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Posts
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Englishing critically hits you for over 9000 point of damage.
Wait, what? -
Quote:I'm not sure who the culprit was, but I'm pretty sure that wasn't milk in your cereal this morning. Perhaps tomorrow morning you had better check before eating.You're just going to give me these blankets?
As a gift?
I dunno if I want them now, they look kind of dirty...
Oh don't worry about it? Just pass them around? Ok
Perspective, people.
(No people, I am not relating this promotion to anything but trying to make a point in regard to all the quibs and quibbles that happen every...freaking....time in these "discussion" threads. Can we stop calling them "discussions"? Label it comments. Label it "we only want "yay thanks!" posts. Or label it "people who aren't officially connected to the game are hereby authorized to assume and explain the actions of people in the know". Or don't allow direct responses to other posts because I swear to god the ability to comprehend and process other people's opinions are at an alarming low. ) -
8xThugs/Pain Masterminds.
8xGang War + 8xWorld of Pain = Enemies melt along with server. -
What's this?
You're just going to give me this horse?
As a gift?
I dunno if I want it now, how's his dental history?
Give me a minute to decide while I inspect its mouth... -
You'd probably be better off going FF/Sonic if you want some serious debuffs to help your team out. By endgame you should be able to consistently keep 60-80% -res on single targets, which will help a lot with AV's.
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If they're going to make it available to Dominators it needs to be simultaneously released with "Chain Control"...because what good are Whips without Chains?
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I've noticed that their trivia contests often have an incorrect question or two, although I think it's sometimes due to the way they word it. The glaring example I remember was from the military night when they asked what the highest military rank is "at this time". Their "correct answer" was 5-star General, which is ridiculous as that rank hasn't been active since WWII. While 5-star is the highest active rank ever, no one holds that rank "at this time".
So take their trivia contests with a grain of salt, it's not like it's Jeopardy. -
Quote:It was only meant as a general thematic concept with a few mechanics proposed, but I figured most of those would be streamlined by the Devs should they choose to pursue such a powerset. As chaotic as pirates were, I think the idea of random debuffs/buffs would be pretty cool, plus it would irritate OCD min/maxers to no end.Thematically I love it, but mechanically it seems too similar to what we already have. What if each of their attacks had a chance to proc various secondary effects (kd, bleed, slow, -res, -damage, etc) instead of having one effect all the time? It would go along with vengeance and confuse nicely imo. You could also give them a drink grog power with the t9 upgrade that would give them a random buff when used.
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Pirate Summoning.
We already have Ninjas, I feel that Pirates are not being represented fairly.
For the minion pets, first 2 could be Privateers wielding sabers and pistols, and the 3rd pet could be a Scurvy Dog(reusing a single wolf model from Beast, mangy, foaming at the mouth, and covered in flies). Maybe put an eye-patch or peg-leg on the the dog just for flavor. The dog's bite could cause disease(-regen, -recovery), possibly some other debuffs.
For the lieutenant pets, they could be Buccaneers, also with sabers and pistols but with grenades too. Maybe give them Assault and Vengeance to use for the other pirates(I know, Vengeance is probably a bit OP).
The boss pet should be a Corsair, armed similarly to the Buccaneers but with the special powers of Mutiny(AoE confuse), and Fire Breath(after he takes a swig of rum and lights it on fire). This guy should definitely have a peg-leg, eye-patch, hook, and parrot on his shoulder.
Side powers for the MM should be a single Pistol Shot, Saber Sweep(PBAoE), and Grenade. That leaves the 2 pet upgrades, and one other power. For the last power, they should get Pirate Press(similar to Gang War from Thugs) which summons Freebooters armed only with sabers or rudimentary melee weapons. -
I have an Incarnate BR/MM Ranged Defense soft-capped Hover-Blaster(with t4 Musculature Core and t4 Reactive) and it's just sick how much damage it pumps out. The first thing you must understand is this: Don't worry too much about Disintegration. Don't get me wrong, it's added damage which is great against hard targets, but it can be a source of frustration if you have OCD and insist on using it first before just pointing and shooting all your AoE's at a group.
Is there redraw with the combo? Of course, but if you're smart it won't affect you too much. By this I mean, I tend to open with Concentration+Aim(which auto-draws your weapon)+Overcharge+Cutting Beam+Psychic Scream. While Overcharge is recharging, use Concentration+Aim+Cutting Beam+Psychic Scream when possible.
Drain Psyche is handy, but I find myself rarely needing to use it unless I'm facing an AV/GM, and when I do I swoop in, use it, and back off to continue my attacks. Against Cyclops and Minotaurs, I swoop in to Drain Psyche+Mind Probe which cuts right through their Unstoppable like a hot knife through butter.
BR/MM is a potent combo when used right, but IMHO using it right requires some out-of-the-box thinking. -
Quote:MIDS is wrong concerning Fade and Soul Absorption. In a patch that came out shortly after Dark Affinity's release the Devs changed both of these powers, and MIDS has yet to follow suit I guess. I know this because my Ill/Dark has perma-PA, perma-Fade, and nearly perma-SA. The base defense number for Fade is basically cut in half from what you see in MIDS now, but it can be made perma.Looking at MIDS, with a Perma PA build, fade still has downtime of 30 seconds... not sure what you're on about here.
On a side note /Cold may give recharge resistance, but /Dark gives fear protection. -
Black Sabbath - "Supernaut"
Iron Maiden - "The Prisoner"
Metallica - "Blackened"
Butt.hole Surfers - "The Hurdy Gurdy Man"
Pantera - "Mouth for War"
White Zombie - "Super-Charger Heaven"
Ministry - "Jesus Built My Hotrod"
Tool - "Aenema" -
I've played Ill/Rad, Ill/Storm, Ill/Time, and my latest is Ill/Dark, and they are all very powerful in their own right. I've also seen other players with Ill/Cold do some pretty sick tricks. However, Ill/Rad and Ill/Dark top my list when you want the ability to destroy AV's or GM's(due to -regen), from there it's just a matter of taste. I really liked my Ill/Rad, but my Ill/Dark just seems more powerful, and he's barely incarnate at the moment. Levelling up he was powerful, and end game he is powerful.
For me the biggest difference between the secondaries is the toggles. With /Rad you have two toggles that you need to use to get the most benefit from the set, and on teams you'll often have "Captain Anchorkill" who seems to intentionally target anything with a toggle debuff on it. With /Dark and /Storm, you only have one toggle(optional with /Storm), the rest is fire and forget.
I chose the Ice APP for my Ill/Dark, and with the shield have soft-capped S/L Defense(via perma-Fade), plus 2 fully slotted AoE attacks that work great with Tar Patch. I chose to use Shadowfall + SS for invisibility as Shadowfall increases both Def and Res. Fluffy is just icing in the cake, I hardly have to use my own heal unless I want more -to hit or -regen on a specific target.
You really can't go wrong with either Ill/Rad or Ill/Dark, but for me Ill/Dark wins the race by a nose. Maybe check out Ill/Cold too, I know it's powerful but have not played one so I won't give advice on it. -
Quote:My gravity controlling fire-breathing alien-hybrid mutant-cyborg(with fairy wings) totally supports your call for realism in this game.(Yeah, I know, a spoilsport - but really, with all the various underwater detection networks and devices and most subs designed specifically to be exceptionally quiet, something pinging every 33 feet would be like walking into a library screaming and beating a bass drum and cymbals. This would hardly be a surprise! ... and yeah, stuff like that does bug me. I had to stop reading a book - and, basically, an author - after he talked about someone being transported in a private cabin, with attendant and drink cart and extra seats, in an F-106.)
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Quote:The first thing I did was turn off Sprint, as you shouldn't need it on with Quickness and Swift anyhow, to get a better idea of your recovery situation in combat. After that, I found only two minor changes that may not solve all of the build's problems, but they should help.Any ideas on improvement before I go through with this? Also, I'm wondering if I should use Miracle +Recov instead of Numina's +Regen/Recov on my Health slot.
1. Replaced a regular Defense IO in Weave with a LotG Defense IO. This gains 10% more regeneration, and raises you to 5 10% regen bonuses from 4 for a total of 230% regen. Not a big improvement, but every little bit helps I figure.
2. Replaced the Performance Shifter proc in Physical Perfection with a Miracle proc. This nets a .28 end/sec recovery gain. Without running Conserve Power, your recovery will be a net 2.05 end/sec, with CP running it will be a net 2.79 end/sec. These numbers are, of course, with sprint turned off. If you're still having end problems at that point you could always turn Tough off, and regain 2.37 end/sec and 2.94 end/sec respectively.
If you still have problems with endurance bottoming out, consider using Musculature Radial for the +end Recovery at the loss of a little damage. As most of your attacks are ED capped anyhow, the loss should be less than a few % to each attack in exchange for the ability to attack non-stop basically forever. -
I'm surprised it's taken them so long to start selling Purple IO's, I figured it would have happened much sooner. What I want to know now is, when can we start buying those pesky PVP IO's at the store?
Free 2 Play.
Pay 2 Win. -
I really wanted to use Musculature for my Alpha, but then I made this build and it looks beastly. Incarnate soft-capped Ranged and AOE Defense, and with the first application of Guarded Spin well over the Incarnate Melee soft-cap, perma-hasten, decent regen(~25hp/sec), recovery looks good. I may rearrange the power selections if I use it, move hasten earlier or something, but I think it would work good as is.
Convince me on Musculature now, please. I likes the damage but I loves me some survivability.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Staff Fighting
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Mercurial Blow -- Hectmb-Dmg:50(A), Hectmb-Acc/Dmg/Rchg:50(11), Hectmb-Dmg/EndRdx:50(23), Hectmb-Acc/Rchg:50(40), Hectmb-Dam%:50(40), Achilles-ResDeb%:20(42)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(37), RedFtn-EndRdx/Rchg:50(39), RedFtn-Def/EndRdx/Rchg:50(39), RedFtn-Def:50(39), RedFtn-EndRdx:50(40)
Level 2: Precise Strike -- Mako-Dmg/EndRdx:50(A), Mako-Acc/Dmg:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(36), Mako-Acc/Dmg/EndRdx/Rchg:50(37), Mako-Dam%:50(37)
Level 4: Guarded Spin -- SScrappersS-Acc/Dmg:50(A), SScrappersS-Dmg/Rchg:50(13), SScrappersS-Acc/Dmg/Rchg:50(25), SScrappersS-Dmg/EndRdx/Rchg:50(25), SScrappersS-Acc/Dmg/EndRdx/Rchg:50(34), SScrappersS-Rchg/+Crit:50(34)
Level 6: Eye of the Storm -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(7), Sciroc-Dmg/Rchg:50(7), Sciroc-Acc/Rchg:50(9), Sciroc-Acc/Dmg/EndRdx:50(9), Sciroc-Dam%:50(11)
Level 8: Staff Mastery
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Agile -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(43)
Level 14: Focused Senses -- S'dpty-EndRdx:40(A), S'dpty-Def:40(15), S'dpty-Def/EndRdx:40(15), S'dpty-Def/EndRdx/Rchg:40(17), S'dpty-Def/Rchg:40(17)
Level 16: Dodge -- LkGmblr-Rchg+:25(A), LkGmblr-Def:50(43), LkGmblr-Def/Rchg:50(46)
Level 18: Serpent's Reach -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(19), Apoc-Dmg:50(21), Apoc-Dam%:50(21)
Level 20: Quickness -- Run-I:50(A)
Level 22: Kick -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(50)
Level 26: Innocuous Strikes -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(27), Sciroc-Dmg/Rchg:50(27), Sciroc-Acc/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Dam%:50(31)
Level 28: Lucky -- LkGmblr-Rchg+:25(A), LkGmblr-Def/Rchg:50(42), LkGmblr-Def:50(43)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 32: Sky Splitter -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(42)
Level 35: Evasion -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 38: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
Level 41: Physical Perfection -- RgnTis-Regen+:30(A)
Level 44: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 47: Super Jump -- Winter-ResSlow:50(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I:50(A)
Level 4: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:20(13), Mrcl-Heal/Rchg:40(23), Mrcl-Heal:40(48), Mrcl-Heal/EndRdx:40(48), Mrcl-Heal/EndRdx/Rchg:40(48)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- P'Shift-End%:21(A), P'Shift-EndMod/Acc:50(5), P'Shift-EndMod:50(5)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
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How can you say that you know?
You've not yet reached endgame and already you doubt it's ability to keep up, even though you don't yet have endgame experiences(with Staff) to base your opinion on. Until we get a larger sample of actual endgame opinions from different builds it's unknown as to how well Staff will do, and I'm betting it will exceed the expectations of the naysaying skeptics. -
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Early Tuesday morning I spent my accumulated points to buy Staff Fighting then proceeded to make a Staff/SR Scrapper, and have found that I'm enjoying the combination more than any I've played in a long time. While I'm not wild about the sound effects, the animations and performance are great.
At level 23 I'm impressed with the set so far. With Form of the Soul I've been able to run Focused Fighting and Focused Senses while fighting non-stop with zero endurance problems, something most of my other /SR Scrappers have had to deal with from levels 1-20.
On a Positron TF, the versatility of Staff Mastery was nice: Soul for extra recovery vs. Clockwork, Mind for extra recharge vs. Vahzilok, Body for extra damage to kill the Circle Ruin Mages ASAP. I like having a power that I don't have to worry about slotting, as it frees up slots for when I eventually IO the build.
Overall I'm just having a lot of fun with Staff Fighting, and thought I'd say as much. -
Is it possible to describe a sphere to one-dimensional beings?
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Quote:I see...and my bad for missing the PUG part of your post(pre-coffee this morning), but I still stand by the rest of what I said.I wasn't soloing. I was the sole melee toon for a full PUG. The Alpha strikes are what killed me. I would go to group of Freaks-swing at em then i'd see my green bar instantly drop--i tried to click "heal" or, sometimes, followed by "dull pain" resulting in a 4 second death.
All because of what appears to be changed game mechanics.
You were taking the alpha from a +2/x8 spawn all by yourself. Regen as a set is simply not meant to take such a large spike of damage, it will usually kill you unless your heal is well timed, and luck is on your side.
On teams I use inspirations all the time, especially oranges and purples. Inspirations are needed if you plan on tanking and your team isn't providing enough support to protect you from much of the alpha. Also if your attacks have slow animations, you really can't count on click heals to save you. -
At level 27, I don't think that many builds(even brutes) can solo +2/x8 without using inspirations, specifically popping 4 purples before attacking the group. Regen has no defense, so almost every attack against you is going to hit, and even with your small resistances you will not be able to keep up with the damage without Instant Healing, or maybe not even with IH. I've been leveling a SS/Regen Brute(currently level 42) and don't think I could handle +2/x8 without liberal use of inspirations.