The shifting sands of the Global Friends list


Decorum

 

Posted

Every single time I open my global friends list and sort it somehow -- typically the most useful sort is by "shard" since that brings up the friends who are online and groups them by server at the same time -- after a few seconds, it re-sorts itself automatically, immediately scrambling the list I had just begun reading. Usually it move all the names down into the bottom of the windowm out of sight, and puts inactive players in my view.

I can fix this by applying another sort, But it's an irritation each and every time I log on. Why does it do this? Is there some kind of purpose to it? Do other people experience this? Is there a fix or workaround?


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Posted

I usually sort it by LVL (which will also put all the people online at the top of the list), and I never see it reset itself, or at least never notice it. I'll have to keep an eye for it now.


 

Posted

I agree, it used to annoy me, but now it's become an automatic habit...

Open Friends list
Choose Global friends
Sort according to Shard

I have no idea why it doesn't "remember" how I "always" have it set...


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Posted

Quote:
Originally Posted by Red Valkyrja View Post
My complaint is that on a regular basis, it will reset on a regular basis. The list does not remain sorted.
It always resets when it re-checks the global DB. I don't know what triggers that, or if it is timed...but there you go.


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Posted

I want a "who the hell are these people" button.

Actually, I'll have to check if we can see/attach notes to the globals in the list. I've recently discovered the note feature and give 1s and 5s on a regular basis. Three means you try but suck

Ok, end threadjack.


 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
I sort by Character Name, it will automatically list those signed in at the top, bright green then they're on the same server, muted green then they're on another server.
Sadly, sometimes muted green is offline Only expanding the global friends list and sorting by shard shows those who are online and unhidden.


 

Posted

Quote:
Originally Posted by Smurphy View Post
Sadly, sometimes muted green is offline Only expanding the global friends list and sorting by shard shows those who are online and unhidden.
That will happen if the log off while on a team and don't exit a mission. Unless I'm on a multi-day TF or pausing an MArc with some friends, I quit teams prior to logging off.


 

Posted

As far as I can figure out, when it first opens up the "most recently added" friends are at the top. At some point it resorts to alphabetical order.

I think if you re-sort before it goes alphabetical, it'll step on your re-sort.

I haven't really experimented with this, though. I've been wrong before, in public, often.


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Posted

Quote:
Originally Posted by DumpleBerry View Post
It always resets when it re-checks the global DB. I don't know what triggers that, or if it is timed...but there you go.
Disagree. I've sorted it once and had it stay sorted (and dynamically updating) through the entire play session.

Sometimes it takes a try or to for the sort to stick, but it's never been consistently unsorting itself for me.

I do agree with the people that say it should let you save your prefs. I especially want it to save the fact that I don't want or need to look at the Server friendlist.


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Posted

I don't want to go too off topic, but I think a lot of this goes to a simple shift in the game: when the game started, it was thought that people would play a loooong time to get to 50, so they'd play in their groups on a server, slowly leveling up the same characters. Or so went the design thought. Instead, people made lots of alts, needed to stay in touch with friends that changes characters, even servers. Global lists, yay! ...but the server friends lists stays put.

I think the devs are starting to realize the global way is getting bigger, the one server/one character thing smaller. They gave us 12, then 36 slots per server. They allowed free transfers. They bumped the number of characters per SG.

For QoL, I think the next big change would be to go more 'global' with characters/servers/SG members. I play heroes on one server, villains another. One server is bought out/maxed out, one is simply maxed out. The SG I play in is maxed out, with routine kicks/re-invites per session for alts to fit and use stuff. If they were global? easy. We'd have room to spare.

Likewise, I wonder about server things when the faction stuff comes around. I'd love to move characters to visit heroeside as villains across servers, but keep names, or visit villains as heroes. (names intact) With the way friends move server to server, a server 'visit' rather than 'transfer' would be awesome. We shall see.