DM/SR DPS Questions


FreezeWave

 

Posted

Sorry I keep posting threads like this, I'm trying to decide what I want to roll next, and I decided I wanna try a DM/SR instead of SD, simply because I think SD will end up being a little more costly.

Anyways, here's the DM/SR build I have planned, and my question is... what is the DPS on it? Still not quite sure how to calculate it.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Wascally Wabbit (DM): Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Mako-Dam%(50)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9)
Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11), GftotA-Run+(11)
Level 4: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(13), GftotA-Run+(48), GftotA-Def/EndRdx/Rchg(48)
Level 6: Swift -- Run-I(A)
Level 8: Siphon Life -- Mako-Dmg/Rchg(A), Mako-Acc/EndRdx/Rchg(13), Mako-Dmg/EndRdx(15), Mako-Acc/Dmg(15), Nictus-Acc/EndRdx/Heal/HP/Regen(17), Nictus-Heal(17)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19), LkGmblr-Rchg+(21), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(25)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Numna-Heal/EndRdx(27), Mrcl-Rcvry+(27), Mrcl-Heal(29)
Level 18: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Acc(46), P'Shift-End%(48)
Level 22: Quickness -- Run-I(A)
Level 24: Dark Consumption -- EndMod-I(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(36)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Lucky -- GftotA-Run+(A), GftotA-Def(39), GftotA-Def/EndRdx(50), GftotA-Def/EndRdx/Rchg(50)
Level 30: Kick -- Empty(A)
Level 32: Midnight Grasp -- Hectmb-Dam%(A), EndRdx-I(33), Hectmb-Dmg/EndRdx(39), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40)
Level 35: Evasion -- GftotA-Run+(A), GftotA-Def(42), GftotA-Def/EndRdx(42), GftotA-Def/EndRdx/Rchg(42)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx/Rchg(40), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(43), ImpArm-EndRdx/Rchg(43)
Level 41: Weave -- GftotA-Run+(A), GftotA-Def(45), GftotA-Def/EndRdx(45), GftotA-Def/EndRdx/Rchg(45)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 6.75% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 7.65% Max End
  • 67.5% Enhancement(RechargeTime)
  • 64% Enhancement(Accuracy)
  • 5% FlySpeed
  • 170.7 HP (12.7%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 2.2%
  • 23.5% (0.39 End/sec) Recovery
  • 62% (3.47 HP/sec) Regeneration
  • 12.5% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 42.5% RunSpeed


 

Posted

And what I REALLY meant was what is my DPS with one baddie in range?


 

Posted

The big issue with calculating your DPS is how involved you want to be. You could simply calculate average +dam from Soul Drain (95% chance to hit * 79% uptime * 60% +dam = 45% average +dam), factor it into the total damage modification of all of the attacks individually (243.43% damage for MG, 250.15% damage for Smite, 225.64% damage for Siphon), find the pre-proc/crit damage of each attack individually (420.33 damage for MG, 206.57 damage for Smite, and 276.68 damage for Siphon), add the average contribution of any procs/crits for each attack (14.36 and 20.65 damage for Smite, 35.35 and 42.03 damage for MG, and 27.67 damage for Siphon), find the sum of all of the attacks making sure to add Smite twice because it's in the attack string twice (1287.22 damage), and then divide by the total animation time (6.732 seconds) for a total of 190.9 DPS.

Of course, this method is only of middling accuracy because it ignores the extra damage from Soul Drain while simultaneously ignoring the animation time that it also uses up (it totals up to less damage). If you want to account for this, you would probably do it based off of the Soul Drain activation cycle (re: an "attack string" based off of using Soul Drain as the primary power with every other attack just operating within the time frame of its activation) and just calculate the +dam for each attack in the string at the time of activation (re: any attack that starts more than 29 seconds after Soul Drain finishes activating doesn't get the Soul Drain buff). Once you do that (Umbral too lazy right now because he has class in the morning), you just total up the full damage of the string and then divide by the total animation time. You'd still get something close to 190 DPS though.

If you want to get the most accurate determination of your DPS, you'd need to just test it in game so that it actually accounts for every variable. Rikti pylons in the RWZ have become the standard for such an action. Just clock yourself as you kill one and plug your time (in seconds) into this formula (ripped from this thread, which ripped it from some of Werner's earlier comments):

( 38343.75 / time ) + 127.8125 = DPS


 

Posted

Once again, thanks for the help, Umbral!