Forbin_Project

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  1. Quote:
    Originally Posted by Steel_Shaman View Post
    The naysayers can say what they will, but CoH remains the ONLY MMO I have played that does NOT allow someone to easily transfer money and/or items to their own characters. People are not asking for some pie in the sky ground-breaking functionality. They are asking for what is a standard feature of the majority of MMO's.

    When CoH had no economy or crafting system I could see it. Those days are over. The Devs added an economy and loot. In for a penny, in for a pound.
    CO doesn't have a global bank. So that makes two superhero MMO's that don't have this feature.
  2. Quote:
    Originally Posted by Adam_Alpha View Post
    Who pissed in your cheerios, Forbin? I pointed out MY point of view just like you did. And for the record: I was not calling YOU out or insulting YOUR ability to read... But if you could read, then you may not have taken my post so personally.

    So the Reading comprehension thing... maybe you should try it out bud.

    I don't come here to put others down like some folks.
    I'm going to address your comments out of order.

    First. What I have done in this thread is explain what the devs have told us, and given examples of some of the things they have done in game to back up what they have told us.

    This is where you are having problems comprehending things. You see discussing what the devs have said and done is not the same thing as voicing an opinion.

    At no point in this thread have I voiced my opinion on global banks. Perfect_Pains question did not require my opinion. She asked for an explanation as to why the feature hasn't been added yet.

    Quote:
    Why can't we send ourselves money yet??? . . .Right now, the game has chased me away. It is not convient. This is a drag. Why hasn't our mail system been adjusted to do this yet?
    Second. I did not question your ability to read. I questioned your ability to comrehend what you are reading. Those are two distinctly seperate issues.

    Lastly, is this really the best you can do? Trying to stir up drama by implying that I'm angry with you and somehow insulte?

    Why don't you try sending me some anonymous negative rep. That might help you feel better.
  3. Quote:
    I still don't see your "results." Did you hold a "poll" of some sort? Where are these percentages you're getting? Sure, I'll hand it to 'ya that it isn't "doubled," but I'll also consider your broad, sweeping statements about the CoH community (as if you represent them) as "blather" as well, until I can actually see some verifiable proof. Is providing that so hard to do? Links? Graphs? Posted numbers from Devs?
    PvP is one of the main motives behind creating dual builds. Players can have a regular build and then a second build crafted specially for PvP combat.

    Most players in this game refuse to enter PvP zones, hence most players have no use for dual builds.

    Quote:
    If gamers aren't intended to IO out every character they have, why are those slots there?
    Players are not "intended" to IO out every character they have. The game is balanced around SO's. IO's are an option available for players that want a character to have that extra oomph.

    Quote:
    Why are there IOs?
    For the same reason there are Vanguard Merits, Merits, and AE Tickets in the game. They give players another goal to play for. They can choose to ignore them because none are required to play the game.

    Quote:
    What's stopping them from attempting this?
    Free will. Personal likes and dislikes. Common sense. Take your pick.

    Quote:
    Is there a "cap" to the amount of toons you can IO out that I don't know about?
    Yes there is a cap. If you don't already know and have to be told that's pretty pathetic.

    Quote:
    Link to patch notes plz?
    We don't need to provide you with patch notes for basic math skills you should have learned in grade school.

    Log onto the game and go to any one of the 11 servers character creation screen.

    There you will find that each server can have up to 36 characters on it per account.

    36 characters times eleven servers equals 396 potential character slots.

    So the answer to your question:

    "Is there a "cap" to the amount of toons you can IO out?"

    is 396 "toons".
  4. Quote:
    Originally Posted by SoulTouch View Post
    all i'm saying is sometimes it just bothers you knowing your playing on a server with a small population when you can be playing on a server with a much larger population.

    That doesn't make sense. If someone doesn't care about teaming why would they care how many people are on the server? It's more likely a soloist will choose a low pop server because he's less likely to get pestered with random team invites.
  5. Quote:
    Originally Posted by zachary_EU View Post
    Its so easy. Just change characters graphics.
    Standard Code Rant applies.


    Edit: Someone's channeling the spirit of KittyKrusader again.
  6. I'd like to see them finish building those rocket launch sites and finally send us to fight those 5th Column at their Moon base.

    I'd also like to see them do an underwater Corolax thing.

    Further expansion of the Midnighter Club into the past could be lots of fun. Feudal Japan, Medieval England, Ancient Egypt, Caribbean Pirates, Ancient Aztecs, Salem Massechusetts . . .
  7. Quote:
    Originally Posted by Imoba Strife View Post
    I never said they weren't self sufficient, I said (albiet a little unclearly) that saying they should be self sufficient is a poor excuse for not allowing same account transfers.
    Sorry for misunderstanding Imoba.
  8. Quote:
    Originally Posted by Sardan View Post
    That was really my point. You can come to all sorts of completely invalid conclusions if you start using RP to justify them. You can already trade inf, send global tells, buy items at the auction house that are for sale in another universe (server), and trade inspirations: none of which should be possible from an RP perspective. Thus it makes no sense to argue against being able to email inf due to RP objections. Even the separation of markets isn't done for RP reasons. Posi cited infamy/influence disparity as his reason for not merging markets, not RP.
    I'm curious to see how they are going to handle the economy when GR goes live. While we will see heroes becoming villains, will it be enough to compensate for the number of villains that head heroside. A lot of players on have villains because they like the AT's, they aren't really fond of the redside content.

    Of course that assumes the devs don't have any changes in plan for the economy.
  9. Quote:
    I hate RP-style justifications for this stuff. If you want to get all RP about it, then explain how influence or infamy can be traded at all. It's NOT money, it's in-game reputation. Or explain how you can buy something at the auction house that's for sale in another friggin' universe (i.e. a different server). Let's please leave off this line of "reasoning" okay?
    Actually if you think about it RP can easily explain why heros and villains would never share infamy/influence.


    Batman walks into a store and says, "I'm a friend of Superman's. You should give me stuff because he's famous."


    Supervillains are even bigger egomaniacs than heroes. They are feared for their own criminal actions, not because they are the second cousin of the woman that married the nephew of Lord Recluse's half brother.
  10. Quote:
    Originally Posted by Imoba Strife View Post
    The whole "Your characters don't know each other" or "they should be self sufficient" are just hollow excuses.
    All characters are self sufficient. It's a simple fact. The devs have bent over backwards to give us the tools to make them financially independant from each other. It's not the devs fault or responsibility that any random player chooses not to use those tools.

    A global bank is at best a minor qol convenience which has never had a high priority with the devs. Would it be nice if they changed their minds? You bet it would. It's one of thousands of ideas we'd like to see added.
  11. Quote:
    Originally Posted by Adam_Alpha View Post
    that kinda works both ways ya know...
    As I said in that other thread Adam . . .

    Reading comprehension, Try it sometime.

    Explaining what the devs have told us about why we don't have a global bank does not mean we think the suggestion is bad. It also doesn't mean that the devs may not change their minds at some point and decide to put this feature in the game.

    If you had actually read and comprehended any of my posts in either thread you would have seen that I clearly said it's possible the devs may change their minds at a future date.

    The only person whining in either thread is you.
  12. Quote:
    Originally Posted by Adam_Alpha View Post
    What a wonderful world of free-thinkers that we all live in!
    Reading comprehension Adam. You should try it sometime.

    Explaining what the devs have told us about why we don't have a global bank does not mean we think the suggestion is bad. It also doesn't mean that the devs may not change their minds at some point and decide to put this feature in the game.

    As I said before the only thing I know the devs said we'd never see is the ability to respec out of our powersets. (they also said we were lucky they let us pull 10 enh during a respec)
  13. Quote:
    Originally Posted by CoyoteShaman View Post
    The fact that you believe your inductive reasoning constitues evidence suggests this is just a waste of time, but I'll try to explain a small bit of reality:

    1. There are very, very few client/server applications that will allow you to log into the same account more than once at a time. This is for security reasons and has nothing to do with separation of internal instances. Inducing from "can't log in to the same account more than once at a time" to "characters are supposed to be distinct" is irrational at best.
    I'm not the one you have to convince, the devs are and they routinely ignore these global bank threads.

    Quote:
    2. There are global banks. There are several of them. Some of them are even shared between multiple characters. The accounts to which those characters belong are irrelevent to that sharing. The fact that those banks do not store inf is irrelevent to that sharing.
    Not in this game.

    Quote:
    The Vault is a global bank.
    No it isn't.

    The Vault is a storage bin for a single character with mutiple access points. No other character can access it regardless of who the account holder is.


    Quote:
    All SG Base storage facilities are global banks.
    No they aren't.

    Base storage facilities are exactly that, storage for SG bases. They are in no way a global bank. You give up all claim to anything you put in base storage. It becomes community property of whomever the Super Leader allows permission to access the bins. At any time the SL can choose to restrict access.

    A global bank is when you and ONLY you have access to the items kept there regardless of what character and/or server you are on.


    Quote:
    These things have been implemented after the game existed for quite some time. Power customization did not exist for five years of the game but obviously one cannot logically follow from "has not existed" to "the devs specifically don't want this to ever exist".
    The devs never said that Power Customization would never exist. What they actually said was that it would be a huge task and it would take a lot of time to implement so don't expect it any time soon. They said that for 5 years. Guess what . . . 5 years is a long time. They had to get out from under Cryptic and then hire 50+ employees.

    Quote:
    Perhaps if you take a small bit of time and check the difference between inductive and deductive reasoning, you will find that you've presented no evidence to support your arguments.
    You can ignore the facts all you want but they won't go away.

    1. This game didn't have a global bank when it started.
    2. 5 years later and this game still doesn't have a global bank.

    At the very least they feel a global bank is a minor QoL that hasn't been important enough to work on.

    Quote:
    Again I ask: is there anything any dev or other red name that currently works for the company has ever said on the record that explicitly states policy prohibits characters from sharing resources?
    Right back at you. Provide us with any post, interview, where a dev or redname says they want to put a global bank in the game.

    If anything the devs have done things to make swapping things between your own characters harder.

    1. You must use a third party to conduct a simple trade.

    2. Your characters must be in the same SG in order to use the SG storage bins. HOWEVER . . . You can't invite your own characters into an SG. You need a third party to do the invites.

    3. You have the option of creating a second account to avoid trading with a stranger, but that means you have to buy the game again and maintain the sub fee.

    4. You can't use trial accounts to trade because the devs reduced the amount of inf they can carry to 50,000 inf.

    5. Trial accounts can't join SG's and therefore have no access to SG storage.

    6. The devs fixed the bug that allowed players with characters in coalitioned SG's to put items into each others storage bins.

    7. You can use the market to make influence trades but you have to pay the market fee. Also if you are careless you can lose the entire transaction.

    8. So far (This may change once Going Rogue come out) we have been unable to trade cross faction even tho Infamy and influence are the same thing. The same goes for the salvage and recipes.

    9. Merits and Tickets can be used to get salvage, enhancements, recipes, etc., however the merits and tickets themselves cannot be traded between characters.

    10. Instead of making it easier to trade stuff between characters on the same account, the devs have made it ridiculously easy to make wealth on any character.

    Any character regardless of AT or powersets can be rich with only the slightest effort.
  14. Quote:
    Originally Posted by Adeon_Hawkwood View Post
    Or maybe have a military ship with a hospital floating off shore a la Warburg.

    Personally I find this idea would work better than the small clinic idea.
  15. Quote:
    Originally Posted by CoyoteShaman View Post
    What the developers have meant by the characters being distinct, unless you can show me some specific notation from a dev to the contrary, is in my opinion merely for powers and such.
    So you want some evidence that the devs intended the characters to be distinct and seperate from each other. Ok.

    1. You can't log onto more than one character at a time on your account.

    2. The game is 5 years old and there is no global bank. They've had plenty of time to design and implement one if they had wanted to.


    But you go ahead and believe whatever you want.
  16. Quote:
    Originally Posted by RunAwayJack View Post
    As I died for the ten thousandth time (slight exaggeration) I thought to myself, "Great, back to Talos, Indy, or the base again, then a 5 million mile run (slight exaggeration) back to Striga. Why isn't there a hospital in this zone?"

    Well, that's the question. Why isn't there at least a field camp, a la Hollows, in Striga? Better yet, why not have the character rez by stumbling out the door of a graveyard mausoleum (how the heck is that spelled?) as if they've just been force-fed a wakie. Stumbling and drunk and weak.

    Heck, maybe that could lead to an interesting story arc: Investigating why the teleport beacons for defeated heroes are being re-routed. Who's messing with the system and why? And what repercussions does that have on the heroes? Are they being 'claimed' by some evil forces that puts its mark on them after each rez? If there were a story, maybe the villain at the end of it could confuse heroes to fight for them against their allies. Or simply confuse them so they can then beat them down. A confuse where you can't control your own character's actions would be wonder(fully frustrating?! )

    Ahem, too many vampire books (and defeats) recently, perhaps...

    You do realize that Striga is not a part of Paragon City. It's not even in the United States. (Paragon City is in Rhode Island.) The entire place is a criminal haven outside the jurisdiction of Paragon City. It would be more in theme for defeated heroes to awaken in a prison cell and have to break out, than find themselves in a Striga Hospital.
  17. Quote:
    Originally Posted by ZNRGY_XERONUS View Post
    Hmmm, the Devs said that they probably wouldn't do power customization.

    The devs never said that.

    What the devs actually said was that they would love to do power customization but that it involved so much work it would take a long time to do it right.


    Guess what? It's taken the 5 years to do it, and in the process they had to buy the game from NCSoft, and hire 50+ people to get it done.



    The only thing I recall the devs saying wouldn't be put in the game was full AT respecs.
  18. Quote:
    Originally Posted by CoyoteShaman View Post
    Many people have many characters with in-game thematic or storyline connections.
    The part that you seem determined to ignore is that whatever backstory you choose to write is not relevant. The DEVS have said in the past that your characters have never met, your characters are strangers. Their game, their rules. Their decision is the only one that matters.

    Now with Going Rogue coming out there is the possibility that we might see some progress towards a global bank.
  19. Quote:
    Originally Posted by EnigmaBlack View Post
    No my expectations of a steady supply of market items is not unrealistic.
    Yes they are. Supply comes from the players. You have no right to dictate how they play the game.

    Quote:
    Sigh I tried to refrain from saying this but here it goes...
    Typical response of someone about to make excuses for things that are their own fault.

    Quote:
    pre AE the market was fine (for purples and uniques). With that said I'm not going to get into how AE changed the availability of items on the market but I do think the developers need to address the lack of supply. Whether that be by increasing the drop rate or giving other incentives to play normal missions, I don't know.
    AE has had no effect on drop rates of regular content. The amount of people doing regular content may have changed but the drop rates themselves haven't.

    There is no excuse for your not being able to make inf hand over fist. You only have yourelf to blame.

    I rarely step into the AE and I've found that the scarcity of items at the market is getting me more inf for the stuff I'm selling. Everyone not using the AE is paying me top dollar for my drops.

    Quote:
    Unless this is how it was always supposed to be?
    Starting to catch on.

    Quote:
    And no I do not have severe altitis, it's been diagnosed as mild to moderate...
    The number of alts you have has no bearing on your inability to grasp how easy it is to make inf.
  20. Quote:
    Originally Posted by Nethergoat View Post
    How does splitting drops with teammates increase your chances?

    I'm guessing a team can gank an opponent faster, and the faster you can gank opponents the sooner and more often there's a chance for a drop.

    But that's just a guess.
  21. Quote:
    Originally Posted by Deornwulf View Post
    I am sad to announce that City of Heroes/Villains has lost one of its players over the weekend. The player known under the global handles of Swift Stuff and Furious Jesus died from complications due to pneumonia at 3:30AM, eastern standard time. Alan was a very active and longtime member of this community, having been with the game since launch.

    If any Devs or other players personally knew him and need more details, please PM me. If I recall correctly, Alan posted regularly to the boards and participated in several closed Beta tests.

    The Empty Chair

    Eulogy for a Gamer


    There is an empty chair,
    at the table this day.
    A hallowed place where,
    a friend once played.
    The roll of his dice,
    my ears long to hear.
    Or perhaps it would suffice,
    if he should suddenly appear.
    With character sheet in hand,
    and a bag of Cheeze-doodles to share.
    All his friends would stand,
    as he sat in the empty chair.
    I hear his voice a-callin’,
    and it ties my heart in a knot.
    For he cries, “Though a comrade has fallen,
    You must play for those who cannot.”
    We conquered worlds on the run,
    he and I in the name of fun.
    And as others may come and go,
    I make both both friend and foe.
    But what I long for most,
    is our past now long a ghost.



    My condolences to Alan's family and friends in your time of mourning.

  22. Quote:
    Originally Posted by Doctor_Roswell View Post
    Also, you don't necessarily have to tie yourself to one particular server,or faction, or archetype, or character; This game, much more than your average MMO, encourages players to dabble in a little bit of everything.

    Also if you do decide to choose one of the highest pop servers and you choose to limit yourself to playing on only that server, you won't get any sympathy from anyone when that server is down and you can't log on.

    Servers go down. It's common sense to have a few back ups ready to go on other servers so you can still enjoy the game.
  23. Quote:
    Originally Posted by mousedroid View Post
    Blame the homosexuals? C'mon now, BayBlast.

    Sure, we don't have the chat transcripts, so we don't know how the conversation went, but if the first quote you cited is true, and he was actually told that he should move to another server if he didn't accept homosexuality, that is absolutely no different than someone on Guardian saying, "If you're homosexual, you should go play on Victory."

    Granted, the conversation might have gone something like this:

    Victory Player: "...and Virtue is the unofficial RP server, and Victory is the unoffical gay server..."
    OP's Friend: "Unofficial gay server? I can't believe they'd have something like that in this game."
    Victory Player: "It is. If you're not comfortable with openly homosexual players, you might have a better experience on another server."

    But if it wasn't blown out of proportion or misrepresented, then the Victory player was in the wrong. Just because someone is in a persecuted minority doesn't excuse them if they make racist, sexist, or any other kind of prejudiced comments.

    I have a feeling that Mousedroid's example is what probably happened.

    Another possibility is that the OP's "friend" said something offensive about being gay and he was put in his place. One of the nice things about our community is that we support each other when we see certain types of behaviour.
  24. Quote:
    Originally Posted by Battlerock_X View Post
    and a few posts about wanting to merge Wentworths and the Black Market, which apparently is not popular.
    Positron has told us flat out that the problem with merging the markets is that the discrepency between available funds is too vast at this time.

    Blueside has a much larger percentage of the playerbase, and has had two years headstart on accumulating influence before CoV was introduced. Redside hasn't been able to catch up.

    Quote:
    on Combined CoH/CoV Markets:
    04-28-2009 18:51:58 [Local] Positron: Combined Markets: Maybe, farrr in the future... when the datamines don't have a HUGE discrepency in available inf on either side.
    04-28-2009 18:52:55 [Local] Positron: If people are willing to pay 200m on heroside, and you cant afford 60m villainside, you definitely cant afford 200m
    If we are lucky we may find that the new expansion "Going Rogue" will lay the groundwork for an eventual market merge as heros migrate redside. If we are unlucky, more villain players will migrate heroside than vice versa and the current redside population will decrease and push a market merger even further away.
  25. Quote:
    Originally Posted by Cavatina View Post
    rep amuses me. One of my downvotes is from someone "politely" telling me that Roleplayers ruin the game and need to be gotten rid of completely.
    The fact that he is playing an MMORPG is apparently lost on him. He must think this is a first person shooter game. What a dingleberry.





    Edit: fixed typo