Mission Architect Suggestions


BlueRaptor

 

Posted

Hi, I thought that if we had a thread where we could post our Mission Architect Suggestions, then it would be easier for the devs to find out what we want from the MA and hopefully find ways in which the MA could become a tool used mainly for creative content and not power leveling, if thats possible.

So here's a few of my suggestions:

1) Enemy Group Scaling: I have played a few arcs in which the level fluctuated as i progressed, from level 15 to level 30 to level 50 in one arc, and it was down to the Enemy groups that were wanted in the arc. My idea is to have enemy groups scale a bit more widely and have NPC's such as AV's and specific bosses span the entire level range. For example, the Circle of Thorns head man is lvl 35 to 41 because of the TF he appears in, but this means you cannot create a level 50 mission with the COT leader in it despite the group being a level 50 enemy group, surely this can't be right...

2) Cutom Cannon Enemies: With the cannon enemies in the MA the most you can customise them is to change a little of their colour, but they still keep the same powers and level range. I would like to see cutom enemy skins avaliable to choose as a custom character e.g. The Wailers are level 30-41 and they are very demonic looking, but if i wanted to create a wailer that used fire powers was level 50 and with darker skin, the most i would be able to do was colour the skin slightly and change the name. Surely adding in an option like this would allow for greater customisation potential in story arcs, leading to a better more creative use of the MA?


These are a couple of my ideas, i would love to see these in the game and im guessing a lot of you have things you would like to see as well so post em here =)

-NP


 

Posted

^^ nice to know it's not only me who thinks so, thanx. =)


 

Posted

Wow people really don't seem to care much for Architect Entertainment improvements =(

surely not everyone has given up on it becasue of the farming and exp debuff...