Input please SD/SS tanker
Well, I would definitely recommend some changes, the first one being that you should take Knockout Blow. It's one of the premier attacks in SS, and I'd take it at 22. You could drop either Punch or Haymaker to make room for it. You're also taking Rage and Against All Odds way too late; AAC is your Taunt aura and you should take it by level 12. Take Rage as soon as it becomes available at 28.
Unless you're planning to "Hover Tank" and use Hover all the time, I think you'd be better off with Air Sup as a prereq for Fly. A lot of tanks take CJ/SJ rather than Fly, but Fly is good choice too--I like it better as a travel power and I take it on most of my tanks.
IMO, your first priority as a Shield tank should be to soft-cap your positional defense. Doing so will make a huge difference in survivability, and it's not to difficult do to with Shields. The first thing you should do to that end is to get the Steadfast +def unique and slot it in True Grit or Tough. You're already over the soft-cap for AoE, so all you'll need is at least one set that gives a Melee defense bonus and at least one set that gives a Ranged defense bonus--Touch of Death and Mako's Bite are good examples. Unless you're planning on using Boxing on a regular basis, drop the slots from Boxing and use them to wherever else you might need them.
Some other slotting issues:
Tough and Weave are overslotted for end reduction. 4 slots is plenty for both, (unless you are slotting for a really desirable bonus) so just use all the res/def pieces in whatever set you choose.
Phalanx Fighting is overslotted for someone who mostly solos; the 5% defense you get without allies in range is unenhanceable so those extra slots will do you no good most of the time.
I like Taunt and have it on all my tanks, but I agree it's less useful for someone who mainly solos. You may want to consider replacing it with Grant Cover; GC's defense won't be helpful solo, but the defense debuff resistance it provides definitely will.
Here's what I would do with your build; besides moving things around the only other changes I made were to drop Hover for Air Sup and Taunt for Grant Cover:
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Lilac Aegis: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/Rchg:50(3), Aegis-ResDam/EndRdx:50(5), Aegis-ResDam/Rchg:50(5), Aegis-ResDam:50(7)
Level 1: Jab -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(7), Mako-Dmg/Rchg:50(17), Mako-Acc/EndRdx/Rchg:50(19), Mako-Acc/Dmg/EndRdx/Rchg:50(19), Mako-Dam%:50(25)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(21), LkGmblr-Def/EndRdx/Rchg:50(21), LkGmblr-Def:50(23)
Level 4: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dam%:40(23), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(33)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(45)
Level 8: Against All Odds -- EndRdx-I:50(A)
Level 10: True Grit -- Heal-I:50(A), Heal-I:50(11), Heal-I:50(11), ResDam-I:50(13), ResDam-I:50(13), S'fstPrt-ResDam/Def+:30(15)
Level 12: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(17)
Level 14: Fly -- Flight-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Heal-I:50(A), Heal-I:50(33), Heal-I:50(34)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(34), EndMod-I:50(34)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(25), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 24: Phalanx Fighting -- Ksmt-ToHit+:30(A)
Level 26: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(42), GSFC-Build%:50(43)
Level 30: Boxing -- Acc-I:50(A)
Level 32: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(43), Aegis-ResDam/EndRdx/Rchg:50(45), Aegis-ResDam:50(45), Aegis-EndRdx/Rchg:50(46)
Level 35: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(36), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def:50(36)
Level 38: Foot Stomp -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-%Dam:30(39), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dmg/EndRdx:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(46), Efficacy-EndMod/Rchg:50(46), Heal-I:50(48), Heal-I:50(48)
Level 47: Energy Torrent -- Posi-Dmg/Rng:50(A), Posi-Dmg/Rchg:50(48), Posi-Dmg/EndRdx:50(50), Posi-Acc/Dmg:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Grant Cover -- DefBuff-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 12.1% Defense(Fire)
- 12.1% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 10.8% Defense(Ranged)
- 11.8% Defense(AoE)
- 1.8% Max End
- 21.3% Enhancement(RechargeTime)
- 50% Enhancement(Accuracy)
- 5% FlySpeed
- 238.9 HP (12.8%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 10.5%
- MezResist(Stun) 2.2%
- 6.5% (0.11 End/sec) Recovery
- 40% (3.13 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 15% RunSpeed
- 2.5% XPDebtProtection
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
the nice thing about this combo is that you dont need tough and or weave to make it soft cap. now you will need money but here is what I have done
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lady Katal: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(11), LkGmblr-EndRdx/Rchg(17), Ksmt-ToHit+(19)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(15), S'dpty-Def(33), S'dpty-Def/EndRdx(33)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(5), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(19), RctvArm-EndRdx/Rchg(33)
Level 6: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
Level 8: Active Defense -- RechRdx-I(A), RechRdx-I(9)
Level 10: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(13), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(34)
Level 12: Swift -- Run-I(A)
Level 14: Combat Jumping -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(48)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(34)
Level 22: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Super Jump -- ULeap-EndRdx(A), ULeap-Jump(50)
Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), RgnTis-Regen+(45), P'Shift-End%(45), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(50)
Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
Thanks for your input!
I have not played in over 3yrs, and this is my first attempt at building a character. So much information to absorb, and so many in game changes to consider.
I am also curious, is there a post some where that explains the soft caps, max damage, and must haves? I have browsed just not found the answers I am looking for.
Taking in to account your suggestions, and some slight changes. How is this?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(7)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(50)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(34)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(45)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Dmg/EndRdx(50)
Level 8: Against All Odds -- RechRdx-I(A)
Level 10: True Grit -- Heal-I(A), Heal-I(19), Heal-I(21), ResDam-I(21), ResDam-I(23), S'fstPrt-ResDam/Def+(23)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Fly -- Flight-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A), Heal-I(27), Heal-I(27)
Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/EndRdx(33)
Level 24: Phalanx Fighting -- LkGmblr-Def(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(43)
Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-ToHit/Rchg(37), GSFC-ToHit(37)
Level 30: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(43), Mako-Dmg/Rchg(46)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(40)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45), Heal-I(46), Heal-I(46)
Level 47: Energy Torrent -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
Level 49: Taunt -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 10.5% Defense(Fire)
- 10.5% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 10.8% Defense(Ranged)
- 8.63% Defense(AoE)
- 1.8% Max End
- 21.3% Enhancement(RechargeTime)
- 50% Enhancement(Accuracy)
- 10% FlySpeed
- 260 HP (13.9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 13.8%
- MezResist(Stun) 2.2%
- 5% (0.08 End/sec) Recovery
- 40% (3.13 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 20% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Aegis
(Deflection)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Deflection)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
(Jab)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Battle Agility)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Air Superiority)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(True Grit)
- 3% Defense(All)
(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Boxing)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
(Foot Stomp)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Foot Stomp)
- 10% (0.78 HP/sec) Regeneration
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
(Energy Torrent)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
I was trying to add a bit more damage and recharge.
I moved a few slots around so I could add 4 LoTG recharge, the 4 set bonus in boxing for the damage buff, and put a recharge in shield charge and foot stomp.
Soft cap is 45% I think? My melee, and ranged are at 45% and my AoE is at 48%.
Shield charge is down to 35 seconds recharge, and foot stomp is down to 8 seconds.
How is this for a final build?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(7)
Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(50)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx/Rchg(34)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(45)
Level 6: Air Superiority -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Dmg/EndRdx(50)
Level 8: Against All Odds -- RechRdx-I(A)
Level 10: True Grit -- Heal-I(A), Heal-I(19), Heal-I(21), ResDam-I(21), ResDam-I(23), S'fstPrt-ResDam/Def+(23)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Fly -- Flight-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A), Heal-I(27), Heal-I(27)
Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/EndRdx(33)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(34), RechRdx-I(39)
Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-ToHit/Rchg(37), GSFC-ToHit(37)
Level 30: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Dmg/Rchg(46)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(40)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg/EndRdx(A), RechRdx-I(39), Sciroc-Acc/Dmg(40), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45), Heal-I(46), Heal-I(46)
Level 47: Energy Torrent -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
Level 49: Taunt -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Set Bonus Totals:
- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 12.1% Defense(Fire)
- 12.1% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 9.25% Defense(Ranged)
- 11.8% Defense(AoE)
- 51.3% Enhancement(RechargeTime)
- 50% Enhancement(Accuracy)
- 10% FlySpeed
- 260 HP (13.9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 13.8%
- MezResist(Stun) 2.2%
- 5% (0.08 End/sec) Recovery
- 40% (3.13 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 3.13% Resistance(Negative)
- 20% RunSpeed
Set Bonuses:
Aegis
(Deflection)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Deflection)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Jab)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Battle Agility)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Air Superiority)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(True Grit)
- 3% Defense(All)
(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Phalanx Fighting)
- 7.5% Enhancement(RechargeTime)
(Shield Charge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Boxing)
- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)
- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
(Energy Torrent)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Hey
Here is my first attempt to build a character. Advise, suggestions are welcome. I am curious if taunt is "needed"? I solo a lot, and the times I do group don't seem to use it to often.
Before I go spending a ton of money, I wanted to see if things looked ok.
Thanks in advance,
Akia
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lilac Aegis: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), TtmC'tng-ResDam(5), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/EndRdx/Rchg(7)
Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19)
Level 2: Punch -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Dmg/EndRdx(23), T'Death-Acc/Dmg(23)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33)
Level 6: Hover -- DefBuff-I(A)
Level 8: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9)
Level 10: True Grit -- Heal-I(A), Heal-I(11), Heal-I(11), ResDam-I(13), ResDam-I(13), ResDam-I(15)
Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 14: Fly -- Flight-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A), Heal-I(33), Heal-I(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 26: Shield Charge -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Dmg(29), RechRdx-I(31)
Level 28: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(42)
Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam/Rchg(43), ResDam-I(43)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-EndRdx/Rchg(45), DefBuff-I(45)
Level 35: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(46), Efficacy-EndMod/Acc(46), Efficacy-EndMod/Rchg(46), Heal-I(48), Heal-I(48)
Level 47: Energy Torrent -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(50), Posi-Acc/Dmg(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Taunt -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Set Bonus Totals: