Pointlessly posting an Invention suggestion that'll never happen
That would defeat the purpose of having salvage in general. The reason some salvage is more expensive than others is usually because it's used to make better recipes.
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Only problem I have with salvage is the lack of storage you have if you wish to stockpile it for your own use. I guess that is to encourage a healthy trade. All in all, even the most expensive common salvage isn't all that expensive. The only real time it is prohibitive is when you are looking to make pre-lvl 30 Invention IO's and you know you are going to be replacing them real soon. Sometimes the reward for investment ratio is pretty low when you buy salvage for that purpose. The best bet is to figure out what common salvage is usually the most expensive and hang on to it for your own use if you know you are going to want it. Also, keeping some lowball bids out on salvage you know you will need can help alot.
Very expensive common salvage has its advantages. My lowbies frequently finance their early DO or SO buys by selling the Luck Charms that dropped when they were beating up Hellions in AP.
Isn't all common salvage rollable via AE Tickets, for basically nothing (6 tickets or something like that?)
And I think it's only 6-8 items per "category" so it's pretty easy to get what you need (or get lots and lots of it and cash in on the market).
8 tickets and 6 salvage per 'grouping'
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Very expensive common salvage has its advantages. My lowbies frequently finance their early DO or SO buys by selling the Luck Charms that dropped when they were beating up Hellions in AP.
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This.
My new lowbie alts would be very sad pandas if someone took away their income from overly expensive Common Arcane Savages.
I also like the flavor that varying salvage gives to the inventions system. I mean, it makes perfect sense that an Accuracy IO takes some Luck from a Luck Charm and some help from a Boresight to focus your aim to make a better shot, doesn't it?
Switching to OP's system would be bland & boring. "I combine two White thingies to make a <generic IO>". At that point, since every basic Generic IO would have the same recipe, then why not eliminate the different IOs as well - why keep Accuracy and Damage Resistance as separate enhancements? Making a single Generic IO that could be anything would be the next "logical" step.
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This. My new lowbie alts would be very sad pandas if someone took away their income from overly expensive Common Arcane Savages. I also like the flavor that varying salvage gives to the inventions system. I mean, it makes perfect sense that an Accuracy IO takes some Luck from a Luck Charm and some help from a Boresight to focus your aim to make a better shot, doesn't it? Switching to OP's system would be bland & boring. "I combine two White thingies to make a <generic IO>". At that point, since every basic Generic IO would have the same recipe, then why not eliminate the different IOs as well - why keep Accuracy and Damage Resistance as separate enhancements? Making a single Generic IO that could be anything would be the next "logical" step. |
You'd still have to specify WHAT it enhances (Accuracy, Damage, ???), and the actual amount of the enhancement varies depending on what category, so the different recipes would stay.
But yeah, genericizing the salvage needed is Not A Good Thing.
You cant roll for specific common salvage, though. You get a 'salvage sack' with random common salvage in. Which, IMO, is daft. But thats just me.
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I do find it handy when I decide to IO out a character- I roll about twelve times on the common tech and twelve times on the common arcane and I'm prepared to start buying recipes and uncommons.
Edited to say: I am not claiming that this IS what the devs had in mind; I'm not claiming that if it is, that it works. It's my idle musings, and I have no secret knowledge.
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That would defeat the purpose of having salvage in general. The reason some salvage is more expensive than others is usually because it's used to make better recipes.
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The recipes aren't necessarily better, they're just used by almost everyone because of the way powers are set up.
I'm not in favor of the original suggestion. I'd rather see the recipe tables reconfigured and weighted to account for the usage rates so that salvages are all used at roughly the same rate.
The other option would be to weight the drop tables.
Or like Snow Globe's suggestion in the other thread, allow us to get specific commons with tickets to make up the supply gaps.
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So for some reason, certain common salvages are way more expensive than others. I don't know why. But sure would be great if, instead of requiring specific salvage, recipes only required certain types of salvage. For example, common IOs would require any two common salvage, uncommons would any require 2 commons and an uncommon, etc. Certain recipes could require that some of the salvage be the same, but most would require they be different. It'd be a whole lot more convenient, anyway.
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