I was milling over some ideas that could be introduced into a possible CoX sequel and I wanted to let the world know about them, looking for suggestions and constructive criticisms. The headings below are used for convenience, 'labels' to hang mechanics off of:-
GROUPS
Groups are classifications of different 'industries' that contacts belong too;
Academic - Philosophical and educational organisations Government - Federal organisations and government departments Media - Journalistic and broadcasting organisations Military - Army, Air Force and Navy Scientific - Research and scientific organisations Technical - Engineering and construction industries
SUBGROUPS
Each GROUP is subdivided into three SUBGROUPS listed below;
Backing - Can be used to call in assistance in the form of manpower or services. Contacts - Can be used to grant assignments and missions with added rewards (increased XP etc.) Resources -Can be used to call in assistance in the form of equipment and supplies.
REPUTATION
Reputation in the game is not traditional it involves the characters influence with various types of organisation. Reputation is earnt by performing assignments and missions for organisations and individuals associated with their appropriate GROUP. SUBGROUP Reputation is earnt separately within the GROUP e.g. Government > Backing is earnt separately from Government > Resources.
The amount of REPUTATION points is a tally and depending upon the amount earnt unlocks bonuses and temporary powers based upon its current total. These are graded from TIER 1 (the weakest) through to TIER 5 (the strongest). Some are one shot temporary powers others are new contacts or other fixed bonuses.
For example the TIER 1 Academic > Backing effect unlocks an Occult Shop that would sell Magic related salvage, recipes and enhancements. Where as a TIER 5 Military > Resources effect unlocks a one shot temporary power called Air Strike (a locational AOE with very high damage). The first example would be a permanent unlock for that character but the Air Strike could be used just once. It is a big expenditure of hardware and resources for the organisation involved after all however it does not stop the character from unlocking it again at a later time with sufficient REPUTATION (by continuing to do assignments for the military). In the latter case their Military > Resources REPUTATION would drop as they have 'called in a favour' so to speak and need to work hard to get that 'favour' again.
This is a rough overview of the system but I have worked out the finer details if you have any questions or suggestions or opinions I would love to hear them.
Posted
Sounds like a great idea but I won't hold my breath.
I was milling over some ideas that could be introduced into a possible CoX sequel and I wanted to let the world know about them, looking for suggestions and constructive criticisms. The headings below are used for convenience, 'labels' to hang mechanics off of:-
GROUPS
Groups are classifications of different 'industries' that contacts belong too;
Academic - Philosophical and educational organisations
Government - Federal organisations and government departments
Media - Journalistic and broadcasting organisations
Military - Army, Air Force and Navy
Scientific - Research and scientific organisations
Technical - Engineering and construction industries
SUBGROUPS
Each GROUP is subdivided into three SUBGROUPS listed below;
Backing - Can be used to call in assistance in the form of manpower or services.
Contacts - Can be used to grant assignments and missions with added rewards (increased XP etc.)
Resources - Can be used to call in assistance in the form of equipment and supplies.
REPUTATION
Reputation in the game is not traditional it involves the characters influence with various types of organisation. Reputation is earnt by performing assignments and missions for organisations and individuals associated with their appropriate GROUP. SUBGROUP Reputation is earnt separately within the GROUP e.g. Government > Backing is earnt separately from Government > Resources.
The amount of REPUTATION points is a tally and depending upon the amount earnt unlocks bonuses and temporary powers based upon its current total. These are graded from TIER 1 (the weakest) through to TIER 5 (the strongest). Some are one shot temporary powers others are new contacts or other fixed bonuses.
For example the TIER 1 Academic > Backing effect unlocks an Occult Shop that would sell Magic related salvage, recipes and enhancements. Where as a TIER 5 Military > Resources effect unlocks a one shot temporary power called Air Strike (a locational AOE with very high damage). The first example would be a permanent unlock for that character but the Air Strike could be used just once. It is a big expenditure of hardware and resources for the organisation involved after all however it does not stop the character from unlocking it again at a later time with sufficient REPUTATION (by continuing to do assignments for the military). In the latter case their Military > Resources REPUTATION would drop as they have 'called in a favour' so to speak and need to work hard to get that 'favour' again.
This is a rough overview of the system but I have worked out the finer details if you have any questions or suggestions or opinions I would love to hear them.