FourSpeed

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  1. Updated through this post: #81

    Accounts: ~97 (a couple of you combined them)
    Est. Inf: ~1.8 Trillion

    In my original post, I'll update the percentages from my spreadsheet as more
    data get added.

    Of course, a mere 97 accounts is, statistically speaking, miniscule, but looking
    at the results so far, it does appear likely to be a standard distribution, skewed
    somewhat towards the higher end.

    That's not unexpected as I'd believe forum goers to be more informed, have
    more access to inf making strategies, and generally be a bit more "gung-ho"
    (ie. dedicated to playing this game) overall than the average player.

    Category E is interesting to me, so I'll be curious to see more data.

    Once again, thanks for all the responses.

    Keep 'em coming.


    Cheers,
    4
  2. Quote:
    Originally Posted by Fulmens View Post
    For a while I was storing my inf in 10 bids of 200 million each to make SURE I wouldn't accidentally buy an IO and have... to go ... to the trouble... of profiting off it... I don't do that now.

    The point being that the average could get thrown off VERY fast by people doing that.

    TL;DR: I agree. Fuzzy edged big lump.
    I also store inf that way myself (typically 1.8 Billion per slot where I do that).

    That said, for folks posting in the Survey Thread, they should also be counting
    those as part of their liquid assets, because a single button click can get that value
    back out of the market.

    The flip-side of that, of course, is while there may well be a couple thousand
    bids out there for an item, there's no telling what they're worth (except for our
    own).

    Clearly those are significant to the inf pool though, and of course, we're purely speculating
    in any case. Only the devs could actually get a real number, and the last time
    they did that they were off by orders of magnitude.


    Regards,
    4
  3. Superior Invisibility.

    ...with an honorable mention to Fly...


    Regards,
    4
  4. Quote:
    Originally Posted by jwbullfrog View Post
    "I suppose you're all wondering why I invited you, the five greatest villains on planet Earth, to meet me in this dark and depressing manor house on the edge of a cliff, during a rainstorm. I propose a crime so epic, so monumental in it's scope that it will make us MASTERS OF THE WORLD.

    I propose nothing less than the elimination of the one obstacle to all our ambitions, the one man who has, time and again, thwarted us at every turn, the man who has sent our grandest schemes crashing down time and again....

    ....oh, yeah, we're going to kill Statesman too. Hopefully that won't take up too much time. But after that....."
    I admit it - I lol'd... Well played.


    Cheers,
    4
  5. Thanks to all who have responded so far - I'll tally counts and provide an update
    when I get a chance to update my spreadsheet (on my work computer).

    Keep that data coming in, it's much appreciated.

    I do want to take a moment to address Dark Gob's "liquidity" question a little bit.

    From Wikipedia:
    Quote:
    Overview

    A liquid asset has some or all of the following features. It can be sold rapidly,
    with minimal loss of value, any time within market hours. The essential characteristic
    of a liquid market is that there are ready and willing buyers and sellers at all times.
    Another elegant definition of liquidity is the probability that the next trade is executed
    at a price equal to the last one.
    While, it's true you could sell items in storage on the market quickly (by listing
    at 1), it's equally certain that "value received" for them would also be all over
    the map. Conversely, the attempt to get consistent market value for those items
    would result in a considerable time penalty waiting for them to actually sell.

    So, that is why I'm constraining things to influence on hand, or bids that could
    be instantly cancelled for exact and consistent inf value received.

    Unlike Intrinsic, I do not believe the term of "liquid" is being misused at all here.

    That said, I certainly concede that there is a significant amount of inf tied up
    in items stored and items slotted, but gauging actual value for them would be
    highly problematic.

    So, I hope that clears up the reason for the constraints.

    Once again, thanks for your replies to date, and please keep them coming.

    Thanks!
    4
  6. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Too bad Statesman wasn't softcapped to giant energy guns.
    If he'd only had the Barrier iPower, he might have lived...

    Oh well, shucky darn...


    4
  7. Quote:
    Originally Posted by Fulmens View Post
    I remember doing an inf exchange for someone with like 100B in inf, before the merged red and bluesides, who I'd never heard of, who didn't post, who was an SG-mate of someone who'd used my services. And he had a few very wealthy friends.

    And I seriously doubt those people have gotten poorer.

    My example of someone who's really, really rich is PumBumbler, who is a forumgoer but only peripherally visits the Market forum. The guy just likes to play and keeps running up against the 9999 merit limit

    FourSpeed's calculation is a good mental tool; we can play with the dials all we like and get highly variable answers, but it's a good tool to get within, say, an order of magnitude. I think there are half as many total players as FourSpeed does, but more of them have broken the 2-billion-inf mark.
    In my spreadsheet, I've added a few more categories since yesterday, and
    it also calculates based on a population field, so it's pretty easy to play with it
    (sorry I can't make the sheet itself available - it's on my work computer,
    so sharing it is verboten).

    In any case, I thought it might be interesting to survey our forum goers (in
    this thread) to see if we can get a better idea of what those percentages might
    be.

    Certainly, there are caveats with using the forum population in lieu of the game's
    population, but more data would be helpful, and I'd expect the forum group
    to be better informed, and therefore probably wealthier, than the average player.
    As noted yesterday, the higher tier categories have a larger effect, so this
    informal survey would give us a useful (if incomplete) minimal estimate.

    In any case, feel free to participate: I'll tally up the various categories in a few
    days and see where that leads.


    Cheers,
    4


    PS> My estimate on the revised sheet is ~161.4 Trillion
  8. Hi all,

    In this Market Forum thread (post #5+), we've been trying to get a loose estimate for
    the amount of influence/infamy/information currently in the game, basically by
    guessing what percentages of the playerbase fall into various categories of wealth.

    While forum posters are probably not truly representative of the playerbase
    as a whole, it still might be insightful to see how the percentages pan out here.

    btw, we're estimating liquid inf across an entire account.

    So, DON'T count anything slotted in a build, anything stored in a bin, or anything
    selling in a market slot that has not sold yet.

    DO count actual inf you have on all characters of an account, as well as any
    market bids you have that haven't filled.

    Since the title says "Informal" we're just looking to see which of the following
    categories (A - I) your accounts fit into - no need for specific amounts.

    Code:
    A:    100+       Billion or more
     
    B:  50 - 99.9    Billion
     
    C:  10 - 49.9    Billion
     
    D:   2 -  9.9    Billion
     
    E:   1 -  1.9    Billion
     
    F: 100 - 999     Million
     
    G:  10 - 99      Million
     
    H:   1 - 9       Million
     
    I:     1         Million or less
    For me, my main account is: C
    My second account is: F:

    Which categories best describe your accounts?


    Thanks in Advance,
    4


    ------------------------------------------------------------------
    ------------------------- RESULTS ------------------------
    ------------------------------------------------------------------

    Update as of: Post #174
    Accounts: 166
    Total Inf: ~2.61 Trillion

    Code:
    Cat   Accts   Percent     Inf(T$)
    A:       5       3.0        0.5
    B:      11       6.6        0.825
    C:      32      19.3        0.960
    D:      47      28.3        0.282
    E:      16       9.7        0.024
    F:      33      19.9        0.01815
    G:      11       6.6        0.00061
    H:       7       4.2        0.00004
    I:       4       2.4        0.00002
    -----------------------------------
    All    166       100        2.6098     
    Distribution looks like this:
    Code:
    Accts     Modified Categories (D/E - see Post #109)
    ---------------------------------------------------
    70
    65                  ...
    60                  ***
    55                  ***
    50                  ***
    45                  ***
    40                  ***
    35             ...  ***  ...
    30             ***  ***  ***
    25             ***  ***  ***
    20             ***  ***  ***
    15        ...  ***  ***  ***  ...
    10        ***  ***  ***  ***  ***  ...
    05   ***  ***  ***  ***  ***  ***  ***  ...
    All   A    B    C   D/E   F    G    H    I
     
    where: *** = filled  level
    _      ... = partial level
     
     
     
     
    Accts              Categories
    ------------------------------------------------
    60
    55
    50                  ...
    45                  ***
    40                  ***
    35             ...  ***       ...
    30             ***  ***       ***
    25             ***  ***       ***
    20             ***  ***  ...  ***
    15        ...  ***  ***  ***  ***  ...
    10        ***  ***  ***  ***  ***  ***  ...
    05   ***  ***  ***  ***  ***  ***  ***  ***  ...
    All   A    B    C    D    E    F    G    H    I
     
    where: *** = filled  level
    _      ... = partial level
  9. Quote:
    Originally Posted by The_Masque
    I think if we look at fulmens, topdoc, and smurfy (wasn't he on not too long ago again) we can assume they are perhaps in the top 5 inf holders in the game and try to calculate from there using only liquid assets.
    With no disrespect intended to you or the 3 worthies you mention, I suspect
    that they're not in the top 5. I'd put them in the top category of wealth certainly,
    but I'd think there are dozens (at least), and possibly a few hundred in it.

    As I look at this idea, I'd agree with looking at liquid inf, and I defined some
    categories of player account-wide wealth (liquid inf), with a few very rich folks, and
    a few totally destitute folks and everyone else in the middle.

    Playing with that idea some more, I whipped up a quick spreadsheet with those
    categories to dabble with. If anything, I think that Fulmens' 100 Trillion is
    reasonable, and possibly (probably?) significantly low...

    Here's the categories I picked, based upon the (much maligned) 100K playerbase.
    The categories are contiguous, and for purposes of estimating account-wide inf
    per player, I used the avg of the category they're in, and the boundary of the category
    above them (ie, 55B for ppl in category B, 6B for those in C, etc.). except for
    category A, where I used the minimum 100B.

    If you wanted finer granularity (and narrower inf amounts) you could add further
    arbitrary categories to suit:

    Code:
    CAT  ACCT INF   Pop%   PCount(100K)  Total Wealth (T$)
    A:     100B+    0.1        100          10.0 
    B:      10B+    0.5        500          27.5
    C:       2B+   10.0     10,000          60.0
    D:     100M+   63.4     63,400          66.6
    E:      10M+   25.0     25,000           1.4
    F:       1M+    1.0      1,000           0.006
    --------------------------------------------------------
           100%    100,000        ~165.5 Trillion
    Certainly, you can tweak those percentages however you like, and some of the
    results are interesting. Personally, I'd think that a mere 600 people in the entire
    game having more than 10B is probably a bit low, and of course, the 100K population
    count itself is always an open topic for debate (a population base of 60K, for instance,
    drops the total down to 99.9T).

    I think the idea of ~90% of the population (whatever count that turns out to be)
    having somewhere between 10M and 2B across their entire account seems pretty
    reasonable to me.

    Still, if I flip-flop categories D & E, I still come up with ~127.2 Trillion as a result.

    I'm less sure that 10,000 are between 2B-10B but I also don't find it ridiculous
    either for an entire account.

    Categories B & C will have a large effect on the total - going from .5% to 2% in
    category B for example (taken from D), boosts the total to almost 250 Trillion (246.4).

    Of course, it's all pure speculation, but I wouldn't be surprised if there isn't closer
    to 300 Trillion inf in-game presently - I'd see 100T as a near minimum.


    Regards,
    4
  10. FourSpeed

    Loot Filter?

    Right Click --> Delete works for me... <shrug>

    During lulls, /auctionhouse is also very handy.

    A filter might be a useful QoL idea, but I could easily come up with at least
    a dozen other things I'd prefer to see the devs spend their time on.


    Regards,
    4
  11. Quote:
    Originally Posted by Silver Gale
    ...women are strange creatures from some other universe who
    will forever remain a mystery to man.
    QFT. Women ARE a mystery - even Steven Hawking thinks so.

    Cheers,
    4
  12. What side do you pick more than others? Blue/Red, rarely Gold

    What play style do you prefer? Squishy Damage Dealers (Blasters, Stalkers, PBs etc).
    Primarily Solo (~60%), Duo (~30%), Team (~10%)

    What power set(s) do you favor? Anything not Sonic. I like Electric, Willpower, Ninjitsu.

    What zones do you like the most? Most. Favorite is Shadow Shard.

    Do you usually play as a male or female (word of hatred) ''toon''? 80/20 Male/Female.
    I'm fine with the word "toon"

    Views on Role Playing? Minimal to Light.

    Servers? Several. Roughly in order: Guardian primarily, Freedom, Infinity, Pinnacle, Exalted.
  13. Quote:
    Originally Posted by TopDoc
    E = SP * 0.9
    Yep. That's the practical TL;DR distillation of market fees.

    I wanted to show more of the actual process that occurs with my formula, in the
    sense, that when you list something, the fee is charged and taken right then
    and there, and when you actually sell, a further fee is also taken.

    But, the end result is a total fee that is 10% of Sales Price, paid in two separate
    transaction steps.


    Regards,
    4
  14. I too have confirmed (and bugged) the fact that Invention Discount Coupons
    are not providing an actual discount when crafting an IO.

    I crafted a couple of purple recipes I had laying around with the discount coupons
    being used.

    The crafting price still ended up being 600K (rather than 450K) despite having
    the coupons removed as part of the crafting process. The UI did show the 450K
    discount price, but 600K was actually taken when each IO was crafted.

    Presumably, it will get noted in the Live Issues list and get fixed in some future patch.

    At least, I hope so -- it's clearly a bug.


    Regards,
    4
  15. OP, I don't believe that is quite correct.

    My understanding is that Sales Fee is 10% of Sale Price, *but* List Fee is included
    as part of that (ie, it's essentially refunded).

    So,

    Assuming a List Price of 1000 and a Sale Price of 5000, your formula looks like
    it would calculate Earnings of 4550 rather than 4500.
    Code:
    List @ 1000           List Fee: 50  (5% of LP)
    Sell @ 5000           Sale Fee: 500 (10% of SP) - 50 LF = 450
    --------------------------------------------------------------
    Sale:  5000          Total Fee: 500
    Earnings = 4500
    I think the formula you want is: E = SP - (LP * .05) - ((SP *.1) - (LP *.05))

    Regards,
    4


    PS> Also keep in mind that there is a minimum listing fee of 5, so Earning
    can actually go negative if for instance, you list at 1 and it sells for 1.



    (Edit: Re-arranged equation to illustrate "process" flow better.)
  16. Also happens in Siren's Call PvP when your bounty target changes.


    Regards,
    4
  17. In other news, I have a new character to play as a result of this thread.

    I hadn't played a Soldier of Arachnos VEAT yet (I prefer Widows) so, after mulling it
    around awhile, I thought it might be fun to actually create "Arbiter Shmarbiter"
    from my earlier joke post.

    Unsurprisingly, his backstory describes his life as a former Arbiter fed up with all
    the bureaucracy and paperwork associated with managing the politics, intrigue,
    and general riff-raff in the Rogue Isles.

    It also makes mention of the frustration and irritation of having to tolerate those
    prissy "Destined Ones" (most of whom should be taken down a few pegs)

    Going rogue from the Arbiters has liberated him from that drudgery.

    Now, he's slapping punks upside the head with his battle mace whenever they
    need it without having to fill out all those pesky forms - in triplicate.


    He's around L10 or so now, and I smile about this thread whenever I play him.

    Fun is where you find it...


    Cheers,
    4


    PS> It was either play the toon, or sell the name for two beeelyon inf
  18. On V side, two story arcs I happen to enjoy are:

    Peter Themari: For me, it was the first arc that actually had a nasty villainy
    feel to it.

    Johnny Sonata: His story was fun.


    Also, every villain I make runs the Radio contact.

    Radio! Radio Free Opportunity!

    Some of the best writing in the entire game (imho) - all in the contact text
    (the missions themselves are pretty standard fare, but the Radio contact itself
    makes me smile every time I read it).


    GL, HF, Cheers,
    4
  19. Quote:
    Originally Posted by flipside View Post
    No, I don't believe anyone posting in this thread believed you got 2 infl for the name, but why did you feel the need to lie/sarcasm your way out of it? Why not just own up to a mistake?
    This.

    As for my first post, I thought the idea was funny - I've never ever had any issue
    coming up with a name of any of my many toons, so I find it amusing that someone
    would actually buy a name in the first place.

    As for selling names, I have no issue with selling any in-game resource or commodity,
    for in-game inf/items, to a willing buyer.

    Now, if you're deliberately camping names of known players, and selling those,
    that crosses my personal threshold for griefing. YMMV.

    And, of course, selling in-game stuff for RL cash is a huge NO.


    Regards,
    4


    PS> I missed seeing the *deleted* thread <shrug>
  20. Like many others, I've never actually verified that they work.

    I see the change in the UI and assumed it did the proper math when crafted.

    I'd be inclined to think it's a pretty recent bug though -- As data-inclined as
    we tend to be in this section of the forums, I'd have thought somebody would
    have checked it when it was first released several issues back.

    If I think about it, I'll test it on a couple of my toons over the wkend -- it should
    definitely be bugged and brought to the dev's attention if it's not working.


    Regards,
    4
  21. You'll make Fulmens proud.


    Cheers,
    4
  22. Quote:
    Originally Posted by Trilby View Post
    I've noticed something in a lot of good CoH videos is effective use of inspirations.
    <snip>
    So when do you use inspirations and when and do you have any advice on when and where to use them? Or if any inspirations work well with any power sets or ATs especially?
    For me, the answer is: "Not nearly as often as I should"

    Nearly every toon I have has a "default loadout" of inspirations based on which
    AT it is, powersets, etc.

    After about L10 or so, they're always Mediums as well (cheap on the mkt)

    Typically, I will only use them when the proverbial excrement contacts the
    rotary oscillator

    While that is very effective for saving the day, it totally leaves out the idea of
    optimising performance during the course of the mission itself.

    I've dabbled with that on a Brute I have and it can be a definite and significant
    (possibly huge) improvement, but I still typically can't make myself get past the
    "But what if I need insp X Right Now and I don't have it?" psychological quandary.


    Regards,
    4
  23. Quote:
    Originally Posted by mousedroid View Post
    I'm not a newbie, but I am a noob when it comes to using purple sets, so I have a couple of questions:

    1) The set bonuses are available even when you exemplar down, but is that only until you exemplar down to a level where the power they are slotted in are available, or are they available all the way down to level 1? The wiki wasn't clear on that.

    2) Do the the bonuses you gain from the enhancements themselves work any differently that the bonuses from any other IOs when exemplaring? If so, how so? Also didn't see this in the wiki.


    Thanks!
    I'm quite comfortable saying the Enhancement Values (ie. Acc, Dmg etc.) work the
    same way as any Invention IO, and are subject to Scaling when you exemplar.

    I'm fairly comfortable saying that the set bonuses work all the way down to L1
    for powers that are still available to use, with purples slotted in them.

    I'm a bit hazy on whether those set bonuses are still available even if the power
    itself is grayed out at your exemplar level -- I *think* they still are, but don't
    quote me on that part.


    Regards,
    4
  24. Quote:
    Originally Posted by Archiviste View Post
    I'll see your level 2 dmg TO bid, and I'll raise a Level 5 Hold Duration TO - a street value of 330 INF !
    Drat! Too rich for me...

    I guess I'll have to stick with Plan B: "Arbiter Shmarbiter"


    Cheers,
    4
  25. FourSpeed

    Elec Blast

    I've always felt that my Elec/Elec Blaster is a much more controllerish blaster.

    That's especially true when compared to my Fire/Nrg which seems extremely
    Blasterish. His schtick is to burn it down before it kills him, and he's good at it.

    The Elec/Elec toon is much more of an aggro manager. His typical approach
    is more along the line of Aim/BU/Zapp - one dead minion (from capped Stealth),
    Tesla Cage next guy, Shocking Bolt third guy, Short Circuit/Power Sink, and
    the fight's in the bag ... All that remains is the time to actually finish killing guys,
    but by that point, you needn't rush to get it done - they're not going anywhere.

    The nice thing about him is he can double-stack holds on a boss, or hold two
    Lt's/Minions indefinitely if there isn't a boss. The end-drain is very good soft
    control, once you can apply it, and Ball Lightning can usually keep them drained
    until SC reharges.

    It's a distinctly slower playstyle (for me) than the Fire/Nrg, and it actually involves
    thinking about the fight, but I find that it's a very safe and fun approach once you
    get the hang of it.

    Of course, the Fire/Nrg can be equally fun, but in a much more chaotic way
    that is 95% pure offense as quick as you can pour it on. With him, "Don't Think, SHOOT!"
    is very much the order of business.

    I like both of them, for obviously very different reasons.


    Regards,
    4