Fulmens

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  1. I'm sorry you run a stupid toggle.
  2. Quote:
    Originally Posted by Techbot Alpha View Post
    You cant roll for specific common salvage, though. You get a 'salvage sack' with random common salvage in. Which, IMO, is daft. But thats just me.
    My belief has always been that it's an attempt to make sure there's a decent supply of common salvage on the market. "Oh, I got five things I didn't want? Lemme just throw them up there for 1 inf each, and if they don't sell for thousands I can delete them."

    I do find it handy when I decide to IO out a character- I roll about twelve times on the common tech and twelve times on the common arcane and I'm prepared to start buying recipes and uncommons.

    Edited to say: I am not claiming that this IS what the devs had in mind; I'm not claiming that if it is, that it works. It's my idle musings, and I have no secret knowledge.
  3. Snow Globe said:
    Quote:
    This shows that you haven't a clue as to what you are talking about.
    Snow Globe said:
    Quote:
    Someone can't count, it seems.
    Snow Globe said:
    Quote:
    Marketers like yourself have so poisoned the well that I don't care what happens to anyone's niche market.
    Why do I get the feeling that any response, except instant and unconditional agreement with Snow Globe, would lead to instant and personal assault?
  4. Quote:
    Originally Posted by SoilentGreen View Post
    These findings are bogus...way too many assumptions. I find the idea of someone who regularly posts in the Market section of the forums "pretending" to level a toon like they think a casual player would kind of funny...maybe with hopes of justifying their own beliefs?
    I would love to hear your improved set of assumptions and the reasoning behind them, maybe followed by your experiment where you level up a character of your own in this fashion and report the results.

    ... or are you one of those people who doesn't have anything to offer ?
  5. Zombie Man said:
    Quote:
    Don't forget that as a drop in the wild, Pool A and Pool B are not weighted.

    As Ticket Rolls, Bronze rolls (Pool A) are weighted. And Silver Rolls contain all of B and the Rares of A, and are weighted.
    First I've heard about Pool A being weighted as ticket rolls. I realize there's a difference between "You're wrong" and "I'm ignorant", but are you sure?
  6. Quote:
    Originally Posted by macskull View Post
    Well, ability to send to global names all but confirms that this will be cross-server. Huzzah! No more losing 10% of my inf to market fees when I want to transfer it.

    (Yes, I'm sure someone will say "but that's 10% that would've been destroyed, so you're actually causing inflation." I'm not, because that inf is going to get spent, probably on the market, regardless of what server it's on. All I'm doing is making sure I don't lose another 10% getting the inf where I want it.)
    You're right. Burning 19% in fees [10% to cross-server and 10% of the remaining 90%, actually buying stuff] is IDENTICAL to burning 10% in fees.
  7. Quote:
    Originally Posted by Heraclea View Post
    No. My recollection of the pre-i9 game is that a character alone was constantly struggling to keep SOs out of the red until well into the 40-something levels. Since base storage for enhancements preceded i9, the usual method was to dump surplus level SOs into a bin to be sold by levelling characters.
    I don't remember it as being bad for THAT long... my first couple characters had huge problems at 22-25, smaller problems at 27-28, 32 was about breakeven, and at 37 I was rolling in wealth. Villainside was tougher, I hear.
  8. I seem to remember getting a few pet IOs redside and finding them startlingly low in price.

    Ah well, whatevah.
  9. Interesting. I might suggest a big-team player (other people's missions, larger teams/fewer drops, some TF's but probably very few merits) but I sorta did that. Doing "all TFs" and rolling at 30 and 33 got me about 300 million, I think.
  10. Quote:
    Pool B drops seem to be a sight more common than rare pool As.
    Agreed. Pool B is "xxx% per mission complete" no matter how many on the team, so on large teams it doesn't scale down the way Pool A does. And some percentage of people just rip through big batches of radio missions.
  11. If you were, for instance, exemped and you shot a Wing Raider with a DOT attack, followed by a web grenade, so they die upon landing: would that inf have literally fallen from the sky?
  12. Or, y'know, I could do a lot of business at "10 gets you 9" rates.
  13. That worked out OK. Had one SG-mate for the noon Eastern one (unfortunately they crashed hard and never returned, so I did stuff solo) and three people for the 3 PM one.

    We did Echo Down The Aeons and Any Body Will Do- which was bugged, so we had to wait on a GM for the last mission. I think it reacts strangely if a hostage or two gets killed.

    Three brutes and a dom. Short life but a merry one.
  14. I believe it's a pretty terrible power for a Blaster even WITH slotting. "Working as Intended" is not necessarily "working well" (see: Temperature Protection for Firetanks.)
  15. At noon Eastern and 3 PM Eastern (noon Pacific), I'll be running Ouro arcs villainside for merits. If we have enough people with enough experience we'll be running the Cap SF. This is a Teenage Wildlife event; we're a bunch of villains generating midlevel rare recipes, because the market is dead outside level 50. (Midlevel Crisis is the hero version; same thing.)

    I'm going to be on Self Forging Weapon. All are welcome.
  16. Yowch. I still finish my bids and listings with "908" and it protects me from... most... of my mistakes. But 188 million... yowch.
  17. Kathleen Turner for Sister Psyche,for me. (her acting voice, not her native Aussie accent.) It's hard to find someone with that "90-year-old woman in a considerably younger body" feel for me.
    The late Sydney Greenstreet as Westin Phipps.

    I have more... somewhere.
  18. Type /search and then "search" to see everyone on the server, right now. Blue name= not on a team, grey = on a team. You can subdivide by level, archetype, etc. to narrow the field if needed.
  19. Generally, yes, you want End Drain instead of Damage, except in freak circumstances ("I am doubleboxing and have one button that hits Short Circuit on both characters" or some similar oddness.)

    Assuming you're aiming for End Drain, you want:

    A little accuracy (SC is very accurate unslotted; with 20% Acc you are at the Final To Hit cap against something like +3s or +4s.)
    A lot of End Drain
    A lot of Recharge
    "whatever you can get" on Damage after that.

    If you slot something like this you should get pretty good results:
    End Mod
    End Mod/Rech
    End Mod/Rech/Acc
    End Mod/Rech [from another set]
    Damage/Rech (PBAOE)
    Damage (generic)

    That should get you something like 22% Acc, 95% EndMod, 85% Rech and 58% Damage. You could probably do better (more dam, more rech, more acc) with an Acc/Dam Hami-o in place of the Dam/Rech and some more EndMod/Rech but that's only an option for level 50 characters.

    EDIT: Dr. Mike said what I was going to, basically, and posted first. I might go a little skinnier on Acc than he does, but basically I agree with him.
  20. Quote:
    Originally Posted by UberGuy View Post
    Then why are there 8000-10000 of the two salvage pieces I mention?

    Why does that happen with two pieces of salvage that happen to not be used in recipes very often, or by commonly popular generic IOs?
    I looked at something once, and it offended me that there were something like 5800 on the market. I started buying and vendoring, or buying and destroying, them. It wasn't DTR's or Math Proofs... hydraulic pistons, maybe? I kept back a hundred so I'd be able to avoid causing unintended spikes in price.

    The first thousand or 1200 went for "ordinary" prices. 500 got me some, then 2500 got me some, then 11000. At some point, I want to say "4300" left but I don't remember exactly, the price abruptly shot up from under 10K to somewhere around 50K.

    My interpretation is that someone tried to corner the market in the past. They bought up the supply slowly, then started listing them for 50,000 and buying them for something less. They bought more than they sold, and the number they had for sale went up, and went up, and the number of slots they had left to buy went down, and went down... eventually they just gave up, left their sales slots full and went to do something else. It may have been more than one person doing it.

    I saw this happen in realtime, over a few months, with Demonic Blood Samples heroside when the market was newish. The price fluctuated between two flipper points, and the number for sale went up slowly, and the number of bids went up faster, and eventually 1300 bids disappeared and the price collapsed over about 24 hours. I jubilantly bought a whole lot at 10K and the price went down to, like, 2400. [I was building level 35-40 EndMods by the hundred and selling them at a slight profit, but not as much as it would cost to craft your own. Ah, youth.]

    The old Blood Samples stuck around until one of the double-XPs cleaned them out.

    I'm going to go buy a big pile of one of those and see where the "Abandoned" point is.

    Oh, one more data point: Villainside there are 170 Demonic Threat Reports. 4500 Mathematical Proofs, for what that's worth.
  21. This is where having a Supergroup [of people you trust] helps, so you can offload the crafted ones into longterm storage and go to work on something else.

    Also, Monday-Wednesday are traditionally slow/weak days so you might want to leave a couple up for sale.

    One important question: How many crafteds are for sale? And how many bids?

    The "Bids" side doesn't tell you as much, because one person can put up a hundred bids for crafted items pretty easily, but if there are 50 for sale and 3 bids... that niche has collapsed and it may come back later, or not. If there are 10 for sale and 3 bids, it might come back because there's not much cushion. 10 for sale, 300 bids: It'll be back. Begging.