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Posts
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To me, it's alot like SR in that regard. Both, when slotted with SO's, solo like it's nothing, but once you start hitting those larger spawns, there are some difficulties. However, both of them, once slotted with IO's, are ridiculously good. It's just a matter of how much you feel like spending.
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On the top of the window, it will say Import/Export. Click on that, and at the dropdown menu pick Short Forum post (please :P). Once that window opens up, look at the top right, and it should have a box labeled "Formatting Code Type" and choose phpBB/Zetboards. Then just click Export Now at the bottom, and Ctrl + V or right click + paste, or whatever, and voila.
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Move hide down the line? Hell, I want a Scrapper with Hide too!
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As far as soft-capping goes, two sets of Blessing of the Zephyr will get you ver the soft cap for ranged/aoe. As for melee, you could 6-slot a Mako's set or Obliteration for somewhere in the neighborhodd of 3% defense each. If you're running all toggles/autos/CJ + Weave, then Those four sets will have you over the soft-cap by a noticeable margin. Once you're soft-capped, it's just a matter of killing (or in Spines case, AoE'ing) everything like a madman.
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Quote:Don't mean to be a thread-jacker, but is Physical Perfection one of the two first choices you get, or will you need to pick up a pre-requisite?Your endurance problems will be nearly solved by the new Physical Perfection power. With the Miracle unique, Numina unique, Stamina, Physical Perfection, 2 Performance Shifter procs, and End Redux's in your attacks (if you slot sets, you'll get some anyway) you shouldn't have any endurance problems.
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And what I REALLY meant was what is my DPS with one baddie in range?
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Sorry I keep posting threads like this, I'm trying to decide what I want to roll next, and I decided I wanna try a DM/SR instead of SD, simply because I think SD will end up being a little more costly.
Anyways, here's the DM/SR build I have planned, and my question is... what is the DPS on it? Still not quite sure how to calculate it.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Wascally Wabbit (DM): Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Mako-Dam%(50)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11), GftotA-Run+(11)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(13), GftotA-Run+(48), GftotA-Def/EndRdx/Rchg(48)
Level 6: Swift -- Run-I(A)
Level 8: Siphon Life -- Mako-Dmg/Rchg(A), Mako-Acc/EndRdx/Rchg(13), Mako-Dmg/EndRdx(15), Mako-Acc/Dmg(15), Nictus-Acc/EndRdx/Heal/HP/Regen(17), Nictus-Heal(17)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19), LkGmblr-Rchg+(21), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(25)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Numna-Heal/EndRdx(27), Mrcl-Rcvry+(27), Mrcl-Heal(29)
Level 18: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Acc(46), P'Shift-End%(48)
Level 22: Quickness -- Run-I(A)
Level 24: Dark Consumption -- EndMod-I(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(36)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Lucky -- GftotA-Run+(A), GftotA-Def(39), GftotA-Def/EndRdx(50), GftotA-Def/EndRdx/Rchg(50)
Level 30: Kick -- Empty(A)
Level 32: Midnight Grasp -- Hectmb-Dam%(A), EndRdx-I(33), Hectmb-Dmg/EndRdx(39), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40)
Level 35: Evasion -- GftotA-Run+(A), GftotA-Def(42), GftotA-Def/EndRdx(42), GftotA-Def/EndRdx/Rchg(42)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx/Rchg(40), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(43), ImpArm-EndRdx/Rchg(43)
Level 41: Weave -- GftotA-Run+(A), GftotA-Def(45), GftotA-Def/EndRdx(45), GftotA-Def/EndRdx/Rchg(45)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 4.88% Defense(Psionic)
- 6.75% Defense(Melee)
- 9.25% Defense(Ranged)
- 9.25% Defense(AoE)
- 7.65% Max End
- 67.5% Enhancement(RechargeTime)
- 64% Enhancement(Accuracy)
- 5% FlySpeed
- 170.7 HP (12.7%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 5.5%
- MezResist(Stun) 2.2%
- 23.5% (0.39 End/sec) Recovery
- 62% (3.47 HP/sec) Regeneration
- 12.5% Resistance(Fire)
- 5.04% Resistance(Cold)
- 42.5% RunSpeed
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Thanks for the help guys, I have my build all planned out now, and I made sure I stayed soft-capped, even with that tricky Phalanx Fighting.
Here's the build I'm going to run with:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dam%(7), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(7)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(11), Numna-Regen/Rcvry+(31)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Rchg+(15), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dmg/EndRdx(21), Nictus-Heal(25), Nictus-Acc/EndRdx/Heal/HP/Regen(27)
Level 10: Active Defense -- HO:Enzym(A), HO:Enzym(33)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(19)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(46)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Dark Consumption -- P'Shift-EndMod(A), P'Shift-End%(25), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(37)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-%Dam(34), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(33)
Level 30: Boxing -- RzDz-Acc/Rchg(A)
Level 32: Midnight Grasp -- EndRdx-I(A), Hectmb-Dam%(34), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-%Dam(37), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(40), ImpArm-EndRdx/Rchg(45)
Level 41: Weave -- GftotA-Run+(A), GftotA-Def/EndRdx/Rchg(45), GftotA-Def(46), GftotA-Def/EndRdx(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
So I was kinda tinkering around with the DM/SD set, because from what I understand, it's pretty shveet for soloing AV's, due to the crazy DPS. I threw something together tonight to try to get close to how I'd want it, but I've very little experience with DM. I do have experience with Shields, but I never got into IO'ing it, as I didn't want to spend that much cash on villains.
Anything you guys can see that would drastically help?
Edit: I actually kept messing with my build and worked out some pretty good numbers. The one you see here is the revised build. Comments/critiques?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dam%(7), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(31)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(7)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(11), Numna-Regen/Rcvry+(31)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Rchg+(15), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dmg/EndRdx(21), Mako-Acc/EndRdx/Rchg(25), Mako-Dam%(27)
Level 10: Active Defense -- HO:Enzym(A), HO:Enzym(33)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(19)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-Acc/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Dark Consumption -- P'Shift-EndMod(A), P'Shift-End%(25), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(37)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-%Dam(34), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(33), RzDz-Acc/EndRdx(34), RzDz-Acc/Stun/Rchg(37), RzDz-Stun/Rng(46)
Level 32: Midnight Grasp -- EndRdx-I(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(40), Aegis-EndRdx/Rchg(45), Aegis-ResDam/Rchg(46), Aegis-ResDam/EndRdx/Rchg(50), Aegis-ResDam(50)
Level 41: Weave -- GftotA-Run+(A), GftotA-Def(46), GftotA-Def/EndRdx(48), GftotA-Def/EndRdx/Rchg(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Super Speed -- Clrty-Stlth(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Set Bonus Totals:- 16.5% DamageBuff(Smashing)
- 16.5% DamageBuff(Lethal)
- 16.5% DamageBuff(Fire)
- 16.5% DamageBuff(Cold)
- 16.5% DamageBuff(Energy)
- 16.5% DamageBuff(Negative)
- 16.5% DamageBuff(Toxic)
- 16.5% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 12.4% Defense(Fire)
- 12.4% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 16.8% Defense(Ranged)
- 17.1% Defense(AoE)
- 1.8% Max End
- 57.5% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 42% Enhancement(Accuracy)
- 2% Enhancement(Stun)
- 10% FlySpeed
- 180.7 HP (13.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 9.35%
- MezResist(Immobilize) 6.05%
- MezResist(Stun) 4.4%
- 15.5% (0.26 End/sec) Recovery
- 42% (2.35 HP/sec) Regeneration
- 5.02% Resistance(Fire)
- 2.52% Resistance(Cold)
- 22.5% RunSpeed
- 2.5% XPDebtProtection
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The build does look really good, but two things I noticed.
You've hit the 5-set bonus cap with your LotG in Lucky (iirc) for the HP increase. If you wanted, you could four slot another Gift of the Ancients set in there, taking the other out of Elude. That way you could get that endurance increase and extra recovery bonus from the bonuses.
Also, I have no idea how it will affect the attack chain, but what I did is take out that Recharge Common IO you have slotted in GD and replaced it with the Armageddon: Chance for Fire damage proc. If the .25 seconds is something you don't wanna give up, then keep it, but I always like to have that extra 100-200 damage go off after the Achilles' lands, especially during long AV fights. Extra DPS is always ftw. -
Worked fine for me.
Other than that, damn, that's pretty awesome.
Edit: Whoa, whoa, whoa, no reconstruction?! What in ze hell are you thinking?! One of the reasons for having such insane recharge would be for an insanely-fast recharging Reconstruction, wouldn't it? Unless you play your way differently than I play mine. I could understand running this kind of a build with Siphon Life, but having nothing but DP to ease the burst damage that is so detrimental to regens, it seems like it would be great for one group and during the fight, but the next would bring you way down (in large groups anyways). -
Umbral, to be quite honest, I took your slotting of CJ/SJ and the SR slots as law on my build I have saved. When I saw that and then the Obliteration set, I saw where I was going wrong with my slotting attempts (I had never actually seen the set bonuses for the BotZ set before). I do have another one planned out that is much more different, but as far as the one I am in the process of building, but my Mid's-fu is nowhere near the same level, so I copied your build over to see what I could do, and... well, I couldn't do much. Sorry if I made you angry with it. Needless to say I am a wee bit embarassed.
Aside from that, thanks for the DPS help. I'm helpless when it comes to maximizing my builds and doing stuff like calculations. -
Just out of curiosity, has anyone ever solo'd Nosferatu? I remember people getting his mission back in the day and screaming like wee school girls.
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Yeah, That's the attack chain I'm using. Any tips on how I could bring the number up a bit?
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Not really sure how you guys are calculating the DPS, but I'm guessing you take the damage the attacks deal and then divide it by how much time your chain takes to complete? When I did this for my build I got something crazy like 236, but I don't think that's right.... eh, at all, because Bill was talking about getting his over 200 on a post I saw, and I'm pretty sure I'm a bit lacking in the DPS department.
Would someone be kind enough to figger out my DPS for me? I wanna see how I can improve it.
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Haha, thanks everyone, makes me feel good to hear I actually did alright
I'm planning on soloing Hro'Dtohz next, because I know I can do it. Hell, I got him to halfway on my claws/regen who had nothing but regen set bonuses. -
I had another post asking for help on a Claws/SR build, and I hit 50 and slotted a majority of it, however, I'm still lacking the recharge for perma-hasten (which will come once I finish slotting it) and a couple purple sets.
Today I just solo'd Infernal from Maria's first arc. I had to use almost a half tray of greens, which is not a problem for me, but I did it.
My question is... is Infernal a small fry in the AV world? I felt so proud, but I thought I might be over-exaggerating the victory. Any advice or tactics to soloing one to make my playing more efficient?