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Posts
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Updated through this post: #81
Accounts: ~97 (a couple of you combined them)
Est. Inf: ~1.8 Trillion
In my original post, I'll update the percentages from my spreadsheet as more
data get added.
Of course, a mere 97 accounts is, statistically speaking, miniscule, but looking
at the results so far, it does appear likely to be a standard distribution, skewed
somewhat towards the higher end.
That's not unexpected as I'd believe forum goers to be more informed, have
more access to inf making strategies, and generally be a bit more "gung-ho"
(ie. dedicated to playing this game) overall than the average player.
Category E is interesting to me, so I'll be curious to see more data.
Once again, thanks for all the responses.
Keep 'em coming.
Cheers,
4 -
Quote:I also store inf that way myself (typically 1.8 Billion per slot where I do that).For a while I was storing my inf in 10 bids of 200 million each to make SURE I wouldn't accidentally buy an IO and have... to go ... to the trouble... of profiting off it... I don't do that now.
The point being that the average could get thrown off VERY fast by people doing that.
TL;DR: I agree. Fuzzy edged big lump.
That said, for folks posting in the Survey Thread, they should also be counting
those as part of their liquid assets, because a single button click can get that value
back out of the market.
The flip-side of that, of course, is while there may well be a couple thousand
bids out there for an item, there's no telling what they're worth (except for our
own).
Clearly those are significant to the inf pool though, and of course, we're purely speculating
in any case. Only the devs could actually get a real number, and the last time
they did that they were off by orders of magnitude.
Regards,
4 -
Superior Invisibility.
...with an honorable mention to Fly...
Regards,
4 -
Quote:I admit it - I lol'd... Well played."I suppose you're all wondering why I invited you, the five greatest villains on planet Earth, to meet me in this dark and depressing manor house on the edge of a cliff, during a rainstorm. I propose a crime so epic, so monumental in it's scope that it will make us MASTERS OF THE WORLD.
I propose nothing less than the elimination of the one obstacle to all our ambitions, the one man who has, time and again, thwarted us at every turn, the man who has sent our grandest schemes crashing down time and again....
....oh, yeah, we're going to kill Statesman too. Hopefully that won't take up too much time. But after that....."
Cheers,
4 -
Thanks to all who have responded so far - I'll tally counts and provide an update
when I get a chance to update my spreadsheet (on my work computer).
Keep that data coming in, it's much appreciated.
I do want to take a moment to address Dark Gob's "liquidity" question a little bit.
From Wikipedia:
Quote:While, it's true you could sell items in storage on the market quickly (by listingOverview
A liquid asset has some or all of the following features. It can be sold rapidly,
with minimal loss of value, any time within market hours. The essential characteristic
of a liquid market is that there are ready and willing buyers and sellers at all times.
Another elegant definition of liquidity is the probability that the next trade is executed
at a price equal to the last one.
at 1), it's equally certain that "value received" for them would also be all over
the map. Conversely, the attempt to get consistent market value for those items
would result in a considerable time penalty waiting for them to actually sell.
So, that is why I'm constraining things to influence on hand, or bids that could
be instantly cancelled for exact and consistent inf value received.
Unlike Intrinsic, I do not believe the term of "liquid" is being misused at all here.
That said, I certainly concede that there is a significant amount of inf tied up
in items stored and items slotted, but gauging actual value for them would be
highly problematic.
So, I hope that clears up the reason for the constraints.
Once again, thanks for your replies to date, and please keep them coming.
Thanks!
4 -
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Quote:In my spreadsheet, I've added a few more categories since yesterday, andI remember doing an inf exchange for someone with like 100B in inf, before the merged red and bluesides, who I'd never heard of, who didn't post, who was an SG-mate of someone who'd used my services. And he had a few very wealthy friends.
And I seriously doubt those people have gotten poorer.
My example of someone who's really, really rich is PumBumbler, who is a forumgoer but only peripherally visits the Market forum. The guy just likes to play and keeps running up against the 9999 merit limit
FourSpeed's calculation is a good mental tool; we can play with the dials all we like and get highly variable answers, but it's a good tool to get within, say, an order of magnitude. I think there are half as many total players as FourSpeed does, but more of them have broken the 2-billion-inf mark.
it also calculates based on a population field, so it's pretty easy to play with it
(sorry I can't make the sheet itself available - it's on my work computer,
so sharing it is verboten).
In any case, I thought it might be interesting to survey our forum goers (in
this thread) to see if we can get a better idea of what those percentages might
be.
Certainly, there are caveats with using the forum population in lieu of the game's
population, but more data would be helpful, and I'd expect the forum group
to be better informed, and therefore probably wealthier, than the average player.
As noted yesterday, the higher tier categories have a larger effect, so this
informal survey would give us a useful (if incomplete) minimal estimate.
In any case, feel free to participate: I'll tally up the various categories in a few
days and see where that leads.
Cheers,
4
PS> My estimate on the revised sheet is ~161.4 Trillion -
Hi all,
In this Market Forum thread (post #5+), we've been trying to get a loose estimate for
the amount of influence/infamy/information currently in the game, basically by
guessing what percentages of the playerbase fall into various categories of wealth.
While forum posters are probably not truly representative of the playerbase
as a whole, it still might be insightful to see how the percentages pan out here.
btw, we're estimating liquid inf across an entire account.
So, DON'T count anything slotted in a build, anything stored in a bin, or anything
selling in a market slot that has not sold yet.
DO count actual inf you have on all characters of an account, as well as any
market bids you have that haven't filled.
Since the title says "Informal" we're just looking to see which of the following
categories (A - I) your accounts fit into - no need for specific amounts.
Code:For me, my main account is: CA: 100+ Billion or more B: 50 - 99.9 Billion C: 10 - 49.9 Billion D: 2 - 9.9 Billion E: 1 - 1.9 Billion F: 100 - 999 Million G: 10 - 99 Million H: 1 - 9 Million I: 1 Million or less
My second account is: F:
Which categories best describe your accounts?
Thanks in Advance,
4
------------------------------------------------------------------
------------------------- RESULTS ------------------------
------------------------------------------------------------------
Update as of: Post #174
Accounts: 166
Total Inf: ~2.61 Trillion
Code:Cat Accts Percent Inf(T$) A: 5 3.0 0.5 B: 11 6.6 0.825 C: 32 19.3 0.960 D: 47 28.3 0.282 E: 16 9.7 0.024 F: 33 19.9 0.01815 G: 11 6.6 0.00061 H: 7 4.2 0.00004 I: 4 2.4 0.00002 ----------------------------------- All 166 100 2.6098
Code:Accts Modified Categories (D/E - see Post #109) --------------------------------------------------- 70 65 ... 60 *** 55 *** 50 *** 45 *** 40 *** 35 ... *** ... 30 *** *** *** 25 *** *** *** 20 *** *** *** 15 ... *** *** *** ... 10 *** *** *** *** *** ... 05 *** *** *** *** *** *** *** ... All A B C D/E F G H I where: *** = filled level _ ... = partial level Accts Categories ------------------------------------------------ 60 55 50 ... 45 *** 40 *** 35 ... *** ... 30 *** *** *** 25 *** *** *** 20 *** *** ... *** 15 ... *** *** *** *** ... 10 *** *** *** *** *** *** ... 05 *** *** *** *** *** *** *** *** ... All A B C D E F G H I where: *** = filled level _ ... = partial level
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Quote:With no disrespect intended to you or the 3 worthies you mention, I suspectOriginally Posted by The_MasqueI think if we look at fulmens, topdoc, and smurfy (wasn't he on not too long ago again) we can assume they are perhaps in the top 5 inf holders in the game and try to calculate from there using only liquid assets.
that they're not in the top 5. I'd put them in the top category of wealth certainly,
but I'd think there are dozens (at least), and possibly a few hundred in it.
As I look at this idea, I'd agree with looking at liquid inf, and I defined some
categories of player account-wide wealth (liquid inf), with a few very rich folks, and
a few totally destitute folks and everyone else in the middle.
Playing with that idea some more, I whipped up a quick spreadsheet with those
categories to dabble with. If anything, I think that Fulmens' 100 Trillion is
reasonable, and possibly (probably?) significantly low...
Here's the categories I picked, based upon the (much maligned) 100K playerbase.
The categories are contiguous, and for purposes of estimating account-wide inf
per player, I used the avg of the category they're in, and the boundary of the category
above them (ie, 55B for ppl in category B, 6B for those in C, etc.). except for
category A, where I used the minimum 100B.
If you wanted finer granularity (and narrower inf amounts) you could add further
arbitrary categories to suit:
Code:CAT ACCT INF Pop% PCount(100K) Total Wealth (T$) A: 100B+ 0.1 100 10.0 B: 10B+ 0.5 500 27.5 C: 2B+ 10.0 10,000 60.0 D: 100M+ 63.4 63,400 66.6 E: 10M+ 25.0 25,000 1.4 F: 1M+ 1.0 1,000 0.006 -------------------------------------------------------- 100% 100,000 ~165.5 Trillion
results are interesting. Personally, I'd think that a mere 600 people in the entire
game having more than 10B is probably a bit low, and of course, the 100K population
count itself is always an open topic for debate (a population base of 60K, for instance,
drops the total down to 99.9T).
I think the idea of ~90% of the population (whatever count that turns out to be)
having somewhere between 10M and 2B across their entire account seems pretty
reasonable to me.
Still, if I flip-flop categories D & E, I still come up with ~127.2 Trillion as a result.
I'm less sure that 10,000 are between 2B-10B but I also don't find it ridiculous
either for an entire account.
Categories B & C will have a large effect on the total - going from .5% to 2% in
category B for example (taken from D), boosts the total to almost 250 Trillion (246.4).
Of course, it's all pure speculation, but I wouldn't be surprised if there isn't closer
to 300 Trillion inf in-game presently - I'd see 100T as a near minimum.
Regards,
4 -
Right Click --> Delete works for me... <shrug>
During lulls, /auctionhouse is also very handy.
A filter might be a useful QoL idea, but I could easily come up with at least
a dozen other things I'd prefer to see the devs spend their time on.
Regards,
4 -
Quote:QFT. Women ARE a mystery - even Steven Hawking thinks so.Originally Posted by Silver Gale...women are strange creatures from some other universe who
will forever remain a mystery to man.
Cheers,
4 -
What side do you pick more than others? Blue/Red, rarely Gold
What play style do you prefer? Squishy Damage Dealers (Blasters, Stalkers, PBs etc).
Primarily Solo (~60%), Duo (~30%), Team (~10%)
What power set(s) do you favor? Anything not Sonic. I like Electric, Willpower, Ninjitsu.
What zones do you like the most? Most. Favorite is Shadow Shard.
Do you usually play as a male or female (word of hatred) ''toon''? 80/20 Male/Female.
I'm fine with the word "toon"
Views on Role Playing? Minimal to Light.
Servers? Several. Roughly in order: Guardian primarily, Freedom, Infinity, Pinnacle, Exalted. -
Quote:Yep. That's the practical TL;DR distillation of market fees.Originally Posted by TopDocE = SP * 0.9
I wanted to show more of the actual process that occurs with my formula, in the
sense, that when you list something, the fee is charged and taken right then
and there, and when you actually sell, a further fee is also taken.
But, the end result is a total fee that is 10% of Sales Price, paid in two separate
transaction steps.
Regards,
4 -
I too have confirmed (and bugged) the fact that Invention Discount Coupons
are not providing an actual discount when crafting an IO.
I crafted a couple of purple recipes I had laying around with the discount coupons
being used.
The crafting price still ended up being 600K (rather than 450K) despite having
the coupons removed as part of the crafting process. The UI did show the 450K
discount price, but 600K was actually taken when each IO was crafted.
Presumably, it will get noted in the Live Issues list and get fixed in some future patch.
At least, I hope so -- it's clearly a bug.
Regards,
4 -
OP, I don't believe that is quite correct.
My understanding is that Sales Fee is 10% of Sale Price, *but* List Fee is included
as part of that (ie, it's essentially refunded).
So,
Assuming a List Price of 1000 and a Sale Price of 5000, your formula looks like
it would calculate Earnings of 4550 rather than 4500.
Code:I think the formula you want is: E = SP - (LP * .05) - ((SP *.1) - (LP *.05))List @ 1000 List Fee: 50 (5% of LP) Sell @ 5000 Sale Fee: 500 (10% of SP) - 50 LF = 450 -------------------------------------------------------------- Sale: 5000 Total Fee: 500 Earnings = 4500
Regards,
4
PS> Also keep in mind that there is a minimum listing fee of 5, so Earning
can actually go negative if for instance, you list at 1 and it sells for 1.
(Edit: Re-arranged equation to illustrate "process" flow better.) -
Also happens in Siren's Call PvP when your bounty target changes.
Regards,
4 -
In other news, I have a new character to play as a result of this thread.
I hadn't played a Soldier of Arachnos VEAT yet (I prefer Widows) so, after mulling it
around awhile, I thought it might be fun to actually create "Arbiter Shmarbiter"
from my earlier joke post.
Unsurprisingly, his backstory describes his life as a former Arbiter fed up with all
the bureaucracy and paperwork associated with managing the politics, intrigue,
and general riff-raff in the Rogue Isles.
It also makes mention of the frustration and irritation of having to tolerate those
prissy "Destined Ones" (most of whom should be taken down a few pegs)
Going rogue from the Arbiters has liberated him from that drudgery.
Now, he's slapping punks upside the head with his battle mace whenever they
need it without having to fill out all those pesky forms - in triplicate.
He's around L10 or so now, and I smile about this thread whenever I play him.
Fun is where you find it...
Cheers,
4
PS> It was either play the toon, or sell the name for two beeelyon inf -
On V side, two story arcs I happen to enjoy are:
Peter Themari: For me, it was the first arc that actually had a nasty villainy
feel to it.
Johnny Sonata: His story was fun.
Also, every villain I make runs the Radio contact.
Radio! Radio Free Opportunity!
Some of the best writing in the entire game (imho) - all in the contact text
(the missions themselves are pretty standard fare, but the Radio contact itself
makes me smile every time I read it).
GL, HF, Cheers,
4 -
Quote:This.No, I don't believe anyone posting in this thread believed you got 2 infl for the name, but why did you feel the need to lie/sarcasm your way out of it? Why not just own up to a mistake?
As for my first post, I thought the idea was funny - I've never ever had any issue
coming up with a name of any of my many toons, so I find it amusing that someone
would actually buy a name in the first place.
As for selling names, I have no issue with selling any in-game resource or commodity,
for in-game inf/items, to a willing buyer.
Now, if you're deliberately camping names of known players, and selling those,
that crosses my personal threshold for griefing. YMMV.
And, of course, selling in-game stuff for RL cash is a huge NO.
Regards,
4
PS> I missed seeing the *deleted* thread <shrug> -
Like many others, I've never actually verified that they work.
I see the change in the UI and assumed it did the proper math when crafted.
I'd be inclined to think it's a pretty recent bug though -- As data-inclined as
we tend to be in this section of the forums, I'd have thought somebody would
have checked it when it was first released several issues back.
If I think about it, I'll test it on a couple of my toons over the wkend -- it should
definitely be bugged and brought to the dev's attention if it's not working.
Regards,
4 -
Quote:For me, the answer is: "Not nearly as often as I should"I've noticed something in a lot of good CoH videos is effective use of inspirations.
<snip>
So when do you use inspirations and when and do you have any advice on when and where to use them? Or if any inspirations work well with any power sets or ATs especially?
Nearly every toon I have has a "default loadout" of inspirations based on which
AT it is, powersets, etc.
After about L10 or so, they're always Mediums as well (cheap on the mkt)
Typically, I will only use them when the proverbial excrement contacts the
rotary oscillator
While that is very effective for saving the day, it totally leaves out the idea of
optimising performance during the course of the mission itself.
I've dabbled with that on a Brute I have and it can be a definite and significant
(possibly huge) improvement, but I still typically can't make myself get past the
"But what if I need insp X Right Now and I don't have it?" psychological quandary.
Regards,
4 -
Quote:I'm quite comfortable saying the Enhancement Values (ie. Acc, Dmg etc.) work theI'm not a newbie, but I am a noob when it comes to using purple sets, so I have a couple of questions:
1) The set bonuses are available even when you exemplar down, but is that only until you exemplar down to a level where the power they are slotted in are available, or are they available all the way down to level 1? The wiki wasn't clear on that.
2) Do the the bonuses you gain from the enhancements themselves work any differently that the bonuses from any other IOs when exemplaring? If so, how so? Also didn't see this in the wiki.
Thanks!
same way as any Invention IO, and are subject to Scaling when you exemplar.
I'm fairly comfortable saying that the set bonuses work all the way down to L1
for powers that are still available to use, with purples slotted in them.
I'm a bit hazy on whether those set bonuses are still available even if the power
itself is grayed out at your exemplar level -- I *think* they still are, but don't
quote me on that part.
Regards,
4 -
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I've always felt that my Elec/Elec Blaster is a much more controllerish blaster.
That's especially true when compared to my Fire/Nrg which seems extremely
Blasterish. His schtick is to burn it down before it kills him, and he's good at it.
The Elec/Elec toon is much more of an aggro manager. His typical approach
is more along the line of Aim/BU/Zapp - one dead minion (from capped Stealth),
Tesla Cage next guy, Shocking Bolt third guy, Short Circuit/Power Sink, and
the fight's in the bag ... All that remains is the time to actually finish killing guys,
but by that point, you needn't rush to get it done - they're not going anywhere.
The nice thing about him is he can double-stack holds on a boss, or hold two
Lt's/Minions indefinitely if there isn't a boss. The end-drain is very good soft
control, once you can apply it, and Ball Lightning can usually keep them drained
until SC reharges.
It's a distinctly slower playstyle (for me) than the Fire/Nrg, and it actually involves
thinking about the fight, but I find that it's a very safe and fun approach once you
get the hang of it.
Of course, the Fire/Nrg can be equally fun, but in a much more chaotic way
that is 95% pure offense as quick as you can pour it on. With him, "Don't Think, SHOOT!"
is very much the order of business.
I like both of them, for obviously very different reasons.
Regards,
4