Am I way off base or.....


AtomicAden

 

Posted

I really want to play force fields. I enjoy buffing the teams defense to high levels. So to my understanding from reading on the forums is Force Field gets mixed reviews due to lack of debuffs.

If one were to pair it with Rad Blast and litter it with the Achilles Heel Proc, would that then provide some substantial resist debuffs for lots of damage?

It seems, based on city of data that Rad Blasts damage is comparable other sets.

I apologize if this has been brought up or if it is utterly a stupid idea.

Am I off base?


 

Posted

The proc would only be active once on a target. So doesnt matter how many attacks your hitting it with that have the proc, if the effect is already on them its already on them. So you'd have a measly -20% resistance debuff on the target. Also any good melee player will have that proc already and it wont stack between players either.


 

Posted

You'd probably be better off going FF/Sonic if you want some serious debuffs to help your team out. By endgame you should be able to consistently keep 60-80% -res on single targets, which will help a lot with AV's.


 

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I paired my FF def with Elec. It makes for a decent sapper. You build it with high enough defense and recharge that you can just put yourself on follow to the main tank and keep firing off short circuit and ball lightning. I can drain most everything with two hits of short cicuit. With power boost, I can sap them in one. If enemies have no endurance, they don't attack.

Caveat -- this build kind of sucks soloing due to elec blasts' relatively low damage output.


We don' need no stinkin' signatures!

 

Posted

Quote:
Originally Posted by AtomicAden View Post
I really want to play force fields. I enjoy buffing the teams defense to high levels. So to my understanding from reading on the forums is Force Field gets mixed reviews due to lack of debuffs.
Force fields is still plenty strong (within its purview at least). Its biggest problem is that it's not very exciting and it only has a few useful powers. If buffing people and using five other powers to knock things in more and more specific ways sounds fun to you, go for it.

Also, sonic blast is the go-to offensive debuffing blast set for defenders if you're worried about being underpowered. Sonic blast also synergizes well with force field since sonic works best if you can constantly attack, and force field is very blast-fender friendly with its fire-and-forget buffs.


 

Posted

okay I am for sure sticking with force fields but I just do not want to do sonic. so those nights when I work late and nobody is on to team up with ,which secondary would be the least painful to solo with ? would it be fire? or would my rad idea be good then ?


 

Posted

May I suggest in that case a Fire/FF controller?

The Force Fields will give increased defense for you, your Imps, and your teammates (especially combined with smoke), reduce the likelihood of having Hot Feet detoggled by Mez, and still give you enough damage to solo at a reasonable speed (especially if you slot up a pool attack power).


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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You may suggest anything, and what an alternative I never thought of. That's why I love these forums


 

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Lemme go see if the link in my sig still works... it works, but the first link in it is broken.

Here's the guy I was arguing with:
http://boards.cityofheroes.com/showthread.php?t=123118

Also consider Cold instead of FF . You don't get the "Nobody loses ever" effect with Cold, as per this explanation, but it's a LOT more soloable and versatile.

Edited to add secondary advice: I've done /ice, /elec, /rad, and /sonic to high levels. /ice gives your team slows and holds... more protection, which is totally overkill. /rad was low damage with a lot of jumping into and out of melee. Don't jump around, you'll move the bubbles away from delicate people and they will die or suddenly find themselves mezzed. /Sonic is good, but you don't want it. /elec is sortakinda low damage.
One advantage in the late levels with /ice is Blizzard. Full blaster damage nuke that you can fire from around a corner. You might get a similar effect with Rain of Arrows, but I don't have a FF/Arch above, like, level 17.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by AtomicAden View Post
If one were to pair it with Rad Blast and litter it with the Achilles Heel Proc, would that then provide some substantial resist debuffs for lots of damage?
From what I remember of the way achilles heel proc works, it does not stack from different powers or players. I doubt you'll get any substantial -res from it.

If you want -Res, consider sonic blast (stackable -20% res) in most of the damaging blasts. This blast set on its own outputs more -res than most debuff sets can manage.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
From what I remember of the way achilles heel proc works, it does not stack from different powers or players. I doubt you'll get any substantial -res from it.

If you want -Res, consider sonic blast (stackable -20% res) in most of the damaging blasts. This blast set on its own outputs more -res than most debuff sets can manage.
This (as well as the explanation earlier by RevolverMike) are correct. Having the proc in multiple powers only increases the likelyhood of it being active at any given moment far as I know. Rad blast can also take (in Irradiate) the Fury of the Gladiator -resist and that will stack with the Achilles so if one had them both a Rad Blast could manage on occasion to stack -40% resist.