Fulmens

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  1. Quote:
    If they switched to a 64-bit signed integer the inf cap could be as high as 9.2 quintillion (9,223,372,036,854,775,808) but that would require rewriting the entire game to be 64-bit compatible (I think? someone who knows more than me about this might be able to verify).
    I wrote something once to get around a 32-bit limitation - I had a "number of billions" integer and a "remainder" integer and some rollover checks- so it can be done without rewriting the rest of the game. I don't know if anyone wants to solve this problem, but it should be a small amount of programmer time compared to "I want to see myself in my own mirrored sunglasses" and stuff.

    EDIT: Standard code rant aside, devs, if you want I could probably dig up that code and email it to you. Straight 1998 C, man. Old school.
  2. Fulmens

    Redside purples

    I bought something purple for 501 million and sold it [crafted] for 800 million last week.

    Very recently, there was a huge exploit where MM pets weren't exemping down in AE missions and people were generating ... many... billions of infamy. (This exploit also led to "Level 50 in 50 minutes" PL-selling, apparently. Maybe faster than that. ) They shut it down just before 2XP.

    It takes 6 times through the market to get rid of HALF of that infamy. Prices aren't going to go down terribly fast. I'm burning inf as fast as I can, mon ami.
  3. Quote:
    Neither was there any among them that lacked: for as many as were possessors of lands or houses sold them, and brought the prices of the things that were sold,And laid them down at the apostles' feet: and distribution was made unto every man according as he had need.
    (Acts 4:34)

    I'll be darned. It does say that.

    ... at the slight risk of getting off topic.

    Rodion: My feeling is that inf is generated faster than shinies are. I'm merely doing my part to destroy that inf. (100 million a day in market fees is my goal; profit is usually a byproduct. Sometimes I lose money.) My rough feeling is that farmers do so to gain specific items, and generate a disproportionate amount of cash (or vendorables, like generic recipes) compared to items worth selling. So people will "Farm up 100 million inf" for some purpose. After selling the things they want to sell (making some of their 100 million inf) and buying the 100-million-inf thing they want to buy, they've generated more inf than they've destroyed.
  4. It hurts me to say this, but I'm offering "10 gets you 7" going that way and I'm probably still going to end up with all red and no blue money.
  5. Quote:
    Think about it... a fully capped Defender (after a large FS) barely does more than a self buffed tanker (build up).
    ... is that taking into account FS's duration and recharge,compared to BU's duration and recharge?

    One would hate to have math errors give deceptive impressions.
  6. MunkiLord:

    Quote:
    I have to disagree about avoiding the blaster. A competent blaster can handle whatever aggro they pull off the scrapper.
    Which part of "They can work, I've done them, but it's not as simple a playstyle." did you quote but not read?
  7. Are you farming because you love to beat up huge masses of guys, because you love money, or some other reason?

    (I'm a fan of "farming" the market. You don't actually have to be logged on to make millions.)
  8. There are 11,058 Computer Viruses for sale heroside.
    69 Springfoot: Endurance recipes at level 50 .
    50 Essence Of Curare: Hold/Range at level 50.
    16 Focused Smite: Acc/End/Rech at level 40.

    What exactly is the problem you're trying to solve here?

    Edit: replying to dave_p .
  9. As far as I can figure out, when it first opens up the "most recently added" friends are at the top. At some point it resorts to alphabetical order.

    I think if you re-sort before it goes alphabetical, it'll step on your re-sort.

    I haven't really experimented with this, though. I've been wrong before, in public, often.
  10. Oh, money. You may find yourself making silly amounts of money selling things in Wentworth's or the Black Market. You may find yourself wanting things that cost silly amounts of money in Wentworth's or the Black Market.

    How you feel about this probably depends on which one happens to you first.

    Welcome back!
  11. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Then you need to check again. Tankers have a 0.8 melee damage modifier.
    ... that got changed a LONG time ago. I want to say "2004" but I'm too lazy to check the old patch notes.
  12. Over in the Market forums, we have all sorts of wicked secrets for how to make lots and lots of money. Ridiklaus amounts! (my wealthiest character is level 21.Wentworth's doesn't care.)

    The really short version is "buy a recipe, craft it, sell the crafted IO for a lot more." There are tips and tricks to avoid losing money, but it's about that simple.

    If you want, I will match up to 100 million inf that you want to turn into Prestige. @Boltcutter is my global, send a tell and we can set up a time.
  13. Quote:
    "Gee, that was dumb running into that group without turning on my toggles"
    We call that a "no pants moment" in my gaming circle. "Put your pants on", etc. are common things to say.

    Mostly it happens after you die. Wake up after the fight [or during], get your health/end/whatever, charge off with no pants on...
  14. Quote:
    Originally Posted by macskull View Post

    [...]
    Then the options would become "buy set IOs, or replace SOs every 5 levels." I like having generic IOs available because it means I can buy enhancements once without having to spend a lot, especially if it's a character I may not be playing often.
    They'd still be available through two mechanisms: buying off the crafting table and crafting memorized ones.
    I've personally crafted over 20,000 generic IO's and used dropped recipes for probably less than a hundred of those.
  15. Want a long pointless explanation of something that several people have already explained in this thread? I might be the guy.
  16. SwellGuy:
    A lot of people doing it, in the small scale, looks exactly like "getting one rare off market."

    Seek Trouble: If any of those characters are under level 41, (typo of the day: level 51) I can get you in on the "buy your crap rolls" program. You roll a bunch of randoms with merits, in front of me, and I buy any of the ones you don't want for 10 million inf each.
  17. We're on Freedom. The monday thing- I'm not involved in it. Ask Hell Jumper about details.

    EDIT: The SG's are not Fire/rad only. Fire/rad thing is on Mondays, and I didn't organize it.
  18. Quote:
    Originally Posted by EmperorSteele View Post
    I was gonna verbally kick UberGuy in the shins, but i see a few posters already beat me to it.

    I still wish I knew what the devs forcasted. I'm willing to bet though that they predicted something that would work to the benifit of people who actually use this forum, at the expense of everyone else, so they're going to go the other way and do something that works to the benifits of the unwashed masses and leaves us swearing up and down how the devs "ruined" the market.

    Sounds like fun!
    Last time they "ruined" the market didn't help the unwashed masses... or at least the last time I'm thinking of. [Merits hollowing out the sub-50 game was an unexpected consequence, methinks.]
  19. I'm going to go with a ridiculously specific recommendation: Rad/Sonic defender.

    A Rad/Sonic defender is ALMOST a monster at soloing- it takes a little too long to set up fights, and a little too much endurance to win them, and in case of a mez you're in serious trouble. On teams it boosts the firepower of the team by a lot (Sonic blasts have damage resistance debuffs, so it's like a damage buff; Rad has even more damage buffs and resistance debuffs.)

    A Scrapper provides good damage in a highly survivable package. A Rad/Sonic-backed Scrapper provides GREAT damage in a VERY survivable package, and the Rad/Sonic does pretty well all by itself.

    MOST combinations will work well with a Scrapper. For newer players I'd stay away from teaming a Scrappers with a Storm defender/controller or a Blaster .They can work, I've done them, but it's not as simple a playstyle. The reasoning, if you care: Storms build a lot of chaos, including lots of knockback in arbitrary directions and disoriented enemies staggering off randomly. The playing "Fetch!" can get old. Blasters have the problem that they do more damage- sometimes LOTS more damage- than Scrappers, so they can outaggro a scrapper handily. They have very little mitigation of their own, so you often end up with badguys peeling off the Scrapper and going after your delicate bits. Your other choice is to throttle back the damage, in which case... if you're not doing more damage than a Scrapper, why play a Blaster?
  20. Rorri said
    Quote:
    I enjoy having to use my quick twitch reflexes to heal the team like I do in other MMOs.
    The best thing about this game is that if you lose, the OTHER guy gets the debt!

    Whenever Wireframe Monkey rezzed someone and they thanked me [hey, we needed the healing badge for our SG] I always felt like yelling at them. "What sort of abusive relationships are you coming out of? I stood there and let you die and you THANKED me?"

    ... can you tell my first Defender was force fields?
  21. L32 Lockdown quad and ... Stupefy triple? Don't remember. Anyway, L32, recipe, blueside. Thanks, Mintmiki!
  22. DYK: Come to Midlevel Crisis/Teenage Wildlife! (MLC is heroside, TW is villainside...) There's a regular Fire/Rad group on Monday nights and a good chance of someone else being on the rest of the time. I was trying to organize regular Tuesday "Lunch With Evil" but I kinda fell down on the job.
  23. I was in on the Luck Charmers. It was even funnier than your explanation.

    The original goal was to get screenshots of "0 bidding" on LC's. And when we started there were like, I dunno, 3000 bidding and 1500 for sale. We initially just bought a thousand, only to discover that we'd driven the prices up.

    So we started farming them in Dark Astoria and Perez, while attempting to carefully remove LC's from the market.

    At some point it got to like 9000 bidding and 5000 for sale.

    Then I got it into my head to drive some of the flippers out.

    And then I realized that I'd ended up controlling the price of Luck Charms to prove that nobody was controlling the price of Luck Charms. (around 500 LC's a day were moving through wentworth's on a weekday and we were buying and/or selling almost every one of them.) It was wayyyy more work than I ever want to do again. I actually have the calculations somewhere on ZPM (Zombies Per Minute) and what that worked out to, in Luck Charms per hour. I could farm 5-10 LC per hour.

    And then someone ELSE decided to buy and resell every LC in existence. Given the choice between buying up a few hundred and dumping OURS, we panicked and sold everything. For the ones my wife and I had in storage, it took me about two hours of placing bids.

    We didn't actually get to our goal, but we did get prices down from 55,000 to a few thousand. There were something like a thousand people with "under 1000 inf" bids.