HELP! bs/shield end issues
SO I guess what I'm looking for is advice on how to deal with these issues. I know I'm going to have to get into adding some sets and doing a respec to be able to slot them all. I just don't know what to get or how I am going to afford them. I'd also like to work towards soft capping my defense and be able to drop tough/weave without gimping my damage.
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Another option would be to get Conserve Power rather than Focused Acc and slot it with 2-3 recharge. FA is a killer for your blue bar. I wouldn't even think of getting it on a toon that even threatened endurance issues (re: not DM/*, */Regen, */WP, or */Fire). That right there could solve many of your endurance problems because it would give you a regular period of time in which you're running a net gain even with your full attack string.
As to sets, Impervium Armor (Tough, maybe True Grit) and Gift of the Ancients (all of your +def powers) are gold with 4 pieces. Both of them grant +recov and +end so they're doubly as effective (+end makes your +recov more effective). The Performance Shifter is a must have for Stamina as it's the best thing you can ever put into it.
Heh I have one of the accolades, i should have mentioned that, but not the other one. I'll have do to tina's stuff for that, thanks for the info. I'll check out those sets you mentioned too. Didn't think FA would be so bad with 3 end red in it. Will have to respec to conserve which kinda sucks cause i really wanted the +per for fighting arachnos. Hate being blind.
AE was for some tickets for common salvage as I have no desire to pay 50k for common salvage or go farm low mobs for it via oro. ^_^
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Didn't think FA would be so bad with 3 end red in it. Will have to respec to conserve which kinda sucks cause i really wanted the +per for fighting arachnos. Hate being blind.
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[soapbox]
I really wish Castle would reduce the end cost on it to make up for the fact that he dropped the +tohit value so much. It now costs an inordinate sum considering the "normal" APP power conversion of being 1/3rd as powerful generally by increasing the end cost or recharge by a fair margin. FA has the unique quality of being roughly 5-8 times worse by merit of having 2.5 times the endurance cost, nearly 4 times worse +tohit, and a paltry (unenhanceable) 20% +acc to make up for it. The least Castle could have done when he weakened it was lowered the endurance cost to ~.26-.39 end/sec to at least keep it close to the "normal" APP conversion. As it stands, Tactics is a better choice 90% of the time because it's got more 40% more +tohit and costs half as much. All FA really does now is give you tohit debuff resistance (and not nearly enough to make up for the exorbitant cost).
[/soapbox]
Fair analysis. I do like the +per it gives also, though that rarely comes into play in PvE, but yeah the cost is insane with it being weaker then it used to be.
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Getting the Performance Shifter "Chance for End" PROC could help. It's probably the easiest quick solution I can think of. Last one I bought was 12 million altogether I think, including Salvage & Crafting costs, but it's probably gone up lots since then. Made a decent difference to my Fire/Rad controller and my Warshade.
After that obviously +Recovery sets. Not sure at all what ones would suit you best though.
Getting the Performance Shifter "Chance for End" PROC could help. It's probably the easiest quick solution I can think of. Last one I bought was 12 million altogether I think, including Salvage & Crafting costs, but it's probably gone up lots since then. Made a decent difference to my Fire/Rad controller and my Warshade.
After that obviously +Recovery sets. Not sure at all what ones would suit you best though. |
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I was reading this thread, and I would also agree that Focused Accuracy is what's causing your Endurance issues. Try running missions without it on and see your performance. If your attacks are slotted well enough, then you should have no problems with endurance or your To-Hit. Most decent scrapper builds can get along fine without FA or Tactics.
Thought I'd throw in my 2 cents... My Katana/SR tended to have endurance issues, but after setting him up with IOs, I now have enough accuracy to leave FA off, so it now just holds a couple of set bonuses and its a backup +to-hit if I need it. Plus, my IOs reduce the endurance drain of my toggles and attacks by much more than basic IOs. Conserve Power is invaluable to him too, and as such, I've taken Hasten to get CP up as much as possible, and of course Hasten boosts your damage output by quite a bit.
Some other things that might help:
Slot Hack and Disembowel with:
Focused Smite - Acc/Dam
Focused Smite - Acc/Dam/Rech
Smashing Haymaker - Acc/Dam
Undermined Defenses - Def Debuff/End/Rech
Undermined Defenses - Def Debuff/End
Undermined Defenses - End/Rech
For numbers of:
Acc - 66.36%
Dam - 66.36%
End - 73.78%
Rech - 67.00%
Def D - 47.70%
and Slice, Whirling Sword and Headsplitter with:
Multistrike - Acc/Dam
Multistrike - Acc/Dam/End
Cleaving Blow - Acc/Dam
Undermined Defenses - Def Debuff/End/Rech
Undermined Defenses - Def Debuff/Rech
Undermined Defenses - End/Rech
For numbers of:
Acc - 73.78%
Dam - 73.78%
End - 68.90%
Rech - 73.78%
Def D - 47.70%
It's a bit light on damage but the set bonus for slotting 2 pieces of Undermined Defenses is a +2% global damage buff and set bonus for slotting 3 pieces is +1.8% max end.
You can do that with the attacks that you've taken and that will get you +10% global damage and +9% max end.
The extra defense debuff will help a bit with +3/4s especially if you use Build Up first for the extra damage and the extra hit buff to make sure your first attacks hit and debuff their defenses.
The global damage boost makes up some for the light damage slotting and AAO will help make up some damage as well. Best of all those IOs are relatively cheap and can carry you through until you get some uber IOs.
Slot Parry with:
Smashing Haymaker - Acc/Dam
Focused Smite - Acc/Dam (if you aren't worried about dealing damage with parry and you want to make sure you hit with it use 2 generic Acc IOs instead.)
Kismet - Def/End
Kismet - Def/End/Rech (get one at level 25 so the salvage is cheap)
Gift of the Ancients - Def/Rech (at level 25)
Gift of the Ancients - Def/End/Rech (at level 25)
The 2 slot set bonus for Kismet is +1.5% recovery
The 2 slot set bonus for Gift of the Ancients is +2.0% recovery.
These will be relatively cheap as well.
You can 5 slot Deflection, Battle Agility, and Grant Cover do the same trick.
Kismet - Def/End
Kismet - Def/End/Rech (get one at level 25 so the salvage is cheap)
Gift of the Ancients - Def/End (at level 40)
Gift of the Ancients - Def/End/Rech (get one at level 25 so the salvage is cheap)
and slap a level 40 Serendipity Def/End in and you get:
Def - 56.19%
End - 95.30%
and another 3.5% recovery again on the cheap. Slotting those 4 powers as above give you 14.0% more recovery.
Add a slot to build up and put in a Rectified Reticle unique. These are cheap and give a +20% bonus to perception. It will keep you from being blinded and costs no endurance to do so.
Put a Kismet Unique in Phallanx fighting. There's very little benefit to slotting any defense in PF (especially solo) and this is a good use of the base slot if you can't afford a LoTG +7.5. The Kismet Unique is a little pricey but not too bad and that 6% global hit buff works all the time costs no end, and allows you more chances to hit with those defense debuffs.
I hope those suggestions will help.
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I was reading this thread, and I would also agree that Focused Accuracy is what's causing your Endurance issues. Try running missions without it on and see your performance. If your attacks are slotted well enough, then you should have no problems with endurance or your To-Hit. Most decent scrapper builds can get along fine with FA or Tactics.
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all attacks have 2 end red in them.
all shields have 1 end red in them.
tough has 2 end red in it and is not run often at all
weave has 2 or 3 end red in it and is usually run along with the 3 other toggles in shield
stamina is 3 slotted.
and i'm still wheezing if not soloing or in a big solo fight near the end or dealing with a very tough boss / eb.
Thought I'd throw in my 2 cents... My Katana/SR tended to have endurance issues, but after setting him up with IOs, I now have enough accuracy to leave FA off, so it now just holds a couple of set bonuses and its a backup +to-hit if I need it. Plus, my IOs reduce the endurance drain of my toggles and attacks by much more than basic IOs. Conserve Power is invaluable to him too, and as such, I've taken Hasten to get CP up as much as possible, and of course Hasten boosts your damage output by quite a bit.
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Miladys_Knight: Thanks for the info there, interesting stuff. I may need to frankenslot as you've shown till i can afford better full sets to get +rec and +def for softcap or close to softcap.
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If you really don't want to farm, grab some friends and go get yourself Task Force Commander. Exemping for the Task Forces will earn you some inf, you'll get tons of merits, and the +HP from the accolade is always good. If you don't have Slayer and Silver Bullet yet, you can get a good chunk through the Moonfire TF as well.
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Yeah dump FA at first opportunity for Tactics.
+Perception is good vs pesky smoke grenade.
Do things that generate Merits.
With about 250 Merits, get a Miracle +Recovery.
100 million is too much to buy one for if you've only got 20 million.
Then get a Performance shifter +End, with merits or cash.
Then you can start looking at sets.
This is what it currently takes to make Sword and Shield work endurance wise.
You should also get the PB attack.
Hitting 10 enemies with 1 attack is more efficient than hitting 10 enemies with 10 separate attacks.
Get several people with PB/AE attacks and you can start to mow through things.
The minions should not be high purples unless the group has lots of +Acc buffs to go around.
What is faster, killing 4 orange minions for 10 points of reward, or one purple minion for 5 points of reward, in the same amount of time?
Your endurance problems will be nearly solved by the new Physical Perfection power. With the Miracle unique, Numina unique, Stamina, Physical Perfection, 2 Performance Shifter procs, and End Redux's in your attacks (if you slot sets, you'll get some anyway) you shouldn't have any endurance problems.
If to hit is really a major worry for you I'd put in a kismet unique. Costs no endurance and takes up one defense spot which you should very much have.
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Yeah dump FA at first opportunity for Tactics.
+Perception is good vs pesky smoke grenade. Do things that generate Merits. With about 250 Merits, get a Miracle +Recovery. 100 million is too much to buy one for if you've only got 20 million. Then get a Performance shifter +End, with merits or cash. Then you can start looking at sets. This is what it currently takes to make Sword and Shield work endurance wise. You should also get the PB attack. Hitting 10 enemies with 1 attack is more efficient than hitting 10 enemies with 10 separate attacks. Get several people with PB/AE attacks and you can start to mow through things. The minions should not be high purples unless the group has lots of +Acc buffs to go around. What is faster, killing 4 orange minions for 10 points of reward, or one purple minion for 5 points of reward, in the same amount of time? |
Yeah I am actually looking at a respec to see what I can put in and what I can drop. I want to get rid of box/tough/weave and softcap with sets as a final goal. That will allow me to pick up the whirling sword, the new physical perfection which I'll 3 or 4 slot with end and a heal or a proc. As was pointed out to me in beta the problem with slotting phys perf with procs is if you exemp and lose the power which will be pretty easy to do as you can't pick it up till 44 due to being forced to choose CP or FA. I'll take CP instead of FA and look into the leadership pool for some +per, though I think I have a guassian unique IO sitting around that I could put in build up.
Question: does that unique IO work all the time or only when build up is fired? Guess I could copy to test and try it to see.
Your endurance problems will be nearly solved by the new Physical Perfection power. With the Miracle unique, Numina unique, Stamina, Physical Perfection, 2 Performance Shifter procs, and End Redux's in your attacks (if you slot sets, you'll get some anyway) you shouldn't have any endurance problems.
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If to hit is really a major worry for you I'd put in a kismet unique. Costs no endurance and takes up one defense spot which you should very much have.
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Thanks for the advice eveyone. I'll have to replan my build and use my alt build to start set slotting it.
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Your endurance problems will be nearly solved by the new Physical Perfection power. With the Miracle unique, Numina unique, Stamina, Physical Perfection, 2 Performance Shifter procs, and End Redux's in your attacks (if you slot sets, you'll get some anyway) you shouldn't have any endurance problems.
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it is a level 44 power choice, so you'll need CP or FA. PP itself is about equal to two normal armor toggles of end reduction if you 3 slot it with end mods from what i remember in the beta forums.
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"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
it is a level 44 power choice, so you'll need CP or FA. PP itself is about equal to two normal armor toggles of end reduction if you 3 slot it with end mods from what i remember in the beta forums.
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I don't really encourage much in the way of slotting up PP for end mod or heal. The base values are simply too low in my opinion (re: the +regen is similarly unimpressive). Of course, it's a great spot for the Perf Shifter, Numina, Regen Tissue, and Miracle procs (especially the +recov ones because you can slot the end mod to make them bigger), which is what I'd advocate slotting into it.
It's 12.5% +recov base (.209 end/sec with 100 end), or, in qualitative parlance, half of Stamina. If you fully slot it (3 even level end mod SOs), you'll get ~24.375% +recov, which is, with 100 end, .407 end/sec. With the +end accolades, you'd pull it up to .448 end/sec.
I don't really encourage much in the way of slotting up PP for end mod or heal. The base values are simply too low in my opinion (re: the +regen is similarly unimpressive). Of course, it's a great spot for the Perf Shifter, Numina, Regen Tissue, and Miracle procs (especially the +recov ones because you can slot the end mod to make them bigger), which is what I'd advocate slotting into it. |
I'll admit I haven't tested it but slotting End Mod should not increase the recovery bonus from the Procs in the same way that damage Procs in an attack slotted with damage IOs don't do increased damage. The bonuses from all special IOs (procs, proc120s and globals) are not affected by the other slotting of the power that they are in.
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Unless the devs changed the operation of these specific procs in I16 (and I haven't seen any listing of those changes), it will work exactly as I described.
It's entirely possible to build a soft capped BS/Shield with the endurance efficiency of a regen running stamina/QR. The build was put together about a month ago and cost roughly $150 million and can fight at maximum speed for over 5 minutes before it needs to stop or pop a blue... it's been quite awhile since I had my end drop below 50% even playing Main Tank on an ITF.
Keys to the endurance management are the Gift of the Ancients sets; together they give me an additional 7.2 points of endurance and 10% recovery. The two sets of Impervium Armor also contribute significantly but they get pricey. I also strongly advise getting the Atlas Medalion and Portal Jockey accolades for an additional 10 points of endurance.
Here's what mine looks like right now.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Sword of Damocleve Current: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Hack -- Mako-Dam%:35(A), Mako-Acc/Dmg/EndRdx/Rchg:35(3), Mako-Acc/Dmg:35(3), Mako-Dmg/EndRdx:35(7), Mako-Dmg/Rchg:35(7), Mako-Acc/EndRdx/Rchg:35(17)
Level 1: Deflection -- GftotA-Def:35(A), GftotA-Def/EndRdx:35(13), ResDam-I:30(15), ResDam-I:30(25), GftotA-Def/Rchg:35(39), GftotA-Def/EndRdx/Rchg:35(43)
Level 2: Slice -- Sciroc-Acc/Rchg:35(A), Sciroc-Dmg/Rchg:35(5), Sciroc-Dmg/EndRdx:35(5), Sciroc-Acc/Dmg:35(15), Sciroc-Acc/Dmg/EndRdx:35(19), RechRdx-I:35(43)
Level 4: True Grit -- S'fstPrt-ResDam/Def+:30(A), ResDam-I:35(19), ResDam-I:35(39), Mrcl-Rcvry+:40(43), Mrcl-Heal:40(45), Mrcl-Heal/EndRdx:40(46)
Level 6: Combat Jumping -- Zephyr-Travel:35(A), Zephyr-Travel/EndRdx:35(40)
Level 8: Parry -- P'ngS'Fest-Dmg/Rchg:30(A), P'ngS'Fest-Acc/Dmg:30(9), Mako-Acc/Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg:35(11), Mako-Dmg/EndRdx:35(13), Mako-Dmg/Rchg:35(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(46)
Level 12: Hurdle -- Jump-I:35(A)
Level 14: Super Jump -- Zephyr-Travel:35(A), Zephyr-Travel/EndRdx:35(39)
Level 16: Against All Odds -- EndRdx-I:35(A)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- EndMod-I:35(A), EndMod-I:35(21), EndMod-I:35(21)
Level 22: Battle Agility -- GftotA-Def:35(A), GftotA-Def/EndRdx:35(23), GftotA-Def/Rchg:35(23), GftotA-Def/EndRdx/Rchg:35(37)
Level 24: Phalanx Fighting -- GftotA-Def:35(A), GftotA-Def/EndRdx:35(25)
Level 26: Disembowel -- Mako-Dam%:35(A), Mako-Acc/Dmg/EndRdx/Rchg:35(27), Mako-Acc/Dmg:35(27), Mako-Dmg/EndRdx:35(29), Mako-Dmg/Rchg:35(31), Mako-Acc/EndRdx/Rchg:35(40)
Level 28: Grant Cover -- GftotA-Def/EndRdx:35(A), GftotA-Def:35(29), GftotA-Def/EndRdx/Rchg:40(48), GftotA-Def/Rchg:40(48)
Level 30: Whirling Sword -- Sciroc-Acc/Rchg:35(A), Sciroc-Dmg/Rchg:35(31), Sciroc-Dmg/EndRdx:35(31), Sciroc-Acc/Dmg:35(34), Sciroc-Acc/Dmg/EndRdx:35(40), RechRdx-I:50(42)
Level 32: Head Splitter -- Sciroc-Acc/Rchg:35(A), Sciroc-Dmg/Rchg:35(33), Sciroc-Dmg/EndRdx:35(33), Sciroc-Acc/Dmg:35(33), Sciroc-Acc/Dmg/EndRdx:35(34), RechRdx-I:35(34)
Level 35: Shield Charge -- Sciroc-Acc/Rchg:35(A), Sciroc-Dmg/Rchg:35(36), Sciroc-Dmg/EndRdx:35(36), Sciroc-Acc/Dmg:35(36), Sciroc-Acc/Dmg/EndRdx:35(37), RechRdx-I:35(37)
Level 38: Build Up -- AdjTgt-Rchg:35(A), AdjTgt-ToHit/Rchg:35(42), RechRdx-I:35(42)
Level 41: Boxing -- HO:Nucle(A)
Level 44: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(45), ImpArm-ResDam/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(46)
Level 47: One with the Shield -- ImpArm-ResDam:35(A), ImpArm-ResDam/Rchg:35(48)
Level 49: Weave -- GftotA-Def/EndRdx/Rchg:35(A), GftotA-Def/Rchg:40(50), GftotA-Def/EndRdx:40(50), GftotA-Def:40(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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IO slotting will help you a ton and to be honest, it can be almost as cheap as buying the level 40-50 crafted enhancements if you look for the good cheap sets like Serendipity for defense, Mako for melee and Multi-Strike for PBAoE. A better use of those AE tickets is to buy the bronze 10-14 sets at 60 tickets a piece. Sell the junk, but you have a good chance at pulling in the Steadfast 3% Def (which you could use one of), Steadfast -KB, Kismet 6% Accuracy and Regenerative Tissue +Regen. Any of those will sell instantly at WW's for at least 20 mil. Then you can start to kit yourself out easier and with nicer IO sets.
Here's my build for my level 45 BS/SD scrapper who is sitting at 46 currently. Started out very cheap like I described above, then switched out with some nice unique IO's I got in those lucky 10-14 bronze bags and was able to ditch parry and still hit the softcap on defense. The only real expensive thing I had to actually purchase was the ToD set to help me hit that melee softcap.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Hack
- (A) Touch of Death - Accuracy/Damage
- (45) Touch of Death - Damage/Endurance
- (46) Touch of Death - Damage/Recharge
- (46) Touch of Death - Accuracy/Damage/Endurance
- (46) Touch of Death - Damage/Endurance/Recharge
- (48) Touch of Death - Chance of Damage(Negative)
- (A) Serendipity - Defense/Endurance
- (40) Serendipity - Defense
- (43) Serendipity - Defense/Endurance/Recharge
- (43) Aegis - Resistance/Endurance
- (43) Aegis - Resistance
- (45) Aegis - Psionic/Status Resistance
- (A) Multi Strike - Accuracy/Damage
- (3) Multi Strike - Damage/Endurance
- (3) Multi Strike - Damage/Recharge
- (37) Multi Strike - Accuracy/Endurance
- (40) Multi Strike - Accuracy/Damage/Endurance
- (40) Multi Strike - Damage/Endurance/Recharge
- (A) Serendipity - Defense/Endurance
- (5) Serendipity - Defense
- (5) Serendipity - Endurance
- (23) Serendipity - Defense/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Steadfast Protection - Resistance/+Def 3%
- (9) Healing IO
- (9) Healing IO
- (11) Healing IO
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Defense Buff IO
- (13) Defense Buff IO
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Jumping IO
- (A) Regenerative Tissue - +Regeneration
- (19) Healing IO
- (19) Healing IO
- (50) Healing IO
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
- (21) Endurance Modification IO
- (48) Performance Shifter - EndMod/Recharge
- (A) Endurance Reduction IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (25) Scirocco's Dervish - Damage/Endurance
- (25) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Accuracy/Recharge
- (31) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Mako's Bite - Accuracy/Damage
- (27) Achilles' Heel - Chance for Res Debuff
- (27) Mako's Bite - Damage/Recharge
- (29) Mako's Bite - Accuracy/Endurance/Recharge
- (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Chance of Damage(Lethal)
- (A) Kismet - Accuracy +6%
- (A) Disorient Duration IO
- (A) Multi Strike - Accuracy/Damage
- (33) Multi Strike - Damage/Endurance
- (33) Multi Strike - Damage/Recharge
- (33) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (34) Multi Strike - Damage/Endurance/Recharge
- (A) Multi Strike - Accuracy/Damage
- (36) Multi Strike - Damage/Endurance
- (36) Multi Strike - Damage/Recharge
- (36) Multi Strike - Accuracy/Endurance
- (37) Multi Strike - Accuracy/Damage/Endurance
- (37) Multi Strike - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance
- (39) Reactive Armor - Endurance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance/Recharge
- (A) Serendipity - Defense/Endurance
- (42) Serendipity - Defense
- (42) Serendipity - Endurance
- (42) Serendipity - Defense/Endurance/Recharge
- (A) Resist Damage IO
- (45) Resist Damage IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 10.2% Defense(Smashing)
- 10.2% Defense(Lethal)
- 12.4% Defense(Fire)
- 12.4% Defense(Cold)
- 10.2% Defense(Energy)
- 10.2% Defense(Negative)
- 6.13% Defense(Psionic)
- 15.5% Defense(Melee)
- 15.5% Defense(Ranged)
- 17.1% Defense(AoE)
- 15% Enhancement(Accuracy)
- 10% FlySpeed
- 120.5 HP (9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 6.05%
- MezResist(Immobilize) 7.15%
- MezResist(Sleep) 4.95%
- MezResist(Stun) 4.95%
- 2.5% (0.04 End/sec) Recovery
- 22% (1.23 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3.13% Resistance(Negative)
- 2.25% Resistance(Psionic)
- 15% RunSpeed
Testing has actually been done and people have checked the specific listing of the powers within the confines of the game and found that all of the heal IO procs benefit from the slotting of the power that they are in. This is why you want to slot the +regen procs into a power that is getting more +heal slotting (re: Why top tier builds put their Numina's procs into RttC/Integration rather than Fast Healing). The +recov values are similarly benefited, except that there aren't many power that accept both end mod and healing IOs, much less ones you want to put the procs into.
Unless the devs changed the operation of these specific procs in I16 (and I haven't seen any listing of those changes), it will work exactly as I described. |
Hi all, Been some time since i've been able to get ingame due to computer issues and whatnot. Anyway I have this BS/Shield scrapper, well because I wanted a shield and a sword dammit!
I'm finding terrible endurance issues with this character when on teams and fighting +4's due to the time it takes to hack them down, compared to soloing my own missions and even solo I have problems against resistant/very high hp bosses.
I have all attacks except the aoe sword and the second one.
All attacks have 2 end red in them.
All shields have 1 end red in them.
I have stamina 3 slotted.
I have tough/weave but find my end issues harsh enough that I can't run these very often or for very long. they are 2 slotted with end red.
I have focused acc 3 slotted with end red and can't run that either, I find I can only pop it on when I really am having an issue hitting or am on a team with a kin for the end filling.
I am poor and have no sets at all, nor am I good at making money on the market, so I have about 20 mil to my name, which I've been hoarding.
I did a bunch of AE recently to use the tickets to generic IO myself out so I wouldn't have to spend alot of INF on SO's.
SO I guess what I'm looking for is advice on how to deal with these issues. I know I'm going to have to get into adding some sets and doing a respec to be able to slot them all. I just don't know what to get or how I am going to afford them. I'd also like to work towards soft capping my defense and be able to drop tough/weave without gimping my damage.
Any help would be appreciated.
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