Let's Fix the VEAT Arcs!


BeyondReach

 

Posted

As I so very quickly and brutally found out circa Fortunata Hamilton, the VEAT arcs...are not up to snuff. And I know plenty of other people have realized it as well.

So, I toyed around with the idea a while back, but there's no chance I would be able to live up to my plan: construct and write a complete VEAT storyline from 1-50. With only 3 arc slots, no less.

So I just had an awesomer idea: Let's all make a VEAT arc!

I'm not expecting a unified storyline, and I'm not going to go out of my way to organize anything too much, but I'd love to hear if anyone's interested. I already have a great mission to work into a 1-5 arc.

Just pick a level range, and write something befitting a distinguished Arachnos operative!


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Dear god, I would love to see you guys come up with something in here. Anything but the self-congratulatory "Defeat Statesy While He Advertises Powerset Proliferation."


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Replacing this post with my comments on Ian's arc...

Mission 2: Murray is saying some strange things. It sounds like he's talking to a couple of Infected when he is in fact being arrested by Rippers. And who is Morben? He is mentioned in the navbar but never seen in the mission.

Mission 4: Glowie computer has no clue or other text, and is not required to complete the mission.

With some work this is a potential 5 star arc. It seems a bit sparse. The mission briefings are REALLY brief, if you know what I mean. I liked it well enough though. Because of the problems noted above I gave it a 3 instead of a 4. With even more polish and added details it is pushing for a 5.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Alright, I got inspired enough to toss this together in about a day of frantic Architecteering:

#338575: The Tangled Weave
Level 5-10
Learn more about how Arachnos works behind the scenes in the Rogue Isles to make Project Destiny come into fruition. You will revisit some familiar events, or events leading up to them, from a slightly different angle.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

Quote:
Originally Posted by FredrikSvanberg View Post
Replacing this post with my comments on Ian's arc...

Mission 2: Murray is saying some strange things. It sounds like he's talking to a couple of Infected when he is in fact being arrested by Rippers. And who is Morben? He is mentioned in the navbar but never seen in the mission.

Mission 4: Glowie computer has no clue or other text, and is not required to complete the mission.

With some work this is a potential 5 star arc. It seems a bit sparse. The mission briefings are REALLY brief, if you know what I mean. I liked it well enough though. Because of the problems noted above I gave it a 3 instead of a 4. With even more polish and added details it is pushing for a 5.
Ugh. I was having a bizarre problem with changes not saving properly (not to mention the arc publishing under my character name and not my global). Morben should be Murray. The dialogue is a holdover from an earlier version of the mission where you're just supposed to pick up Murray without any RIPs. But making Murray stand by himself refused to work for some reason, he still spawned with a group of Infected. I'll change it to Murray being guarded by Infected.

As for the computer, it's all global text, since it's just a little bonus detail.

I just played your arc, and I liked it, especially the last mission. Funnily enough, that was the original idea for my arc. I was going to start with a mission where you have to bail some pathetic Destined Ones out from the Snakes, echoing the mission where you have to save the Arachnos operatives. But the clocktower map was unavailable, so I went with Dewey. Poor Dewey.

Edit: There we go. I've gone in and fixed everything, even if I had to unpublish it first. (Apparently when you fix published versions of arcs, it doesn't actually update the local file, only the uploaded version on the server. I understand why that probably is, but damn if it isn't obnoxious to some degree. Basically I wiped all my fixes when I tried to figure out why it was publishing under my character name.)

Well, fixed everything except the briefings, aside from cleaning up a little text. Since it's a 1-5 arc I decided to not bog it down with too much exposition, especially since Oliver is just sending you out on grunt work. I'm contemplating making Commander Weddock an old guy who just never shuts up to balance it out.

I also remembered the one criticism I had, which was that I didn't like the fact that the first mission of your arc was just a simple glowie collect and nothing else. I would've preferred something with some combat, perhaps making it so that you can't plant the data without taking out the witnesses. As it stands, it feels a little silly to walk right past Burch as you do it.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

I'm pondering what to do about that and I've got a couple of different ideas I'm going to try. I didn't really like to leave it without a fight but I couldn't think of anything that didn't make it all too strange.

Edit: I spent 4½ hours this morning working on that mission and I think I finally got it right. Try it again if you like - it's the first mission so you don't have to complete the whole arc to see the changes. My next project for this arc is mission 3 which I feel doesn't really fit and which has some mechanical problems. I might scrap it and do something entirely different.


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

Posted

In the process of your mission Tangled Weave now. I think it is going to become a very good arc but right now I bump into some things that are not yet right.

1st mission, I liked this one. All friendly here and then suddenly havoc and who is who? Should I intervene? Oi, they are shooting at me! Right that does it. Very nice indeed. I liked the named spiders. Perhaps they could have a short bio?

2nd mission is one I don't like much. Arachnos having a treaty with the snakes? Since when? They are barely tolerated because they are a nice faction to use for project Destiny weening. But it is novel to work with the snakes for once. Defeat alls however are never fun.

3d mission. Nice detailing with the dead coppers. I was dissapointed that the rippers opened fire upon me without a good cause. I am an Arachnos agent after all. Their motivation was a bit of a surprise and nobody is mentioning it later on. I got the gloowy and then got attacked. I 'arrest' the subject and then suddenly after he fades outa surprise mission fail. Is that intentional? If so, then you could make more certain that the player knows why and how he failed because i was puzzled by this and thought it was a bug. BTW the boss was very strong, I would not have been able to take him down without lots of inspirations and vet powers. As a lowly level 5 unenhanced soldier I would have been creamed. Perhaps you might consider toning him down a bit.

4d mission is the longbow clean up. Nothing special about this one, straight beat em up longbow. Only odd thing is Kalinda's dialogue. You seem to miss her speech a bit. Same thing with the first mission. It does not sound right to me.
I will do the last mission soon. So far an interesting arc.

5th mission
Big map for so little objectives. It is missing a climax and the map got plenty room to spare. Would be nice if it could tie all the missions together. I think that the hydra and the gizmor's would benefit from a bio to explain why I would take the risk of destroying valuable equipment.


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
Well, my original idea didn't pan out since the map I wanted was missing, but I think it all turned out for the better!

Come try out my first VEAT arc:

Name: Making Your Name
Arc ID: 337989
Levels: 1-5
Missions: 5
Its 33887 now, better edit this post

Just played it and right now it feels too rough so I didn't rate it yet as I assumed this is a work in progress and far from finished. One of the things that will be hard is setting the tone right. You've chosen to let the veat be treated like a grunt who has to do all the nasty dirty jobs and that is fine. But getting the sergeant right is the thing then. Including responses like "Sir, yes Sir, consider it done Sir!"

Biggest problem I had is that the arc is lacking a story, it is just a bunch of stuff that happens (I did the same with my arc and I realize that this does has not made my arc better. I am still considering how to include a decent storyline in mine). I think, that this one could use a storyline as well.

BTW, I really like this project. Good initiative here.


 

Posted

Quote:
Originally Posted by GrinningSpade View Post
Just played it and right now it feels too rough so I didn't rate it yet as I assumed this is a work in progress and far from finished. One of the things that will be hard is setting the tone right. You've chosen to let the veat be treated like a grunt who has to do all the nasty dirty jobs and that is fine. But getting the sergeant right is the thing then. Including responses like "Sir, yes Sir, consider it done Sir!"
Actually, it's more or less done, hence why it's in Looking For Feedback mode.

I tried to have my cake and eat it too, and I think I did admirably. The player has wiggle room to think of Oliver however they like, though I wrote it mostly with a slight sarcastic bent, since he's a low-ranking Huntsman that acts just a bit bigger than he really is. He's not just a standard one-note drill sergeant character, and I don't expect Soldiers playing the arc to be mindlessly loyal either.

I'll fully admit there's probably some stuff I could've written better, but I don't see me changing much outside of some consistency tweaks, since Oliver's tone does shift back and forth a bit.

Quote:
Biggest problem I had is that the arc is lacking a story, it is just a bunch of stuff that happens (I did the same with my arc and I realize that this does has not made my arc better. I am still considering how to include a decent storyline in mine). I think, that this one could use a storyline as well.
I write my arcs mimicking the style of in-game ones. Both of the initial Mercy Island contacts pretty much have you doing random stuff. The missions aren't nearly long or involved enough to create a narrative because it's a 1-5 arc.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Quote:
Originally Posted by Megajoule View Post
As do I, for which I've been criticized. Apparently, everyone hates the standard content - heck, just look at this very thread.
Hey now. Nowhere else in the game has the writing ever been as painfully nonsensical as a mission to "Go kidnap this person" followed by "Go violently break into an Arachnos base to ask the person you just bloody kidnapped a question".


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Rise from your grave!

As show by my signature, I've given Making Your Name a little (and I do mean little) clean-up and republished it so that it's properly under my (secondary) global name.

I've also begun preliminary work on a 5-10 VEAT arc. As well as trying to figure out the best way to potentially do the full ten arcs I want to do. I suspect it will end with me spending quite a sum on arc slots...


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Quote:
Originally Posted by IanTheM1 View Post
Ugh. I was having a bizarre problem with changes not saving properly
I know this post is old, but if this is still a problem:
1) make your changes
2) click 'save'
[2.5) I dunno if it helps, but I always wait until I see the message "Arc Title has been republished" in the chat box.]
3) close the MA window (this is the secret)
4) reopen it and viola!

I lost all sorts of stuff (and raged) until I learned this.


 

Posted

I've been busy working on something good! I'm proud to announce two new VEAT Arcs published and waiting for feedback:

#377044 - Moving On Up (Levels 5-10)
Now that you've established yourself as a can-do sort of agent, Arachnos has bigger and better jobs for you to do. And you never know, you might just bump into a VIP along the way...

#377045 - Media War (Levels 25-30)
Longbow thinks they're better than everyone else. It's time to show the world that the boys in red and white aren't so squeaky-clean.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Quote:
Originally Posted by IanTheM1 View Post
I've been busy working on something good! I'm proud to announce two new VEAT Arcs published and waiting for feedback:

#377044 - Moving On Up (Levels 5-10)
Now that you've established yourself as a can-do sort of agent, Arachnos has bigger and better jobs for you to do. And you never know, you might just bump into a VIP along the way...

#377045 - Media War (Levels 25-30)
Longbow thinks they're better than everyone else. It's time to show the world that the boys in red and white aren't so squeaky-clean.
The latter makes me go: aughhh....Longbow?



Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.

 

Posted

Quote:
Originally Posted by BeyondReach View Post
The latter makes me go: aughhh....Longbow?
On the other hand, a chance to beat them down good sounds a little tempting...


 

Posted

Maybe I should run these two arcs, then see if there is an arc I can add to fill in the level ranges.

And maybe I should keep levelling up my VEAT to see all the VEAT arcs to see what improvements need to be made.


In the Arena of Logic, I fight unarmed.