Which toon should I farm spec?
Tank
Why?
If you don't already have them, you should get two or three -KB IOs for your Fire/SS tanker and start running against enemies that do mostly Smash/Lethal damage.
I'd suggest starting out at +0/x4 and see how you do. Then up the numbers until you start having problems. If you use Inspirations correctly you can drastically increase your survivability solo, because they drop constantly.
I have a level 50 spines/sr and a level 50 fire/ss. I want to use one of these to start farming with. Which would you guys recommend. Any builds would be most appreciated.
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The spines/SR could probably face almost all of the content in the game (assuming we're talking about a scrapper) and work it. But I had endurance issues on my /SR scrapper, and found the character hard to play until that was brought under control.
The fire/SS tanker has an endurance recovery power available in the primary, very early, and may be easier to run non-stop. But you're strengths are fire, smashing, and lethal damage out of the box. If you're farming demons or Circle of Thorns you'll do fine. You will need to be a bit selective until you get some defense sets working to cover your weaknesses.
If you are working AE, you can select custom groups of custom mobs to cater to each of these characters' strengths, so the character you should work there is the character you like best.
A very basic starter build for Spines/SR would look something like this to me. This will perform reasonably nicely out of the box, and will softcap with a very few IO sets.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Acc-I:50(A), Acc-I:50(3), Dmg-I:50(3), Dmg-I:50(15), Dmg-I:50(40), EndRdx-I:50(40)
Level 1: Focused Fighting -- EndRdx-I:50(A), DefBuff-I:50(7), DefBuff-I:50(17), DefBuff-I:50(34)
Level 2: Spine Burst -- Acc-I:50(A), Acc-I:50(5), Dmg-I:50(5), Dmg-I:50(13), Dmg-I:50(46), RechRdx-I:50(48)
Level 4: Agile -- DefBuff-I:50(A), DefBuff-I:50(7), DefBuff-I:50(46)
Level 6: Swift -- Run-I:50(A)
Level 8: Impale -- Acc-I:50(A), Acc-I:50(9), Dmg-I:50(9), Dmg-I:50(15), Dmg-I:50(37), EndRdx-I:50(37)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Focused Senses -- EndRdx-I:50(A), DefBuff-I:50(13), DefBuff-I:50(31), DefBuff-I:50(36)
Level 14: Health -- Heal-I:50(A), Heal-I:50(17), Heal-I:50(46)
Level 16: Dodge -- DefBuff-I:50(A), DefBuff-I:50(43), DefBuff-I:50(45)
Level 18: Quills -- Acc-I:50(A), EndRdx-I:50(19), EndRdx-I:50(19), Dmg-I:50(23), Dmg-I:50(23), Dmg-I:50(25)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Build Up -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(31)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Ripper -- Acc-I:50(A), Acc-I:50(27), Dmg-I:50(27), Dmg-I:50(29), Dmg-I:50(29), EndRdx-I:50(31)
Level 28: Lucky -- DefBuff-I:50(A), DefBuff-I:50(43), DefBuff-I:50(45)
Level 30: Quickness -- Run-I:50(A)
Level 32: Throw Spines -- Acc-I:50(A), Acc-I:50(33), Dmg-I:50(33), Dmg-I:50(33), Dmg-I:50(34), RechRdx-I:50(34)
Level 35: Evasion -- EndRdx-I:50(A), DefBuff-I:50(36), DefBuff-I:50(36), DefBuff-I:50(37)
Level 38: Tough -- EndRdx-I:50(A), EndRdx-I:50(39), ResDam-I:50(39), ResDam-I:50(39), ResDam-I:50(40)
Level 41: Weave -- EndRdx-I:50(A), EndRdx-I:50(42), DefBuff-I:50(42), DefBuff-I:50(42), DefBuff-I:50(43)
Level 44: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(45), DefBuff-I:50(50)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
And this would be a starter build for a Fire/SS tanker. This is a lot freer and easier than the spines/SR build, with more room for pool powers. You could easily skip both Burn and Rise of the Phoenix, swapping Temperature Protection, a travel power, or something else you might want.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- EndRdx-I:50(A), ResDam-I:50(13), ResDam-I:50(45), S'fstPrt-ResKB:30(45)
Level 1: Jab -- Acc-I:50(A), Acc-I:50(3), Dmg-I:50(3), Dmg-I:50(11), Dmg-I:50(39), EndRdx-I:50(50)
Level 2: Healing Flames -- RechRdx-I:50(A), RechRdx-I:50(5), RechRdx-I:50(15), Heal-I:50(43), Heal-I:50(43), Heal-I:50(43)
Level 4: Haymaker -- Acc-I:50(A), Acc-I:50(5), Dmg-I:50(7), Dmg-I:50(7), Dmg-I:50(11), EndRdx-I:50(17)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Consume -- Acc-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9), RechRdx-I:50(17), Acc-I:50(42), EndMod-I:50(42)
Level 10: Taunt -- Taunt-I:50(A)
Level 12: Plasma Shield -- EndRdx-I:50(A), ResDam-I:50(13), ResDam-I:50(45), S'fstPrt-ResKB:30(46)
Level 14: Health -- Heal-I:50(A), Heal-I:50(15)
Level 16: Boxing -- Acc-I:50(A)
Level 18: Tough -- EndRdx-I:50(A), EndRdx-I:50(19), ResDam-I:50(19), ResDam-I:50(46), ResDam-I:50(46)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Knockout Blow -- Acc-I:50(A), Acc-I:50(23), Dmg-I:50(23), Dmg-I:50(31), Dmg-I:50(31), RechRdx-I:50(31)
Level 24: Blazing Aura -- EndRdx-I:50(A), EndRdx-I:50(25), Acc-I:50(25), Dmg-I:50(34), Dmg-I:50(37), Dmg-I:50(37)
Level 26: Punch -- Acc-I:50(A), Acc-I:50(27), Dmg-I:50(27), Dmg-I:50(34), Dmg-I:50(36), EndRdx-I:50(37)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Combat Jumping -- DefBuff-I:50(A)
Level 32: Weave -- EndRdx-I:50(A), EndRdx-I:50(33), DefBuff-I:50(33), DefBuff-I:50(33), DefBuff-I:50(34)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Foot Stomp -- Acc-I:50(A), Acc-I:50(39), Dmg-I:50(39), Dmg-I:50(40), Dmg-I:50(40), RechRdx-I:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
Level 47: Burn -- Dmg-I:50(A), Dmg-I:50(48), EndRdx-I:50(48), RechRdx-I:50(48)
Level 49: Rise of the Phoenix -- Heal-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Are you farming because you love to beat up huge masses of guys, because you love money, or some other reason?
(I'm a fan of "farming" the market. You don't actually have to be logged on to make millions.)
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
.
(I'm a fan of "farming" the market. You don't actually have to be logged on to make millions.)
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If no one actually plays the game and generates items for the market, you have nothing to buy and sell. This is the fallacy of market-only strategies: production is required for you to succeed. If production ceases, you simply bid against each other chasing after fewer and fewer resources.
In some ways this is the problem with the US economy. Years ago we decided that we didn't care if we made cars or electronics or washing machines: let Japan and China and South Korea do that. The moguls decided that "IP" (software, movies, music) and stock and financial markets are the way to go.
Now a great deal of software development is outsourced overseas, much of our entertainment industry is held by foreign companies, China is beginning to do its own R&D and is no longer just a giant factory, and the exotic financial markets we created have blown up in our faces and China is bailing us out.
So, while the easy money may be in marketing, no one has anything if there is no actual production of goods. Which means that marketeers should be encouraging others to play the game and produce goods for them to buy and sell instead of smugly proclaiming how easy it is to get rich on the market and denigrating the very activities that make the marketeers' bloated incomes possible.
Not that I'm accusing Fulmens of doing that

.
This isn't an anti-market diatribe; markets are extremely useful and quite essential. However: If no one actually plays the game and generates items for the market, you have nothing to buy and sell. This is the fallacy of market-only strategies: production is required for you to succeed. If production ceases, you simply bid against each other chasing after fewer and fewer resources. In some ways this is the problem with the US economy. Years ago we decided that we didn't care if we made cars or electronics or washing machines: let Japan and China and South Korea do that. The moguls decided that "IP" (software, movies, music) and stock and financial markets are the way to go. Now a great deal of software development is outsourced overseas, much of our entertainment industry is held by foreign companies, China is beginning to do its own R&D and is no longer just a giant factory, and the exotic financial markets we created have blown up in our faces and China is bailing us out. So, while the easy money may be in marketing, no one has anything if there is no actual production of goods. Which means that marketeers should be encouraging others to play the game and produce goods for them to buy and sell instead of smugly proclaiming how easy it is to get rich on the market and denigrating the very activities that make the marketeers' bloated incomes possible. Not that I'm accusing Fulmens of doing that ![]() |
I'm not against playing the market, I'm actually currently trying to get into that game with some halloween loot I had on my main. I am against playing that game without producing anything to support it. I don't really like the idea of farming either enemies or the market, but I quite enjoy playing around in the market and following storylines within the game. When you lose sight of the fact that you're playing a game, you stop enjoying it and start treating it like a job.
If you don't enjoy an aspect of the game, don't play it, but discouraging others from playing the part that you're not is shooting yourself in the foot.

<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Neither was there any among them that lacked: for as many as were possessors of lands or houses sold them, and brought the prices of the things that were sold,And laid them down at the apostles' feet: and distribution was made unto every man according as he had need. |
I'll be darned. It does say that.
... at the slight risk of getting off topic.
Rodion: My feeling is that inf is generated faster than shinies are. I'm merely doing my part to destroy that inf. (100 million a day in market fees is my goal; profit is usually a byproduct. Sometimes I lose money.) My rough feeling is that farmers do so to gain specific items, and generate a disproportionate amount of cash (or vendorables, like generic recipes) compared to items worth selling. So people will "Farm up 100 million inf" for some purpose. After selling the things they want to sell (making some of their 100 million inf) and buying the 100-million-inf thing they want to buy, they've generated more inf than they've destroyed.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Or you can spec your Spine/SR (assuming Scrapper) for farming if you like to chase stragglers all over the map, yep.
I have a level 50 spines/sr and a level 50 fire/ss. I want to use one of these to start farming with. Which would you guys recommend. Any builds would be most appreciated.
Thanks.