FourSpeed

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  1. I have two high-end (multi-billion inf each) Brutes (SS/WP & SS/INV) and both
    are PvE demi-gods. We're really splitting hairs when we discuss one being "better"
    than the other.

    So, which is better? I lean towards /WP over /Inv personally. YMMV.

    /WP
    ----
    * Very High Regen (+80/sec vs 1 Mob in my case)
    * Very High S/L resist
    * Defense strategy is: Very High Regen, High Resist, High HP, Decent Def

    /Inv
    ----
    * High Defense (softcapped)
    * Heal/Very High HP (3K with Dull Pain)
    * Defense strategy: Very High HP, High Def, Decent Resist, Minimal Regen

    Both perform exceptionally well against most (if not all) PvE content.

    The /Inv is hard to hit, and the high HP lets it win most battles of attrition especially
    when you consider that its Dull Pain heal is 1200+ HP in a single click - more than
    the total health (base HP) of many AT's all by itself.

    The /WP gets hit more often, but frequently, its regen fully heals back the damage
    before the next attack. Against S/L foes, the layered combination of regen &
    resist provides complete immunity. It is simply impossible to kill it in those scenarios.

    Where the /Inv gets into trouble is with the Streakbreaker (NPC's have one
    too) which can allow/force mobs to hit (often at the same time). As with any +def
    build, Cascading Defense Failure is also possible, and generally speaking there are
    quite a number of mobs that have -def debuffs in the higher end game.
    Finally, with a 5% to-hit floor, you are guaranteed to get hit given sufficient mob
    numbers, which will gradually erode HP - so you always have to keep an eye
    on that.

    What can kill my /WP is a huge alpha hit (GM's) or -regen buffs. While there
    are fewer -regen debuffers, they have a nasty tendancy of tanking regen directly
    to zero (unlike -def which is usually works in % steps). Without a heal or high
    defenses, that can quickly be fatal, although Resist does mitigate it a bit.

    Given the pros & cons, I lean towards /WP as better, simply because it's really
    hard to downplay immunity The /WP can get it, the /Inv cannot.


    Regards,
    4
  2. FourSpeed

    /WP for Stalkers

    I'm not the numbers guy, but I also have some /WP stalkers (KM, Spines and
    Elec), and /WP is fine.

    It's pretty much an autopilot secondary - just flip on your toggles and forget
    about them. Heal occasionally if you need to.

    It's also not bad in PvP either with it's heal and +perception. Resistance doesn't
    seem to get DR'd as much as Def does (my subjective opinion) so you have a
    little more staying around time for a pesky fight.

    Overall, I like it - it isn't as "interesting" to use as /Nin, but it's solid and reliable.


    Regards,
    4
  3. FourSpeed

    influence cap

    Quote:
    Quote:
    Originally Posted by talonflash
    qr

    it has _nothing_ to do with the bitness of the os, and everything with how the variable is defined in the programming. I've seen quad-precision variables (128 bits) on 32-bit hardware/os combinations.

    qft+1
    The OS bitness, per se, is not the key factor, true.

    The actual factor is going to be the math libraries of the compiler they're
    using.

    That said, the standard libraries for C, C++ back when this game was written
    are almost certainly going to use long int as the signed integer variable type.

    At that point, appx -2B to +2B is the hard limit.

    Are there libraries that implement larger numbers? Certainly. Mathematica
    was doing so in the 1980's...

    I'd bet a bunch of inf though, that the code this game is written in very probably
    uses the standard long int data type prevalent in the 32 bit OS implementations
    of the compiler.

    Can they change it? Sure.

    Are they likely to? I very seriously doubt it.


    Regards,
    4
  4. Quote:
    Unfortunately the devs really haven't released the solo friendly Incarnate content yet.
    /this.

    As a dedicated solo player, iStuff kinda bugs me for the quoted reason.

    Alas, a few of my toons *want* the goodies, so they sucked it up and teamed.

    ITF and LGTF are pretty popular and very good for building your Alpha powers.

    Another one I haven't seen mentioned is Rikti MotherShip Raids. They're also
    quite popular, drop a lot of shards, and also provide large numbers of Vanguard
    Merits, which can be exchanged for the G'rai Matter component daily.

    I found that running those a few times (just one, and a little luck, can get
    you your T1 Alpha Power), got my few Incarnates up to the level-shifted
    Alpha Power (T3) in pretty short order.


    GL,
    4
  5. FourSpeed

    Purple Futures

    Quote:
    Fourspeed, Regarding low level recipes, I think you're making a bad assumption. You're assuming those are actually produced by low level players. In fact they're produced by SS/Fire brutes rolling on the low level bronze table, at least most of the ones that are in demand. And they aren't very rare anymore.
    That's a good point. I neglected the AE vector. With all the ambush/fire farms
    cropping up lately, that probably is a/the major supplier. Even so, their M.O. is
    typically to vendor, or outright trash the marginal stuff, and craft the few valuable
    recipes leftover, so in actuality that affects only a select handful of IOs (albeit
    useful ones).

    The point I was getting at, is that I see nothing in F2P that will improve the
    health of the low-mid range market. In fact, the points you raise are additional
    factors that will sustain the drought in those niches (the prior IOs notwithstanding).

    Quote:
    Salvage will only stay high as long as people think it is better than recipes in AE. The day Platinum becomes better Inf/ticket than bronze rolls is the day Platinum prices crash. Part of my new farm is an analysis on how to effectively spend your tickets. I haven't started on it yet, but I expect to see a few surprises. Say I earn 9,999 tickets in 20 minutes. I can trade that in for 124 pieces of specific Uncommon Salvage. If some piece is selling for 150-250k and a flipper has enough outstanding bids at 150k, I can make over 18M Inf. Maybe that's better than Bronze rolls, maybe not.

    With /auctionhouse, it becomes REAL easy to sell massive amounts of Common Salvage while standing at the ticket vendor, as long as there are outstanding bids. If there are several pieces of Common Salvage in the same category (say low level tech), then that becomes a good way to use tickets. Convert 9999 tockets to 1249 random pieces of Low Tech Salvage, scrap the half that is junk, sell the other half. Say 624 pieces at 50k each is 31M Inf. Consider this fair warning to all of you Salvage flippers.
    I disagree with the first quoted sentence. If the supply of purples does
    drop, thus raising demand/prices, a point that I do agree with, that effect
    will also apply to the rares needed to craft them. I would expect the tix -> rare
    salvage approach to remain quite viable and lucrative.

    So, you could simply cash those 9999 tix for 18 pieces of rare salvage. If
    you spread them among several types (ie. not just Platinum, for instance), I'd
    expect to get 2M or more for them. That comes out to 36M (or more) for
    substantially less effort.

    Quote:
    I agree that changing demographics could be very disruptive to the Market, but I doubt that it will be
    I'm inclined to agree. First, F2P cannot use Purples without paying, so they're
    effectively out of the equation. Second, the ones who do pay for the "privilege"
    will likely fall into the same iTrials trend as the VIPs. The real demographics
    change c/would be caused by the downgraders (VIP -> Premium), but I'm not
    getting the sense there will be very many of those (based on what I've read so far).


    Regards,
    4
  6. Quote:
    Originally Posted by Canine View Post
    Also if I'm remembering right, 2 billion is effectively a hard limit due to the variable type used to store the value (I'm very, VERY not a programmer type, so my knowledge of the precise variable used is nonexistent).
    It is.

    2^32 is the maximum size for an unsigned integer on a 32 bit OS (like Windows).

    That number is around 4B, but they're using signed integers (ie. they can represent
    both positive and negative values), so the actual practical range is ~ -2B to +2B.

    As for the OP, I store my excess on other alts and/or as lowball bids on
    actual Good Stuff, so if they do clean up 51-53 enhancement entries it
    will have no impact on me.

    To TopDoc: Taxes? What are those? My funds are kept in some rather
    secretive accounts in offshore banks affiliated with the Rogue Isles...
    Sure, there may be a little graft and greasing of palms here and there,
    but the percentages are far better than those Do-Gooders in Paragon City
    would be paying their government...


    Cheers,
    4
  7. FourSpeed

    influence cap

    Bear in mind that the primary reason for the 2B cap is that 2^32 (a number
    slightly larger than 2B) is the limit for 32 bit Windows signed integers.

    I would not expect that very likely to change unless they're thinking that their
    entire client base should upgrade to 64 bit OS's in order to play the game.


    Regards,
    4
  8. FourSpeed

    Purple Futures

    Interesting analysis (as always) TD.

    I think that will also continue to mean that mid to low level recipe supplies will
    remain rare, as there will be few suppliers. With time-to-50 level speeds increasing,
    few folks will be IO'ing anything along the way...

    Salvage relating to high-end IO's will stay high, and most other stuff will be
    plentiful and low value. We're seeing some of that now (compare Ceramic Armor
    Plate with Circuit Boards for instance).

    One unknown that may be a factor is the demographics of Free/Premium/ViP
    players.

    iStuff isn't available to Free/Premium (if I've read that right), so if there's a large
    influx of F2P folks, and/or a significant shift from VIP to Premium, that may
    dampen the overall trend you're predicting.

    If the forums are a decent gauge though, I get the sense that most VIPs will
    stay there, adding a 2nd F2P account rather than downgrading from VIP, so I
    think your prediction is a reasonable outcome.

    It'll be interesting to see how it all develops.


    Regards,
    4
  9. Quote:
    Tanks, Healers and the Trinity? Needed?
    If ever there was an appropriate time for a /jranger response, this is it.

    Simply put... No.


    Regards,
    4
  10. Quote:
    Originally Posted by Lazarillo View Post
    I still want to know why a BCU is such a menace to States. Either he forgot to slot his Alpha, or someone in the art department reaaaalllllllyy must hate Jack.
    He's probably just running a BAF and you can't see everyone else in the
    picture because it zoomed in on him and his quarry...


    Cheers,
    4
  11. No jab in the eye from me, Sam. I appreciate the thread title, and I believe I can
    understand your position although my own reason differs from yours.

    ALL of my toons are in /hide, and I have only two Global Friends (my 2nd acct,
    and the RL friend who talked/lobbied me into getting the game in the first place).

    That's by choice - I'm simply not that friendly as a general rule...

    So, why am I playing an MMO?

    Simple. That is the only "format" the game was released in - I'd have much
    preferred a standalone game, but that was never a choice.

    To be sure, I've teamed and had fun, and even participate in a once-a-week,
    themed SG that I enjoy. I also team regularly with my RL friend.

    But my preference and default choice is solo, and it covers ~80% of my game time.

    My forum posts are my "social" time. The game is MY time.

    I'm not sure it "ruins my fun", but I wouldn't miss multiplayer much if it went away...


    Regards,
    4
  12. I had my usual long-winded reply replete with some examples of recent alts
    I'm currently running, but their lame-@$$ forum software logged me out while
    I was editing it.

    So, you get the brief version.

    Here's how I make an alt.

    1> It starts with a concept - either for character or powers/stats

    2> I always make a backstory for the concept to cover why they're here in PC/RI

    3> I typically put together a Mids' build to serve as a powers/slotting plan
    (I am a min/maxer - not hardcore, but never casual either).

    4> A Name. This is usually the easiest part for me. I usually get it as a part
    of simply researching the concept.

    5> Costume. This is usually quick, often because the designer, as good as
    it is, can't make what I want, so "close" usually has to suffice, and/or I
    tend to play stealthed toons, so it doesn't matter all that much to me
    anyway...


    Regards,
    4
  13. The way I've always looked at it (and this is admittedly an old-school view) is:

    1> All flavors of Kheld require more skill to play well than the basic ATs for several
    reasons: The Forms are role-specific mini-ATs in themselves, and are situationally
    optimised, so using them well at the right times is vital. Also, some powers work
    in forms and some don't and you have to know that and act accordingly - again more
    challenging than basic ATs. Khelds have more powers but the same slot count, so
    building them is harder - you have to pay more attention to slot allocation.
    Finally, Khelds are the *only* ATs that have kryptonite mobs - ie. mobs that are
    specifically designed and optimised for killing inexperienced/unwary Khelds and they
    show up everywhere you turn - again, more challenging than basic ATs.

    2> PeaceBringers are more self-contained. They have no holes they cannot plug
    themselves. They are steadier and more consistent in playstyle. That said, the
    math is right - they're best at doing standard content at standard difficulty
    levels - you don't read about PBs running +4/8 difficulty settings, because it
    doesn't happen... Otoh, PBs can be good in PvP because they have all the basic
    tools they need to do the job.

    3> Warshades are more dependant on external factors, most notably corpses.
    When they can generate/obtain what they need, they are capable of amazing
    things. When they can't, they're toast. Not surprisingly a WS is generally free rep
    in PvP. Typically, they have higher highs and lower lows than a PB. In theory,
    those swings should average out with steady PB's from a balance perspective,
    but we as players have a tendancy to remember highs (and lows) better
    than we do averages...

    I disagree with the term "better" wrt to WS vs PB, preferring "different". The
    simple math doesn't tell the entire story (although I do feel that PBs specifically
    and Khelds in general, could use some Dev attention).

    WS to me are like my Rad/Elec defender. When things work, it is awesome and
    even red/purple mobs are in trouble. When things go south, even blue mobs
    can kill him.

    My PB would virtually never die against a spawn of blue mobs, but would virtually
    never win against a spawn of red/purples. Whites/Yellows are his bread and butter.

    Personally, I like my PBs better than my Shades *because* they're more consistent.
    Many folks like Shades better because they are chaotic, with a mix of Epic Victories,
    and some Epic Defeats.

    YMMV.


    Regards,
    4
  14. My highest Scrapper is ~L10, so I'll leave that AT to folks who like them
    For the other 3 AT's though, I have a few L50's that I'd recommend to anyone.

    Stalkers: */Nin - as the others point out, /Nin is unique and very good.
    For a real "ninja" feel, go NB on primary. Otherwise, KM and Elec are also
    excellent choices.

    Tank: Fire/Ice - An unusual combo with great synergy between Ice Patch and
    all roasty, toasty powers. Also comes with an End Recov power and a Heal.
    In PvE, he's virtually unkillable unless I fall asleep at my keyboard.

    Brute: SS/WP - Pure Beast-in-a-Box. Whatever your enhancement budget,
    you can make one of these that kicks major backside...
    In PvE, against select mobs he is unkillable even if I fall asleep at my keyboard.
    That includes baddies like Rikti Pylons and Ghost of Scrapyard - No other toon
    in *my* collection can do that.

    Have fun with whatever AT's you decide on...


    Regards,
    4
  15. Quote:
    Have we mastered the Market?
    That's an interesting question.

    As Fulmens points out, if you use the definition of "master=control of", then
    clearly we are not, since we do not, and for most part proved that we can not,
    "control" the market, except for relatively minor and temporary effects in a niche.
    The Devs are the masters in that category as they can add, remove or change
    any aspect of the market at their whim.

    If you use the definition of "master=expert of", then the answer is a slam-dunk,

    Yes.

    There is no doubt that the regulars on this forum are Experts at inf acquisition
    using the Market, and I'd venture to guess that some of our regulars understand
    the usage and nuances of the Market better than those that created it.

    In terms of inf acquisition, regulars of this forum have demonstrated and documented
    the most effective techniques and strategies to gain inf in the game. No other
    method (by itself) is faster or more effective than the Market.

    They've demonstrated the ability to acquire hundreds of billions of inf in a matter
    of weeks (the VG Prestige "hostile" takeover projects).

    They've measured and documented dozens of strategies for acquisition from simple
    to hardcore. These include vendoring, flipping, crafting, various forms of ticket
    and merit conversion. They cover every in-game commodity that can be used
    for inf acquistion from enhancements to inspies to salvage to tickets and
    anything else that has an inf value (real or implied).

    I think the relative inactivity is a result of two key factors.

    1> In the present implementation there aren't any ways to make inf that we
    don't know about. We've found them, explored them, and often, documented
    them as well. There's nothing new that isn't a wrinkle on something else. Even
    the latest uses of Threads and Empryeans are only a subclass of ticket/merit
    conversion.

    2> There's less whining. My guess is that it is SO easy to make inf these days,
    that there simply is no practical way to be poor anymore... As a secondary
    thought, maybe some of our guides have become common enough knowledge
    throughout the player base (ie. critical mass) that more players are simply accepting
    the Market as a part of the core game (like stores/contacts were a core part).

    Whatever the actual reason, we see a lot fewer "Evil Manipulation" claims, and far
    more "Hey, I finally made a billion myself" claims. Personally, I like that.

    I have no doubt that we are Masters/Experts of the Market as it is today.

    Tomorrow? Who knows? What the Devs do with/to it?

    But, I'd bet that whatever it is, the regulars of this forum would be among the first
    to analyze, utilize and document whatever new techniques are needed to acquire
    inf based on any changes that occur.

    To me, I think that qualifies as Mastering the Market...


    Regards,
    4
  16. Quote:
    So am I on the right track here? Trying for a mix-ish sort of build with a focus on S/L Def. Ignore the IO level numbers while I get the hang of Mids. And spots have been left open for the more expensive stuff.
    First, and by far, most important, build your character how you like - when all is
    said and done, YOU are the person that has to play it.

    That said, I find some of the choices interesting.

    Comparing it to the Dirk Chintzy build, yours looks more like a Tank than a Brute
    to me... First, you've built a lot of Taunt into the build. Second, it under-performs
    the Dirk build (which is a LOT cheaper than the one you list) in DPS. It will distinctly
    under-perform in DPS compared to most (if not all) high-end builds.

    I find the 48 HP/s regen a tad too low, but that's largely because I recall the good
    ole days when Regen Builds were, in fact, unkillable (and nerfed back to the stone
    age because of it). These days, I find Regen greatly underestimated by most folks.
    That's not too surprising, because it's very hard to get on most toons any more,
    so Def is pretty much all they have - SS/WP is a notable exception.

    You took Strength of Will. Personally, imho, it's a meh power - not in what it does,
    but in how it does it. First, you don't need the recovery - your End is already
    good, and you have room for three +End Perf Shifters if you want. End is a non-issue.
    Typically, if you need the Res though, things have already gone south, and if it
    isn't solved by the time SoW crashes, you're dead. Further, imho, Darkest Night
    is far more effective and useful for mitigation, and Barrier, along with High Regen,
    is an outright - "can't kill me combo" for all but iTrial AVs and some GMs'.

    Finally, I wonder at going out of your way for high S/L def on a SS/WP Brute.
    First, 1/2 of the S/L damage won't even count due to resist, and 2nd, high regen
    takes care of the other 1/2... Far better, imho, to boost def to the other types
    so your Brute can deal with more enemy factions than Council...

    On top of that, you only gained 11% vs the Dirk build, at a cost of the other
    damage types, and having only 2 of your attacks reach Ed cap for damage.

    Definitely a different direction than I take - that's the blaster in me - Dead targets
    aren't a problem... Def only helps against the live ones...

    That said, a lot of this is quibbling over a few percent here, a few DPS there,
    etc. so it's largely a minor issue overall, and the toon will probably work just
    fine for you in most content.

    I just found some of the choices interesting comparatively.

    In any case, I'll re-iterate the most important point - it's your toon and you
    should build it and play it in whichever way you like.

    Enjoy!


    Regards,
    4
  17. Quote:
    Originally Posted by Legree View Post
    Given the incredibly wide range of AT and powerset combinations we have in CoH (it's at what... 600+ now?) I'm curious about what you started off with, and whether your preferences have changed since?

    So what was the first character you ever made in CoH, and do you still play them?

    (The inspiration for this thread was me musing about the number of brand new no-vet badge players I see running Dominators, which strike me as the most newbie-unfriendly AT of them all, given how relatively complex they are to play.)
    My first toon, and namesake, is an Elec/Elec Blaster that I played in the
    original beta and carried over into the live game release way back when.

    He hit L50 in I-3, and I still have him, and his original SO build.

    When dual builds came out, I made his second build with Frankenslotted IO's,
    and I still play him occasionally on that build, and have started him (albeit
    slowly) down the Incarnate path.

    While I have many other L50 toons, including some that have opened up all
    the Incarnate slots, with T3/T4 goodies in them, I still enjoy flying the original
    FourSpeed around now & then.


    Cheers,
    4
  18. After getting burned out on iTrials last night, I loaded my current Brute build (8-10
    Billion worth) into Mids and used some of those ideas to put together a much more
    economical, Frankenslotted build that you could use to see some of the concepts
    and targets I posted earlier.

    So, introducing: Dirk Chintzy - The Homeless

    This build is CHEAP. There's not an IO over L40 in it, and where it uses set IOs,
    I've intentionally grabbed the bargain basement stuff. That said, you have a lot of
    options with it - Power 49 is empty, and the L50 slots are unused. I also put
    the Medicine pool in for convenience, but it could be easily swapped out for Speed
    (and Hasten), or something else if you like.

    Villain Plan by Mids' Villain Designer 1.94
    http://www.cohplanner.com/

    Dirk Chintzy: Level 48 Natural Brute

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1371;615;1230;HEX;|
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    |-------------------------------------------------------------------|
    Now, looking at it, it doesn't even get close to the targets I listed above, coming in
    at 1944 HP, 44% S/L Resist, ~46 HP/s Regen vs 1 mob, and ~25% Def.

    Still, I've seen worse builds out there, and this one will outperform an SO build,
    for not much more inf.

    But it's only *part* of the story. First, you'll see some empty slots in there. These
    are for *nice* IO's (that you'll probably want to get with A-merits). If you flip
    the powers over to their alternates, and flip on the Accolades button, you'll
    see it slotted out the way I'd recommend. At that point, Dirk goes from being
    Homeless, to taking any home he d*mn well wants from it's cowering owner

    For those of you too disinterested to flip to the alternate slottings, here's the new
    data chunk with it done for you (you still have to flip the Accolades on though).

    Villain Plan by Mids' Villain Designer 1.94
    http://www.cohplanner.com/

    Dirk Chintzy: Level 48 Natural Brute

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1377;674;1348;HEX;|
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    |-------------------------------------------------------------------|
    Apart from the fact that *only* the slotting has changed (and it is *still* pretty cheap,
    around 50M or so, I'd estimate), the numbers look radically different.

    Now he's weighing in at 2452 HP, 48% S/L Resist, 67 HP/s Regen, and nearly
    30% Def. That's a lot closer to the targets I posted, and this guy will perform
    quite well in any typical PvE content you'd throw him at. Btw, the 3 Accolades
    he has (Born in Battle, High Pain Threshold, and Invader) are quite easy to get, but
    they're a pretty big deal to an SS/WP build and I highly recommend them.

    With a few more a-merits and some LotG recharge IOs in there, he's pretty beastly.

    For an Alpha, either Spiritual or Cardiac are good choices...

    Anyway, I hope that gives you some ideas to mull over...


    Regards,
    4
  19. As the resident weirdo for SS/WP Brutes, since I don't subscribe to the softcapped
    def approach for them (which makes me a heretic round these parts), I'll toss
    out some other ideas to mull over for your build.

    SS/WP Brutes are somewhat unique in that they can put together an extremely
    effective layered defense much easier than they can softcap (imho).

    The approach I took on mine was HP, Resist, Regen, Def and it works well
    enough that he has outright immunity (ie, I can walk away from the keyboard
    and he'll still be alive when I get back) against a lot of stuff (Ghost of Scrapyard,
    Rikti Pylons, most mobs that do S/L damage, and a lot of other non S/L riff-raff).

    So, some build targets I'd aim for depending on your budget and preferences are:

    * 2500HP - you'll need accolades for that (mine is 2557)
    * 50% S/L Resist , ~10% to the others (Edit: Now that I can see my build in Mids')
    * 65 HP/sec Regen or better with just 1 RttC target (mine is 80 HP/sec)
    * As much defense as you can fit in after that (mine is around 20-25% iirc).
    * Enough recharge to stack Rage (which prevents the -def portion of the crash)
    and to have a decent attack chain.

    The nice thing about SS/WP Brutes is that it is quite easy, compared to
    most other ATs to get the extra layers --> High HP, High Resist, High Regen.

    At that point, High Def (which is the main option for most other ATs) is less vital.
    That's not to say that +Def isn't useful - it definitely is, but SS/WP has a LOT of
    mitigation options that other ATs don't have, and in battles where things are *really*
    going south, you can still use Darkest Night and/or purple inspies to cap Def too.
    So, the def softcap needn't be a Grail-like mandatory build requirement for SS/WP. YMMV.

    In any case, have fun with your Brute.


    Regards,
    4
  20. Hmmm...

    I'm with Zandock on this one.

    * Build a toon you enjoy playing...
    * When that toon hits L50, don't retire it, play it if you still enjoy it...
    * Run Mendor Ramiel's arc to start down the Incarnate path.
    * Run with teams that have a clue, and open/slot all of the iContent goodies.

    Call me naive, but I'm simply not seeing any point to building specifically for an
    iTrial...

    From a helping the newbies approach, it only takes a couple dozen runs to open
    up all of the iStuff to date, and by the time you do, you can probably slot
    T2 or T3 stuff in there right off the bat and move on to content you enjoy.

    From a farming perspective, there's plenty of stuff that's better (in any category
    you can measure - except slotting iPowers).

    Once you *have* your iPowers, what does your toon do then?

    To me, iPowers aren't an end goal - they're an acqusition along the path to
    an end-goal (whatever that is for you and your toon)


    Regards,
    4
  21. Quote:
    I've got Stealth from the Concealment power pool. No other stealth powers. If I put a Celerity Stealth IO into Sprint, will this stack with the power pool Stealth?
    Yes. It stacks.

    For PvE, this will allow you to cruise right on by a lot of stuff, but not everything.
    Some mobs (Rikti Drones, Rularuu Eyeballs, Knives of Artemis, etc.) will see you
    even then... In some cases (turrets) it's because they have a higher base perception
    and in others (Rikti Drones), stealth is simply ignored.

    In general though, it's a nice and effective combination for PvE.

    In PvP? No... Only newbs will be unable to see you - everyone else will still
    be lining you up as rep-bait. For 99.5% of the population though, this is a
    non-issue...


    Regards,
    4
  22. Quote:
    Originally Posted by BigBoss Eyepatch View Post
    Is it possible to convert Incarnate Threads into Incarnate Shards?
    As far as I know, no it isn't.

    You can convert Shards into Threads, but not the other way around...


    Regards,
    4
  23. FourSpeed

    incarnate solo

    Quote:
    Originally Posted by GavinRuneblade View Post
    Actually, I don't find the drop rate that bad, it depends on your kill rates. My farmers are doing pretty good with regard to shards. My support characters are not.

    I get about as many shards as rare invention components.
    /this.

    As a primarily solo player, I concur... My brute typically runs his missions at +2/8,
    and I get a shard (roughly) every 2 or 3 missions, sometimes more, sometimes less.

    That's much better than purple drop rates - of which I probably get one every
    couple weeks or so.

    I'd also agree that toons that do not (can not?) kill masses at a time don't fare
    as well... It *is* a pretty low drop rate, which translates into a LOT of kills.

    So, solo toons can and will get shards - over time, but honestly (as much
    as I prefer solo play), it really behooves you to run tf's and MS raids if you
    want shards to accrue at any sort of meaningful/useful rate.

    Actually, that thinking really extends to all iContent released so far... It's not
    *actual* forced teaming, but it really is *virtual* forced teaming if you expect
    *reasonable* progress.

    In answer to the actual question though, yes, you can get shards from any misision
    with L50 (or higher) mobs in it. While you *can* get purples from L47+ mobs,
    I'm not 100% sure if that is also true of incarnate shards...


    Regards,
    4
  24. FourSpeed

    Lfg

    Quote:
    Originally Posted by Crysys View Post
    Personally, I've never once gotten into a league using the LFG feature. I'll stand in Pocket D with leagues forming all around me, coming and going, and even though I'm in the LFG queue it won't pull me in with any of them.

    I find its just easier to watch for someone yelling "LFM" and then get an invite from them directly.
    /this.

    At last count, I've run 40+ BAF/Lambda tf's, and not once, have I ever gotten
    into one via LFG - zero, bupkiss... On top of that, the posted "wait" times are
    meaningless and off by at least a factor of two (actually more since I've
    never actually gotten on a team that way - in more than double the posted times,
    before I clicked the PoS OFF and simply used /b in a "gathering zone").

    Utterly worthless, waste of time, feature... and that's putting it as gently
    and kindly as I possibly can (don't get me started)


    Regards,
    4


    PS> The one LFG feature I *do* like is the "Rejoin" feature, which I've used
    several times after a crash... Of course, if they ever wrote working, crashless
    code in the first place, we wouldn't *need* that feature... Given the code they
    *have* written, it's been a godsend...
  25. FourSpeed

    Thank you i20.5!

    Yep.

    There goes the 50M niche for Level Shift inspies, I enjoyed it while it lasted.


    Gratz on hitting the Billionaire category!


    Cheers,
    4