05B305C05F|
|8439856311F9F372AEAC7FEA7B039A9579237F452C0DFEAA0E33E08F721B88FC17D|
|0CEE93709F86FB06E988E33E72A871CDA347C031702230296FDCD997F1B89CEE04B|
|66702DB33D126797C7FD2C8F3A67559E9F40AB00AAC61F91C705B708FDCA79CCD9A|
|7276D353BF66F4A3472D7A6A7788226E9997F5D46F95D22429F937A91A88D447FFF|
|7F91AACD905961A486FB26449B45BDC5A6159655963D159EEF0E83AB7AADFEAB3C3|
|67B8AEB32CE758CEB3C4A93EF590337D8D7CC948B420B742DC6A6209B3443816634|
|9B01CB154FF00584AFF9A|
|-------------------------------------------------------------------|


 

Posted

why does everyone skip PsyScream? I have seen this several times, i thought it was a good power, can someone let me know?


 

Posted

i think it is because it roots u when used and take longer than other aoe blasts to full y launch. i have been away for a long time just came back so this could have been changed.


 

Posted

Graul: What do you want that build to DO? Very brief scanning shows a number of bread-and-butter powers are underslotted for damage and/or recharge, but if you're building something to throw Rain of Arrows as often as humanly possible and do nothing else, that's not a problem. If you had something else in mind, that may not be the build you want.

Gamina: You also have a couple of powers that are underslotted for their primary function. Frozen Armor needs more Def, Aim and Concentration need more recharge, Fire Breath needs more Accuracy.Fire Breath AND Fire Ball need more recharge. Drain Psyche [basically replacing Stamina?] is kind of a gamble because you're hanging out in melee range of two or more guys to give yourself a slow heal and a ton of End Recovery.

Maybe this build, also, isn't designed to play like a traditional blaster?


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.