Game Mechanics/Regen Clicky Heals-Problem?


Bosstone

 

Posted

Hey folks,

Hope all is well. Is it just me or...

For quite some time, have game mechanics been changed so that "queing" powers instantaneously will not work? I noticed this recently, but never really thought much of it until today...

I have been leveling a Regen Brute (27) and I notice that I cannot handle alpha strikes. Today on a PUG, I flopped from Freaks +2/8. Such an inability was never an issue, I guess a year or so before. When I am bombarded by foes, I cannot fire-off an attack, reconstruction then dull pain. On a side note, my toon is well built Regen-wise for lvl 27.

I literally have to "wait" for each power to finish cycling. Again I never experienced this issue long ago. If this is the case, I will delete all my Regen into WillPower for sake of "playability".

Did I miss something?

Thanks in advance.


 

Posted

At level 27, I don't think that many builds(even brutes) can solo +2/x8 without using inspirations, specifically popping 4 purples before attacking the group. Regen has no defense, so almost every attack against you is going to hit, and even with your small resistances you will not be able to keep up with the damage without Instant Healing, or maybe not even with IH. I've been leveling a SS/Regen Brute(currently level 42) and don't think I could handle +2/x8 without liberal use of inspirations.


 

Posted

Quote:
Originally Posted by HwaRang View Post
For quite some time, have game mechanics been changed so that "queing" powers instantaneously will not work? I noticed this recently, but never really thought much of it until today...
This has been driving me insane for months. It isn't always an issue; I'd even say most of the time queuing works correctly. But it bugs out often enough to be truly annoying.


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Posted

Quote:
Originally Posted by Fugacity View Post
At level 27, I don't think that many builds(even brutes) can solo +2/x8 without using inspirations, specifically popping 4 purples before attacking the group. Regen has no defense, so almost every attack against you is going to hit, and even with your small resistances you will not be able to keep up with the damage without Instant Healing, or maybe not even with IH. I've been leveling a SS/Regen Brute(currently level 42) and don't think I could handle +2/x8 without liberal use of inspirations.
I wasn't soloing. I was the sole melee toon for a full PUG. The Alpha strikes are what killed me. I would go to group of Freaks-swing at em then i'd see my green bar instantly drop--i tried to click "heal" or, sometimes, followed by "dull pain" resulting in a 4 second death.

All because of what appears to be changed game mechanics.


 

Posted

Quote:
Originally Posted by HwaRang View Post
I wasn't soloing. I was the sole melee toon for a full PUG. The Alpha strikes are what killed me. I would go to group of Freaks-swing at em then i'd see my green bar instantly drop--i tried to click "heal" or, sometimes, followed by "dull pain" resulting in a 4 second death.

All because of what appears to be changed game mechanics.
You might try hitting Dull Pain "before" jumping in for the alpha. Dull Pain not only heals you but it increases your max hit points. That gives you a larger hit point buffer to work with. It increases your regen rate because you are regening with a larger hit point pool. It also makes any orange or purple insps you used more valuable.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I'm not sure if you're using Titan Weapons or some other primary set with long animations, but if you are, I'd say that's the problem right there.

See, you can queue, but the next power isn't going to go off until the first power finishes animating. And on your initial swing with Titan Weapons, the first power is a ridiculously long animation, which means that any defensive power is going to sit there even while you watch your health drop from the alpha.

It's certainly killed me a few times, when I've been in the middle of a giant spawn, I start up a 2+ second attack, then frantically mash Energize or a green insp and watch it just sit there while the spawn pummels me into the ground.

If you're not playing TW, then I have to admit I've never encountered the issue. I know you can only have one power queued at a time, so trying to queue them up rapid-fire isn't really going to work.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by HwaRang View Post
I wasn't soloing. I was the sole melee toon for a full PUG. The Alpha strikes are what killed me. I would go to group of Freaks-swing at em then i'd see my green bar instantly drop--i tried to click "heal" or, sometimes, followed by "dull pain" resulting in a 4 second death.

All because of what appears to be changed game mechanics.
I see...and my bad for missing the PUG part of your post(pre-coffee this morning), but I still stand by the rest of what I said.

You were taking the alpha from a +2/x8 spawn all by yourself. Regen as a set is simply not meant to take such a large spike of damage, it will usually kill you unless your heal is well timed, and luck is on your side.

On teams I use inspirations all the time, especially oranges and purples. Inspirations are needed if you plan on tanking and your team isn't providing enough support to protect you from much of the alpha. Also if your attacks have slow animations, you really can't count on click heals to save you.


 

Posted

You can still queue powers.

However, sometimes the queue is canceled. The red circle will go away, and thus the power will not fire. I do not know why this happens, though I have theories about network packets between the client and server arriving at one or the other out of order. When it happens it irritates the hell out of me.

If you are experiencing this consistently, check your netgraph (/netgraph in game) and see if it looks "clean". You should not see red or yellow spikes, and you should see very low "duplicate in", "retransmitted" and "lost in" counts.

Dull Pain has a delay on activation of its benfits. Even if you activate the power exactly when you mean to (with no loss of queue), you do not get the heal immediately. This can result in untimely defeat, as well as a wasted activation of DP.


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Posted

Quote:
Originally Posted by UberGuy View Post
You can still queue powers.

However, sometimes the queue is canceled. The red circle will go away, and thus the power will not fire. I do not know why this happens, though I have theories about network packets between the client and server arriving at one or the other out of order. When it happens it irritates the hell out of me.

If you are experiencing this consistently, check your netgraph (/netgraph in game) and see if it looks "clean". You should not see red or yellow spikes, and you should see very low "duplicate in", "retransmitted" and "lost in" counts.

Dull Pain has a delay on activation of its benfits. Even if you activate the power exactly when you mean to (with no loss of queue), you do not get the heal immediately. This can result in untimely defeat, as well as a wasted activation of DP.
Actually this is an issue that has been present since the KB bug reared its head. I think it might be related. I have experienced delays and "unqueueing." It usually happens right after I am hit with a mezzing or KB attack.

It "feels" as if the game is making me wait while it checks to see if I am affected by the KB or Mez and it decides to unqueue my attack even though the offending attack doesn't exceed my KB or mez protection.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Thanks for your responses. I'll just be rolling WP for brutes because I may do the "proverbial" tanking with a brute. Waiting for "ques" is not fun when taking alphas. Especially for a powerset like War Mace--unlike TW which would be understandable.

As for Scraps, still keeping Regen.


 

Posted

Quote:
Originally Posted by HwaRang View Post
Thanks for your responses. I'll just be rolling WP for brutes because I may do the "proverbial" tanking with a brute. Waiting for "ques" is not fun when taking alphas. Especially for a powerset like War Mace--unlike TW which would be understandable.

As for Scraps, still keeping Regen.
Note that Willpower isn't especially good at taking alphas.


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Posted

Im not sure if what I am about to post is the same as what your experiencing but it sounds similar.

First let me set the scene for how I use my UI:
Power Row 1 = most often clicked powers (so on my Brutes my attacks).
Power Row 2 = occationally clicked powers (Brutes = Shields, Taunt, BuildUp, etc)
Power Row 3 = Extra (Hasten, Tough/Weave, Frenzy, etc)
I usually use the Keyboard to activate the powers (Row 1 = Numbers, Row 2 = ALT+Numbers)

Now I recently made a Dom (Dark/Mind) and so now my Control Powers are Row 1 and Assault Powers Row 2. When my character is moving (hovering, sprinting, etc) I cant queue a Row 2 attack. So I may select my target, hit Alt+Number, as im out of range nothing happens (I get the "Out of Range" message diplayed) but the attack doesnt stay queued so when I move into range.... nothing happens.
If I do the same with a Row 1 power (again using the KB) it does queue until I get into range and then fires.


 

Posted

Quote:
Originally Posted by Sailboat View Post
Note that Willpower isn't especially good at taking alphas.
Well aware of that...

The issue of the post has been clicking Regen Heals while queing them and what appears to be a changed game mechanic that significantly affects Regen's playability.

Going WP alleviates such inconveniences. Zero clicking.