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Posts
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Joined
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Maybe Anti-Matter is ready to 'switch sides' here.
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Might be something for 84 monthers (which I'm delayed a day or so thanks to a credit-card snafu six months ago.)
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Hmm. I guess I called that correctly. Praetorian all-zone-wide invasion!
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If it is an actual reward for the trials, this needs to be changed. Because that is as good as saying 'you all suck and you have bad luck.'
Only the trials get to give you a razzie award? When every other single trial and task/strike force gives you a pop-up that gives you at least the option of Merits or Alpha component?
That is incredibly broken *stupid* in design. And I don't state that lightly. -
Or at least minimize.
Looks like they are testing the combined server list. That was a really long list there, BTW! -
Quote:This is a bit anecdotal. I just did this on my 20 Rad/Rad Defender (made 22nd level) and had a blast. You can have a travel power w/o any vet bonuses quite easily by 20th level.I should add that I also really like Sutter. It's rapidly becoming one of my favourite TFs but I also recognise there are huge problems with it.
I mostly play controllers and blasters and they don't have a problem getting around too much, especially with fly or a jetpack but being ranged are more flexible than others. I think I'd probably HATE to take on the Duray bros with an MM though.
It is significantly tougher for lower level characters - I've done it a few times and if on my IO'd 50s, it's a fun whizzthrough. If it's on a level 20 or thereabouts it's a seriously tough challenge that requires commitment and forethought.
And when I first saw the carnage in Skyway I was seriously taken aback - I was like "look what the bastards did to our home" - and that could be a serious story breaker because Skyway is fine the moment you come out of the mission. But now, players into RP would want to take the Skyraiders apart so we have a situation where the players are encouraged to move the story forward but unable to.
GG is kind of right, in that it does give the feel of our home being under threat - that atmosphere is very well created (even bombing the hospital - personally that's just another challenge to be avoided and it's easy enough to do as a non-pet player but I think MMs and some trollers could find it a problem) but once complete it's like it never happened. -
Hmm. Considering that Praetorian Invasion is the 'mega-event super-crossover' going on, I expect that we will see Zone Invasion events.
That could actually be kinda cool. -
Quote:Sometimes it crashes instantly and silently to the desktop. Fairly fast to get back in. Still hammers your participation in trials though.If you are getting client crashes (as opposed to LCTM), please send in the crash reports. This is the box that pops up, asking what you were doing at the time of the crash. I know many people assume those reports get sent to a black hole, but we do receive them and pull useful information from them.
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Yeah, I have to agree, Bionic Flea. I don't think I've heard one person actually stating 'more trials'.
Alternate ways to advance your Incarnate, yes. Happy that more trials are coming. -
Not really. I had one crash to the desktop during a Lambda (no error listed, COH was just suddenly gone) and then another crash that asked me to send an error.
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I'm still crashing. Though they seem to be faster to recover from and aren't trying to lock my whole computer up.
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And that was an hour and a half to do two trials.
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Quote:Only for people that are willing to grind, grind away. I've gotten bored after six run on Lambda and no BAFs thanks to being in Beta. I have exactly the first Slot open on one character (and nothing created to slot into it.)It's almost as if they thought a lot of players have multiple 50s, and wanted to make it possible to make more than one a high level Incarnate.
Quote:The devs aren't idiots. The experience during the open beta showed that most people could pick the trials up in a couple fo runs. If they had wanted to limit progression in terms of calendar time then they would have imposed some limits on our ability to acquire components in order to limit people to progressing at a rate they deemed proper. Now, I will admit that I am somewhat surprised that they didn't do this, my theory is that the devs decided that since only a small minority would get the progression faster than the limits the devs might set anyway reducing the impact of calendar based limits made it more appealing to the majority.
Quote:In any case for whatever reason they decided to go for a playing time based approach where you'll need to do a certain amount of runs but spreading your runs out over a period of calendar days has a relatively small benefit (it does have some benefit in terms of using Empyrean Merits to get rares/very rares but not a huge one).
Quote:Why? Reward nerfs in the past have always been focused on issues of rewards per unit play time. Yes, the time on the trials is coming down somewhat but the nature of the trials means that the time variation is pretty low compared to older content. It's also worth pointing out that since everything in BOP farming Incarnate Trials doesn't really impact the value of other people's rewards in the way that other forms of farming do. As such I really doubt that we'll see any direct nerfs.
Quote:However *Puts on Conspiracy Theory Hat* we might see an indirect nerf to the value of Astral and Empyrean Merits. According to the devs we will eventually be able to use them for things other eventually. Now there are two reasons for that not to be included at launch. The first is that the items in question are not yet in game (a plausible theory) but the alternative is that thy want to see the rates at which people earn Astral and Empryean Merits before setting a value to them *Removes on Conspiracy Theory Hat*.
There's no real gating.
Quote:I always expect to see a large nerf somewhere at some point. But could you be more specific? I seriously doubt the devs will reduce thread drop rates and they can't cut the drop table rewards since they are atomic (they can't award half an uncommon drop really). They could DR repetitive runs of the trials, but I doubt that's going to happen any time soon because as a practical matter the devs have to assume that run rates will drop over time anyway and make that matter moot. The reward rates have to be consistent with what the long-term running rate is likely to be, and a few months from now they will still want new level 50s to be able to earn these slots.
Quote:So, I could see them tweaking the actual difficulty of the trials upward a bit if we continue to steam roll them. I don't consider that a nerf: that's just normal balancing.
Really, they made it too easy to grind *and* unfriendly to the non-grinding people.
That's like the worst of both worlds. They didn't learn anything *good* from the Weekly Strike Targets. -
Quote:So they *planned* for people to grind the trials so hard that they got their rares in three days?The purpose of the new salvage type is not solely to prevent people from just buying them on day 1 (although it does help with that). It also serves to allow the progress rate from the trials to be balanced independently of the progress rate from other content.
I was about to say they couldn't have thought that wouldn't happen... except that is probably exactly what happened. They didn't put a hard limit on the gathering of threads, thread components, Astral and Empyrian Merits, so people just kept going to get them.
Expect to see a large nerf at some point. -
So that sounds like Epic Fail on gating this through two trials and a whole new salvage type so that people couldn't just buy it.
If you are willing to farm, you can plow your four new slots on a character very quickly.
Yay. So the only people getting hit with the nerf hammer are the people who don't want to endlessly grind.
Congrats Devs. -
Quote:No, just the part later (the last few weeks before it went live.)Did you participate in the closed portion of the beta that you had to physically sign an NDA for?
Pretty much everything here about gating the content behind two trials was brought up in the Beta forums. Not a single comment from a Developer. -
Quote:No, actually, I was continuing a comment from Beta where all we got was 'do this trial today'.Okay, I dislike the fact that soloers are penalized so heavily compared to trial grinders as well. But this is an unfair accusation.
You're trying to take the devs to task at 5PM on a Sunday because they haven't responded to a thread that was started this same Sunday at noon.
If the devs are doing anything game-related this weekend, they're probably PLAYING it. Not browsing the forums.
That was the extent of our communication unless there was a bug. -
They'll probably datamine that they have succeeded, then wonder why people just quit running it nearly as often (as a matter of fact, I'm playing a brand new character and not bothering with anything Incarnate.)
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The thing that is sending me red-flags is that no developer actually *part* of the design process is willing to even try to defend this POS design paradigm. They know its garbage and that they are forcing people into grinding and they (for some unfathomable reason) don't *CARE*.
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Quote:It does a really *good* job at annoying the non-power games though! I mean, I just got one slot unlocked on one character. At this rate I'll have all 8 of my current 50's done going through the "Incarnate" content here in... basically infinity.Pretty much this really and it only slowed people down by about...2-3 days at most from slotting the new rares.
Yay. Now I'm not really advancing again. -
Quote:Set a minimum size team that you are willing to join for Lambda or BAF, I bet.Oh, I understand the intent. Heck, I agree with the intent. Problem is that as designed, a queue team will be minimum size with no guarantee that the leader knows what they're doing. Based on what I saw last night, after a few disaster runs like the one I mentioned, EVERYONE on my server just started using channels to form Leagues. No need for advance planning.
(As to how to fix it? Good question. Raise the minimums? Start a timer when the minimum is reached, and only start the trial once the max is reached or the timer expires? Automatically broadcast something on a channel when a trial is getting ready to start? Just some ideas...) -
Well, I managed to succeed at a Lambda today. I think I was dragged around by a really good guy who's done it a lot, as I'm pretty sure he's got at least two of the new slots filled.
I didn't really add much, of course. My old original toon has no IOs, as I have a lot of Hamios. I really don't want to have to get a ton of influence and buy a ton of IOs, so I only have accuracy on my Dark Defender...
But hey, as long as I can leach with the best, I guess I'm okay. -
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Quote:saying 'they will fix it for the next four slots' doesn't change the fact that it is conceptually broken now.Agreed. But this will change in time. More content is on the way. Upthread someone noted that they've previewed an additional two Trials to some folks in the media.
And really, adding two more trials that will probably be just as annoying to learn and adapt to isn't anything near as nice as how the Alpha slotting worked out.
They had a good system and then they decided to break it to force people to play their new content.
They'll probably data-mine to show how many people are playing (not failing and rage-quitting) and go 'we succeeded! Yay! Let's do more!'
It's like the bus system in my area that forced all the buses to transfer through the light rail and then celebrated that they improved things because so many people were using the light rail... and everyone riding the bus ended up taking 30% to 50% longer to get anywhere.