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Posts
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Thanks for your advice. Unfortunately I've already gone in a different direction with this arc, and your favourite mission had to go. I might use it again later in another arc though, since I liked the mechanics but couldn't get them to work properly. The arc is updated now and if you feel like checking it out again that would be great. Changes are mostly in mission 3 and 5, and some minor stuff in mission 4.
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Giving it a shot, even if it's way past the deadline: #338575 - The Tangled Weave.
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My arc #338575 has been updated. One mission has been replaced and another has been remade, and the rest have been checked and doublechecked. There is even a hint of a story to tie it all together now.
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The PPs aren't shown in a positive light but they are mentioned in some arc to be a new group of heroes possibly connected to Crey - before we uncover the truth. We can assume that this means that they are doing something to come off as heroic, even if it's just clean-up work in Crey's Folly and the RWZ (i.e. stealing Rikti tech).
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I was going for the same thing with my arc.
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Quote:My global is the same as my forum name.The Tangled Weave
ID: 338575
Author: Operative Tracks (I believe his global is @FredrikSvanberg. I hope they revert the names thing at some point, it bugs me).
Quote:Summary
This arc ended up disappointing me - it's always the pretty ones that break your heart I suppose. The missions are all solidly designed, the mechanics are used in very clever and creative ways, and while the contact dialogue is a bit dry and to the point, the NPC dialogue is well written enough that even though each person only makes one appearance, they're all characterful enough that they don't feel thrown in. Hell I didn't even spot any typos which has got to be a first.
Quote:The part I find disappointing though, is the fact that there's no story. I hate to rip off Venture's thing, but this is a perfect example of "Just a bunch of stuff that happens" (I promise I won't get all tropey in my reviews). It's like the contact just has an errand list she needs done and you happen to be around when she gets down to the next item - it all raises the question of "Well I suppose this stuff is all important Arachnos business, but why send me specifically on all of them? Anyone could do this." There's nothing tying the player to the contact or the missions, and there's nothing tying the missions together.
Quote:
*Quick Edit* I just want to mention that based on the description you offered, it sounds like each mission is meant to be a reference to a current in-game mission or story arc - which is clever but not made very explicit at ALL (I don't even know which one most of them are meant to tie into). Even with that, the arc still needs its own narrative arc - any good story arc should still be interesting when viewed in isolation.
Thanks for the review, you were much faster than I had expected. I didn't even have time to work on the mission I dislike the most (number 3). I agree with you that it is a bit confusing and frankly I'm thinking about getting rid of it. I might work in a bit of a narrative tying this all together just to please those who are expecting such from an MA arc, and then that mission is almost certainly going to be cut. -
I played this arc this morning (took me nearly 2 hours it did) and commented in a PM. I said something about how this was silly, corny and stretched the joke out for too long but I still had to give it 5 stars for being well made and I had a good time playing it (or I wouldn't have stayed up to bloody 4 AM). I recommend it. It's just not my cup of dr pepper.
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I can only provide an anagram. Seeing as how I was the first to figure out the anagram of Mender Silos' you should consider my word on this LAW.
Darrin Wade. Turn the W upside down and you get Darrin Made. Now shuffle the letters around: Dr in a dreaM. Dream Doctor. -
If that second batch is still open for new additions, here's mine.
#338575: The Tangled Weave
Level 5-10
Learn more about how Arachnos works behind the scenes in the Rogue Isles to make Project Destiny come into fruition. You will revisit some familiar events, or events leading up to them, from a slightly different angle.
The arc was designed to be played as a VEAT, as part of a project to complement/replace the lacking VEAT epic arcs. Just keep that in mind if you play it with another type of AT. -
My latest arc can use some reviewing.
#338575: The Tangled Weave
Level 5-10
Learn more about how Arachnos works behind the scenes in the Rogue Isles to make Project Destiny come into fruition. You will revisit some familiar events, or events leading up to them, from a slightly different angle.
The arc was designed to be played as a VEAT, as part of a project to complement/replace the lacking VEAT epic arcs. Just keep that in mind if you play it with another type of AT. -
I'm pondering what to do about that and I've got a couple of different ideas I'm going to try. I didn't really like to leave it without a fight but I couldn't think of anything that didn't make it all too strange.
Edit: I spent 4½ hours this morning working on that mission and I think I finally got it right. Try it again if you like - it's the first mission so you don't have to complete the whole arc to see the changes. My next project for this arc is mission 3 which I feel doesn't really fit and which has some mechanical problems. I might scrap it and do something entirely different. -
The mission is stupid but the worst part is that the mission briefing makes it seem like the generators are your goal. You should actually try to find and rescue the journalist hostage before the generators are destroyed. If you save her the mission completes.
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Yep, I agree. Made the same suggestion myself a while ago.
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Alright, I got inspired enough to toss this together in about a day of frantic Architecteering:
#338575: The Tangled Weave
Level 5-10
Learn more about how Arachnos works behind the scenes in the Rogue Isles to make Project Destiny come into fruition. You will revisit some familiar events, or events leading up to them, from a slightly different angle. -
Replacing this post with my comments on Ian's arc...
Mission 2: Murray is saying some strange things. It sounds like he's talking to a couple of Infected when he is in fact being arrested by Rippers. And who is Morben? He is mentioned in the navbar but never seen in the mission.
Mission 4: Glowie computer has no clue or other text, and is not required to complete the mission.
With some work this is a potential 5 star arc. It seems a bit sparse. The mission briefings are REALLY brief, if you know what I mean. I liked it well enough though. Because of the problems noted above I gave it a 3 instead of a 4. With even more polish and added details it is pushing for a 5. -
Quote:Serving up some completely anecdotal "evidence":
And I don't know where people are coming from with all the "deserted" talk.
Maybe compared to OMG EVERYBODY'S MA FARMIN it's deserted, but I see people in the main MA hubs and hear them putting teams together in chat.
Last Saturday, at noon, in the middle of double XP weekend, there were two teams in the RWZ AE building. Mine was full, the other one looked like a very large team as well but admittedly I didn't stop to count them. Double XP was not in effect in MA missions. This was on Triumph.
So basically what we had here was about 15 people on one of the "dead" servers deciding that the "dead" MA provides more fun than the double XP of regular content. Just imagine what it would have been like if the game wasn't dying! -
Quote:It's often surprising how, in fiction, all metals are magnetic. No exception. If it's metal, you can stick a magnet to it, and Magneto can tie it into knots. It doesn't matter what the metal actually is, because all metals are apparently magnetic. Which, as any kid who's taken a magnet outside the house will tell you, isn't true. The dang thing doesn't stick to half the metals out there!
Ah, but we're talking about Magneto here. He's obviously not manipulating magnetism, but instead he's manipulating what people THINK magnetism is capable of.
He can for example move around blood inside people and shut down the oxygen supply to their brains because blood has iron in it. Blood isn't magnetic though. He'd have a greater chance of causing spontaneous cancers to form by creating a strong magnetic field, but it might take a couple of years before they affect his targets. Doesn't make for good comic action, unfortunately. -
Sounds like a great idea but I won't hold my breath.
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While your suggestions are fine the people who have given up on it because of the xp adjustments don't care and the rest of us have been suggesting similar notions since before we even had the AE. So it's possible that we're all a bit jaded.
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I'd imagine you would share their phase, whatever it happens to be.
Player A has finished phasing zone content, player B is just starting.
If player A is leader, player B sees what player A sees, and vice versa. -
There was a time when you could only get certain enhancements from contacts. The more "exotic" ones, like travel speed and endurance modification, and so on, were only available from contacts. I remember asking friends to buy enhancements for me from contacts they had unlocked, which weren't available in the (hidden, as in not marked on the map) stores. Back then it seemed like a huge part of the game was about finding the secret stores which would let you play your character properly...
Anyway, I agree that these prices should be fixed, or they should just remove the enhancements from the contacts altogether so poor newbs aren't tricked by the evil contacts into paying too much for their enhancements. -
My favourite server is filling up with level 50s I'm less and less likely to play again.
Wouldn't it be nice if we could "cash in" characters we don't use and get some kind of benefit from them for the alt that will replace them?
I'm not sure what kind of benefit it should be. I only know that it shouldn't be an xp bonus, nor a way to start at a higher level. It shouldn't be anything that would make people want to PL their way to 50 just to get this benefit for another character.
I've got a few ideas:
* A special title; "Son of [deleted character name]", or whatever.
* Special badges; "I deleted my level 50 [archetype] and all I got was this lousy badge"
* A permanent temporary power related to the powerset or archetype of the deleted character. Might be too useful/too much work.
* A nest egg. The deleted character's influence is split into 5 packages and rewarded over the next character's life, every 10 levels. The enhancements are similarly hidden in a treasure trove which can be found by completing a special mission at level 50. The trove will function as a SG base enhancement bin but only for the character who found it. It will contain all the enhancements the level 50 character had at the time of deletion. There would be 5 different treasure missions, one for each origin, with corresponding Trove locations in different places. The Magic origin Trove could for example be found in Potter's Field on Sharkhead, or in Dark Astoria.
* Something else. -
Quote:My only advice, and this is purely for my own selfish reasons, is "don't do it"!Sometimes I like to RP somebody with an accent or dialogue (Irish, Southern, French, etc.) but I always find myself wondering how good of a job I'm doing!
Don't try to type out an accent. Just mention it in your bio or when you first start chatting with someone. By all means use real words that are typical for the accent/region but don't start dropping vowels or scatter random apostrophes everywhere, or any of the other tricks people use.
You're not doing your character any favours, you're not going to make them seem more "real" and the people you're chatting with are probably going to have to struggle to understand you. It's difficult enough to keep up with chatscroll in a busy room. Having to interpret an "accent" on top of that could be the final straw.
If you're also not really good at what you're doing, all your characters are going to sound like drunken dwarves in a bad fantasy novel. -
I'll join once I decide on what character I want to make.
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Time to look into the borderline cases.
Martial Arts and Superstrength as blaster secondaries. We know we'll want MA at least, to combine with Dual Pistols.