Looking for tweaks to Katana/Super Reflexes
At the moment, he just doesn't put out enough damage to really dent many AV health bars. So even before survivability, I think he needs more damage. Admittedly, he does seem to put out decent AoE damage.
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2) So far I've been avoiding taking Aid Other/Aid Self on him, mostly because I hate how a 4.33 cast time eats into my attack chain. So what I've focused on recently with his free respec from the last issue is Health and Regen. Its hovering about 320% regen and 110% health just from enhancements. I also have +5% hit points from the +5 End/+5 hit point accolade, putting him at about 115% hit points. Or about 20 hp/sec regen. |
3) He's not end stable. This is after having just added the Performance Shifter End Proc. He'll last for a few minutes non-stop (say in the middle of agro-cap worth of 52 level bosses using 3 orange insps to stay up with the occasional green), at least long enough to take them all out, but he's close to bottoming out his end bar by that point. Elude is handy for putting that 0 end off by 3 minutes, but its not an ideal solution. Then again, I'm not sure how stable other level 50 scrappers are in the end department. |
4) Swift, Quickness, Sprint (and sometimes Elude) are my poor man's travel power. I probably should switch the SOs for IOs at some point. Originally they were SOs for when I exemplared down, but now I'm thinking I should use that new and shiny second build as an exemplar build (so I can put Divine Avalanche back in for example) and put the slots where they're more useful, on the low level powers. That can be a pure SO build for cost reasons (as well as better in the 1-20 ish level range). I still have fond memories of soloing the AV Dr. Vahzilok around level 14 or so many years ago because of that power. |
5) I'm thinking of grabbing another Achilles heel proc and sticking it in Gambler's Cut, maybe stealing the slot from Practiced Brawler. The one in flashing steel is great for AoE work, but when trying to solo AVs it might be handy to have it on an even faster recharging power. |
Here's something that should solve most of your problems. It's pretty budget, but you could upgrade if/when you get the money. GC would get the Hecatomb to replace the Crushing Impact. GD would get Armageddon to replace the Obliteration (and the Gladiator's -res proc once you get enough recharge to not need the additional IO to run the attack string). All of the Serendipities would get replaced by LotG (+rech, Def, and Def/Rech or Def/End). Everything else remains pretty much the same.
48.1% +def to all, endurance sustainable, enough DPS to take out an AV, and enough damage recovery to make taking an AV out feasible (though you'd still want to pack some greens just in case). It's got decent-to-good AoE capability too.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Focused Fighting -- S'dpty-Def(A), S'dpty-Def/EndRdx(7), S'dpty-Def/EndRdx/Rchg(9)
Level 2: Focused Senses -- GftotA-Def/EndRdx(A), GftotA-Def(11), GftotA-Run+(11), GftotA-Def/EndRdx/Rchg(13)
Level 4: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(13), S'dpty-Def/Rchg(15)
Level 6: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-%Dam(27), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Combat Jumping -- S'dpty-Def(A), Zephyr-ResKB(15), S'dpty-Def/EndRdx(19), S'dpty-Def/EndRdx/Rchg(19), Zephyr-Travel(21), Zephyr-Travel/EndRdx(21)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Mrcl-Rcvry+(29), Mrcl-Heal(31), RgnTis-Regen+(31), Numna-Heal/EndRdx(31)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36)
Level 22: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx/Rchg(23), S'dpty-Def/EndRdx(36)
Level 24: Quickness -- Run-I(A)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 28: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(39), S'dpty-Def/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), RechRdx-I(34), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-%Dam(43)
Level 35: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(37), GftotA-Run+(48), GftotA-Def/EndRdx/Rchg(50)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(46), ImpArm-EndRdx/Rchg(46), ImpArm-ResDam/EndRdx/Rchg(46)
Level 44: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(45), GftotA-Def/EndRdx/Rchg(45), GftotA-Run+(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
PS: I find it funny. I never learned about building budget builds until people started complaining that all of my builds were too expensive. Now, I can easily address most of their concerns.
Well, the good news is that your positional defenses are already where they need to be: at or above 45%. That's great; you don't need to shore it up. In fact, with defense numbers like that, clicking Elude will do absolutely nothing to help your survival in the great majority of situations.
So, what you need is more damage output and endurance sustainability. Those are relatively simple fixes.
Here's my take on tweaking your build. I put the AH proc in GC where it will help most. I worked a couple damage procs in elsewhere. I slotted the Miracle unique into Health (not cheap, but can be bought with merits) and replaced the LotG def/rech in Weave and Agile with 2 LotG +rech (also not cheap, but can be bought with merits, too) to tighten up the attack chain. I got rid of Hasten and Elude and replaced them with Aid Other and Aid Self. I replaced Web Grenade with Conserve Power. I upslotted Build Up.
These changes will give you the damage output you need, chaining GD > GC > SD > GC > FS > GC for 175ish dps (factoring 28% Build Up uptime, 65% AH proc uptime, and 95% hit chance). That's enough damage output for most AVs. You'll also have sustainable endurance and an emergency self-heal.
So with those changes, you'll be able to solo AVs with no temps/insps.
I could post you a completely revised build that's much more optimal (Edit: as Umbral has no doubt done already), but this one makes use of most of what you already have, with just a few unintrusive changes.
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First thanks very much for your response and suggestions.
Your biggest problem is that you have that AH proc in Flashing Steel rather than Gambler's Cut. Math has been done and the conclusion is that, against the small targets that AoE specializes in taking out, AH is actually worse than a normal proc simply because the targets aren't getting attacked for the entire duration of the proc (not that they could actually survive all of that). If you want to increase your output overall, take the AH and put it into GC rather than FS.
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Get the Freedom Phalanx Reserve Member accolade. It's not really all that difficult. Just run a Synapse or 2, a Sister Psyche or 2, and some Nemesis missions, and you should be golden for the hard parts of it (the defeat badges). After that, it's just a 10 minute romp through various zones to collect the badges.
First things first, the accolades are your friends. Get the Atlas Medallion (crazy easy to get since the only remotely hard parts are the 2 Council defeat badges). Secondly, if you're going to have 4 slots in Stamina, go with 4 piece Performance Shifter for the additional set bonuses. Thirdly, Impervium Armor and Gift of the Ancients 4 piece sets are awesome because you get good enhancement values and 2 great set bonuses each to help with your endurance (+end and +recov). I don't believe that either of them are all that expensive either. Fourth, unless you absolutely have to have Web Grenade for concept reasons, get rid of it for Conserve Power. That alone could solve your endurance problems if you drop 3 recharge into it. |
As for web grenade it wasn't for theme, it was for the occassional forray into PVP in Recluse's Victory. Its a nod to the fact that I have no ranged attack powers and flying ranged strikers are a pain to deal with. Plus the -40% recharge is handy as well in PVP. However, its not a must have, more a convenience. So dropping it for conserve power is probably the right way to go.
You should definitely think about getting either SJ or SS especially because you're */SR. The BoTZ set bonuses are awesome, if a little expensive, and they'll allow you to devote more of your slotting to endurance sustainability and recharge. Also, consider removing those second slots from Swift and Quickness. It's a waste when you consider that you could drop those 2 slots (and the second from Practiced Brawler) into CJ and net yourself an extra 3.13% +def (ranged, AoE).
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I guess I'll have to think about what I want a little bit more. However, your suggestions do definitely fit the bill for what I asked.
You should easily be able to take that slot out of Practiced Brawler easily. It doesn't take much to make PB permanent and double stacking is mostly overkill in PvE (PvP too, probably).
Here's something that should solve most of your problems. It's pretty budget, but you could upgrade if/when you get the money. GC would get the Hecatomb to replace the Crushing Impact. GD would get Armageddon to replace the Obliteration (and the Gladiator's -res proc once you get enough recharge to not need the additional IO to run the attack string). All of the Serendipities would get replaced by LotG (+rech, Def, and Def/Rech or Def/End). Everything else remains pretty much the same. 48.1% +def to all, endurance sustainable, enough DPS to take out an AV, and enough damage recovery to make taking an AV out feasible (though you'd still want to pack some greens just in case). It's got decent-to-good AoE capability too. |
Well, the good news is that your positional defenses are already where they need to be: at or above 45%. That's great; you don't need to shore it up. In fact, with defense numbers like that, clicking Elude will do absolutely nothing to help your survival in the great majority of situations.
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So, what you need is more damage output and endurance sustainability. Those are relatively simple fixes.
Here's my take on tweaking your build. I put the AH proc in GC where it will help most. I worked a couple damage procs in elsewhere. I slotted the Miracle unique into Health (not cheap, but can be bought with merits) and replaced the LotG def/rech in Weave and Agile with 2 LotG +rech (also not cheap, but can be bought with merits, too) to tighten up the attack chain. I got rid of Hasten and Elude and replaced them with Aid Other and Aid Self. I replaced Web Grenade with Conserve Power. I upslotted Build Up. |
These changes will give you the damage output you need, chaining GD > GC > SD > GC > FS > GC for 175ish dps (factoring 28% Build Up uptime, 65% AH proc uptime, and 95% hit chance). That's enough damage output for most AVs. You'll also have sustainable endurance and an emergency self-heal.
So with those changes, you'll be able to solo AVs with no temps/insps. I could post you a completely revised build that's much more optimal (Edit: as Umbral has no doubt done already), but this one makes use of most of what you already have, with just a few unintrusive changes. |
but dropping Hasten I find a bit surprising. Though I suppose if I had 4 LotG global recharges (30%), 25% IO haste, 20% Quickness, thats pretty much perma-hasten without the power.
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Lots of people fight AVs without a self-heal, though. So it's really up to you.
So after a bit of more thinking what I want to do with the build, I've decided on the following things:
1) I like damage. I like damage to the point where taking 4.33 seconds out of my attack cycle to heal bugs me. So I'm willing to give up on the "no using inspirations" if it means I keep up the damage.
2) I do want to be able to take the character into PVP occasionally, without the need to buy another whole set of medium end IOs. So Elude has to stay in. (Yes, I know defense sets are sub par in PVP right now, its the principle of the thing).
However, I did discover one important thing. Elude takes universal travel sets.
Assuming I ever get 4 more LotG and with Haste up, it rechages in about 6 minutes, for an up time of about 50%, which I feel is acceptable.
So I'm thinking of going with the following build. I'd like to eventually upgrade all of the Defense/Rechage LoTGs to Global recharges (only own 1 at the moment), and I still need to acquire a Miracle, a second BotZ set (own one set), and a few more Obliterations. But otherwise I've got the rest of it.
I'm also still debating whether I want swift or hurdle. With Elude running I get either 76 mph or 83 mph, with either 40 jump height or 30 jump height, depending on which I pick.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9)
Level 2: Focused Senses -- GftotA-Def/EndRdx(A), GftotA-Def(11), GftotA-Run+(11), GftotA-Def/EndRdx/Rchg(13)
Level 4: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(15)
Level 6: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-%Dam(27), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 8: Combat Jumping -- Ksmt-ToHit+(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(15), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), Zephyr-Travel(21)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Boxing -- Empty(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(17), RgnTis-Regen+(17), Numna-Heal(29), Mrcl-Rcvry+(29), Mrcl-Heal(31)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(36)
Level 22: Dodge -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/Rchg(36)
Level 24: Quickness -- Run-I(A)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), RechRdx-I(34), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-%Dam(43)
Level 35: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx/Rchg(36), GftotA-Def/EndRdx(37), GftotA-Run+(48)
Level 38: Elude -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40), RechRdx-I(50)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(46), ImpArm-EndRdx/Rchg(46), ImpArm-ResDam/EndRdx/Rchg(46)
Level 44: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(45), GftotA-Def/EndRdx/Rchg(45), GftotA-Run+(45)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Nice. When you get the LotGs upgraded you'll be able to run GD > GC > SD > GC gapless for a lot of damage.
I seriously doubt you need the third recharge in CP though (esp. once you get the LotGs; the uptime will be better than 50% with just 2 rech). I'd stick that extra slot in SD and slot a damage proc, personally.
Good revision.
Just a thought for you.
I PvP with a Spines/SR, and though Elude is nice to have, it adds very little nowadays. The amount of attributes hit with DR mostly ruins the power from what it once was.
I usually just use it as an emergency, and it still doesn't really help. If its a PvP build you are up against, its just not going to impact much.
Just a thought.
The build does look really good, but two things I noticed.
You've hit the 5-set bonus cap with your LotG in Lucky (iirc) for the HP increase. If you wanted, you could four slot another Gift of the Ancients set in there, taking the other out of Elude. That way you could get that endurance increase and extra recovery bonus from the bonuses.
Also, I have no idea how it will affect the attack chain, but what I did is take out that Recharge Common IO you have slotted in GD and replaced it with the Armageddon: Chance for Fire damage proc. If the .25 seconds is something you don't wanna give up, then keep it, but I always like to have that extra 100-200 damage go off after the Achilles' lands, especially during long AV fights. Extra DPS is always ftw.
Hello scrappers.
I recently returned to the game about a month ago, after a long period of inactivity. And I've been considering tweaks to one of my original characters (and my first 50 - my only other 50 is a Brute).
Notes:
1) I'd like to be able to take at least some AVs solo with him, without temp powers, and without inspirations if I can get away without those as well. However, with Kat/SR, and with my budget (reasonable but certainly not Purple/PVP IO level) that may be an unattainable goal.
At the moment, he just doesn't put out enough damage to really dent many AV health bars. So even before survivability, I think he needs more damage. Admittedly, he does seem to put out decent AoE damage.
2) So far I've been avoiding taking Aid Other/Aid Self on him, mostly because I hate how a 4.33 cast time eats into my attack chain. So what I've focused on recently with his free respec from the last issue is Health and Regen. Its hovering about 320% regen and 110% health just from enhancements. I also have +5% hit points from the +5 End/+5 hit point accolade, putting him at about 115% hit points. Or about 20 hp/sec regen.
3) He's not end stable. This is after having just added the Performance Shifter End Proc.
He'll last for a few minutes non-stop (say in the middle of agro-cap worth of 52 level bosses using 3 orange insps to stay up with the occasional green), at least long enough to take them all out, but he's close to bottoming out his end bar by that point. Elude is handy for putting that 0 end off by 3 minutes, but its not an ideal solution. Then again, I'm not sure how stable other level 50 scrappers are in the end department.
4) Swift, Quickness, Sprint (and sometimes Elude) are my poor man's travel power. I probably should switch the SOs for IOs at some point. Originally they were SOs for when I exemplared down, but now I'm thinking I should use that new and shiny second build as an exemplar build (so I can put Divine Avalanche back in for example) and put the slots where they're more useful, on the low level powers. That can be a pure SO build for cost reasons (as well as better in the 1-20 ish level range). I still have fond memories of soloing the AV Dr. Vahzilok around level 14 or so many years ago because of that power.
5) I'm thinking of grabbing another Achilles heel proc and sticking it in Gambler's Cut, maybe stealing the slot from Practiced Brawler. The one in flashing steel is great for AoE work, but when trying to solo AVs it might be handy to have it on an even faster recharging power.
Basically, I'm looking for ideas once I16 goes live and I presumably get another free respec. Or I suppose I could actually go do a respec trial... I'd like to boost damage to the point where I could theoretically take down an AV solo, even if I might not have the survivability. However, I'm not willing to compromise on the soft cap. Improvements in end would also help on the sustainability front.
Thanks in advance for any suggestions.
The current build is as follows:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(9), RedFtn-EndRdx(11)
Level 2: Flashing Steel -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(13), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(15), Achilles-ResDeb%(15)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(19), RedFtn-EndRdx(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 8: Agile -- Ksmt-ToHit+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/Rchg(25)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(27)
Level 12: Swift -- Run(A), Run(27)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Regen/Rcvry+(29), RgnTis-Regen+(31), Heal-I(31)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33)
Level 18: The Lotus Drops -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(36)
Level 20: Stamina -- EndMod-I(A), EndMod-I(36), P'Shift-EndMod(36), P'Shift-End%(37)
Level 22: Quickness -- Run(A), Run(37)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(37)
Level 26: Soaring Dragon -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40)
Level 30: Combat Jumping -- DefBuff-I(A)
Level 32: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(42), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(43)
Level 35: Evasion -- RedFtn-Def(A), RedFtn-EndRdx(43), RedFtn-Def/EndRdx(43), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def/Rchg(45)
Level 38: Elude -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(45), GftotA-Def/Rchg(46)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(46), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def/Rchg(50)
Level 49: Web Grenade -- TotHntr-Acc/Immob/Rchg(A), TotHntr-Acc/Rchg(50), TotHntr-Acc/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit